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In this video, we talk with Michela Cartot about DEAFBEEF's works presented by Asprey Studio at Art Basel's Zero 10 sector. Michela Cartot is the PR & Marketing Manager of Asprey Studio, a gallery and atelier specializing in the intersection of digital & physical mediums, based in Kent, UK. DEAFBEEF is a Canadian generative audiovisual artist, engineer, musician, and blacksmith based in Toronto. He is known for creating highly constrained, on-chain generative art — primarily audiovisual works (sound + visuals/animation) that emphasize permanence, minimalism, and low-level programming.
Asprey Studio's solo presentation of works by DEAFBEEF brings together interactive audiovisual installations, hand-forged iron sculptures, generative artworks, and photographic works inspired by Eadweard Muybridge's pioneering studies of motion. Spanning sound, code, craftsmanship, and image-making, the presentation traces unexpected connections between historical and contemporary technologies.

DEAFBEEF / Asprey Studio at Art Basel 2026 Zero 10. Basel (Switzerland), June 21, 2026.
Transcript
00:05This is a production of the U.S. Department of Health and Human Services.
00:30Hi, I'm Michaela. I'm head of PR and Marketing in Asper studio. We are a gallery and atelier. We're based
00:37in Kent in the UK. We are a bit of an unconventional gallery. We work across digital and physical mediums.
00:44So we also have a workshop where we work with silversmiths and materials.
00:49That's also the reason why we are presenting our Basel 010 here in Basel. A solo booth by generative artist,
00:58engineer and blacksmith, Deafbeef.
01:01So as you can see here behind, these works are called synth poems oscilloscopes.
01:09The artist created the digital in 2021 and paired them with the physical sculptures this year.
01:16So everything you see here, the artist has created himself forging iron. We also have an accompanying video showing his
01:25studio.
01:26So his practice goes across digital and physical mediums. The artist draws parallels between blacksmithing and computational creation.
01:35He was describing it as having similarities in a way of using an homogenous material, which is iron.
01:44So used as well to create his own systems and tools in the same way as computational creation and encoding.
01:54The artworks that you see here, these are interactive and audio visual. They can be manipulated.
02:01The artist invites the audience and visitors to touch it. You can see here in this one that we put
02:09up the volume with the speaker.
02:14The volume goes pretty high. There is a tactile element to these works that the artist wanted to retain.
02:24He made the sculpture in the shape of an analog oscilloscope. An oscilloscope is a test instrument that was introduced
02:31in the late 1900s to measure signals.
02:34So it was still in use in healthcare, especially measuring signals visually.
02:41That's why we are also presenting, for historical purposes, two original prints by Ben Labrowski from 1953.
02:50He was a mathematician, an artist, one of the earliest pioneers of electronic digital art, as he was using an
03:01oscilloscope to manipulate the waves and signals and photographing them.
03:05Another reference that the deaf people uses is the filmmaker Mary Allen Booth.
03:12She was an experimental filmmaker and between the 30s and the 50s, she made a series of experimental films using
03:21oscilloscopic imagery and visual music.
03:24So the musical element, the audio element is key to the artist's work.
03:29We can also especially see in this larger piece, it's called Glitch Box.
03:35As the oscilloscope Glitch Box was born digital and then it was later paired with this sculpture.
03:45What we see here is in an analog, I would say the artist used the word maxing, or maxing the
03:54sense of tactile feeling.
03:58As this work is very much interactive, visitors can use headphones and they can hear the sound and the music.
04:07So everything you see is live on blockchain.
04:12And so the manipulation are actually changing the algorithm and they change the audio and the visual.
04:18And it's up to people to try and figure out exactly the artist purposely doesn't give specific instructions.
04:27As he wants to, you know, invite people to co-create a meaning with the work.
04:37What I like about it is that it's really a nice way to present or use digital media because it's
04:46so tactile.
04:48And then you have, you know, a pose and you have a lot of, you have sound, you have a
04:52haptic feeling, you have visuals.
04:57And yeah, it's really fantastic. I really like it.
05:00Thank you as well with the gallery. We very much, well, very much support digital art in a, in a
05:08historical lineage as well as digital art is not something new.
05:11Sometimes there are misconceptions and it's something that was created starting in the fifties and sixties.
05:16And also the, um, another important element, as you said, is the, the physical element. Um, it's something that we
05:26were discussing with the artists as well.
05:27It's something really interesting that the, the tactile, um, and the, the sense of touch, it's something that with the
05:34digital, even the word itself, like from Latin means fingertips.
05:39Um, so it's something that has not disappeared, but it just had a different role and a different meaning.
