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00:05Welcome to MojoPlays, and today we're looking at the biggest changes to Cyberpunk 2077 from
00:11its 2020 release through to today.
00:19Before we begin, we publish new content all week long, so be sure to subscribe and ring
00:25the bell to get notified about our latest videos.
00:30V's sleeping position.
00:31If there was a symbol of Cyberpunk's condition at launch, well, a symbol other than the images
00:36of V, naked, T-posing above a motorcycle, it was this.
00:40Upon climbing into bed in your Night City apartment, V would be so tired they couldn't even bring
00:46themselves to lie down properly, legs over the side.
00:49There were instant mods released to see exactly what was happening, and it took longer than
00:53you would have thought for CDPR to release a patch to fix this, but since it didn't
00:57break the game, it probably wasn't a priority.
01:00The swiftest fix for the game was the braindance sequence animation, though.
01:04Within a day, the seizure-inducing scene was fixed.
01:08Truly a feat.
01:09Bugs and stability.
01:16On the topic of T-posing, in more than four years since the game released, its stability
01:22has improved massively, unless you're still on PS4 and Xbox One, that is, because you're
01:28still going to have a bad time on those machines as they stopped getting the latest updates
01:33a while ago.
01:34Over on PC and 9th gen hardware, though, the game is significantly more stable, running
01:40at 60 FPS at least most of the time, and crashing far less frequently.
01:45If you played it for the first time today, you'd have no idea what any of the people who
01:50played it at launch were talking about.
01:52That's not to say you won't still encounter bugs from time to time, but it's night and
01:56day from the state of play in December 2020.
02:06Ray tracing on consoles.
02:17Over a year after launch, in February 2022, and Cyberpunk's next-gen update was finally
02:23released.
02:24Not that this really makes sense, considering the game remains unplayable on the previous
02:28gen to this day.
02:30But along with more bug fixes, this update added a new ray tracing mode to the PS5 and Xbox
02:36Series X versions.
02:38The game, however, remains too demanding to have the ray tracing enabled without locking
02:42the frame rate to 30, or potentially even lower.
02:46But you have the choice to switch between the ray tracing mode and a relatively stable performance
02:51mode that runs at 60 most of the time.
02:54Most gamers are still going to choose frames over shadows, but at least now you can toggle
02:58the ray tracing on, look at how pretty everything is, and then turn it back off again.
03:21alternate outfits.
03:22Thought you were on your way out.
03:29One of the weirder updates the game's ever had was this one, which came early in its post-launch
03:35lifetime.
03:36CDPR gave us the ability to put Johnny Silverhand in some different outfits, dressing him up
03:42like a doll.
03:43It's certainly an interesting tweak and not the kind of thing anybody was really asking
03:48for, but it does add something to repeat playthroughs since you'd be seeing Johnny in a whole new
03:53light.
03:54This was another thing added in the 1.5 patch in February 2022 and may have been added because
04:00people were already modding alternate versions of Johnny into the game, including one that
04:05made him look like his TTRPG originator rather than Keanu Reeves.
04:09Been nice working with you, V. Yeah, with you too, Johnny.
04:16The Metro.
04:22Before launch, cinematic trailers showed V on the subway riding around Night City.
04:28But when the game came out, no such system existed.
04:31You could see Metro trains on overhead tracks and inter-Metro stations, but all the stations
04:36contained was another fast-travel marker.
04:39In Update 2.1 back in December 2023, three full years post-launch, the Metro was finally
04:47integrated.
04:47It's called NCART, Night City Area Rapid Transit, and V has a pass they can use to access it.
04:54To unlock, merely observe a Metro map at one of the stations and you'll be granted this
04:59pass.
05:00Pick your destination and you can actually ride the train and choose which stop to get off
05:05at.
05:05It's, of course, slower than fast-traveling, but is reminiscent of public transport in games
05:10like GTA 4.
05:11It being slow makes it all the more immersive.
05:15The phone.
05:16My apologies if the receptionist was a bother.
05:18I'm preoccupied with the crisis that is ongoing, and I simply cannot oversee everything.
05:24Unfortunately, the phone hasn't been completely fixed.
05:27You can still regularly get stuck receiving phone calls V has no way to decline.
05:32But perhaps there's an in-universe reason for that, since V's phone is in their brain.
05:38Or maybe Night City's dystopian phone companies don't let their customers have the privilege
05:42of refusing to take a call.
05:44It remains disappointing, but the phone has been overhauled in other ways.
05:48The texts and contacts are better organized now than they were before, and the frequency
05:53of phone calls has been reduced.
05:55But if you take that Della main quest, be warned.
05:59He's still going to call you incessantly every time you breathe in the vague direction of one
06:04of his missing alters, buying cars.
06:14Related to the phone is the car buying system.
06:17But if you're playing the game for the first time now, you may be confused why the ability
06:21to buy cars is connected to the phone at all.
06:24Well don't worry, everyone at launch was confused about it too.
