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Subnautica 2 hat keine allzu geschmeidige Entwicklungsgeschichte, zwischen dem Studio-Chef und Publisher Krafton knirscht es schon länger gewaltig . Dennoch scheint das eigentliche Spiel recht gut voranzukommen. Im neuen Entwickler-Tagebuch stellt sich Level Designer Artyom O'Rielly vor und erklärt, warum er persönlich die Ozeane so liebt und wie er das Gefühl ihrer geheimnisvollen Tiefen im Survival-Spiel einfangen will.

Natürlich spielen unheimliche und faszinierende Unterwasser-Kreaturen wieder eine tragende Rolle. Ob die Leviathane diesmal noch größer ausfallen? Hilfe.

Ein genaues Release-Datum für Subnautica 2 steht noch nicht fest. Im Mai 2026 soll der Early Access starten.
Transkript
00:20I first heard about Subnautica from Jack or Mark, some of the big YouTubers back at the time.
00:25I checked my Steam history and I bought the game June 2015, so it's over 10 years ago.
00:32I now just get to work on it and help craft something cool.
00:37I'm Artyom. I'm a level designer here working on Subnautica 2.
00:44What inspired me to get into the Subnautica community was my love of the ocean.
00:51I grew up on the west coast of Canada and both my parents are dive masters.
00:55And so I grew up in the ocean and it's always been a part of my life.
00:59So what better way to continue exploring oceans than making games with them?
01:07For me, it was the bioluminescence and how well underwater was captured.
01:13Just exploring the world during the day and during the night and seeing how things changes and watching the fish
01:19swim by my base.
01:20Taking the cyclops into the depths through the Grand Reef, that feeling that you're going to uncharted territory, the ambience,
01:29the theming, the progressively more hostile and alien areas.
01:33And then you slowly come across the fragments of the containment facility and it's like, oh, this goes deeper than
01:41I thought.
01:42Splash, splash, take number.
01:44When Subnautica came out and I heard so much about community feedback and it changing development, I had to apply
01:54when I saw play tester applications open.
01:56By weekly sessions, I remember sitting in Discord and we all played together.
02:00These are the changes went in.
02:01Can you test them?
02:02What can you break?
02:03Can you clip out of bounds?
02:04Why is this on fire?
02:05All those exciting things.
02:07Some of the developers would come in and talk with us and be like, oh, hey, this is my process
02:12when I was doing this.
02:13Oh, hey, that's not supposed to work like that.
02:15And it was really, really hands-on, not only with the game, but with the people involved.
02:20What does that mean?
02:23This company was made on community feedback and the games inside were helped build by them.
02:30And being a voice and being heard to create Below Zero and Subnautica was amazing.
02:40I moved from community playtesting to working for Unknown Worlds.
02:44near the end of Below Zero.
02:47Since I was putting a lot of time into playtesting, when I was approached and offered a position as one
02:53of the members of the QA team,
02:55I, of course, had to play it cool, but inside was super excited.
02:59Yeah.
03:00Yes.
03:01Got it.
03:03I've always wanted to pursue level design.
03:05I love creating stories.
03:07I love environmental storytelling.
03:08I remember playing Fallout 3 on the Xbox 360 back in 2008
03:13and getting so lost in the world that I lost track of time.
03:18And ever since then, it's been a journey to want to create worlds like that.
03:26My fan perspective helps create the world for Subnautica 2 because a lot of the design that I find for
03:32Subnautica is how do things feel?
03:34What is the tone, the atmosphere?
03:36I remember playing Subnautica 1 and having very specific feelings on exploring areas like the Mushroom Forest or the Grand
03:44Reef.
03:45And when I was taking those feelings and able to put them into Subnautica 2's world,
03:51do I still get that sense of awe?
03:52Do I still get that sense of what's around the corner and what's next?
03:55I know that I'm hitting the same beats and my little fan me inside is like,
04:01that's it.
04:02You're doing good.
04:02We're hitting this right.
04:06The world that's being made, we've definitely doubled down on Alien.
04:11You're going to uncover more.
04:12You're going to learn more.
04:13And you're going to go deeper than you could even hope.
04:16I cannot wait for people to hop into it.
04:24I've never worked with people so passionate about what they're making and that passion shows.
04:32We put a part of ourselves into every aspect of it.
04:35Everybody who works on it loves it.
04:37And we work here because we love it.
04:42As a fan thinking, hey, I'm having a part in creating Subnautica 2's world,
04:51Subnautica 2's design still blows me away that I'm trusted to do that
04:57and that there's that confidence in me.
04:59Stay passionate about what you enjoy and keep working hard at it
05:05because you never know what opportunities are right around the corner.
05:10I have been streaming for an hour and I'm having fun.
05:17I've never tried this before.
05:19I don't know why.
05:20I just wanted to make a more positive example of cancer's story.
05:25Deep experience to be so emotional.
05:40Deep experience to be so emotional.
05:40Deep experience to be so emotional.
05:40Deep experience to be so emotional.
05:40Untertitelung des ZDF, 2020
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