05:47So we, we, we very much like support and share the vision of, of our artists that we're presenting here
05:55today, uh, in a sense of, um, placing, um, the physical, um, sculpture and the physical mediums of art, uh,
06:05in conversation with the digital.
06:06It's something that has been happening and it's something that even like make the art of making, um, something, it's,
06:16it's, it, it, it has now a different role.
06:18Um, so with the gallery as well, working with silversmith, especially, um, now in, we're, we're based in the UK
06:26and London.
06:27So now silversmith has been recently included in a red, um, danger, like in an, is an endangered craft, like
06:36officially from the Goldsmith Center.
06:38Um, so it's something that needs to be preserved, almost like a language that is almost being not spoken anymore
06:45by many people.
06:46So it's something that we find extremely interesting, um, to see this interaction between digital and physical.
06:53And the funny thing is that, um, I mean, with the digital media, you have the problem as well, that
06:57the craft goes, goes lost somehow.
07:00Because, uh, you know, the early, uh, programming, uh, skills.
07:03I mean, if you ask someone, uh, how can you program something?
07:08Few, few people know how to do that.
07:11Yeah.
07:11In ancient, you know, ancient languages, uh, coding.
07:15Yeah.
07:15And, uh, so it's, uh, it has similarities, you know, um, the craft and the digital craft.
07:22Absolutely.
07:23Exactly.
07:24So, um, in this case is, uh, very much like the appreciation of the studying and the knowledge
07:31of the, the artists, for example, encoding.
07:34So, um, in generative art, and then almost like naturally, um, he said it almost like happened
07:41very much naturally.
07:43The, he's interested in as well, more like practical, um, crafts.
07:47Uh, almost like as a joke, he was saying to get out of the screen for a bit.
07:51Uh, but then upon reflection very much in a similar way, like learning how to make something
07:59out of a material.
08:02So.
08:03Really cool booth.
08:04And, uh, yeah, um, how was the experience at, uh, 010 here?
08:08Um, did you like the presentation and, uh, you know, the reception from the public?
08:13Uh, yeah.
08:14So this is actually our third presentation at our Basel 010.
08:18So we participated in the first edition in Miami, uh, second edition in Hong Kong.
08:24And now this is the first European edition of 010.
08:28Um, we, uh, had actually, um, a very nice reception.
08:33Uh, so also I personally, I come from the traditional art sector.
08:38I've been working in the digital for the last couple of years and I find, um, differences
08:45and similarities.
08:46Uh, what we find very interesting when I personally also find interesting is that, um, we were discussing
08:53this with many people, with many galleries and artists and 010 is pointing out, um, something
09:02about, something different about digital art that's been going on for many years as we
09:08were discussing before, but if I, we find it like now relevant to, um, to give it a more
09:15like a stage.
09:16Uh, also this has a, then gives the opportunity to younger galleries, uh, and more like flexible
09:23models to also be seen in the, in by a leading art fair and also being more like part of
09:31the
09:31conversation globally.
09:32So we, we are extremely grateful, um, our artists as well.
09:37Our digital art community, uh, it's something that wasn't done before.
09:42So we are excited to see what, how this conversation will continue.
09:47Perfect.
09:48So what, what, what will be the next, um, will you be at, uh, the next presentation of 010
09:54as well, I guess?
09:56Uh, we will apply.
09:57So, um, as the other sections of the fair is upon application, uh, we will definitely apply.
10:03It would be in Miami.
10:06So, um, it would be very interesting to see the second edition in the same place in, with
10:12the same market as of course, each of the edition has been curated according to the market.
10:19Um, so definitely it's interesting to see also as a European, um, to see something so different,
10:29uh, in the heart of Europe, especially at Basel, which is the, the original fair, the most important
10:35fair of the calendar year for, for us in the art sector.
10:39Um, so we find, um, the reception, we saw a lot of curiosity from people and collectors,
10:48let's say traditional collectors, definitely curiosity.
10:52Uh, and we also found that probably there are not so many barriers in the end.
10:58Uh, people, for example, in our booth engage really naturally with the works.
11:03Um, sometimes the only questions is mainly like, can I touch it?
11:07Um, but then they see other people doing it and their headphones.
11:10So almost like it feels, um, easy for them to engage.
11:15And it's almost like through this synesthesia of like, as we were saying, audio, visuals,
11:21digital, physical, um, it's almost like in the end, yeah, there were not so many barriers
11:27to understand or to start understanding more about digital art.
11:32Uh.
11:42Um, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, it's the meant though.
12:00Thank you so much for joining us.
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