06:27When the game was new, fixers would text you with new cars for sale non-stop, every time
06:33you earned enough street cred that they deemed you worthy of buying yet another Akira motorcycle
06:38from them.
06:39These messages would clog up V's phone and the world map, since all the cars available
06:44to purchase showed up as side missions, whether you were interested in them or not.
06:49Now you can buy cars via V's computer in their apartments or from autofixer terminals in
06:54the open world.
06:55New Cars
07:02There weren't too many cars in the game at launch, which was disappointing since the
07:07cars V could buy were also, for the most part, all the cars you'd see in the open world.
07:13It didn't make Night City feel very alive or believable when everybody drives one of around
07:1810 different cars.
07:19But 2024's 2.2 update added a whole slew of new cars to buy.
07:24If you're happy with the cars you currently have, don't worry.
07:28It also added the ability to customize them.
07:30Yes, it took years, but you can finally change the color scheme of your car.
07:35Although, it's not available on all of them, and won't work if your car is too damaged.
07:54Not only do you have more cars, but the driving has been massively improved.
08:02CDPR had never put driving in a game before,
08:05which we're sure contributed to the driving being mediocre at launch.
08:09But it's now far better, particularly on a motorcycle.
08:13You can do wheelies, donuts, and other complex maneuvers.
08:17But if you're in a car, there's another crucial improvement to the experience.
08:21Johnny has a chance to appear in the passenger seat
08:24while you're just driving around the world and will comment on what's going on.
08:28We'll never say no to more Keanu Reeves.
08:30Get what he had to do. That's it.
08:36If I hadn't come, you'd be cruising Night City in sexy wheels right now.
08:41NCPD
08:48Another thing people used as a stick to beat Cyberpunk with at launch
08:51was the behavior of the NCPD.
08:54Namely, that they'd constantly spawn right on top of you.
08:58In one viral video, somebody committed a crime on the roof of a building,
09:02only for cops to spontaneously appear.
09:05This was an early patch from April 2021,
09:08only a few months after release,
09:10and a full year on from the game's first official release date,
09:14and built on other early improvements to the cops' spawn radius.
09:18They're also less dumb now,
09:20and actually capable of chasing V,
09:22which will disincentivize you from breaking the law.
09:25Well, unless you role-playing V as a hardened criminal.
09:35NPC Behavior
09:43Also updated is the general behavior of NPCs.
09:47They now react to things V does properly,
09:50and seem overall less wooden.
09:52This has extended into NPC driving too,
09:56which was another major issue at launch.
09:58There was no driving AI at the time,
10:01just cars told to drive in a set path,
10:03usually in a circle around a small area.
10:06If you keep your eyes peeled,
10:07you'd also regularly see cars standing completely still on busy highways
10:11while V speeds past.
10:12This is all fixed with cars acting like cars should,
10:16in video games at least,
10:18which makes Night City feel more alive.
10:20There have also been small tweaks to NPCs for specific in-world events.
10:25Weapon Mods and Attachments
10:27Hey!
10:27B!
10:29Haven't seen you in a good one, two,
10:32few weeks.
10:34Figured you'd skip town!
10:35The way weapons function has also been changed,
10:38particularly how you modify them.
10:40Weapon Mods are now much more stringent,
10:43and can't be unequipped at all.
10:45It's also harder to craft high-level weapon mods with more requirements,
10:49and you need to have a weapon that already has open mod slots in order to equip them.
10:54For instance,
10:55the one that makes melee weapons non-lethal for taking down those pesky cyber-psychos.
11:00So, to mod weapons,
11:02it's now in your best interest to engage with the crafting system and crap them from scratch,
11:06or hope that you get lucky enough to loot weapons with empty slots.
11:10Attachments, however, can still be added and removed at will.
11:14Listen, I could use a little flow to the old pocket.
11:18Want to peek at some fresh gear?
11:20V's Appearance
11:21At launch, there was no way to edit what V looked like after leaving the character creator.
11:27You still wouldn't see V very often since there's only third-person gameplay while driving,
11:31unless you're on PC and install mods to that effect,
11:34but it remained a bizarre choice from CDPR.
11:38Luckily, it was rectified quickly,
11:40with the ability to re-enter the character creator and change anything about V from In-World Mirrors added.
11:46As well as that, there are now even more customization options,
11:50particularly for V's eyes and their cosmetic cyberware.
11:54People have long lamented not being able to have cyberware as crazy as the gear many NPCs have,
12:00but now we're at least a little closer.
12:03The minimap.
12:11This one seems small,
12:13but it was actually a very annoying issue at launch.
12:16The minimap in the top left wouldn't zoom out when you were driving,
12:20unlike every other open-world game that features driving,
12:24in which the map zooms out the faster you're going.
12:27Immediately, there were mods released to fix this,
12:30but that's no help to the people playing on console.
12:33Luckily, it has now been changed,
12:35and the minimap behaves as you'd expect in a sandbox game.
