00:00PEGI 18
00:30come from the angle of the West.
00:31It's about different perspectives,
00:34everybody trying to get what they want.
00:35A lot about war has changed.
00:38It's not about good and evil.
00:39It's all shades of gray.
00:42There aren't sharp lines.
00:44Everything is life and death
00:45and there are consequences.
00:48We get dirty,
00:49and the world stays clean.
00:51That's the mission.
00:53To get those different perspectives,
00:54we had to work with different consultants.
00:57We're trying to merge the authenticity
00:59from the actual battlefield
01:00and give the players something
01:02that they can invest in.
01:03If you've never been there and experienced it,
01:05you really can't even wrap your head around it.
01:07Having spent a lot of time
01:09in different conflicts around the world,
01:11I was able to give the creative team
01:13a deeper understanding of what it's like on the ground
01:16and what the civilians who have been caught
01:18in the crossfire are experiencing.
01:24The invaders of my country
01:26have no regard for human life.
01:29The story is so beautifully rendered
01:31and it's written with a lot of thought and care.
01:33It mirrors the world that we live in today.
01:37In our fictional country of Erzakstan,
01:39the superpowers, they can't fight directly,
01:41so instead they fight through proxies.
01:45One man's terrorist is another man's freedom fighter.
01:47Nothing is ever straightforward.
01:50There are so many nuances.
01:51There's a gray area
01:52and today's soldiers work in that space.
01:56They go out there and they do their best
01:58because they fight for what they believe in.
02:00The setup of this game is nerve gas gets stolen
02:04and may be in the hands of terrorists
02:06and players need to track it down
02:09and figure out who has it
02:10before it gets used against us or our allies.
02:18If you use these tactics, you are my enemy.
02:21No exceptions?
02:22None.
02:23How far are you willing to go?
02:25Where do you draw your line?
02:27And that's the question that's posed to every character.
02:31You're gonna play as three different characters.
02:34We've got Sergeant Kyle Garrick.
02:36He is a SAS soldier working counter-terrorism in London.
02:42We don't stand a chance in hell with these rules of engagement, Captain.
02:46They can tell us where.
02:48They can tell us when.
02:49Don't tell us how.
02:50You've got Alex.
02:52He's a CIA operator.
02:54We gotta move now!
02:56He doesn't get to choose where he goes
02:58and what he fights for.
02:59He's a career soldier.
03:02And Farah, the commander of a liberation force.
03:07She really breaks the mold.
03:10She's grown up in a land under occupation
03:12and she's become the leader of the resistance.
03:17Farah says,
03:18I am only willing to do what is honorable.
03:23I would rather lose than win by doing something dishonorable.
03:31You'll be reintroduced to Captain Price,
03:34but we've given him more humanity.
03:37You want to fight side by side with him
03:39because you know that you're fighting with the best.
03:42We set ourselves the goal of making something that was as authentic.
03:48as we possibly could.
03:50And a lot of this came from talking with our Navy SEAL consultants.
03:55We bring our expertise from careers in the military.
03:59And we work with every single department
04:01and take experiences we've had and apply them.
04:06We're trying to hit every detail.
04:07The way we moved up the stairwell
04:09and the stack where guys are covering every angle.
04:12The authenticity was addressed right off the bat.
04:15It's always been the primary focus.
04:17Our belief is that the more accurate we can make it,
04:20the more the player can invest in it.
04:21They said if you want to tell a really important story,
04:23tell a story about imperfect men doing an imperfect job
04:26and being expected to do it perfectly.
04:40Secure.
04:42Where do we draw the line, sir?
04:44You draw the line wherever you need it.
04:47Soldiers are in really difficult situations.
04:51You have to process the information and make those split-second decisions.
04:55We've worked very hard to give players freedom to choose how these encounters are going down.
05:07Any further complications and more at war?
05:09We'll let them complicate you.
05:14To shed light on a whole other side of warfare, it's a big responsibility.
05:19Balancing that with an experience that is fun is exciting.
05:23It's incredible to navigate through these situations and to really feel like you're a part of it.
05:30If you stay, we can help you.
05:31But if you stay, you fight.
05:43There's no uniforms.
05:44You don't know if the guy across the street has a gun or not.
05:47It's just as important to know when to pull the trigger as it is to know when not to pull
05:51the trigger.
05:52I want the players to appreciate the complexities, but I also want them to have fun.
06:00We're always after this feeling of the controller disappearing out of your hands.
06:05Feeling like I'm experiencing it from the perspective of the character.
06:11That allows us to tell these deeper, richer, more immersive stories.
06:17And with Modern Warfare, we've done that.
06:23At the end of the day, someone has to make the enemy scared of the dogs.
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