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00:07Welcome to Mojo Plays and today we're looking at Bloodborne and tripping up casual fans.
00:12Diehard fans might already know these but I spent the whole time researching going what?
00:16No way! These are 25 things you didn't know or I didn't know about Bloodborne. Let's go.
00:22By the way I apologize if there's any bad pronunciation. I'm dumb.
00:25Before we continue we publish content all week long so be sure to subscribe and ring the bell
00:31to get notified of our latest videos. Did it hurt when you fell out of heaven?
00:38Welcome home good hunter. Imagine trying to navigate romance in a place like Yharnam.
00:43Different customs, different dangers, slightly higher chance of being disemboweled mid-conversation.
00:48That's why one of the funniest little details in Bloodborne hits so well. If you poke around the
00:53hunter's workshop and take a closer look at the pile of books near Yharnam's personal library
00:57you'll spot something unexpected sitting on top. A book titled How to Pick Up Fair Maidens.
01:02Right next to his copy if she comes first. Okay one of those is a joke but How to Pick
01:06Up Fair Maidens
01:07is a hundred percent real. It's such a perfectly absurd touch. You've got eldritch gods, cursed
01:12blood and townsfolk losing their minds and Yharnam's over here studying the pickup artistry.
01:22Koss has a human face.
01:35Beating the orphan of Koss in Bloodborne feels like he just took on Mike Tyson in his prime
01:40with no boxing experience and somehow won. It's fast, relentless, unpredictable, kind of like my
01:46mother-in-law am I right there? I f***ing hate myself. But just like my mother-in-law, did you
01:52know
01:52there's a human being in there? After the chaos settles if you resist the urge to sprint away and
01:58instead take a quiet moment to examine Koss's body, something unsettling reveals itself. Beneath the
02:03grotesque ocean-warped form is a face that looks human. Not vaguely humanoid like it was before,
02:09not fully alien, human enough to make you uncomfortable. It's a detail that completely
02:14reframes the encounter. You didn't just slay a nightmare, you ended something that once
02:18looked kind of like you.
02:32The Envious Moon Presence
02:41The Moon Presence is a great one. More specifically, the great one who created the
02:46hunter's dream. Through Guillemin, it gives hunters a purpose. Cleanse the city, kill the beast, restore
02:50order. That's only the surface story. The real target? Mergo, an infant great one and the child
02:57of Odin. But the reason why the Moon Presence tasks hunters to kill Mergo is completely unknown. But
03:02there is some heavy subtext that hints towards an answer that you might have missed. Well, at least I
03:07missed. The great ones may show strange sympathy towards humanity, yet that doesn't mean they extend that
03:12kindness to each other. Rivalry, jealousy, territorial dominance. If Odin and the Moon
03:17Presence are rivals, then the entire hunt is just collateral damage in the Divine Feud,
03:22and not the kind hosted by Steve Harvey.
03:30Rune Pattern in the Astral Clock Tower
03:38Opening the Astral Clock Tower requires the player to beat Lady Maria. Then, using the Celestial
03:43Dial, it sets the mechanism in motion, the great clock shifts, and glowing runes flare into existence
03:48as the path to the Fishing Hamlet reveals itself. It's dramatic, it's deliberate, it's intentional,
03:53and that's why when something seems out of place, you can't help but think it was for a reason.
03:57Look closer. As the clock face turns, a rune briefly appears in a pattern that players can't
04:03actually obtain anywhere in the game. It isn't in the inventory, it isn't lootable, it isn't tied to
04:07any known quests. It simply exists in that moment and nowhere else. From Software doesn't accidentally
04:13draw symbols. If that rune is there, it's there for a reason. And the fact that no one has found
04:18out
04:18that there is a reason, or what the reason is, makes it so much more unsettling. God, I hope
04:22there's a reason.
