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03:36Grazie a tutti.
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15:23e backforblood.com
15:25So, let's get right to it
15:26The show starts now
15:41I'm Golden Boy, and I'll be your host
15:42for all the action today, as we are minutes
15:44away from the Back for Blood close alpha
15:47starting up. Now, I'm joined in
15:49my safe house, socially distanced, of course
15:50with Turtle Rock's very own community manager
15:53Alyssa Barry-Toff. Alyssa, it's a joy
15:55to have you here. Thanks, Alex. I'm so happy
15:57to be here. In just a few moments
15:59we're going to jump straight into an 8-minute
16:01gameplay demo. Wow. Not a
16:03trailer, no CG. We've got 100%
16:05real gameplay. I'm all about
16:07that. Plus, we'll hear from the developers
16:09and game designers on the vision
16:11behind Back for Blood. And later
16:13we have our friends from Smosh Games
16:15Oh, Damien, Ian, Spencer, and Matt
16:17are standing by, and they're going to be among
16:19the first to play the game and show you just
16:21how incredibly fun Back for Blood
16:23is to play with your friends. And bloody.
16:25Like, so bloody. Yeah, no
16:27you definitely don't want to forget the blood.
16:29Now, you probably saw, though, at the Game Awards
16:31a special reveal. Shout out to our boy Jeff Keeley
16:33but that was just a snack
16:35an appetizer, if you will. And we're
16:37about to give you the complete buffet
16:39of Carnage right now. Here
16:41it is, the first extended look at
16:43Back for Blood gameplay.
16:55Getting out of here
16:56is the key to my happiness
17:00Everyone ready? Follow my lead
17:02if you can keep up
17:03Just try not to do anything stupid
17:15Time to roll
17:16Time to roll
17:18Time to roll
17:30Got a lot more to do before saving
17:39They're buttons for punishment today
17:58Come on, open it
18:05Stand back
18:16Nothing can stop us
18:39Don't worry, I've got you
18:40Get away from them
18:42Much appreciated, Holly
18:53Night-night, sleepyhead
18:55Night-night, sleepyhead
18:56Night-night, sleepyhead
19:13Not beaten yet
19:22You got this
19:31Well, hello
19:34Taken point
19:59Huh, who needs bullets when you have bombs?
20:06Holly, what are you waiting for?
20:08Let's go
20:12Keep at it
20:34Let's do this
20:36Can we at least get something to eat first?
20:40Let's go kick some ass
20:51Watch out
20:53Watch out
21:09Over
21:18Oh, this is not good
21:21Oh, this is not good
21:32Is it just me or are these things getting bigger?
21:35Everybody get back
21:37Everybody get back
21:47Today keeps getting better and better
22:10We got company
22:12We got company
22:32Gotta be something around here
22:35Gotta be something around here
22:35There you are
22:49They just keep coming
22:55Wretch
23:17Can't rest until all these things are dead
23:25Can't rest until all these things are dead
23:48Time to run
23:49Time to run
24:11We can take shelter there
24:13Now you're talking
24:18We can't
24:20Got you
24:46Wow, that was awesome.
24:49Now, Alyssa, what was that huge zombie coming out of the ground there?
24:52Well, Alex, that was our ogre, and he is at least 20 feet tall.
24:56Tell me, though, what is the most important takeaway that players should know about when playing Back 4 Blood?
25:01You've got to stick with your friends. When it comes down to it, it's the teamwork that'll get you through
25:05to the end.
25:06Now, a little bit later, the folks at Smosh are going to show you all at home what it's like
25:10to be immersed in this game and play in real time.
25:12But now, let's get into the vision behind the game and what went into creating this world.
25:18The folks from Turtle Rock Studios are redefining the genre they originally created with the iconic Left 4 Dead.
25:32As pioneers within the industry, Turtle Rock Studios has been working on a brand new and original game.
25:39Returning to their roots, they plan to deliver the definitive next-gen co-op zombie FPS with Back 4 Blood.
25:46We've had to sit by for the past 10 years and watch other people sort of riff on something that
25:52we created.
25:53The community has been asking us for a new co-op zombie shooter for a really long time.
25:59As creators of Left 4 Dead, we want to take what made the zombie co-op shooter experience so fond
26:04and then couple that with modern day graphics, modern day technology.
26:10We've been given an opportunity to redefine the genre that we created.
26:15So if you're looking to spend time with your buddies, mowing down zombies and making a big bloody mess, this
26:19is the game for you.
