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00:02Cosa stai facendo?
00:05Um...
00:05Sto cercando Luca.
00:06Cosa stai qui?
00:10Sto cercando a dove dove dove doveva.
00:13Sì, capisci?
00:17In Maffia, l'Elde Country,
00:18la storia è molto grande.
00:20È una storia personalizzata.
00:22È importante che i miei caratteristiche
00:23siano credenti che vivono in questo mondo.
00:27No more running.
00:35For anybody working on story-driven, cinematic games,
00:40the casting process is always hugely important.
00:43Father, so good to see you.
00:45The actors are going to help you bring the emotions
00:48that you want the player to feel to screen.
00:51To friendship.
00:51We've been very lucky.
00:53We found our core characters,
00:55our central five or six characters,
00:56all just popped out from the screen as soon as we saw them.
00:59Are you going to tell me the truth?
01:01Or are you going to accuse me
01:03of having a wild imagination like everyone else?
01:06The first time I saw Riccardo on the screen,
01:08I had an immediate strong instinct
01:09that this was going to be our guy.
01:10This was our Enzo.
01:11I thought family was supposed to mean something.
01:13How can you do that to me?
01:14I had a relationship with Enzo before Riccardo, the actor, got involved.
01:19Right?
01:19Because we understand his journey in the game.
01:22I had a different idea to who Enzo was going to be.
01:25And it's really interesting to see what the actor brings to the character.
01:28Because a character in a video game passes through a lot of hands.
01:31from the writers, to myself as AD, to the character artists, to the animators.
01:37Everybody brings something to the character.
01:39And Enzo absolutely evolved across that process.
01:42He started as a sort of a younger guy, in a way,
01:45that was maybe even more naive and fresh-faced than you see him in the game.
01:50I'm going far away from this place, Gaetano.
01:53Never coming back.
01:54Enzo is a badass, right? Enzo is a dangerous guy.
01:58But he also has this other side to him where he's very human and approachable.
02:02He's trying to figure some of this stuff out in the same way players are
02:05as they encounter him in the game.
02:07Riccardo still has a lot of that.
02:08He has that naivety, has a quality to him and his performance.
02:12We needed somebody very, very special for that role.
02:15And yeah, we were lucky that Riccardo came knocking.
02:22We are trying to listen to our actors and to their ideas,
02:26because in the end you could enrich the experience that the player has
02:29while playing the game.
02:31And it's them who play the role at the end of the day,
02:33so they need to feel comfortable with what we are asking them to do.
02:37All of the men in this room are bound by blood.
02:41So we cast great actors for the role.
02:43Our job is to take those performances, their talent, and put it on the screen.
02:49It's not always straightforward.
02:50There is so much work and effort that goes into translating
02:54what we all take for granted, which we see every day
02:56in the nuanced actions, behaviours, movements of real people.
03:00The emotions that they convey really comes across in the detail
03:04of those performances when you see them in the game itself.
03:08The Wanderer returns. Where have you been?
03:12No, I've been busy.
03:14I think that the biggest challenge for an actor that's not used to acting
03:18in the motion capture stage is the emptiness of the motion capture stage.
03:22The actors need to be able to imagine a lot.
03:26We are supporting them by the props, explaining what each prop means,
03:31what the set looks like, and then we are also showing them
03:34the virtual world on the screen.
03:39We are having like two studios, one in Brno, Czech Republic.
03:43We use this mostly for the systemic animation, for all the player locomotion,
03:47NPC locomotion, the word interaction, all the non-spoken events in the game.
03:53For the cinematics and narrative and spoken parts of the game,
03:57we are using the California 2K Games motion capture studio in Petaluma,
04:01which is really huge.
04:03This studio allows us to capture, we call it teacup, like total capture,
04:07which means that we can record not only the body animation,
04:11but also the facial expressions and the audio of the actors.
04:19Actors, they are enjoying playing and imaging the world, you know,
04:23so it's a blessing to work with them, you know.
04:25They all love to do so.
04:27My precious.
04:30Getting the imagination out of their head may sound challenging for them,
04:34it's kind of also freedom for them, you know.
04:36Chemistry between the actors, particularly Enzo and Isabella,
04:39has been really, really amazing. It's a real pleasure to watch.
04:41People might talk.
04:43And what would they say?
04:45The way that we tie together the music and the performances and the location
04:51and all these things to produce, hopefully, a very memorable introduction into Sicily
04:58and to Enzo's experience.
05:00That's there to really make players form a relationship with the cast.
05:04You can form a relationship with the experience.
05:06I think he's fantastic.
05:09You have a name.
05:10Enzo.
05:11All right, Enzo.
05:13Let's go.
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