00:00You're right. It's like there's a fine line there. We want people to feel uncomfortable, but not so uncomfortable that
00:04they're going to walk away.
00:06So, I mean, the art style that we've been calling this game internally is psychedelic Western nightmare.
00:12And the part you're talking about is, I think, the nightmare part of it.
00:15I think one of the things that we do to mitigate that nightmare is the psychedelic part.
00:19Like, we make sure we're trying not to do, like, dark gothic horror, which is kind of like a lot
00:24of the Souls games
00:26and a lot of the games in the Souls genre are really, like, dark fantasy.
00:33And we wanted to get away from that because we don't want to just look like a clone of one
00:37of those games.
00:38So the bright colors, like those tentacles you're talking about, they're, like, bright purple.
00:43And in that same area, you're running through, like, pink water and it's got iridescent waves.
00:48And so, like, we're trying to add, like, a very pleasant, bright, happy color to, like, a very dark thematic
00:55game.
00:56Yeah.
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