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  • 10 hours ago
Go behind the scenes of Blighted and learn how the developers are consciously moving away from the typical dark gothic horror of the soulslike genre by incorporating bright, pleasant colors into its dark fantasy world.
Transcript
00:00You're right. It's like there's a fine line there. We want people to feel uncomfortable, but not so uncomfortable that
00:04they're going to walk away.
00:06So, I mean, the art style that we've been calling this game internally is psychedelic Western nightmare.
00:12And the part you're talking about is, I think, the nightmare part of it.
00:15I think one of the things that we do to mitigate that nightmare is the psychedelic part.
00:19Like, we make sure we're trying not to do, like, dark gothic horror, which is kind of like a lot
00:24of the Souls games
00:26and a lot of the games in the Souls genre are really, like, dark fantasy.
00:33And we wanted to get away from that because we don't want to just look like a clone of one
00:37of those games.
00:38So the bright colors, like those tentacles you're talking about, they're, like, bright purple.
00:43And in that same area, you're running through, like, pink water and it's got iridescent waves.
00:48And so, like, we're trying to add, like, a very pleasant, bright, happy color to, like, a very dark thematic
00:55game.
00:56Yeah.
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