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  • 12 ore fa
Halo 5: Guardians - Video del making of "The Sprint" - Episodio 3.
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00:01La scuola di Halo
00:02La scuola di Halo
00:03per centri di persone con diversi skilli
00:05una visione
00:07e tempo
00:08e tempo
00:09molto di tempo
00:11Ma prima la scuola di Halo
00:12il team deve creare mille di aziende che sono attraversi
00:16che sono attraversi in due giorni
00:17che si chiamano
00:19343 Industries
00:20invita a tutti i giorni
00:22creando Halo 5 Guardiants
00:24da l'inizio
00:24un pezzo
00:26un pezzo
00:26sound
00:27and line of code
00:28at a time
00:30This
00:30is the sprint
00:37This is embarrassing
00:38because it was filed
00:39November 26th
00:41It's got to be one of our
00:42longest running bugs here
00:45Have you seen this lately?
00:46I saw it yesterday
00:47Or sorry, no
00:48Yesterday it was the issue
00:49with no thrusters at all
00:52That's fixed today
00:52We see it intermittently
00:54every week
00:57Here are all the E3 related AI bugs
01:01Baron Shroom
01:03leaving his assigned area
01:05Didn't we talk at one point about just letting him fly around the entire map?
01:09So we've expanded his zone for sure
01:11I guess the point is like
01:13more people are going to see him if he flies around more of the map
01:16and if it's not the end of the world
01:17We don't want him flying into rocks
01:19We don't want him flying into the ground
01:21Yeah
01:22Like we need to be able to author where he lives
01:24and right now we can't
01:25because of this bug
01:27One more for top ten
01:28The vehicle bay is all unusable right now
01:31Yeah
01:31Like that is
01:32Vehicle bay
01:33I think it's got to be
01:35Ten
01:35We have ten issues in our top ten
01:38Perfect
01:38I know we have a lot
01:40I mean there's 700 bugs right now
01:42700 bugs in 17 days
01:43That's crazy
01:45It is
01:47Well
01:47Let's go do it
01:48We get a play test
01:55I think you can time to just see the peak of the Space Needle, right?
02:00On the far right
02:01That little
02:02Or maybe that's something else
02:05Warzone is our new huge multiplayer mode
02:08It literally is all the pieces of the sandbox from Halo
02:12For the first time in one multiplayer mode
02:15We have unique weapons that are sort of tiered
02:19Different types of BRs with different attachments on them that you can acquire
02:23There's also different tiers of some of the power weapons as well
02:26And then we also have mythic items which will be sort of unique items like Linda's sniper rifle
02:32Or something like that that is sort of like this uber epic thing that's super powerful in a different way
02:40First person, great
02:43These are concept pieces coming in
02:45These are concept pieces coming in
02:47These are concept pieces coming in
02:49These are concept pieces coming in
02:49You know what I would do?
02:58I would
03:02Put that back into blue
03:05That section here blue
03:06And having like some stripes of orange on the side
03:09This way we still identify this as the base blue weapon
03:15And then we'll have the stripes on the side
03:18Who does the needles? Is that the effects team?
03:21How quick could they put colors on those needles?
03:25We could give it a try
03:27I don't mind at all
03:28The only thing with that though is the needles if we change what they look like here
03:33We'll have to change the firing effect, we'll have to change the muzzle flash
03:36It might be an option for tier 2 where we could ask them if they could change the needle color
03:41But then they'd have to change everything down the line
03:43I'll take a look at this and see how many downstream teams are going to be affected
03:47That's the thing, let's just investigate first
03:49But if you think it's something doable with the schedule we have, let's just give it a try
03:54Okay
03:56We've got the tier 1 and then we have one more weapon
03:59Wow, this is unreadable
04:00I like the details on the back of the stock, but you never see that
04:05I mean, unless you're meleeing
04:08So, one question, we have Kelly's shotgun
04:14It's supposed to be a legendary, very rare weapon
04:17Does this shotgun get too close to Kelly's shotgun because they're both white?
04:21That's the thing, I'm wondering how these weapons that are specific to characters
04:26Are inserting themselves into the tier system
04:30Where are they positioned on that tier thing?