26:25For this game, you know, it wasn't enough just to survive. We really felt like we want to do something
26:30new, we want to do something fresh, we want to push the genre.
26:34The survivors have rallied together and now we're finding ways to push back.
26:42You are amongst a handful of survivors that were either resilient enough to make it through a year of complete
26:49chaos or you're actually immune.
26:51The immunity gives the main characters a sense of bravado and confidence that normal folks don't have.
26:57You're no longer trying to find a safe place, right? You're trying to create safe places.
27:02And part of the way you do that is by going out, guns blazing and killing as many infected as
27:07you can.
27:09From the very beginning, we knew what kind of game we wanted to make and we identified the things that
27:13would get us there.
27:14Thrilling moment to moment gameplay, four player co-op with competitive PvP, a bigger fight with much bigger enemies and
27:22extreme replayability.
27:23Before we start spending time on making sure that the game looks good, we have to make sure that we
27:27have a fun core gameplay experience.
27:31We've been play testing Back 4 Blood since the third month of being on the title.
27:37And we play test close to every day because we have to ensure that no matter what we do, that
27:42moment to moment is what people are expecting from us.
27:45We think our co-op's different because co-op isn't about just putting four people into a mission together.
27:51Co-op's about identifying tasks and activity and gameplay that depend on people working together.
27:58If they're not working together, it's not true co-op.
28:01There is no lone wolfing in this game. You need your friends to survive.
28:08Those times when you're completely hoarded by zombies, right, and feel like you're not going to make it.
28:14And then somehow, you know, you and your team manage to pull it all together and survive and destroy the
28:19opposition.
28:19It's an awesome feeling. It's an adrenaline rush. It's one of those moments that make you want to slap your
28:24buddies on the back and cheer and have a beer.
28:31We wanted our characters to feel stronger in the world and carry better weapons and be more organized as a
28:37unit.
28:37And so as a result, we really needed the zombies to step up their game.
28:43The ridden in our world are a lot different than regular zombies.
28:47We still have kind of the common zombies, the traditional ones that you might see or the fast zombies.
28:52Even those, we added variety. That's where the mutated zombies evolved.
28:56We have zombies that explode. We have zombies that vomit on you.
28:59We have zombies that crawl up walls to get a higher position on you and jump on you.
29:04Our tall boy is a nine-footer. He's got a big sort of lumbering slow overhead attack that when you
29:10dodge, you feel really, really good.
29:12And when you get hit by it, you go flying back.
29:15With Back 4 Blood, you get the unique opportunity to actually play as special mutations.
29:20It's one of the things the community asks for the most.
29:23As a cleaner, you're going to spend a lot of time getting vomited on, getting pounded into gristle.
29:28The nice thing about Back 4 Blood is that we give you the opportunity to take the role of one
29:33of these mutated ridden
29:34and deal some of that punishment to other players.
29:38Turtle Rock believes that a good game isn't defined by a single playthrough, but by its ability to evolve over
29:44time.
29:45Replayability is key, and one of the most important components in keeping Back 4 Blood's gameplay feeling fresh is its
29:51game director.
29:55We monitor players, we monitor their actions, we monitor their health, and then we start choreographing the world around them.
30:01And the idea is to guarantee that everybody gets a roller coaster ride.
30:09So when you start a game, one of the first things that you're going to see is the corruption cards
30:14that the game director has played against you.
30:15Whether it makes the world super dark or super foggy and limits your visibility, or if it's throwing hordes of
30:21mutant ridden at you, right, that now you've got to face eight of them.
30:26And so then you're able to choose from your cards what it is that you're going to counter with.
30:31You try different card combinations with your friends, you can play through the whole campaign, you can replay the same
30:36mission.
30:36No experience is going to be the same twice.
30:41We're going to be constantly making content and watching other people make content that we can share with each other.
30:46Gamers are going to be showing us things we didn't even know could happen.
30:49We want the game to change over time, and so we're excited to release the game and then see what
30:55the community attaches to and what they get really excited about.
30:58We want to keep adding to the game, working with the community to make the game better, because that's what
31:03keeps it thriving.
31:04We're really looking at working on this for as many years as we possibly can.
31:08We like creating games that gamers can dedicate themselves to and know that I can always go back and play
31:13Back 4 Blood and have a good time.
31:16You've got your guns, you've got your friends, and you just go and you kick some zombie ass.
31:22We're going to make it even scarier and even more intimidating.
31:25But you're a badass, so it's not going to be a problem.
