Skip to playerSkip to main content
  • 12 hours ago

Category

đŸ˜¹
Fun
Transcript
00:06Welcome to MojoPlays, and today we're counting down our picks for the 10 best
00:11licensed games for the Super Nintendo.
00:20Before we begin, we publish new content all week long, so be sure to subscribe and ring
00:25the bell to be notified about our latest videos.
00:30Mighty Morphin Power Rangers
00:32Mighty Morphin Power Rangers stands as one of the rare licensed games that genuinely
00:43respected its source material, rather than coasting on brand recognition alone.
00:47At a time when these types of licenses usually ended with fans of the license lamenting the
00:53state of the game, the developer deserves real credit for not just phoning it in.
00:57The two phase level structure here, starting each stage in civilian clothes before morphing
01:02into full ranger form midway through, mirrors how episodes of the show actually played out,
01:07giving players a satisfying sense of escalation that most beat em ups never actually bothered
01:12to build.
01:13Each ranger brings a distinct fighting style to their civilian form, meaning your character
01:18choice carries real strategic weight in terms of moment to moment gameplay.
01:22Also the iconic Go Go Power Rangers theme actually sounds impressive rather than butchered, lending
01:29the whole experience and authenticity that fans immediately recognized and appreciated.
01:41Batman Returns
01:42Batman Returns
01:49Konami was one of the few publishers who consistently treated their licenses with proper respect
01:54back in the 90s, and they absolutely knocked it out of the park here, creating one of the Super
01:59Nintendo's best brawlers. Batman's combat arsenal is strikingly deep. He can hurl enemies into the
02:05background shattering glass, perform a one-handed body slam that drives opponents face first into the
02:11pavement, grab two enemies simultaneously and crack their heads together, and so much more.
02:16That level of physicality and variety went far beyond what most licensed titles of the period
02:21bothered to offer. The environments are faithful to the film, the rogue's gallery feel ripped straight
02:27from the screen, and the use of colors strikes an impressive balance here, establishing an
02:31appropriately dark mood without ever tipping into visual murkiness. It's just one of those rare games
02:37that wasn't rushed out the door for the movie release, instead given the time to truly become great.
02:49Tiny Toon Adventures Buster Bust Loose
02:59Konami is back at it again on this list with a stellar license experience, this time focusing on the zany
03:05antics of
03:06Tiny Toon Adventures. Rather than constructing a forced narrative around villain Montana Max, Konami leaned
03:12into the show's own structure and designed the game as a series of lost episodes, granting the
03:17developers enormous creative freedom to craft wildly different platforming scenarios across each stage.
03:23That freedom produced some great set pieces and gameplay moments that fans absolutely adored.
03:28You consistently felt like you were doing something new. The gameplay loop rewards players
03:33who engage with its momentum-based mechanics, rather than plotting cautiously through each stage.
03:38Perhaps, most importantly, Buster Bust Loose ages gracefully because its strengths aren't borrowed
03:43from nostalgia alone. The colorful and vibrant sprite work remains expressive, the superb soundtrack
03:49compliments each world's distinct atmosphere, and the pacing truly feels thrilling and spot-on across
03:55the game's diverse stages. NBA Jam Tournament Edition
04:12NBA Jam Tournament Edition for the Super Nintendo earned its sterling reputation by doing exactly what a
04:19licensed sports game should. It took the real-world appeal of professional basketball and cranked everything
04:24up to an absurd, irresistible degree. Instead of bogging players down in plays, timeouts, and fouls,
04:31it handed them actual NBA stars and let them throw down gravity-defying dunks, elbow opponents without
04:37consequence, and catch fire, sometimes literally. It's wild, it's wacky, it's over the top, and honestly
04:43just highly enjoyable, even if you don't consider yourself a basketball fan. The game just oozes
04:48personality, infused gracefully into its arcade sports sensibilities. Now, what separated tournament
04:54edition specifically from a forgettable cash-in was the sheer volume of content layered on top of an
05:00already rock-solid foundation. Good times had by all.
05:07Goof Troop
05:14Capcom actually cared enough here to build something mechanically worthwhile around this very license,
05:19namely some unique top-down puzzle-focused gameplay that can be enjoyed solo or in co-op. Goofy and
05:26Max must use various items and gadgets to solve tricky conundrums and defeat baddies. Whereas most
05:32licensed titles of that era treated their source material as a marketing shortcut, Goof Troop treated
05:37it as a creative starting point and built something memorable on top of it all. The two-player cooperative
05:42mode amplifies everything further, demanding coordination between partners rather than simply doubling the
05:48chaos. What also separates it from shovelware is the pedigree behind its actual creation. This was
05:54actually an early Shinji Mikami project, the designer who would later give the world Resident Evil.
