Vai al lettorePassa al contenuto principale
  • 7 ore fa
Videointervista a Gary Oldman per Star Citizen.
Trascrizione
00:11Grazie a tutti, sono Sandi Gardner e ho sentito con Garry Oldman, molto interessante per i nostri fans.
00:19Garry, non è un'unfamile con lavorare in videogame, ma questo è stato un'esperienza di capire.
00:24Quindi, come ha questa esperienza per te?
00:27Beh, è tutto. Il lavoro che ho fatto prima è stato un lavoro di voce.
00:36Quindi, si arrivi e legati un trattamento vocale, e questo è completamente diverso.
00:46Perché noi portiamo le camera e le headgear, quindi capisce la performance.
00:51Alla altre, molte, molte cameras e gizmosi capture la physicalità.
00:58È più come essere in un film, come un actor,
01:03rather than the other games I've done.
01:07È un'esperto come radio.
01:10You know, you go in and lay down a voice for the character.
01:14Right.
01:14And how did the suit and the headset, was that all okay for you?
01:20The technology has come on, I mean, leaps and bounds.
01:24Maybe not quite ten years ago, I was in A Christmas Carol and the Bob Zemeckis film with Jim Carrey.
01:33And it was the same deal, you know, it was performance capture, but it was cruder.
01:43So, what you can now do with these games is remarkable.
01:48And then I think what Chris wants to do, our director, creator,
01:57is again sort of pushing the envelope on it.
02:01Do you have any funny anecdotes from the set, from your shoot?
02:05I play a character, I play the admiral of the Krugeri ship,
02:14sort of like a destroyer, a big battleship in the fleet.
02:20And I found it hard to say admirable, admiral, admiral, admiral Bishop.
02:26See, I can't do it.
02:28I could say, you know, Admiral Susan, Admiral Doug, Admiral Gary.
02:35Admiral Bishop, I can't, I can't say it.
02:40So what happened on set then?
02:41I just ended up saying Bishop, I'll fix it later.
02:46I'll fix it in the edit.
02:48But, yeah, no, I, I, I couldn't even say my own name.
02:53There you are.
02:53Attention fleet, this is admiral Bishop.
02:59Sorry, I'm not used to acting.
03:03Attention fleet, this is admiral Bishop.
03:14Attention fleet, this is Bishop.
03:16You are ordered to immediately withdraw.
03:19It's been nice also to reconnect with Mark Strong, who's in it.
03:24So the last time that we were working together, it was Tinker Tailor.
03:29We were wearing, you know, tweed and smelling of bril cream and, you know, stale cigarettes.
03:37So it was quite nice to sort of hook up with him again hundreds of years into the future.
03:45In motion capture suits.
03:47In motion capture suits, yeah.
03:49What was the inspiration for the portrayal of Admiral Bishop?
03:53Admiral, Admiral Bishop.
03:54Admiral Bishop.
03:57Well, Chris laid, had a, I think, a real, an idea of him.
04:05Well, more than an idea of him, really.
04:08He is a sort of great leader, soldier, tactician, in the sort of, the vein of someone like General Patton
04:18and, like, you know, Montgomery or Alexander the Great.
04:22So that's, I think, the sort of, the base for it.
04:30And then you, you sort of, you make it your own.
04:33You can look to either, either characters in history, even sometimes you can actually look to other actors.
04:41You can have, it's like a sort of, what I call a springboard.
04:45It's, it's, it's a point of inspiration, but it doesn't mean that you do an impersonation or that you copy.
04:55You can get the spirit or the flavour of what you're looking for somewhere else.
05:04Right.
05:04I heard that you, um, were just rehearsing and, like, everybody stopped and everybody's jaw just dropped and went, oh!
05:14Yeah, I was just sending it out.
05:16Right.
05:16Well, the, see, the thing that you, that I think, you know, people forget or don't realise is that you
05:26have to kind of, when, when you rehearse a play, you have, um, six weeks, let's say.
05:39Right.
05:39Sometimes longer, sometimes shorter, but you'll have at least a month, at least four weeks, if not five or six
05:47weeks.
05:47And that's when you're in a room finding the character, the dynamics, the, in a scene, um, you're finding your
06:00own character, you're working out the relationships, or at least, no, the relationships are there.
06:06But you're digging and understanding and getting to grips with these people that you're portraying.
06:15In film, um, you know, you don't have that luxury.
06:22Right.
06:22So a lot of it, you have to kind of just do it at home.
