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  • vor 6 Wochen
Subnautica 2 hat sein zweites großes Update im Early Access bekommen. Mit Version 1.2 werden diverse neue Funktionen und Mechaniken eingebaut, die vor allem das Koop-Gameplay erweitern und verbessern:

- Plattformübergreifender Proximity-Chat: Je weiter andere Spielerinnen und Spieler entfernt sind, desto schlechter sind sie zu hören. Irgendwann wechselt das Spiel dann automatisch zum Funk, mit einem entsprechenden Audio-Filter.

- Gegenstände im Inventar können jetzt direkt mit anderen Spielerinnen und Spielern getauscht werden. 

- Neue Emotes, die in einem Schnellwahlmenü gesendet werden.

- Andere Spielerinnen und Spieler können jetzt wiederbelebt werden und so ihr Inventar behalten, anders als bei einem Neudruck.

Im Update stecken außerdem noch diverse kleine Verbesserungen und Bugfixes. Im Video seht ihr zusätzlich einen kleinen Ausblick auf das kommende große Update, das ein neues Gebiet, ein weiteres Storykapitel und ein neues Fahrzeug umfasst und später im Jahr erscheint.
Transkript
00:00www.subnautica2.com
00:09Hello everyone, I'm Anthony Gallegos, Creative Director on Subnautica 2,
00:12and I'm here to talk to you today about the Buddy System Update.
00:16It's coming out tomorrow.
00:17This is our 1.2 update.
00:19It's been in large part directly driven by a lot of the feedback
00:22that we've gotten from you as part of our open development process.
00:25And the first big feature that we're putting out with this
00:27is Proximity Voice Chat.
00:28Hey, there you are.
00:31Hello.
00:32This is our first iteration of it,
00:33so we hope that we get your feedback on it
00:35and tell us how we can improve on it as we go.
00:37This is going to let you have an in-game voice chat option
00:40that you can do with your friends.
00:42You'll be able to talk locally with each other,
00:44and then as you get further away,
00:45you'll hear it switch to sort of a radio sounding voice
00:47that will progressively break up as you get further away.
00:50Up until a certain point where you can almost not hear me at all.
00:56It's kind of cool.
00:57I think it definitely adds to the tension of it,
01:00and I look forward to letting you guys try that out
01:02and tell us what you think.
01:04Alongside the Proximity Voice Chat for multiplayer,
01:06we also have player emotes.
01:07This is going to let you access a small menu of emotes
01:10that lets you roll through a bunch of different emotions
01:12so you can, you know, cheer on your friends,
01:15you know, clap for them to tell them that you're happy with them
01:17or maybe that you're a little annoyed with them,
01:19and you can also show that you're frustrated.
01:21The thing that I think is the most exciting about these
01:23is actually the ways that people will use them out of context
01:26that I think will make for some really fun moments.
01:29We also have inventory sharing,
01:30so now you'll be able to walk up behind another player,
01:33access their inventory.
01:34The person whose inventory is being accessed
01:36will get a little notification,
01:37and this will allow you to quickly swap items between one another
01:40instead of having to, like, drop inventory items out in the world
01:42and have them pick it up.
01:44We also have player revives,
01:46so if your friend gets downed,
01:48whether it's by a smaller shark
01:50or maybe they run out of food and they die from that
01:52or they run out of oxygen,
01:54there's going to be a timer that will elapse
01:56where you can swim out to them,
01:58share some oxygen with them,
01:59bring them back to life,
02:00and sort of saves the day.
02:01There's also going to be additional player characters
02:03that are being added.
02:04This is two characters.
02:05One is called Grace.
02:06The other one's called Jegna.
02:07And there's going to be them alongside two new suit colors to add,
02:10which should help, you know,
02:11with a little bit more of the diversification of players
02:14when you're a multiplayer.
02:15So you can still all look like the same character if you want.
02:18That's something we support,
02:19but we'd like to have more options for you,
02:21and we will continue to roll out new options
02:23as we go through early access.
02:25We'll also have the tracking tag.
02:26This is a short-range beacon
02:27that you can throw out in the environment.
02:29You can also put it inside an inventory,
02:31like a floating locker, a portable locker.
02:33That way, if you ever, you know,
02:35leave it somewhere in a cave,
02:35you can find your way back to it
02:37without having to slowly search the environment.
02:39Also, if you die holding a tracking tag
02:41or have one in your inventory,
02:42it'll extend your black box signal far out.
02:45This will help you and your friends find your black box
02:47so you can find the stuff that you left behind.
02:49Alongside this,
02:50we're going to also be putting in improved HUD icons.
02:53So this will make it so that
02:54all the icons will not be all at their full scale by default,
02:58but if they'll shrink,
02:59but when you mouse over them
03:00or, you know, move your view over them
03:02if you're playing on a controller,
03:03after a half second or so,
03:05they'll actually scale up
03:06and give you the full details of them.
03:08This is really nice
03:08because when you get really further away from a region
03:10and you might have like six beacons,
03:12you turn and look at it,
03:12they're all really grouped together.
03:14But this allows you to more precisely pick the one
03:16that you want to know the information for
03:18without it feeling so busy on the HUD.
03:20Alongside that,
03:21we're also improving on pin recipes,
03:22which means the UI should feel a little less confusing.
03:25And we're also making improvements
03:26to the base builder tool.
03:27This should help it make it a lot more clear
03:29when you can and can't build something.
03:31And that's really just a chunk of the larger features
03:35that we're adding in the 1.2 buddy system update.
03:37We're going to have a ton of bug fixes.
03:38And of course, alongside all of this,
03:40we're continuing to work on the EA2 update
03:42that's going to add the new region
03:44with the new story and new progression,
03:45new vehicles,
03:47all those things.
03:54So, we really can't say enough.
03:56Thank you so much for playing in Early Access
03:58and thank you for joining us in Open Development.
04:00The whole reason that we do make games
04:02at Unknown Worlds in this way
04:03is because we think we make the best games possible
04:05when you participate in the development alongside us.
04:09And I think that this update shows
04:10that we really want to listen
04:12and prioritize the things that our fans are asking for.
04:16So, again, thank you so much.
04:18Please play the 1.2 update
04:20and let us know what you think.
04:22And we'll see you soon, Captains.

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