31:27You're a zombie killing machine. You slay zombies, and that's your job, and you do it well.
31:37We're not creating a refresh. We're not creating a redo.
31:42We are listening to our community to deliver what we do best to advance the genre forward.
31:48It's going to be freaking awesome.
31:55The amount of effort and blood, sweat, and more blood that went into this title is remarkable and evident when
32:02you get to play it.
32:03I saw tons of weapons from automatic pistols, shotguns, rifles. How many weapons are in this game?
32:10So what you just saw is a little taste of what's to come.
32:14We are a shooter game, but we don't shy away from bats, machetes, explosives, and so much more.
32:19Now the card system looks interesting. Can you go into more detail with that?
32:24Absolutely. So, the card system is the heart of our replayability. No two playthroughs will be the same.
32:29So then I'm correct in understanding that even the bad guys will get cards.
32:34Yes. So, the game director will increase the difficulty in very cool and unusual ways.
32:39That means tougher enemies, extra fog, and even the ogre can pop up in places you wouldn't expect.
32:44And I'm also right in understanding this is, you know, a fun game you can play with your friends, but
32:49is it strictly co-op or can I run with it solo?
32:51You can play solo. We have bots that will help you out. At the core, it is a co-operative
32:56experience, so we recommend grabbing your friends and getting out there.
32:59Now it's time to watch these folks dive right into it.
33:02Please welcome from Smosh Gaming, Damian, Ian, Spencer, and Matt.
33:06Thank you so much, Golden Boy and Alyssa. We will not let you down. Unless we do, in which case
33:11we'll make it fun.
33:12So I'm going through the decks right now. These are awesome. Holy cow.
33:15I feel like I'm cheating in this game to add all these awesome perks.
33:18I know, right?
33:20You know what? Let's go. Let's bogey.
33:23Whoa, are we going?
33:24Yep.
33:25Are we back for blood?
33:26Oh, I'm a big fan of the Uzi.
33:29Keep moving, boys. I'll guard the left if you guys got that side.
33:34Oh, that noise, that sound effect was so visceral. It was like...
33:37Big fan of the Uzi, guys. Not gonna lie. This changes everything.
33:42Oh, wow.
33:43You laid out both those guys.
33:45That was crazy. Good job.
33:45All right, guys. We gotta stick together. Don't get separated.
33:50I'm coming up to this house up here.
33:52Spencer, stick with us.
33:53Cool.
33:54I got a propane tank.
33:55Watch out for the crow bows.
33:57Uh, avoid the birds.
33:58What?
33:59Oh.
34:00Spencer, why?
34:01I thought, like, it was literally just, like, don't touch them.
34:06Gosh, there's so many of them.
34:09That reach is bonkers, dude.
34:11He's got a good wingspan. Yeah!
34:13We did it!
34:14Okay, we have to go into the swamp.
34:15All right, let's push aggressively.
34:17Let's stick together, y'all. Stick together.
34:22There's enemies to the left and enemies to the front.
34:24Oh, golly gosh.
34:25Hey, look out. We got a puker.
34:26Oh, watch out for the vomit.
34:29Stop puking on me!
34:31Oh, that's a good vantage point right there.
34:33Yeah, got him.
34:38There might be two.
34:43Oh, I popped him.
34:45All right!
34:45There we go.
34:46I never doubted you for a second, my guy.
34:49All right, y'all want to beeline for the train station?
34:51Let's do a 50-50 where, like, we're moving forward aggressively
34:55but also being a little bit tactical about it.
34:58Yeah, I think moving forward is definitely a thing to do.
35:01It is the thing.
35:01You're never going to run out of ridden.
35:03Uh-oh.
35:04Watch out.
35:08There we go.
35:09Nicely done.
35:10What's going on? Are we running for it?
35:12I think we might have to.
35:13I'll follow your lead. Let's go for it.
35:14Three, two, one, go.
35:15Believe in your dreams.
35:18User five, where are you going?
35:19Are we following you?
35:20Yep.
35:25I got you. I got you back.
35:29Zombies behind you.
35:30That's some good tactical action.
35:31Jumping over here.
35:32Jumping down.
35:33Yep.
35:35Dude, there's so many zombies behind you!
35:36Okay, let's do it.
35:37Oh, God!
35:39Oh, God.
35:40I'm surrounded.
35:41Oh, no.
35:42Oh, no.
35:43This could be bad.
35:44This could be bad.
35:45I got you.
35:46I got you.
35:46I got you.
35:47There we go.