05:59That craftsmanship shows in the deliberate satisfying level design, where each stage introduces new wrinkles
06:05on established ideas without overstaying its welcome.
06:14X- Mutant Apocalypse
06:23Few beat-em-ups out there from the 16-bit era gave players an entire roster of distinct heroes to
06:29control,
06:29but Capcom's X- Mutant Apocalypse did exactly that, and each character genuinely felt different from the last,
06:36meaning gameplay was always fresh and always fun. This wasn't just cosmetic variety, each mutant demanded a
06:42legitimately different playstyle. Fans of the animated series and comics finally had something that captured the
06:48feeling of actually inhabiting these characters, rather than just watching their names on a title screen.
06:53The game structure itself was clever too. Stages could be tackled in any order you want, giving players some
06:59sense of agency over pacing, and letting them naturally gravitate toward whichever mutant suited their personal
07:05strengths first. Add on some fantastic sprite work and pumping music that clearly honored the source material,
07:11and it's honestly pretty darn easy to see why this one is a winner on the SNES.
07:22Super Star Wars
07:31Super Star Wars earned its stellar reputation the hard way, by being brutally challenging in a way that
07:37demanded players actually engage with its systems rather than cruise through on nostalgia alone. What a novelty, right?
07:43This relentless action platformer throws you into a sheer cornucopia of out of this world gameplay
07:48moments that sorta make you feel like you're actually living out your own personal Star Wars dream.
07:54The progression through recognizable locations gave the whole experience a satisfying arc,
07:59rewarding anyone familiar with Star Wars with constant moments of delighted recognition,
08:04while still functioning as a demanding, competently constructed game for newcomers to the license.
08:09It's tough but fair, mesmerizing and engrossing in equal measure.
08:19The Magical Quest Starring Mickey Mouse
08:28Capcom is once again back at it with yet another banger of a license game, this time around starring
08:34everyone's favorite cartoon mouse. This game feels completely fresh, giving Mickey fluid controls,
08:40satisfying platforming, and a costume-based power system that feels inventive rather than just tacked
08:45on. Each outfit Mickey can don transforms gameplay in meaningful ways, encouraging players to experiment
08:51rather than simply sprint to the finish line. Now, what truly separates it from the licensed shovelware of
08:57its era is that it respects the player's intelligence while remaining accessible. The difficulty curve eases
09:03newcomers in without boring anyone with prior platforming experience, striking a solid balance
09:08overall. Boss encounters feel dynamic, the world design rewards your exploration, and the whole package
09:14carries an unmistakable sense of personality that feels like classic Disney and not a cheap knockoff.
09:35The Super Nintendo version of Aladdin carved out its own unique identity, even while competing directly
09:41with the celebrated Genesis adaptation from Virgin Games. Here, Capcom built a tight action platformer.
09:47Agrabah feels genuinely alive, rendered with a visual warmth that complemented the film's hand-drawn
09:53animation style beautifully. Players move briskly through varied scenarios without recycling ideas
09:58or even padding stages unnecessarily. Combat carries actual weight here, asking for timing and positioning
10:05rather than button mashing, which gave the experience a depth unusual for movie tie-ins of the period.
10:11Plus, the genie sequences and carpet-riding segments break up the core gameplay with enough creativity
10:16to feel like rewards rather than interruptions. Capcom wisely understood that translating a beloved
10:22animated film required capturing its very spirit rather than simply reproducing its plot beats,
10:28and that philosophy elevated Aladdin for Super Nintendo into something worth revisiting over and over again.
10:41Teenage Mutant Ninja Turtles, Turtles in Time
10:51Surprise, surprise, another incredible Konami licensed title on this list, this time featuring the radical
10:57turtles we all know and love. Konami engineered a beat em up that moved with infectious momentum,
11:02letting players hurl foot soldiers directly at the screen in a crowd-pleasing maneuver that never
11:08stopped feeling satisfying no matter how many times we did it. Each of the four turtles handled distinctly
11:14enough to justify replaying the whole adventure with a different character, rewarding loyalty to a
11:19favorite while keeping things fresh for anyone willing to rotate out. The time-traveling premise gave level
11:25designers creative freedom to move through a wide variety of unique stages that consistently felt entertaining.
11:30Playing cooperatively transformed the experience into the kind of couch multiplayer session that
11:36defines childhood gaming memories for an entire generation. Underneath all of that nostalgia though
11:41sits a mechanically sound action game with responsive controls and escalating challenge that holds its own
11:47even when stripped of any affection for the source material.
11:58So what did you think of our picks for this list? What are the best licensed Super Nintendo games you
12:02have played? Be sure to let us know in the comments.
Comments

Recommended