04:28The Music Box
04:30If you thoroughly explore early Yharnam, you'll encounter a young girl speaking through a window
04:43near the sewers. She explains that her father, a hunter, hasn't returned home and gives you a tiny
04:48music box in hopes you might find him. Not long after, you do find him, but in the form of
04:52Father
04:52Gascoigne. He's one of the game's first major difficulty spikes, fast, aggressive and eventually
04:57transforming into a savage second phase that overwhelms unprepared players. The tiny music
05:02box, however, momentarily stuns him when used during the fight, briefly snapping him out of his
05:07frenzy and making the encounter more manageable. But even though some players miss this useful trick,
05:12the real hidden fact is if you summon Gascoigne earlier in the game, which is its own kind of
05:17hidden secret, and play the music box near him, he lets out a faint chuckle, a small tragic reminder
05:22that beneath the beast, the man still lingers.
05:33Familiar Armor
05:39Once hunters grow comfortable carving through the nightmares of Bloodborne, they start collecting
05:44materials for Chalice Rituals, the system that opens up the game's procedurally generated dungeons.
05:48Scattered among the corpses in the dungeons are suits of armor that feel strangely out of place.
05:53In some chambers, entire piles of body wear gear that look lifted straight from a Souls title.
05:58And then there's one that's clear as day. A suit identical to the iconic armor from Demon
06:04Souls, even positioned in the same stance as the original box art. It's not random, it's a quiet nod.
06:10Is it an easter egg for fans, or an actual link between worlds? I don't know,
06:14why are you asking me? Oh wait, Mojo video. Uh, next entry.
06:24The Blind Lead the Blind
06:32Players will notice throughout Bloodborne that a lot of characters you come across hide their eyes
06:36behind bandages, cloth, or have seemingly lost them altogether. NPCs, enemies, and key figures.
06:42Then you notice the items, many of which have titles or themes that allude to vision, sight,
06:46and seeing, but tie into the old lords. Eyes are everywhere in the lore, and it all circles back
06:51to one mechanic, insight. The higher your insight climbs, the more the world changes. Enemies grow
06:57stronger, hidden horrors become visible, reality starts to peel back. The implication is brutal.
07:03Scholars at Byrgenwerth and members of the Healing Church sought enlightenment through the old
07:07ones. They wanted to see more, and when they finally did, they couldn't handle it,
07:11so they tore their own eyes out to escape what they'd learned. Dark.
07:22Craft of Love
07:29We won't pretend that this is some hidden revelation. If you've spent five minutes reading
07:33about Bloodborne, you've heard the name H.P. Lovecraft and the references back to the infamous
07:37author. The influence isn't subtle. Tentacled horrors, townspeople descending into madness,
07:41beings with too many eyes, ears, and anuses. It's textbook cosmic horror. Lovecraft built the
07:47blueprint for elder gods and unknowable entities watching from beyond reality. But it goes deeper than
07:52vague inspiration. Some creature designs feel lifted straight from Lovecraft's nightmares,
07:57beings that echo Cthulhu, the Dunwich Horror, and other Lovecraftian monstrosities. It's
08:02less homage and more, oh my god, did they steal that?
08:12Who's the boss?
08:22PvP has long been one of the most exhilarating and aggravating elements of From Software's titles.
08:28It's where players test builds, and sometimes rely on the most ingenious or downright cheap tactics to
08:34secure a win. This includes using bad internet to their advantage, goddammit. But some players have
08:39taken things a step further. Rather than simply invading to duel, they fully commit to roleplaying
08:44as bosses from the game itself. A certain number of players in the game have actually taken to dressing up
08:49and behaving exactly like a number of bosses found within the game. While many bosses can't
08:54realistically be recreated due to their size, complex designs, or unique attack patterns,
08:58that hasn't stopped dedicated fans from trying.
09:10A Special Message
09:13Anyone who's spent time wandering through the bleak streets in Bloodborne
09:16has met the Messengers. They're those pale, shriveled little figures clustering around lanterns
09:22and notes left by other players. At first glance, they're unsettling, but compared to everything
09:26else in Yharnam, they're borderline adorable, especially once you start putting little top
09:30hats and accessories on them. What many players don't immediately realize is that their numbers
09:34aren't fixed. Sometimes only a few appear, other times they swarm an object in such huge numbers,
09:39they look like a writhing pile of hands. But this variation isn't random.