35:47Appreciate you.
35:48We got this.
35:49We got this.
35:50Wow, that's so many.
35:51I don't know, man.
35:52I think we got this.
35:53Okay, where do I go now?
35:54We got to cross this area here.
35:56Okay, I hit the gravel.
35:57Oh, look.
35:58It's filling up the gravel by the train, so now go over the train.
36:01Now we just have to defend our position.
36:04Oh, no, I'm stuck.
36:04I'm stuck.
36:05Somebody help.
36:06Okay.
36:06I unstuck you.
36:08Thanks for unsticking me.
36:09I'll watch this doorway, I guess?
36:10I'll watch this one.
36:11We got a hawker on the other side, y'all.
36:12Yeah, but look out, because they will come in through this window behind us.
36:15Oh, God.
36:15Tall boy.
36:16Real tall boy.
36:16Long boy in the house.
36:17Oh, my golly gosh.
36:19Okay.
36:20There we go.
36:21Got him?
36:22Yep, we got him.
36:23Thank you.
36:24Spencer.
36:25Got your back, got your back.
36:26Spencer, come to me and I'll heal you, okay?
36:28Okay, I'll take these guys out right here.
36:30Please do.
36:31Are we good to move?
36:32Yeah, we're Gucci.
36:34Let's go.
36:37Okay, now where, if I were a safe room, where would I be?
36:39Dead ahead.
36:40Dead ahead.
36:41To the right.
36:41Run for the safe house.
36:42If we can get through these guys, please.
36:45You guys were here, we did it.
36:46Oh, sweet.
36:46Oh, that was the kind of teamwork and fun experience that I was looking for.
36:52Well, Matt's not here yet.
36:54Come on, user two.
36:55I'm doing stuff.
36:56Come on.
36:56Get in, Matt.
36:57Get in.
36:58Get in the safe room.
36:59I got it.
36:59Guys, I got this.
37:00Yeah, I should have just closed the door on him.
37:04Oh, my God.
37:05Wow, just when we thought we made it through.
37:07Just like any good zombie move, you're like, we did it.
37:10It's finally over.
37:12And then all of a sudden it's like, no, it's not.
37:14Hi.
37:15I'm a zombie and I'm here to kill you.
37:18Time to open it in the door.
37:21I'm moving towards the bridge because that seems like the move.
37:24Do we need to just run?
37:25Do we need to go?
37:26Are we just going?
37:28Oh, gosh.
37:29There's a lot.
37:29Where are we going?
37:30Where are we going?
37:31I don't understand what we're doing.
37:33We're split up.
37:33Move to the bridge.
37:34What's going on?
37:35Where am I supposed to go?
37:36What?
37:36We're running across the bridge.
37:39Oh, no.
37:40I fell.
37:44That was a good move, moving across that truck, Damien.
37:46Yeah, that's gross.
37:47So, Ian, we're going to run.
37:49Oh, run?
37:50Yeah.
37:50Okay.
37:51There's like 50 million zombies running along with me towards you.
37:55Well, I'm down.
37:56Yeah, okay.
37:56That was all my fault.
37:58Oh, no.
37:58Save your Ian.
38:00Save your Ian.
38:01Oh, God, no.
38:02Get behind me so I can hit them with an axe while you res me.
38:05Okay.
38:08You got him?
38:09You got him?
38:10Yeah, I got him.
38:11You killed in them?
38:12Killed him.
38:13There we go.
38:14All right.
38:15Now I think you guys go to where we are, that gather the team thing.
38:18Do you see that?
38:18Oh, I can.
38:19So we got to get to the bottom level of this ship.
38:21I'm glad this heals me, but I'm taking a lot of damage, too.
38:23Nice.
38:24Yeah, it's like almost not worth it.
38:26But shotgun has a slow reload, so this is kind of the best I can do right now.
38:30All right, let's run through.
38:31We've got to push through.
38:32Whoa, no.
38:33I'm stuck in here.
38:34He's guarding the door.
38:36Just let him, yeah, come now.
38:38Run by.
38:38Oh, yeah.
38:39That was-
38:39Here we go.
38:39Here we go.
38:42Oh, no.
38:44Oh, geez.
38:44This is bad.
38:45Just get to them, dude.
38:47Just get to them.
38:48Where?
38:48Where that big guy just-
38:49I'm out of stamina.
38:50Oh, oh, oh.
38:51Do you see the military over there?
38:52Oh, nice.
38:54Oh, that's so cool.
38:56Oh, nice.
