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Un nuovo videodiario di Star Citizen sulle navi MISC.
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00:26Senti Gardner
00:29And I'm Chris Roberts. So MISC, or Musashi Industrial and Starflight Concern, is best known for their heavy industrial division,
00:36which produces the famous hull line of transport ships. Ranging in size from the single-seat hull A all the
00:42way up to the massive hull E, a significant portion of goods in the UEE are transported aboard MISC-brand
00:47vessels.
00:48But MISC is more than just transport ships like the Freelancer and the Starfarer. They manufacture ships for almost every
00:54industry, ranging from mining to research vessels, to even ships made for news reporting.
00:59The company made headlines for being the first manufacturer to begin to significantly incorporate giant tech into their ships, with
01:06the more recent crafts like the Razor and the Reliant featuring the tech quite prominently in their designs.
01:14Let's go now to Jared, our artists and designers, for an all MISC ship shape.
01:22Greetings citizens, and welcome to another ship shape, where we give a quick rundown on what's in the ship pipeline,
01:28who's working on what, provide interviews with developers, and bring you the most up-to-date news on your favorite
01:34ships, working their way towards release into the Star Citizen universe.
01:38I'm your host, community content manager, Jared Huckabee. Behind me, you see the ship pipeline, the path the ship takes
01:46from design to concept, through white box to gray box to final art and flight prep.
01:51It's kind of like how a bill becomes a law, but with less music and lyrics. And not for me
01:57not trying, let me tell you.
02:00On day seven of our anniversary special, we're taking a look at the ships of Musashi Industrial and Starflight Concern,
02:07manufacturer of ships like the Versatile Freelancer, the Superfast Razor, the Hybrid Xeno Technology Reliant, and the massive science platform,
02:16the Endeavor.
02:17To get us started today, we're going to check in with the team members working to bring the MISC Prospector
02:22to life.
02:24The MISC Prospector is really kind of Star Citizen's first proper mining ship. We decided to start relatively small with
02:31that, that kind of whole process, should we say, that design, and really use an established manufacturer such as MISC.
02:36So we really kind of, you know, hit the ground running with that stuff.
02:41Prospector is the smallest starter mining ship, something like a smaller freelancer, same sort of generic shape, single person with
02:49a bed, not much in the way of living space like the freelancer.
02:52This is basically a mining ship you'd go and buy if you have, like, next to no money, and, you
02:58know, just come into the game and, you know, your main profession you want to start is mining.
03:03That's kind of the place you need to go and start.
03:04So it comes with a little mining laser, an extra sort of powerful sensor on the bottom, and sort of
03:10cargo containers on the back to hold all the ore and stuff.
03:13The exterior is quite industrial, and the interior is still sort of following the sort of MISC style, so you've
03:19got, you know, the bare metal panels, you know, large rounded surfaces and stuff like that.
03:23It still gels quite nicely with the manufacturer, but, yeah, it has more of a, like, you can tell it's
03:29a mining ship, you know, looking far away from it because you see all these pipes and the mining laser
03:34drill and stuff.
03:35I'd say the key feature is probably the big drill that sticks out the front. When it's not needed, it
03:39retracts back into the ship, and when it is, it folds out.
03:42And then we've got sort of a big refinery that's exposed on the exterior, that's a pretty cool feature, and
03:46you can see the sort of structure elements of the ship joining the two, the front and the half and
03:51the rear together.
03:51So what it would do, it would use its powerful scanner to scan asteroids and other such things, maybe land
03:57on them and use its little mining laser to core out a part and suck up useful ore.
04:02It can't, like, crunch down a whole asteroid like an Orion, but a company could use that to go out,
04:08prospect, like, panning for gold in the old days, and come back and tell them where it is, and then
04:13they'd send out the big fleet.
04:14So it's a good little exploration slash mining vessel that I think that's going to be a really fun sort
04:20of career to embark on, exploring the place, finding useful stuff, getting rich.
04:24You could, like, start out as, like, this is your ship, and then as you, if you strike lucky, get
04:29a load of ore, you expand your mining company into a huge thing.
04:33Could be a lot of fun, I think.
04:35There's a smaller freelancers, as I said, it's nice and sleek, curvy, riveted panels, what I like, that sort of
04:41thing.
04:42Most of it, back is taken up by the ore, like, processing bit.
04:45It's not a complicated refinery, it's just filtering out the crap and putting the stuff you want into the buckets
04:50on the side.
04:51They've, we've got those nice extending buckets now.
04:53You've got the panel at the back as well for sorting out cargo when you've landed.
04:57You'd go around the back and it would fold down with a little control panel to sort the store door
05:01and transfer it out into wherever you've landed.
05:04But inside, it's quite spartan.
05:05There is a bed and a small sort of kitchen area, but that's all folded away.
05:10It's just a very small room.
05:12It's not somewhere you want to live, it's like the back of a caravan.