09:44The Messengers reflect online activity. The more you see, the more players are active in that area
09:49for summoning or PvP.
09:57Full Beast Mode
10:03The Beast Roar Hunter tool is usually treated as a panic button. Surrounded by enemies?
10:09Trigger it. The shockwave blasts outwards, staggering and knocking back anything caught in its radius.
10:13It's one of the most reliable crowd control tools in the game, especially when mobs start closing in
10:19from every direction. But its usefulness doesn't stop there. If you activate Beast Roar just as a
10:25projectile is about to hit you, the shockwave will deflect it completely. Bullets, fireballs and even
10:30those grotesque tentacle attacks can be sent flying harmlessly away. No damage, no stagger, no worries.
10:45Ghirman in the Hunter's Dream
10:53Ghirman might be one of the most tragic figures in Bloodborne, and the game only lets you see that side
10:58of him
10:58if you're paying attention. Most of the time he's calm, he's reserved, almost distant, but if you visit his workshop
11:04at the right moment in the Hunter's Dream, you can overhear him murmuring in his sleep. And just to be
11:09clear,
11:10these aren't the counting sheep as you fall asleep kind of dreams, more like watching your sheep friends
11:13be massacred by a thousand warriors kind of dreams. Regret bleeds through his voice as he speaks on
11:18things that he can't escape. The dream isn't just a sanctuary for hunters, for Ghirman it's a prison,
11:24and that brief vulnerable moment reveals just how heavy a burden that is.
11:28I've had enough of this dream. The night blocks all sight. Oh, somebody, please.
11:42Connected Doors
11:47For years, players were baffled by two particular doors in Bloodborne.
11:52The one at the far end of the Cleric Beast Arena on the Great Bridge and another at the edge
11:56of the
11:56Cathedral Ward. They looked important, they looked intentional, they looked like they had to lead
12:01somewhere, yet they never opened and no obvious route connected them. The mystery lingered until
12:06one player came up with a borderline brilliant idea. They dropped shining coins in front of the
12:12Great Bridge door and made the long trek back to the Cathedral Ward entrance. When they reached the
12:17other side, the faint glow of the coins could be seen through the door. That small shimmer
12:21confirmed the theory. The two locations were physically connected behind the scenes. God, people are so clever.
12:35A Waking Dream
12:43Every hunter spends time in the hunter's dream, that quiet area made up of a graveyard, a workshop,
12:49and the doll who calmly levels you up regardless of the destruction taking place. It's one of the only
12:54true safe spaces in the entire game, which means players explore it obsessively. What many don't
13:00realise at first is that the dream isn't just a metaphorical location, its layout is mirrored by a
13:05real place hidden within Yharnam. After defeating the Bloodstarved Beast, a new path opens in Odin Chapel,
13:11leading up a tower. If you circle around, enter through the tower doorway, and carefully descend through a
13:15large pit, you'll land before a sealed door. Beyond it lies the abandoned old workshop, the original version
13:22of Giamman's workshop, the physical foundation for the dream itself.
13:31What's the real story?
13:40I know this seems silly to just tell you the story of the world like it's something you don't know,
13:44but the funny thing is, you probably don't. The Soulsborne series has never handed players its story on a silver
13:49platter. Instead, it gives you the story on a sieve, forcing you to piece everything together like a detective
13:54in armour. Bloodborne follows that same fragmented storytelling style as Dark Souls, but instead of
14:00knights and dragons, it's cosmic horror. Beneath Yharnam lies an ancient labyrinth, the Chalice Dungeon, where
14:06the city scholars discover the Great Ones and their incomprehensible power. Master Willem founded
14:11Bergenwerth to pursue insight and elevate humanity's understanding. His student, Lawrence, disagreed on the
14:17method, believing the old blood itself was the key. He established the Healing Church, and Yharnam embraced
14:21blood ministration as a miracle cure. It worked, until it didn't. The blood warped minds and bodies,
14:27turning citizens into beasts. That's the simplified version, and the tale at the heart of the hunt.
