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00:30www.hailo5.com
01:00We'll go get this right now
01:04Let's show the previs here
01:06Perfect
01:09Osiris the light is green
01:10Fireteam Osiris
01:11Light is green
01:12And we go, okay?
01:17This is the first thing
01:18that our player is going to see
01:20when we start the game
01:20Your head will explode when you see the full render piece
01:38So we are at my apartment in Bellevue downtown
01:41This is where I have my home studio
01:43It's a really tiny room that I have
01:46Audio usually is the last thing that puts experience together
01:50When I play the game
01:51I try to catch what the sound effects are doing
01:55What the dialogue experience is like
01:57And I think, does the music make sense?
02:00That's the thing I go through every day these days
02:03So this is the opening scene
02:06The clock's ticking
02:08When I was developing Locke's theme
02:11I just thought about Locke's character
02:13I felt like there was a lot more complexity
02:17to the character development
02:19So I didn't want it to sound very straightforward
02:23Being able to express that complexity
02:27Was my first goal
02:29So the melody goes
02:36So if you put your bass note on E
02:40So you have this major minor thing going on at the same time
02:45So
02:49So that's really the foundation
02:52It sounds a little more ambiguous
02:54Whereas Master Chief is
03:07When I said the clock's ticking already
03:10For the theme Osiris
03:13This is the instrument
03:14That represents that
03:21So this arpeggio here
03:23Is very subtle in the background
03:27But it's there to keep the rhythm going
03:30So that it's not a calm scene
03:32It's building up for something that's big
03:44Fireteam Osiris
03:45Over the last 72 hours
03:48Five colonies
03:49Have experienced identical events
03:51Massive destruction
03:53Forerunner in Origin
03:54So on Forerunner in Origin
03:55That's kind of your cue to kind of pay attention to that
03:57That's interesting to you
03:58Okay
03:59Tracking online
04:03That's when I use my tablet
04:04That's when I use my tablet
04:04Tracking gear on
04:05You leave your tablet down
04:06Right so
04:06That's the point of this
04:07I know I'm sorry
04:08So tracking is this
04:10Right just
04:10Oh okay
04:11Look at the arm
04:13Alright
04:14Affirmative
04:15Copy that
04:16Copy that
04:17We're building the opening sequence here
04:19For interior of the Pelican
04:21Eventually this data is going to be packaged up
04:23And sent to our good friends at AXIS in Scotland
04:27They'll be doing all the finishing work on here
04:30Materials, lighting, rendering, visual effects
04:34So let's walk through it
04:35We're just going to bumble through this a few times
04:37Until we get it
04:37Okay
04:39What's this for?
04:40She's going to grab the rack
04:42So she's going here
04:46Oh
04:46Clip
04:48There's some choreography to do here
04:50How's Buck going to grab this helmet?
04:56I was thinking lefty
04:58But
04:59Cool
05:00Okay
05:03So here
05:08Hopefully by then
05:10Our friend Vail
05:11Is going to be here
05:12You're going to handle it
05:13And again
05:14This is a briefing
05:15So
05:16You know pay attention to this
05:17But also pay attention to this
05:18Find moments to turn
05:20Light as green
05:23And then you go
05:24And Tanaka's going
05:26Vail's first at the door
05:27Okay
05:27Vail's first at the door
05:28Then Tanaka
05:29And then Locke hands the helmet to Locke
05:31He goes
05:32Locke has his moment
05:32And then he goes
05:34You're going to have a moment here by yourself
05:36Kind of take a look at the empty Pelican
05:37Put the helmet on
05:40And then you go
05:42I knew it
05:43He couldn't resist
05:44Alright
05:52One more day
05:53One more
05:54One more day
05:56One more
05:57One more day
06:13This is the Foley Stage here at Warner Brothers
06:15Stage one
06:16One of two
06:16This is really the most fun job
06:18I think anybody could ever have
06:19Of which about 450 people in the world do this job
06:22Okay
06:23Here we go
06:24One more day
06:26One more day
06:29One more day
06:29One more day
06:31One more day
06:32One more day
06:34One more day
06:34One more day
06:35That was great
06:36Yay
06:37High five buddy
06:39High five
06:39High five
06:39High five
06:39High five
06:41Great thing about Foley
06:43Is that you don't have to actually use
06:45What it is you see on camera
06:47To make the sound
06:48In other words
06:49Yeah, if we're going to open up
06:50A bag of potato chips
06:51We probably use a bag of potato chips
06:53Because that's a sound we all know
06:54If a vampire is getting a steak through its heart
06:56Then all of a sudden turning to ash
06:57How do you make that sound?
06:59We've been asked to do that
07:01In the game
07:02We've got a couple of classes
07:03One being the grunts
07:04And the grunts
07:06Well
07:06They're kind of slimy
07:08If I can use that term
07:10We have to add to a grunt
07:11Just a little bit of wetness
07:13So
07:14Your everyday average chamois
07:16And that'll be one part of the overall sound
07:18For the grunt
07:19We'll have some armor sound
07:21All those things combined
07:23You know
07:24Once
07:25They're all there together
07:26And put in appropriately
07:28Hopefully it'll sound like
07:29Hey, that's a real grunt
07:30So
07:31This is what I use for grunt
07:33Because his
07:34He's got really patty feet
07:36So these are barbecue gloves
07:38When it comes to doing footsteps for Foley
07:42It seems like
07:43That's really might be the easiest thing to do
07:45But actually it's probably the hardest
07:46Because to give a unique feeling and sound to each character
07:50That's the key
07:51Even just the scientists
07:53Or the marines
07:54We're trying to give them
07:55Each a different feeling and flavor
07:59What'd you do at work today, Dad?
