00:00After playing Crimson Desert's starting area for over 136 hours,
00:05you'd expect the endgame to be filled with just as much content, right?
00:09Well, no.
00:11Players are literally running out of enemies to fight,
00:14and are finding their to-do lists have become uncharacteristically empty.
00:18In fact, players are finding the endgame so boring,
00:21they're urging developer Pearl Abyss to make a change.
00:24One April 6 ordinance on Reddit addresses Pearl Abyss's lead systems designers and community managers directly,
00:32in an effort to call attention to Crimson Desert's endgame.
00:36Once the story and side quests are complete, the beautifully realized world of Pi-Well becomes static.
00:42There are no bosses left to fight, no dynamic events to engage with,
00:46and players feel they have no arena left to utilize the incredible combat mastery they've developed, says one Redditor.
00:52Another player writes,
00:53Pearl Abyss needs to address the map being empty of enemies in the late game.
00:58I'm at 230 hours with a majority of main storyline missions done.
01:02As you progress and overtake camps, the enemies don't come back.
01:06What do you think Pearl Abyss needs to do?
01:08Should it remedy this, or do you expect it from huge open-world games?
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