38:57The military's here.
38:58Gather the team, dude.
38:59Awesome.
39:00Oh, I feel safe now.
39:01Everyone's here.
39:02Oh, what the- what the frick?
39:04There's still zombies.
39:05Oh, I did not know about this element of the game.
39:07What's up?
39:07I just placed the minigun.
39:09It's like a little tower defense-y.
39:11Oh, dude.
39:11That's awesome.
39:12I'm gonna mount it.
39:13Burr.
39:15Burr.
39:15Burr.
39:16Burr.
39:18Burr.
39:29Burr.
39:30Burr.
39:32Burr.
39:32Burr.
39:33Burr.
39:33Burr.
39:34Burr.
39:34Burr.
39:35Burr.
39:36Burr.
39:36Burr.
39:37Burr.
39:38Burr.
39:39Burr.
39:39Burr.
39:40Burr.
39:40Burr.
39:40Burr.
39:40Burr.
39:41Burr.
39:41Burr.
39:43Burr.
39:44Burr.
39:44Burr.
39:46I'm big dead
39:47Where are we going?
39:48Where are we going?
39:49Oh jeez
39:50Oh jeez
39:51Where are we going?
39:53There's a lot of these guys
39:54I'm trying to go down there
39:56But they
39:56Nice dodge, user 4
39:58Solid, yeah
40:00Holy smokes
40:01I don't know where anyone is anymore
40:03It's just you and transfer, dude
40:04And I'm almost dead
40:05Oh jeez
40:07Can you get to me?
40:08I don't know, man
40:10These guys just keep coming
40:12I killed by bleed out
40:13It's not looking good, y'all
40:14Oh
40:15Oh
40:17Quick, somebody revive Ian
40:19We did our best, y'all
40:21We did our best
40:22Returning to main menu
40:23Well, that was fun
40:24And you know what?
40:25What would this game be
40:26If there weren't room for us to improve?
40:28Well, Team Smosh
40:29What'd you guys think?
40:30No, this is a blast
40:31Like, honestly
40:32When it comes to like
40:32Four-person
40:33Like, kind of multiplayer experiences
40:35Where I'm both horrified
40:36And enthralled
40:37I was 100% on board
40:39That was great
40:39I had a really good time
40:40And it definitely reminded me
40:42Of that kind of experience
40:42That I've been longing for
40:44Bye, guys
40:45See y'all
40:46Pew pew
40:47Well, big thanks, Team Smosh
40:49That was awesome
40:51Now, I know after watching
40:53All this intense gameplay
40:54Everyone is chomping at the bit
40:56To get at the alpha
40:57But listen
40:57This isn't your average FPS
40:59There's so much you can do
41:01And no two playthroughs
41:02Are gonna be the same
41:03Here's a rundown
41:04On everything that the closed alpha
41:05Has in store
41:06To make sure you are ready
41:08For Back 4 Blood
41:13Welcome to the world
41:14Of Back 4 Blood
41:15A thrilling, cooperative
41:16First-person shooter
41:17From Turtle Rock Studios
41:19Creators of the critically acclaimed
41:21Left 4 Dead franchise
41:26You are at the center
41:28Of a war against the ridden
41:29These once-human hosts
41:31Of deadly parasites
41:32Have turned into terrifying creatures
41:33Bent on devouring
41:35What remains a civilization
41:36With humanity's extinction on the line
41:38It's up to you and your friends
41:40To take the fight to the enemy
41:41Eradicate the ridden
41:42And reclaim the world
41:50With Back 4 Blood
41:51No playthrough runs the same way twice
41:54This level of variety
41:55Is made possible by the game director
41:57That constantly adjusts to player action
41:59Creating memorable
42:00Unpredictable
42:01Dramatic gameplay
42:02This affects enemies
42:03Modifiers
42:04The environment
42:05And more
42:07Over the course of the next four days
42:09Thousands of players
42:10Will be able to play
42:11Back 4 Blood
42:11For the first time
42:13Our Back 4 Blood
42:14Closed Alpha Test
42:16Showcases an early mission
42:17Evansburg
42:18From within the
42:19Four-player cooperative campaign
42:21In this mission
42:22You'll be able to fight
42:23Overwhelming odds
42:24Topple towering monstrosities
42:26And try to survive
42:29Each time you play
42:30You'll face a new set of threats
42:31As you play through
42:32The Closed Alpha Test
42:33You'll also discover new items
42:35Gear
42:36And weapons
42:37To help you take your fight
42:38Against the ridden further
42:39Though each time you play
42:40The game director will change
42:42What you find
42:42And where
42:43So make sure you run through
42:45More than once