14:40The Tomb Prospectors
14:46After enough hunts, most players are going to feel like they've seen everything Bloodborne has to
14:50offer. After enough beasts fall, and every shortcut has been unlocked, there's really nothing else to
14:55see. But there's a different breed of player that never truly clocks out. They aren't satisfied with just
15:01finishing the story or clearing the DLC. In the community, they're known as the Tomb Prospectors.
15:07This dedicated Reddit group dives relentlessly into Chalice Dungeons, exploring every variant in depth
15:13in search of rare enemies, strange anomalies, and higher value loot. They catalogue unusual spawns,
15:18document hidden layouts, and shared dungeon glyphs so others can experience the discoveries.
15:23Walkthroughs for brutal dungeon paths circulate within the group, turning isolated exploration into a
15:28shared effort. To some, this might sound exhausting. To the Tomb Prospectors, it's the real end game.
15:34In their world, Bloodborne doesn't end, it just changes.
15:44The Plague State of Mind
15:53During the real-world medieval era, the bubonic plague tore through Europe, entire communities were
15:58wiped out, bodies piled up, and with no real understanding of disease, people turned to what
16:03made sense at the time. Religion, superstition, and mysticism. From Software clearly tapped into
16:09that historical chaos when building Bloodborne. The Victorian atmosphere, the paranoia,
16:14the Plague Doctor aesthetic, even certain garments and tools all echo imagery from real-world outbreaks.
16:20There is a sense of mass hysteria in Yharnam. Citizens transform into something monstrous while
16:25clinging to belief systems that only make things worse. This mirrors how societies once responded
16:29to catastrophe. It's a nice connection to our universe, making it seem completely possible that
16:34if COVID had gone worse, I might have gotten a sword.
16:36Easy, with a bit of Yharnam blood of your own. But first, you'll need a contract.
16:46Umbasa.
16:56Today's gamer will forget that there was an alpha build for Bloodborne before it launched. The alpha
17:01build only gave players a small slice of Yharnam to explore, just enough to wander an early version
17:05of the streets and fight a prototype of the first boss. It was controlled, limited, very nothing to
17:11see here. Of course, that didn't stop a few determined testers from doing what gamers do best,
17:16breaking things. By glitching past blocked off sections, some players managed to access content
17:21they definitely weren't supposed to see, including an early encounter with Father Gascoigne, and after
17:26killing the player, he delivers a line that never made it into the final release, calling the hunter a
17:31poor, corrupted beast, and then saying Umbasa, a term familiar to fans of Demon Souls, roughly the
17:38equivalent of Amen. A tiny cut detail, but a fascinating link between the two games.
17:42Too proud to show your true face, eh?
17:45Hunters who play with dolls.
17:46Welcome home, good hunter. What is it you desire?
17:51Anyone who's played Bloodborne knows the doll, the soft-spoken figure in the hunter's dream,
17:55who handles levelling while everything else in the world tries to tear you apart.
17:59On the surface, the interactions are pretty simple. You level up, she speaks gently, that's about it.
18:04But if you start experimenting with gestures, there's a bit more
18:07personality hiding there. Certain emotes trigger certain reactions.
18:11She might clap politely, give a small bow, or stare at you like you've completely lost it.
18:15It's a small touch, and sometimes a sassy touch.
18:23Making contact
18:29Speaking of gestures, players can also use them to communicate with NPCs and other hunters online.
18:33For a lot of players, gestures feel cosmetic. Fun for PvP taunts or co-op greetings,
18:38but ultimately optional. Except, one of them isn't. The contact gesture looks simple enough,
18:44your hunter raises their arms at a strange angle, pauses, and slowly mirrors the pose on the opposite
18:48side. It feels ceremonial, feels almost pointless, unless you happen to use it in the right place.
18:54At specific locations, tied to the game's cosmic lore, performing contact long enough will trigger
18:59hidden rewards, including a powerful moon relic. Pretty cool.
19:23And in this video, we'll be learning the 3-5 player game Bloodborne.
