00:04Hi, my name's Adam. I'm a game designer at Kite Games, and we're developing Sunstrike 5.
00:09Today I'm going to talk a little bit about the generals that are in the game,
00:14some of the battlegrounds that you'll be playing on,
00:16and the new doctrine system that we've brought to the game.
00:26We still have the same three factions that you can play as on Sunstrike 4.
00:30You can play as the Western Allies, the Axis forces, or the Soviets.
00:34We've kind of upgraded that a little bit now,
00:36so that while you can still choose from one of the three different commanders to play as in each faction,
00:42and now we have commanders defined by offensive, defensive, and tactical.
00:46To take the Western Allies as an example, we've got Montgomery and Patton,
00:51which were also in Sunstrike 4, but now we've got Bernard Freiberg,
00:55who was quite important in certain parts of World War II,
01:00especially some missions like Monte Cassino, which is one of the missions in Sunstrike 5.
01:09So what we wanted to do with commanders was to develop them
01:13in a way that was kind of tied to their historical history,
01:17the things that they did, their approaches to combat.
01:21A good example of that is Montgomery,
01:23who was quite famous for his ideology of steel, not flesh,
01:29meaning he would rather sacrifice armoured units, tanks and the like,
01:34instead of sacrificing his infantrymen.
01:42And that was an approach that we kind of used for his set of skills,
01:47where his skills are more about defending and using the infantry you have
01:54and keeping them alive as long as they can.
01:57But that's just one of the unique commanders that we have.
02:00The others are all unique in all different ways.
02:03And again, it does depend on the faction that you're playing as.
02:05Get onto HQ. Call in some reinforcements.
02:10So for the Axis forces, we have two new commanders that we've introduced into the game.
02:16We've got Heinrichi and we've got Rommel.
02:18Both are quite well known at the time.
02:23Heinrichi is our defensive commander for the German side for the Axis forces.
02:27More about building stronger defensive locations, setting in place and having a very secure frontline to defend from.
02:39Rommel is obviously one of the most famous commanders in World War II.
02:44He's more about focusing on mobility as his historical tendency was.
02:50And if you attack from the sides, you're going to get more damage with your tanks there.
02:54Reroute our troops. Don't let them flank our positions.
03:00On the Soviet side, we have two new commanders as well.
03:04We have Timoshenko and Molinowski who were both quite well known at the time.
03:09Timoshenko is our defensive commander.
03:11And his skill set is about improving the survivability of your infantry.
03:15With increased maximum health, improved health regen.
03:19And if they take damage, they'll have a little speed boost as well.
03:28While Molinowski, he's more about really forcing the assault, being very aggressive.
03:34Actually, he has an active ability, which some of the other commanders have.
03:37And his is to, if you activate it, you can essentially give your tank some extra damage during that period.
03:46At the cost of potentially receiving more damage.
03:50So it's kind of a risk-reward.
03:58We did try to have a good variety in the missions that we have.
04:01So some are smaller scale, more urban conflict style missions.
04:06Others are really large tank battles.
04:08It depends on the setting, on the environment, on historically what happened.
04:18While we do try to stick to the historical elements of each operation or each conflict,
04:25we still have to remember it's a game.
04:28We're trying to be a little bit more about leaning towards the entertainment side of it,
04:32rather than too much about the historical accuracy.
04:35So it's more of a foundation for the experience,
04:38and then using those as ways to make fun gameplay.
04:50All of this ties into the new and upgraded Doctrine system.
04:53We wanted to really enhance that again, so that we could push this player-driven strategic element
05:02to the forefront of Sudden Strike 5.
05:04What that means is essentially the Doctrines now are more significant skills,
05:09and you can kind of choose which ones you want.
05:16You can do this by equipping what we call Doctrine cards.
05:20And these are essentially skills that you can equip,
05:23and you better equip more as you progress through the game,
05:26and you'll even gain access to new ones that you might not have had otherwise.
05:29The cards themselves are tied to each of the different types.
05:32So we talked about the commanders, how they're defensive, offensive, or tactical,
05:37but the Doctrine cards are also the same.
05:40What this means is you can only equip a Doctrine card in a relevant slot,
05:44and the commander of a specific type has one additional slot of that type.
05:48So here Freiberg, for example, has one additional tactical Doctrine slot.
05:52What that means is he can now have two more tactical skills that wouldn't be possible otherwise.
06:03Doctrine cards themselves, they give you one base ability.
06:07For example, Peeled Repair will let you repair any kind of critical damage
06:11by using an item within that armored unit.
06:15Or Tactical Smoke will allow infantry units to throw smoke grenades and field officials.
06:21There are also just a couple of examples for the tactical side,
06:24but there are quite many available in the game,
06:27and you can really customize, pick and choose how you want to play.
06:40You can customize, pick and choose how you want to play.
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