42:49When Back 4 Blood launches
42:50Gamers may assume the role
42:51Of eight playable characters
42:53Known as cleaners
42:54In addition to distinct personalities
42:56Each of these cleaners
42:58Has their own unique
42:59Secondary weapon
42:59And character perk
43:02In the Back 4 Blood
43:03Closed Alpha Test
43:04Players may take control
43:05Of the following cleaners
43:06Walker
43:09Holley
43:10Evangelo
43:11And Hoffman
43:14Throughout the Back 4 Blood
43:15Closed Alpha Test
43:16Our battle-hardened cleaners
43:18Will be required to test themselves
43:19Against a small sampling
43:20Of the ridden
43:21You will get a taste of the threat
43:23Of these dangerous foes
43:25The common infected
43:28Stinger
43:30Wretch
43:32Tallboy
43:33And the terrifying ogre
43:35Back 4 Blood offers
43:37A new roguelike card system
43:38That allows players
43:39To customize their experiences
43:41And create new challenges
43:42When you enter a mission
43:44The game director
43:45Will play what are called
43:46Corruption cards
43:47This will make the game
43:49More difficult
43:49Dynamic
43:50And intense
43:51For the players
43:52For example
43:52Spawning larger hordes
43:54Of enemies
43:54Generating fog
43:55Or making ammo scarce
43:58Players can then play
43:59Their own set of cards
44:00To suit their play style
44:01These cards can range
44:03From finding more
44:03Of a specific weapon
44:04To giving your team benefits
44:06Such as faster healing
44:07Or the ability
44:08To hold more ammo
44:10These cards are earned
44:11By completing certain challenges
44:12And objectives
44:14In the final game
44:15Players will be able
44:16To customize their decks
44:17To best take on
44:18Whatever threat
44:19Comes their way
44:20The combinations are endless
44:21Leaving you with
44:22A unique experience
44:23Every time
44:27Knowing all of this
44:28Are you prepared
44:29To jump into
44:30Back 4 Blood's
44:31Closed Alpha Test
44:32We need your help
44:33To play
44:33Balance
44:34Test
44:34And break our game
44:35So that it can emerge
44:36Stronger when it launches
44:37Please join us
44:39To help Turtle Rock Studios
44:40And Warner Brothers Games
44:41Deliver a worthy co-op shooter
44:43The world has been dying to play
44:49I cannot wait to get into this game
44:52The weapons
44:53The enemies
44:54The cleaners
44:55That sinister game director
44:57The cards
44:57I'm here for all of it
44:59It looks so fun
45:00It must feel great
45:01To be able to talk
45:02About this game
45:03Finally
45:03It's been so inspiring
45:05Watching the devs' passion
45:06And creativity
45:07Finally come to life
45:08I'm so incredibly proud
45:10Of the team
45:10Now with so many
45:11Unique cleaners
45:12What sort of unique perks
45:14We can expect
45:14For each of them
45:15So each cleaner
45:16Comes with their own set
45:17Of unique perks
45:18Including and not limited to
45:20Accuracy
45:20Melee strength
45:21Stamina regen
45:22And a few more
45:23You'll have to play
45:25To find out
45:26Don't forget
45:27You can head over
45:28To backforblood.com
45:29Or follow us
45:30At backforblood
45:31On Twitter
45:31Or Turtle Rock Studios
45:33On Discord
45:33For more info
45:34On the alpha
45:35Updates
45:36And so much more
45:37Super big thanks
45:38To Damien, Ian, Spencer
45:40And Matt
45:40Over at Smosh
45:41For playing around with us
45:42And thank you
45:43Alyssa
45:44For being here
45:45Today with me
45:46But the talk is done
45:47The time is here
45:48The alpha
45:49Is just about to open
45:50So you can check out
45:51Your favorite streamers
45:52Playing backforblood
45:53Now if you're watching
45:54On Twitch
45:54Make sure you take
45:55Full advantage
45:56Check out the
45:57Custom extensions
45:58And make sure
45:59Your favorite streamer
46:00Is using them
46:00The alpha is officially underway
46:02Time for a
46:03Much needed slaycation
46:05Take care everybody
46:29To be continued...
46:30To be continued...
46:39To be continued...
46:40Grazie a tutti.
47:38Grazie a tutti.
47:57Grazie a tutti.
48:14Grazie a tutti.
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