19:27If there's one thing we've established across the last 20 entries, it's that Bloodborne fans are
19:31nothing if not thorough. They've cleared the main story, combed through Chalice Dungeon,
19:35cycled through New Game Plus runs, and pushed difficulty as far as it will go.
19:39At some point though, even the most dedicated hunter might feel like they've seen it all.
19:44That's when it might be time to look away from the screen and towards the tabletop.
19:48Bloodborne, the card game, takes the Chalice Dungeon concept and reimagines it as a competitive
19:53board game for 3-5 players. You'll face familiar enemies and bosses, but you're also competing against
19:57others for rewards and survival. I know this sounds like an ad, but honest and for real,
20:02I don't give a f**k if you buy it. I just thought it was crazy there was a Bloodborne board
20:05game.
20:05Start with the first player and resolve them clockwise. For example,
20:09the hunter pistol deals its damage immediately if it's the only one played.
20:13It's all about perspective.
20:19Scattered throughout the game are a few strange spots where a well-angled leap
20:22can completely mess with the game's perspective. By jumping from certain high ledges and landing
20:27just right on lower surfaces, players have managed to confuse the camera into locking into an overhead
20:33view, the same dramatic angle normally used when the hunter plummets to their death. At first,
20:38it's kinda cool. Seeing Yharnam from above gives everything a weird, almost Diablo-esque feel.
20:43But the novelty doesn't last long. It's still a glitch, and the game doesn't really know how to handle it.
20:48Characters can turn invisible, animations can break, controls can behave oddly,
20:53and large portions of the map can become unstable. Fun to poke at for a few minutes,
20:57but not ideal if you enjoy the game not melting in your hands.
21:10Gascoigne's Daughter
21:24Everyone remembers Father Gascoigne as the early game wall, the frantic axe-swinging nightmare who
21:29turns new players into stressed-out button mashers. But like most Soulsborne characters,
21:33his story hits harder than his attacks. Gascoigne was once a respected hunter,
21:38who slowly lost himself to the very hunt he swore to uphold. His wife went searching for him,
21:43and was killed in the process, her body left on a rooftop while he continued to spiral.
21:47Back home, their daughter waits, unaware of what's happened. If you speak to her,
21:52she tells you everything. If you break her mother's jeweled brooch and show her the remains,
21:56she leaves in search of safety, only to be devoured by the giant pig in the sewers.
22:00It's bleak, even by Bloodborne standards.
22:13Tip line.
22:21Shuhei Yoshida, Sony's longtime head of worldwide game development, wasn't just professionally invested
22:26in Bloodborne. He was personally hooked. He even earned the Platinum Trophy, which by the way is no
22:31small feat. I've never even bothered attempting, and yes, he got there the same way most players did,
22:36by putting in the hours and dying repeatedly. But Yoshida had one advantage most hunters don't.
22:42When he hit a wall, instead of digging through forums or deciphering cryptic in-game notes,
22:47he went straight to the source. He reportedly emailed the developers directly
22:50for guidance whenever things got rough. Having From Software and Speed Dial definitely helps,
22:55but it also highlights something else. Even someone deeply embedded in the industry
22:59needed help. God, this game's hard.
23:07The saint and the…
23:08Sorry dear, you're much too eager. I've only so much blood, okay?
23:14Two very different women come across your path in Bloodborne, like you. And if you pay attention,
23:19their attention doesn't just stay in dialogue. Ariana is a kind-hearted prostitute who offers her blood
23:25as thanks if you send her to safety. Della, on the other hand, is a nun of the Healing Church,
23:29who sees the hunter almost as a chosen savior. Their lifestyles couldn't be more different.
23:34None, prostitute, not really the same deal, and Adela makes it clear that she disapproves of Ariana.
23:39If you accept Ariana's blood three times, Adela snaps and murders her, leaving Ariana's body slumped
23:45lifeless in the chapel. It's abrupt and brutal. Even creepier, if you rotate the camera during their
23:51conversations, you can catch Adela glaring at Ariana with a jealous, tilted stare. God damn, cold-blooded.
24:01I'm back for my blood, I presume.
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