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Im Early Access von Subnautica 2 geht es endlich weiter: Update 1.1 erfüllt gleich mehrere Fanwünsche: So reagieren viele Kreaturen jetzt erkennbarer auf Angriffe mit unseren Werkzeugen und lassen sich vorübergehend ausschalten. Außerdem wurden die Wracks interessanter gestaltet und es gibt die Möglichkeit, Audioaufnahmen jederzeit abzuspielen. Im Video gibt es aber auch einen Ausblick auf zukünftige Updates. Noch 2026 soll es ein neues Gebiet samt Kreaturen, Ressourcen und einem weiteren Story-Kapitel geben.
Transkript
00:00And then after that, some weeks after that, it's going to be adding multi-player features like Proximity Chat Player
00:28Revive and other multi-player features.
00:29and then even later in the year is the big content drop our ea2 drop that's going to add the
00:34new
00:34region new creatures new vehicle chassis new progression new story all that stuff huge content
00:40drop takes us a while to work on that and we're really working hard on it but we are a
00:44small team
00:45and so we're doing that while also integrating all your feedback so let's talk about 1.1 1.1
00:50focuses around a few major things one is biomods we're going to be adding a bunch of new bio labs
00:55to the earlier game so you'll be able to find and swap out more biomod options as you play the
00:59game
01:00from the start additionally later in the game when you have a new tool that i don't want to spoil
01:05in
01:05case people haven't gotten that far you'll be able to scan creatures and actually unlock more passive
01:09biomod slots that you will be able to take multiple passive biomods at the same time another
01:15major one that i think people are going to be happy with is creature work we've done some work around
01:19creature flinches so most of the creatures in the game now have good flinches so if you smack them
01:23with the survival mulch tool you'll get that reaction out of them before they flee to really
01:27let you see and understand the impact you're having on them additionally we've done some work on the
01:31sonic resonator where a bunch of the creatures now have a stun state so when you hit them with the
01:35sonic resonator you'll see them clearly communicate that they've become stunned that's all in an effort
01:40to make you feel like you're having the mitigation of creatures that we want you to feel which has also
01:43been a major part of your feedback we've also done more work around blight encounters we're trying to
01:50make it that when you encounter the blight creatures around the angel combs there's a better transition
01:54from when they go from a passive to aggressive and so that you can really feel that and not be
01:59as
01:59surprised of where creature attacks are coming from which was a problem we had definitely heard in
02:04feedback we've also done some work to improve the gameplay around rex though this is obviously a work
02:09in progress and we're going to be doing a lot more of that as we go through the game but
02:12there is
02:13a little bit more puzzle solving in there very light a little bit more gameplay and a lot more work
02:19on the
02:19visual cohesion of the rex we're also doing some work to the PDA mostly around clarity changing all
02:25the categorization changing the UI and providing a playback function in there so you can listen to
02:30audio logs at will rather than having them all autoplay whenever you find them in the world
02:37additionally we've done some work around the o-line and prioritization which should make it that instead
02:42of a bunch of audio queuing up all the time like it was before resulting in this really constant sort
02:47of
02:47soundscape it should be somewhat reduced because now we'll have lines that will stomp over other lines
02:52based on importance
02:59we've also done some work on giving players a personal storage option so this will be a new
03:03buildable that you can have in the base and this will be not connected to the fabricators and processors
03:09by defaults we've also done a bunch of other minor fixes and minor feature work that you'll be able
03:15to read about in the full patch notes but again this is just the first of all of our updates
03:19we're going
03:20to be doing so if you want to continue to make your voices heard please communicate with us anywhere you
03:25can where whether that's our socials or in nolt if you want to make suggestions we are reading that we
03:30are looking at it all and we like to read it whether it's critical or positive and last I just
03:36want to
03:36say thank you to all of you who have purchased Subnautica 2 and are playing with it have already finished
03:41your playthroughs and are waiting for the next content drop it doesn't matter we we're just so happy to
03:45have you along for the open development journey and we really can't say thank you enough have a good one
03:51you
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