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00:09So I think whenever we're trying to come up with a new world
00:11and follow up being in this new world that was getting created
00:13particularly by Tim Kaine and Jason Anderson
00:15and Leonard Boryarski, they were really trying to figure out
00:17what the special sauce was, what was the thing that was
00:19going to make it feel like something different.
00:21We had a fantastic team. What I did
00:23was I would stay at work
00:26after hours
00:27in a conference room
00:28and I'd order pizza and I'd tell people
00:30if they wanted to come to the conference room
00:32after they were done with their work,
00:34we could talk about games.
00:36Tim Kaine, who was the producer slash lead producer
00:39slash game director
00:40at the time, he knew that he wanted
00:42to make an RPG where
00:44the player had a lot of choice in what they did
00:47and we, I think
00:49as a group, came up with the idea that
00:50you could talk or fight or
00:52steal your way through the whole game, which was kind of
00:54a revolutionary idea in those days.
00:57I shall believe you
00:58for now. Now, the interesting thing about Leonard
01:00is he's kind of a dark guy. Everything's kind
01:03of gloomy. So I told him, I said,
01:04if we make this game, I don't want it to be all
01:07depressing. There's got to be a
01:08humor to it. And that turned out to be something
01:11he calls the special sauce, because
01:12we ended up with this world that's
01:15funny, but very morbidly funny.
01:20I had this really long
01:21drive back and forth to work.
01:23One day I'm like, it could be a really good
01:25idea to make this kind of like a, an
01:27idealized 1950s future
01:29that an apocalypse happened to it.
01:33One day he said, what if
01:35we did what the 1950s
01:37thought the future was going to be like?
01:39So, big robots
01:41and flying cars
01:43and just all kinds of
01:45insane atomic powered things.
01:47And he really wanted to do that. And
01:49I have to admit, at first I was like, I don't get it,
01:52but let's see where this
01:53goes. And I'd say within six
01:55months everybody got it, and they loved it.
01:57The juxtaposition of
01:59the kind of the innocence of
02:01the 50s, with the violence
02:03that was going on.
02:05It was this sense of sort of comedic irony
02:07I think in the end, and it would create what
02:09would seem awful a lot of times,
02:11but it would kind of make you laugh.
02:12Oh, don't get carried away there,
02:15big fella.
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