06:27Yeah.
06:27You just do it in your kitchen or your bedroom or wherever you, it's kitchen acting, I call it.
06:34So you kind of, like, work on something.
06:37And then when you get to a space, like over here at the Imaginarium, then you want to kind of,
06:44like, open it up.
06:46So I was just, I was just opening up my shoulders.
06:48Right.
06:49Well, Chris, Chris mentioned that, um, I guess there's some line where you're asking if anybody would like to leave.
06:55And I guess it was so powerful that a couple of the actors were, like, leaving.
07:00And then Chris was like, no, no, you're actually not supposed to leave.
07:05Oh, abandoning ship.
07:07Yeah.
07:07If any of you wish to leave.
07:08Yeah.
07:09Yeah.
07:10Um.
07:10I think they, yeah.
07:12But it's all new stuff.
07:16I mean, we're, we're doing things.
07:19I've got a vague idea of what I look like.
07:22I've got a vague idea of what I'm wearing.
07:24I have somewhat a good idea of, of this, the sort of bridge of the ship that I was in.
07:35Um, but all this stuff is just, it keeps evolving.
07:39I mean, we're fighting, we're fighting this enemy, the Vanduul.
07:45I actually only saw today what they look like.
07:48Oh.
07:50I mean, I could just imagine that they were ugly.
07:54Right.
07:54Like, nasty guys.
07:56Right.
07:56I mean, that was enough.
07:57But I actually, for the first time, saw, saw what they look like.
08:02And this thing behind me, is that, that's, it's an M50 racer ship.
08:06We use that in the Murray Cup, which is kind of like a Formula One kind of race in space.
08:13Yeah, I know.
08:14It's beautiful.
08:15And it's the first, the first time I've, I've seen it.
08:20So it's, it's terrible.
08:21You get lots of kudos with our, our gaming fans.
08:24They'd be very impressed.
08:26All the people who own one of those ships currently would be chuffed.
08:31Gary, Gary Oldman likes my ship.
08:33Yeah, they're great.
08:34They're really, it's something.
08:36And what, so what do you feel then is the future for these types of projects like this,
08:42characters through motion and performance capture?
08:44Well, I can't speak for, I mean, I can only, you know, from personal experience and I can't speak for
08:50other people.
08:51I mean, from what I gather, Chris is a bit of the sort of George Lucas of this stuff, or
08:58could, or potentially could be.
09:03And he is going for a more, a sort of emotional experience, really putting the player in the, really putting
09:20you in the game in a way that we, in a way that we don't have right now.
09:28So he's sort of pioneering it, this kind of interactive play with the game.
09:37And what he, what he wants from it, I think is more, it is more a cinematic experience where you
09:48have emotional connections with characters.
09:52Like you would in, like you would in a movie, where you root for a person in a movie, or
09:56you get to know, you're, you're familiar with a character and you get to know someone in a film.
10:02I think he wants to sort of push the game world.
10:07That kind of basically ties into my last question for you.
10:10How, how is it, or how was it working with Chris, Chris Roberts?
10:14It's, it's, it's been utterly charming.
10:17Yeah.
10:18I mean, it's always, it's always nice to work with the director who knows what he wants, who has a
10:24point of view.
10:26And, and you are more so in this situation.
10:29You are, you're at the mercy of, you're very much at the mercy of the director because you, you, you're,
10:37you're, you're, you're asking.
10:41Not only, not only what it looks like outside the window, but, you know, what am I, so this thing
10:49I'm standing in front of, this piece of cardboard with, um, a gaffer tape on it is, oh yeah, that's
10:57the console.
10:58And then you've got your screen here and you've got your thing here, you know, and you say, oh, so
11:02this is this and that, you know, I mean, you're blind.
11:06You're kind of, it's, I mean, talk about running on faith.
11:12So it's been, uh, you really need, yeah, you really need your hand held through it.
11:19But when they clap the board and say action, it's much the same thing.
11:23So when our fans go quite wild when they find out that you're in our game, we, we hope that
11:29you liked us enough that you might come back.
11:32I believe, I do believe, I do believe, I do believe I'm coming back.
11:36So they tell me.
11:38I think everybody had a, had a good time.
11:41So we hope you had a good time.
11:42Yeah, I had a good time too.
11:43Yeah, it's going to be, it's going to be, it's going to be a cracker.
11:48Yeah.
11:48And that's it guys.
12:01Thank you.
Commenti

Consigliato