00:00When we thought at the beginning of the game, we knew that we wanted to have the third person.
00:05When we started thinking about the combat, we thought that maybe we will do an isometric one.
00:11But in the end, we thought that telling the story and immerse with your characters is the best
00:20when you see it all the time on the screen, especially that a big part of the RPG games is
00:26the itemization
00:27and changing your character, like putting new clothes, weapons and so on.
00:31And you want to see them on your character all the time.
00:34And also we go into the real-time combat and the combat which allows you to immerse with your character
00:40better
00:41because the goal we had is to not create a combat where you see the pretty stuff on the screen
00:47but you feel that you're just pressing the button and watching the movie.
00:51We wanted you to feel that you are in the center of the combat.