Skip to playerSkip to main content
  • 2 days ago

Category

😹
Fun
Transcript
00:08Welcome to MojoPlays and today we're looking at enemies from the Fallout franchise that make the
00:13wasteland both more dangerous and more interesting. These overlooked encounters
00:16might not be the most infamous, but they're deceptively nasty. We're evaluating each one
00:21through both gameplay difficulty and narrative impact.
00:30Before we begin, we publish new content all week long, so be sure to subscribe and ring
00:36the bell to get notified about our latest videos.
00:40Gabe
00:40Fallout New Vegas, Old World Blues
00:50At first glance, Gabe barely registers as a boss at all. He's a cybernetically enhanced
00:54dog encountered deep within Big MT. It's easy to dismiss him as just another strange experiment.
01:00The encounter itself isn't necessarily difficult on its face. It can even be avoided by players
01:04who hang back and let other enemies finish the fight. But upon defeat, Gabe detonates in
01:09a massive explosion that can easily kill an unprepared player at close range.
01:20What makes him truly underrated though is his sad tale. Gabe was Dr. Boros' beloved test
01:25subject treated with genuine affection in a facility defined by cold detachment.
01:29Why, yes, Gabe. No matter how awful my day had been, he... he was always waiting there.
01:39How odd. My gel is decoagulating.
01:43His fate highlights the distressing, warped morality of the think tank even before they shed
01:48their humanity. Vault 22 Spore Carriers Fallout New Vegas
02:05Vault 22 looks abandoned at first as players descend into the creepy dungeon overrun by plants.
02:11They soon discover Spore Carriers, strange green mutated plant people. The creatures move
02:15erratically, do jumpscare attacks, and overwhelm players in tight dark corridors. Every hallway,
02:21maintenance shaft, and overgrown lab is a potential ambush.
02:31They're scary, but the true horror comes from logs you find scattered around the vault.
02:36These creatures were once vault residents, transformed by an experimental plant fungus that fused with their bodies.
02:41The logs reveal how desperation and scientific hubris turned a self-sustaining ecosystem into
02:46a biological nightmare. The residents never escape the experiment, and the player is forced to
02:51scour their former home clean in order to survive.
03:00SWAN Fallout 4
03:08The protagonist of Fallout 4 spends much of the first act trying desperately not to get killed in
03:13the strange new world of the Commonwealth. In that context, Boston Common feels like a safe spot for
03:18a breather. Then, the water explodes.
03:27SWAN erupts from the depths without warning, instantly turning a peaceful stroll into a desperate fight
03:32for survival. Many players encounter SWAN early, long before they're equipped to handle a super
03:37mutant behemoth. But nearby terminal entries reveal SWAN's tragic story. Edgar SWAN was a normal guy,
03:42slowly mutated by forced exposure to FEV. The bond becomes a silent monument to both the damage he caused
03:48and the damage done to him.
03:56Ghost of She
03:57Fallout New Vegas Honest Hearts
04:06The Ghost of She is easy to miss, both mechanically and narratively. In gameplay terms, she isn't a
04:11traditional boss fight at all. She's a hostile presence lurking near the ruins tied to the
04:16survivalist's home in Zion. She attacks suddenly, using stealth and the terrain to her advantage,
04:20catching many players off guard.
04:29What makes the encounter linger, though, is the story behind it. The Ghost of She is linked to the
04:34Sorrows, driven feral by grief and trauma. She's convinced she must protect sacred ground at all
04:39costs. A unique Yaogui, it's implied she was once human. Her quest is tinged with the residue of loss
04:45and sadness. It's hard to feel anything but unsettled upon discovering she wasn't always a monster.
04:50Does Ghost of She lie quiet in grave?
04:56Then visions of truth are at an end.
04:59The Calculator
05:00Fallout Tactics Brotherhood of Steel
05:02Greetings. I am the Calculator, overseer of the Vault Network. You have proven to be a
05:08statistical anomaly that crashed my logistics programs time and time again.
05:12It may have the absolute dumbest name of any Fallout baddie in the franchise, but hidden deep within Vault
05:17Zero, Fallout Tactics' Calculator is surprisingly interesting. It isn't a charismatic leader or a
05:22savage wasteland brute. Instead, it threatens the world with math. From a gameplay standpoint,
05:27reaching the Calculator is a grueling test of endurance and squad management. Narratively,
05:32it's one of Fallout's earliest and most unsettling AI antagonists.
05:35You can shed your mortal shell and join with me. You will share my power and resources to save humanity
05:42and restore civilization from the smoking ruins of the wasteland.
05:46The Calculator was built to coordinate defense systems, but over time, it reached a ruthless