05:15My favourite sort of design element of it is the way that it crosses the typical MISC plating and the
05:20chrome with this hyper-industrial mechanical feel.
05:24The exposed engine areas and the drill sticking out the front, it's just, it's cool to see the two of
05:29them stuck together.
05:29I'm getting the last few bits sorted out and it's going to be ready to go in 3.0.
05:34The last bit I'm doing at the moment is getting the bed sorted because we want to have the save
05:38and quit functions in all the ship beds.
05:39We're still waiting on the actual mining tech.
05:42Yeah, the prospector's kind of like a bee with flowers.
05:44It would go between them, grabbing up ore and stuff and then sending that information back to the hive, if
05:49you want to call it that.
05:50This is the kind of ship I think I would go for.
05:52It's got a really good view out the front as well because it's just a glass dome, so there's not
05:55the restrictions of, you know, big pieces of panelling in front of you.
05:58I think personally I would probably just use it for exploring planets and just looking at nice scenery and flying
06:03around.
06:04I think it'd be quite enjoyable.
06:31I think it'd be quite enjoyable.
06:36I'm out of here.
06:44I'm out of here.
06:45I'm out of here.
07:05With Star Citizen Alpha 3.0 on it's way, you could say that it's prospects are looking
07:11up.
07:13Once again, I'm not the pun guy.
07:17The MISC Prospector, like most ships preparing for launch with Alpha 3.0, is in the last
07:22phase of the ship pipeline, Final Prep, where it's going through all the last minute tweaks
07:27and bug fixes necessary before it's introduction into the Star Citizen universe proper.
07:32But up next, let's check in with a team working on a ship that might get a C for hull,
07:38but
07:38definitely has an A for cargo capacity.
07:41The hull series as a hull is a really interesting challenge.
07:47We decided to start with the hull C because it's the middle ground in the hull fleet.
07:51So the LC is a cargo ship that we sold a long time ago.
07:55This is a ship that looks relatively simple from the exterior, but that is a ship that
08:01is collapsing on itself and can deploy as well that is supposed to land and support a lot
08:08of cargo.
08:09When it's in its cargo mode, it basically has long struts that can fold out in the ship,
08:13basically doubles in size.
08:14So these basically fold out like a fan and you can fit a ton of cargo on there as you're
08:21flying along.
08:21The only downside to that is the fact you can't land when the struts are out, obviously, because
08:26there's four of them and you'd need like ridiculously long landing gear otherwise.
08:32If you have some cargo and want to connect to a station, at some point it will be possible
08:37to connect with a docking collar.
08:39You can take containers from a station, from planets as well, obviously, and then you can
08:46go to different parts of the galaxy or of the solar system to sell your stuff.
08:52The issue with this ship is that at first when we sold it, we've shown some animation
08:57of it collapsing on itself.
08:59This is one of the most complex parts of any ship in the game right now, the cargo spindle
09:03in the middle.
09:04This is supposed to deploy in a specific way.
09:08It presented its subset of challenges of really we've got this moving ship that can
09:14kind of move on itself, right?
09:15So we've never done that before.
09:17So that's kind of kicked off a whole sprint to obviously kind of make that possible.
09:20You have to move vis-ares, you have to move lighting, you have to move collision dynamically
09:25in the ship.
09:26So that's incredibly challenging to do, but it's going to serve its purpose because then
09:29that's enabled us to do stuff on the Pioneer, which we wanted to do, right?
09:33So we're always thinking about this stuff as we're doing it.
09:35We're not doing it just for one ship, does that make sense?
09:37We have what we call physics read.
09:40Until now, we never had interior physics reads that were moving into each other.
09:45With this animation, it meant that everything was going inside and there was only the room
09:51for two people at the front of the ship and nothing else at all.
09:54So we had some room at least to have like some beds and some place to live, some place to
10:00go outside.
10:01But also some place to put the components, like if you have some mechanical issue in
10:05space, you can still work on the engine, work on the gravity generator, on other parts
10:11like this.
10:13Once this was done, obviously the ship got bigger.
10:16And once the ship got bigger, we had to ask ourselves some questions like, do we put some
10:21stairs like we planned at the start?
10:23Do we put a lift?
10:24Do we put different parts?
10:26So we tried different layouts.
10:27Most importantly, we had to make a layout that will work for other ships in the series.
10:33On top of that, this is a cargo ship.
10:36This is a space turret basically.
10:39It's not a ship that you can't really defend yourself with.
10:42Because you have some remote turrets, you have some guns at the front, but you need to plan
10:47an escort to go through the universe without any issues.
10:50When you look at it, it looks like a MISC ship.
10:53That's kind of the primary goal of the ship guys, to make sure it gels with the other
10:58ships in that manufacturer.
11:00So when you see it flying along, you know it's a MISC ship and it's got this kind of
11:05stuff inside it and you sort of know how to use it kind of thing.
