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  • 4 hours ago
Discover the inside story of Stellar Blade's character development. The game's creator, Hyung-Tae Kim, confessed that the hero, Eve, lacked personality, a consequence of the story rather than a driving force. Learn how this realization is shaping their future projects.
Transcript
00:00Who knew characters could be interesting? Speaking with Inven Global, the English-translated
00:05branch of the Korean outlet, Stellar Blade boss Hyun Tae Kim admitted he struggled with the main
00:10character Eve, saying, specifically, whether to leave the character as a blank slate for player
00:16empathy or to fill her with personality. The result of this struggle was Eve, a dull, wooden,
00:22empty character who felt like a consequence of the story rather than someone propelling it.
00:28All of this stuff happening needed somebody at the centre, but that somebody had no observable
00:34motivations or morals of their own, leaving Eve bland and forgettable. However, Kim said they're
00:41actually going to commit to a character with character for their upcoming game Blood Rain,
00:46which follows the story of Evee. Seeing the reactions of players who finished the first game,
00:51I realised that players can fully immerse themselves even in a character with a strong,
00:56distinct personality. He says, so this time we are designing Eve, we assume he means Evie,
01:03to have an even more defined character. We'll reserve any judgement until we actually see
01:09Evie Evee, but this all sounds very positive indeed.
01:12Evie Evee, indeed.
01:12Evie Evee, indeed.
01:12What he says in Twitch now is about doing?
01:12Steven, this is a beautiful thing.
01:12Even though by theres ofwiet but it's too single, it's a wonderful thing.
01:13The result is in the next few seasons of Eric Grand Hurts,

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