05:50conclusion. Organic life was inefficient and expendable. Its logic-driven extermination plan
05:55feels eerily plausible, especially in a world built on automation and pre-war hubris.
05:59With the encounter lax and flash, it makes up with a lasting chill.
06:06President Dick Richardson, Fallout 2.
06:09Well, hello there. Glad to make time for one of our gallant troopers, but I am rather busy,
06:14so what can the President of the United States of America do for you?
06:19President Richardson doesn't cut an imposing figure decked in power armor. He doesn't intimidate or
06:23threaten. He's a normal guy in a suit, sitting behind a desk. He's calm, articulate,
06:28and terrifyingly reasonable. Richardson genuinely believes the Enclave's plan to wipe out all
06:34contaminated life is logical and humane.
06:36No price is too high for the survival of the human race. If you were human, you'd feel the same
06:42way. He doesn't come with an epic boss fight or spectacular last stand. Players can defeat him
06:47through conversation, exposing the moral rot beneath his confident exterior. In a series full of monsters
06:53and warlords, Richardson stands out as a reminder that the pen is sometimes mightier than the plasma
06:58pistol.
06:58Be a good mutant and stay put. Guards!
07:03The Tunnelers, Fallout New Vegas, Lonesome Road
07:13Just when you think you understand how the wasteland works, the ground gives way beneath your feet.
07:18True to their name, the Tunnelers erupt from below, tearing apart the player's sense of safety.
07:22They're among the most aggressive enemies in the Lonesome Road DLC.
07:25They attack in fast-moving packs, punishing any hesitation.
07:34In terms of story, they're even more upsetting. Ulysses frames the Tunnelers as an emerging,
07:39long-term threat, a species uniquely adapted to survive and spread in a broken world.
07:44They guard the divide, yes, but they also represent something worse.
07:47They're proof that the apocalypse didn't stop with nuclear fire. It kept evolving.
07:51Through the Tunnelers, the game suggests that humanity won't remain the wasteland's apex predator forever.
08:03Lieutenant, Fallout
08:04Well, I'm quite impressed.
08:07My spies told me you were resourceful,
08:10but they seem to have underestimated your talents.
08:13The original Fallout understood the power of a chilling second in command.
08:17The Lieutenant serves as the Master's Enforcer and Field General encountered deep within the Mariposa military base.
08:23And he's brutal, heavily armored, and more than capable of overwhelming unprepared players.
08:29Your human mind is rather under-equipped to handle this, so a simple yes will suffice for now.
08:37But unlike a mindless brute, the Lieutenant is articulate, disciplined, and fully committed to the Master's vision.
08:42He genuinely believes forced evolution is humanity's salvation, not genocide.
08:47That conviction makes him, in some ways, even more disturbing than the Master himself.
08:51He may be the muscle, but he's also a zealot, willing to kill and die for what he believes.
08:55As the face of the Master's army, the Lieutenant proves that there are few things more terrifying than a true
09:00believer.
09:18The Pit is one of the bleakest stories ever told in the Fallout universe.
09:23In this DLC for Fallout 3, The Lone Wanderer enters a hellscape version of Pittsburgh,
09:27where people are kidnapped and forced into brutal labor by a raider society.
09:32The Troggs are central to how that system maintains control.
09:34These feral creatures were once the city's workers and residents,
09:37warped by industrial toxins and relentless exposure to pollution.
09:46They're fast, relentless, and terrifying in tight spaces.
09:50They function like living prison walls.
09:52Troggs infest the ruins beyond the city's controlled zones, making escape nearly impossible.
09:56The Raiders don't need fences when the outside world is worse.
10:05Conrad Kellogg, Fallout 4
10:18Kellogg doesn't feel like a final boss, nor is he.
10:21He's your nemesis, the face of your worst moment in Fallout 4.
10:24Kellogg is the man who murdered your spouse and walked away with your son.
10:28The main quest follows his trail, daring you to hate him.
10:31For a while, that's easy.
10:32When you finally catch up to him, the fight itself isn't much to write home about.
10:45Depending on your level, it can be relatively easy.
10:47The real gut punch comes afterward.
10:49You're forced to walk through Kellogg's memories,
10:51discovering a grim mirror of the sole survivor's life.
10:54Kellogg was molded by loss, violence, and desperation.
10:58The wasteland hollowed him out long before you arrived.
11:01Kellogg isn't a sadist, he's empty.
11:03We both know how this has to end.
11:06So, you ready?
11:10Did we mention your favorite Fallout baddie?
11:12Let us know down in the comments.
11:14Let us know down in the comments.
11:18Transcription by CastingWords
Comments

Recommended