00:00www.mesmerism.info
00:04www.mesmerism.info
00:08www.mesmerism.info
00:09I think whenever we're trying to come up with a new world
00:11and follow up being in this new world that was getting created
00:13particularly by Tim Kaine and Jason Anderson
00:15and Leonard Boryarski, they were really trying to figure out
00:17what this special sauce was. What was the thing that was
00:19going to make it feel like something different?
00:21We had a fantastic team. What I did
00:23was I would stay at work
00:26after hours
00:27in a conference room
00:28and I'd order pizza and I'd tell people
00:31if they wanted to come to the conference room
00:33after they were done with their work, we could
00:35talk about games. Tim Kaine, who was the
00:37producer slash lead producer
00:39slash game director
00:40at the time, he knew that he wanted to
00:43make an RPG where the
00:45player had a lot of choice in what they did
00:47and we, I think
00:49as a group, came up with the idea that you
00:51could talk or fight or
00:52steal your way through the whole game, which was kind of
00:55a revolutionary idea in those days.
00:57I shall believe you
00:58for now. Now the thing about Leonard is
01:01he's kind of a dark guy. Everything's kind of
01:03gloomy. So I told him, I said, if we
01:05make this game, I don't want it to be all
01:07depressing. There's got to be a
01:08humor to it. And that turned out to be something
01:11he calls the special sauce, because we ended up
01:13with this world that's
01:15funny, but very morbidly funny.
01:20I had this really long drive back and forth to work.
01:23One day I'm like, it would be a really good
01:25idea to make this kind of like an
01:27idealized 1950s future that
01:29an apocalypse happened to it.
01:33One day he said, what if we did what the
01:371950s thought the future was going to be like?
01:39So big robots
01:41and flying cars
01:43and just all kinds of
01:45insane atomic powered things.
01:47And he really wanted to do that.
01:48And I have to admit at first I was like, I don't
01:51get it, but let's see
01:53where this goes. And I'd say within
01:55six months, everybody got it and they loved it.
01:57The juxtaposition of
01:59of the kind of the innocence
02:01of the 50s with the
02:03violence that was going on.
02:05It was this sense of sort of comedic irony
02:07I think in the end, and it would create what
02:09would seem awful a lot of times
02:11but it would kind of make you laugh.
02:12Oh, don't get carried away there,
02:15big fella.
Commenti