12:39Other changes to the UI include a massive overhaul of the main map,
12:43which has been cleaned up and reorganized with a way to filter out icons you don't want to see.
12:48We're gonna get shipped.
12:50Glad to hear it.
12:51Let's get you set up.
12:53Buying Apartments.
13:02People were clamoring at launch for a way to buy other apartments in Night City,
13:07and CDPR finally obliged.
13:09You've always got V's starting apartments
13:12if you're not interested in expanding your dystopian property portfolio.
13:16But if you do want to be beholden to half a dozen landlords at once,
13:20there is a bunch of new units for you to buy.
13:23There are properties in Watson, Westbrook, Haywood, and Corpo Plaza,
13:27as well as another one V has by default in Dogtown, courtesy of the DLC.
13:32You pay a flat fee to rent these apartments indefinitely.
13:36There are also more customization options for the starting apartment in Mega Building 10,
13:41including new photo frames where you can display your photo mode snaps.
13:56Romantic Encounters.
13:58If I wasn't always on the move, you and I could spend more time together.
14:05The romances in Cyberpunk 2077 are some of the best, deepest romances we've ever seen in a video game,
14:13and post-launch support has made them even more complex.
14:17Before, after you completed a romance,
14:19you wouldn't have too many more opportunities to speak to your love interest,
14:22even though you were apparently in a relationship with them.
14:26But CDPR has added spicy text messages between you and your virtual significant others,
14:31as well as a new ability to invite them to your apartment for some fun.
14:35There are additional dialogue options for these apartment scenes,
14:39and the dialogue will change based on which of these many abodes you invite them to.
14:43Finally, you can also send them gifts, which they will happily display.
14:54It's been a long day.
14:56Skills and Perk Tree.
14:57This may be the biggest change,
15:00and the hardest to get to grips with if you've put the game down for a while.
15:04From the condition at launch,
15:05in which many of the perks were pointless or actually impossible to execute,
15:10to this brand new system that's barely recognizable.
15:13You still have the same core abilities,
15:15but progression through the different builds is clearer,
15:18and enables better role-playing opportunities through gameplay.
15:21You can also refund these perk points at any time if you decide you've specced wrong,
15:26and want to take V in another direction,
15:29though it costs a large sum of eddies.
15:31If you've only played the game at launch,
15:33this alone is a reason to start a whole new save.
15:36Armor.
15:37This is another massive change.
15:40At launch,
15:41V's resistance damage was determined by the clothes they equipped.
15:44You'd constantly be looting new items of clothing with better specs,
15:48which meant that you almost always, without fail, looked ridiculous.
15:53Now, all clothing is cosmetic,
15:55meaning you can dress V in your favorite outfits without worrying about specs
15:59or upgrading items via the old crafting system.
16:02Instead, your armor is determined by how much cyberware you have equipped,
16:06much of which is locked off early in the game,
16:09so you can't just find high-level items and then be overpowered during the tutorial.
16:13You can also make pre-set outfits via V's wardrobe.
16:18You know me.
16:19I'm a man of the bids.
16:21So I need to know what I get out of it.
16:24Cyberware.
16:32There's even more to talk about where cyberware specifically is concerned.
16:36Not only are there more cosmetic options, as we already discussed,
16:40but there are more options for actual cyberware you can equip.
16:44You need better stats to equip certain pieces of cyberware,
16:47and to increase how much cyberware your body can handle,
16:50which is determined by the new cyberware capacity meter.
16:53You can increase this by choosing certain perks, buffing certain core skills,
16:57reaching level 60,
16:58and even picking up cyberware capacity shards throughout Night City.
17:02Though, these aren't guaranteed to drop.
17:04Now, we only wish there were unique cutscenes for each cyberware installation you can undergo,
17:10like the ones in the intro when V gets their eyes changed.
17:13Phantom Liberty.
17:14I told you.
17:16You're the president's favorite.
17:17Are you going to walk out of this on a red carpet?
17:20Yeah, sure.
17:22Hey, you deserve it.
17:24The biggest change of all is, of course, Phantom Liberty,
17:28which released back in September of 2023.
17:31While there was also supposed to be a multiplayer mode,
17:34and potentially more expansions,
17:35this was all cancelled or scaled back.
17:38And now, Phantom Liberty is the only piece of premium post-game content.
17:43It sees V go to a new area of Night City,
17:46Dogtown,
17:47to rescue the president of the United States,
17:49and starred Hollywood A-lister Idris Elba as secret agent Solomon Reed.
17:54The Phantom Liberty update also brought many of the more recent changes we've looked at in this video
17:59to the masses, regardless of whether they bought the DLC or not.
18:07I wouldn't be alive if it wasn't for you.
18:11Let us know in the comments what your favorite cyberpunk improvement is,
18:15and what you think CDPR can still do to make the game even better.
18:20Let us know in the comments.
18:22Let us know in the comments.
18:23Let us know in the comments.
18:24Let us know in the comments.
18:25Let us know in the comments.
18:25Let us know in the comments.
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