08:02Play with a shammy
08:07Twist
08:09Step out over to one side
08:11Over to the other side
08:11Maybe
08:12These are gonna get lost because of the helmet
08:13Okay
08:14These are two
08:16Hey, Brian
08:17Yes, brother
08:17You know that
08:18That sitcom is
08:19They need me again today
08:20Do you mind if I get out here by 10 a.m.
08:22Those are perfect
08:2210 a.m.?
08:22Yeah
08:23Yeah, you know
08:24Let's talk to Damon
08:25Okay, cool
08:26Let's work that out, okay
08:27Thank you
08:27Thank you
08:30Alright
08:30Can we get
08:31Circle up here real quick?
08:32Circle up
08:33Okay, so
08:35We're about to go shoot
08:37The 0-0-0 opening sequence
08:40This is the first thing
08:42That
08:43Our player's gonna see when we start the game
08:45Right?
08:45So let's really bring
08:46Our best stuff with this one, okay?
08:49For you
08:50Like this the gravity of like
08:52You know this is like
08:53Tokyo, London, Los Angeles, New York
08:56Gone
08:57Right?
08:57Like that's kind of the idea
08:58At the top of that thing
08:59Before you get into the
09:01The
09:02The nuts and bolts of the mission
09:03Okay
09:03Right?
09:05Okay
09:06It's time to go, right?
09:07So everybody needs to be getting ready to
09:09We're about to jump in, right?
09:10So let's tighten that up
09:11Alright?
09:12Tighten it up
09:14Okay?
09:15Okay
09:16Let's go
09:16Let's roll
09:17South speed
09:1910-0-2
09:21Alright
09:21And action
09:23We're flying
09:23Flying
09:25Flying
09:30Fire Team Osiris
09:32Fire Team Osiris
09:32Over the last 72 hours
09:34Five colonies have experienced identical events
09:36Massive destruction
09:38Forerunner in origin
09:39Dr. Catherine Elizabeth Halsey has managed to contact us
09:43She claims to have information on these attacks
09:47Your luck, smartenluck
09:49Infinity out
09:51Tracking gear online?
09:53Affirmative
09:54Affirmative
09:55Say
09:55Before we make this jump
09:58Anybody want to say a few words?
10:00I figure if God can hear how scared I am
10:02So can everyone else
10:04Locke, you buying the first round when we're done?
10:08You asked
10:08You buy
10:10Fire Team Osiris
10:12Light is green
10:13Light is green
10:27Cut there?
10:28Okay
10:29Um
10:30One note overall
10:32Uh
10:33Volume
10:34Right
10:34It's
10:36You know
10:37So
10:37Don't scream
10:38But just
10:39Get it
10:39Get a little
10:40Yeah project
10:41Project
10:41Okay
10:46Fire Team Osiris
10:47The light is green
10:49The light is green
11:01And cut
11:02Cut
11:05That's not a bad take return
11:07That's not a bad take
11:08Okay
11:08Let's do one more for safety
11:09That was good
11:11Same deal
11:12Alright
11:13And
11:13We're flying
11:14Action
11:25They think that sometime before Stradivarius there was an ice age
11:30Yeah
11:31And because of the ice age the trees where Stradivarius was getting his wood from
11:36The yearly ring had gotten much thinner so they feel that when he harvested the wood that he harvested
11:45As a result of that ice age had a particular uh grain content to it
11:51Oh I see
11:52That created this incredible you know wood for making stringed instruments
11:58Wow
11:58Yeah
11:59It's like one of those ridiculous facts you find at three in the morning when you're waiting for your assistant
12:05to set up another cue
12:08This is our fifth and final mixing session for the project
12:13Today's the first day
12:19Not too bad huh
12:20Did you like that?
12:21That's awesome
12:22I still think I can get a little bit more out of that halo thing
12:25Not quite done yet
12:26Almost done
12:27Okay
12:27But it's good right?
12:28Yeah it sounds great
12:29Yeah
12:29I want to really hit that halo you know it's like I'm backing everything down a little
12:34bit
12:34Keeping it up
12:35Eight bars before that just if I pull everything down one db and then just go back up that one
12:40db on the logo I think it's going to like
12:44So that's sort of like you know a lot of this when you have stuff that really really emotional cinematic
12:51stuff like this
12:52You're just listening and looking for ideas where you can like make a tiny bit of a shade of a
12:58difference
12:59You know if I can make like a one percent difference
13:04And if it helps then it's worth it
13:13See like that voice thing is really nice but I can hear it turn on so I'm going to fade
13:18it up a little bit
13:19So that I can't quite hear it turn on
13:31That's great right there
14:06Monty you did it you did it Monty
14:08Wow you did it
14:11Thank you
14:20We are almost there to finish the game
14:24It's not only music that makes up the audio experience
14:28It needs to work with the sound effects
14:32Sound effects makes the characters and weapons come alive
14:46And ambience gives each level the feel of the real place
14:56I really can't wait for the fans to play the game and experience it for themselves
15:06Sound effects
15:07Sound effects
15:14Sound effects
15:21Sound effects
15:21Sound effects
15:22Sound effects
15:25Sound effects
15:26Sound effects
15:27Sound effects
15:28Sound effects
15:28Sound effects
15:30Sound effects
15:30Sound effects
15:30Sound effects
15:31Sound effects
15:33This is my high-tech tablet. Bottom, place hands here. I don't know what this is actually for. I'm going
15:40to play Angry Birds on it.
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