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  • 2 hours ago
After investing hundreds of hours into Crimson Desert, players are discovering a major issue: there's nothing left to do. The endgame world becomes static and empty, with no respawning enemies or dynamic events, leading to widespread calls for developer Pearl Abyss to fix the problem.
Transcript
00:00After playing Crimson Desert's starting area for over 136 hours,
00:05you'd expect the endgame to be filled with just as much content, right?
00:09Well, no.
00:11Players are literally running out of enemies to fight,
00:14and are finding their to-do lists have become uncharacteristically empty.
00:18In fact, players are finding the endgame so boring,
00:21they're urging developer Pearl Abyss to make a change.
00:24One April 6 ordinance on Reddit addresses Pearl Abyss's lead systems designers and community managers directly,
00:32in an effort to call attention to Crimson Desert's endgame.
00:36Once the story and side quests are complete, the beautifully realized world of Pi-Well becomes static.
00:42There are no bosses left to fight, no dynamic events to engage with,
00:46and players feel they have no arena left to utilize the incredible combat mastery they've developed, says one Redditor.
00:52Another player writes,
00:53Pearl Abyss needs to address the map being empty of enemies in the late game.
00:58I'm at 230 hours with a majority of main storyline missions done.
01:02As you progress and overtake camps, the enemies don't come back.
01:06What do you think Pearl Abyss needs to do?
01:08Should it remedy this, or do you expect it from huge open-world games?
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