11:09Graham's done a really nice job on the exterior as well.
11:11The struts on the arms are crazy complicated to do.
11:17The mechanism for that is really insane.
11:19So yeah, in the interior for the whole C, I quite like the sort of engine room at the
11:26back just because it sort of gave me, the rear portion of the ship doesn't have, it
11:31didn't have any concepts or anything.
11:33So I basically took the shape that Graham had sort of carved out from the exterior and
11:38and it put some like crazy three-tier engine bay in it, which, you know, it looks quite interesting.
11:45The bottom area is just sort of arc gubbins effectively.
11:49So you've got these large kind of pulses that go to the engines and then you've got a sort
11:55of lift that takes you to a component floor with, you know, power, shields, gravity generator
12:02and all that sort of stuff.
12:04And then the top floor is just like an external sort of airlock out to the back of the ship
12:10with a little sort of like viewing area that you can stand on if you need to, to check the
12:14engines and stuff.
12:16But yeah, that was, it got considerably larger than the, like the designer's block out was like a tiny little
12:22box for the back of the ship.
12:24And I managed to wrangle some massive three-tier sort of area.
12:29So yeah, push it, push it as far as you can.
12:33But luckily I had sort of Nate's art direction to sort of pull me back a bit because I quite
12:39like colour.
12:39So I was sort of throwing in a lot of very heavy colours and he was just like, you know,
12:45calm it down, which is quite nice.
12:47It's got a lot of cool things about it. I, I, my personal favourite thing about the whole ship is
12:52there's the, the habitational area on the top of the front of the ship.
12:56And the guys have put in this wicked little kind of slat window that outlooks into the folding arm section.
13:03So you can kind of sit there and when, when, when the ship deploys, you can just appreciate this beautiful
13:09kind of unfolding, slow, deliberate kind of movement to it.
13:13Almost kind of like 2001 rotation. Does that make sense? That is incredibly cool to look at.
13:18And, and I think it's going to be very cool to see people kind of latching on cargo and stuff
13:22onto those arms from that window in specific.
13:25You can feel a lot of MISC intentions in the ship. This is older, but this is still a MISC
13:31ship.
13:31The MISC style itself is, is very kind of clean and clinical in that respect.
13:36Like the, the walls don't have any of the, you know, the fluffy pads or pillows and stuff that the
13:41like retaliator and stuff has.
13:42We already had a very established kind of style between the freelancer and the staff era.
13:48So it's really kind of taking that, that, should we say that, that foundation from those ships and really kind
13:53of building on it.
13:54So the development cycle is fairly kind of painless now with MISC ships.
13:58It's, we, we can kind of, you know, they, they come in and we, we're pretty efficient on the production
14:02side of, of, of actually developing them.
14:05When I'm making a ship, I just try and look at all the other ships in the range and then
14:08just try and take design cues from each of them and fit it together so that they all look like
14:14they've all come from the same factory basically.
14:16Or they at least had the same designers on them.
14:23The hull C has completed the final modeling and servicing stage of final art and is now being tended to
14:28by multiple teams working on animations, UI, audio, and tech art.
14:33Once work on the ship is complete, the resources and practices learned here will be applied to the other four
14:38variants of the hull lineup.
14:40Just thinking about it brings a smile to my face.
14:42Trust me, it's there under all this hair.
14:47Before I let you go, if you haven't already, don't forget to take the Observer Test currently up on the
14:52RSI website for your chance to win one of the brand new bounty hunting ships, the Anvil Hawk.
14:58It's no purchase necessary and the full rules are there for those of you who are interested.
15:02For ShipShape, I'm Community Content Manager, Jared Huckabee. Back to you, Chris and Sandy.
15:08That's all for today's special anniversary episode and day seven.
15:11Be sure to visit our store to receive 20% off all merchandise and check out the MISC lineup, including
15:17limited ships, back on sale from now until December 4th.
15:21Yes, that's very cool.
15:23And thanks to all our backers and subscribers for your support.
15:25We're all very grateful for your enthusiasm and passion for Star Citizen and we definitely could not do this without
15:31you guys being there for us.
15:32We could not. And don't forget, tomorrow is the finale of our Manufacturer Spotlights, where we'll be highlighting all things
15:39Drake.
15:39This is one you're definitely not going to want to miss as there will be a special happy hour after
15:45the show for you to vote on a brand new Drake ship to go into Star Citizen.
15:49Which should be pretty cool. Looking forward to seeing that.
15:52Until then, we'll see you around the verse.
15:55All right, ready?
15:57Okay.
15:58Seven Hussies hauling six constellations, five pioneers, four eight ninety jumps, three tumbrels, two hammerheads, and a hawk in a
16:14pear tree.
16:15Very...
16:17Oh, shit.
16:19We'll see you.
16:19We'll see you.
16:44I have to miss you...
16:45Grazie per la visione!
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