00:00New factions, new missions, persistent loadouts, Star Citizen Alpha 4.7.2 is live and is bringing
00:07a lot of fresh gameplay content with it. We've also had a new roadmap update for Alpha 4.8,
00:12including a major change regarding vehicle loadouts, so let's get started.
00:21Alright, so with Alpha 4.7.2, Nyx is starting to feel a lot less like some kind of empty
00:27foreground system and more like a place where things are actually going on and going wrong in
00:32this case from a storytelling perspective, not game design. Anyway, there are a few new criminal
00:39factions moving in, causing problems for the People's Alliance and pretty much anyone trying
00:43to operate there legally. And because of that, the missions we're getting now feel a bit more
00:48connected. Unlike the old ones, the aim is to make sure they all feel like they're not just some
00:54random contracts anymore but actually reef like what's happening in a system. And that's probably
00:59the biggest change here. It feels more like you're stepping in some kind of ongoing situation rather
01:04than just picking something off a list. Now in terms of missions, there's quite a bit added into this
01:11update and it covers a lot of different playstyles. Starting from delivery missions, they are back and
01:17I couldn't be happier. For those who are new to the game or are planning to join, feel free to
01:22check out
01:23my referral code by the way. You are actually going to move physical two-handed cargo between locations.
01:29It sounds simple of course, but it does make things a bit more interesting, especially since you're more
01:34exposed while doing it. What I love is taking as many missions as possible and optimize my deliveries
01:41while turning my cutlass into some kind of space Amazon van. Then you've got cargo recovery, which I
01:49think is a really nice addition. You're basically tracking down lost or abandoned cargo out in space,
01:55sometimes around wrecks and bringing it back so there's a little bit of EVA, a little bit of searching
02:00and you've got to be really careful here depending on where you are. These missions are not technically
02:06new. To me it looks like an expansion of similar missions that have already been reversed for quite some
02:12time. For combat pilots, there's a new wave attack mission. Instead of quick fights, you're dealing
02:20with multiple waves of enemies coming in one after the other, so it's more about endurance and managing
02:26your ship over time. Bounty hunting is also expanding into nicks with targets around those rockcracker sites,
02:34again it just helps the whole system feel a bit more grounded, like these targets actually belong there,
02:40and also well you get to find the rockcracker area without taking the mission, so that's also good.
02:46One thing I'm really glad to see are bombing runs. These are more large-scale objectives where you're
02:53taking out infrastructure, fuel depots, asteroid bases, things like that and they're actually defended,
02:59so you're going to have to commit a little bit more to those missions. And you can run these on
03:04either
03:05side apparently depending on who you're working for and I cannot wait to try these with the Iraq
03:10club next week. If you want to join our operations, feel free to check out the link in the pinned
03:14comment.
03:15And finally, Salvage is getting more structured with paid contracts from Adagio. Instead of just
03:21finding wrecks randomly, you're actually being sent to specific locations to strip ships down,
03:26which makes the whole loop feel a bit more reliable, I would say. So, in total, we were told that
03:31100 new
03:33missions are making their way into the Verse. That's definitely a lot and it should keep us busy for a
03:38while.
03:40Now, moving on to the roadmap update for Alpha 4.8. There are a few interesting things here. First,
03:46let's talk about a new flight suit that was revealed. It's called the Tailwind. Not a lot of details on
03:51that
03:52yet. It's just tentative, but it's always good to see more variety on the gear side. The big one,
03:58however, is about vehicle loadouts. We're finally going to get the ability to save and claim ships
04:04with predefined loadouts through the ASAP terminals, which is something people have been wanting for
04:08such a long time. And that alone is already a huge quality of life improvement, but there's even more
04:15to that. Claimed vehicles, as well as their components, are now going to brick after some time. So,
04:22this ties into the whole idea of persistence, item life cycle, and basically making sure that things don't
04:27last forever. They're also reworking parts in the backend here, like the entitlement system,
04:33and item imprinting, to make sure that everything actually sticks properly.
04:37This one feels like a major change and a step towards the direction CIG devs talked about during
04:43the last episode of Star Citizen Live, when they did say that they would like items to degrade over
04:47time, so that there would always be a need to buy new components. Overall, this is a rather strong
04:55update. With 4.7.2, it's not just the number of missions that matters, it's how they are starting
05:00to connect to what's actually happening in the verse. Nyx in particular is going to feel more
05:05alive, more reactive, and that makes a real difference when you are out there playing in the verse.
05:11On the 4.8 side, vehicle loadouts stand out as more than just being a quality of life feature.
05:17Combined with the idea of components eventually degrading, this clearly is laying the groundwork for
05:21something much bigger in the long term. But I would be interested, of course, in hearing your thoughts.
05:27Are these the kind of changes that you've been waiting for? Do you agree that items should degrade
05:31over time? Please tell me what you think in the comment section down below. If you enjoyed this
05:36video, don't forget to like and subscribe as always, it really helps the channel a lot. And I will see
05:40you
05:40guys in the next one.
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