04:33Are they above the tiers?
04:35Yeah, they're above the two
04:36In terms of power?
04:38Yes
04:39Well, ideally
04:41Yeah
04:41We haven't seen them yet
04:42So we have all these weapons and on top of that we have two legendary weapons
04:47Two legendary weapons
04:48We have a third legendary weapon in the Arbiter's Sword
04:53Which is called Prophet's Vein, right?
04:55And then there's a fourth weapon that hasn't been finalized yet
04:58They want to do a couple of different things
05:01They might do a magnum
05:02Like a super throwback Halo CE magnum
05:06Right
05:07But it's still being planned
05:09Got it
05:12I just don't want to impinge it
05:13If they're the ultimate of our requisition system, the ultimate of these weapons
05:18I just don't want them to get too close, so
05:21So
05:22Let me walk on tier one
05:23I'm going to do it when I come back to my desk
05:25I could add the stripes pretty fast
05:27In 15 minutes I can do all of them
05:28Do you?
05:29In 15 minutes?
05:30Yeah, yeah, I can do that
05:32Okay
05:33I can do that pretty fast
05:42All this is actually on the bottom of an ocean
05:46Look, there's a whale
05:49So you can see that they've built the structure to keep the water from rushing in to where they're mining
05:54But I didn't really get that because they hadn't been arted up enough to see the actual waterfall and water
05:59So when that all kind of came in, I was like, oh wow
06:05So we're going to be right now just reviewing the intros and the outro cinematics for that specific level
06:10So we're going to be going over the animation and the camera passes
06:13And then we're also going to go over all the boss vignettes
06:19Lighting is a little bit off, so we should have a lighter review it
06:22Just to make sure that they're covering for the areas that we're seeing
06:25See how the vehicles are getting darker
06:26Yeah
06:27And then popping in there, everything is washed out
06:29Sure
06:29Yeah, I'll bring that up with Brian
06:31Exactly, and just need to make sure that the lighting is working and also that we get the effects on
06:35the trails
06:35Yeah, because you completely lose them here as far as their saturation of color
06:40So the way that lighting works is a lot of things that you're seeing in the map is baked lighting
06:46So anything that's moving needs to be lit by dynamic objects
06:49Right, yeah
06:49So it is possible that where you see it being black and dark, it's not taking any of the lighting
06:56that is dynamic
06:57Right
06:58The second part after this, what's happening after that is we cut straight into first-person camera point of view
07:07So that what you see is the movie of the pelicans arriving and then you see it from your player
07:12perspective exiting the pelican
07:14We hover a little bit to let the players jump out and then we exit because it's essentially going down
07:23and leaving at the same time
07:24Sure, you mean like just like staying longer
07:27Mm-hmm
07:28We're going to look at the attacker version of this
07:30So this is going to be the other side of the map
07:33But this is a problem
07:35When did that change?
07:37Just today and it was a really big issue with the Warzone team
07:40So they're bringing it back
07:42Okay, good, because there's no way that we can keep on changing it
07:44Oh, no, no, no, I already said we're not going to change it
07:46So this is cool, they're just going to cut it so that we skimmed over trees or something and then
07:51they're going to move that rod
07:52I actually like that because it's going to give us a lot more of parallax with things moving
07:56Yeah
07:56And as you move back and forth
07:58Yeah, exactly
07:58So as long as they clear the path, then that's great
08:02In general with vignettes, not just in the player but all of our campaign
08:06We have a little bit of an issue in which it's hard to communicate
08:11Here's where a vignette is happening
08:12So whether it's the ground that we're walking on or in this case the pelicans flying through a piece of
08:18space
08:20Art will go in and say, hey, this is going to look a lot more beautiful if you do it
08:23this way
08:24And then we'll see things clipping into our animations
08:28That's too big of a change for us to keep kicking back
08:30And this has been through so many iterations now that we've got it where we want it
08:34So we don't want to mess with it
08:36And sometimes if it's easy for us and if it looks good, we'll do the changes
08:41In this case, it's a massive change, so we request that the environment helps us out
08:47And don't mess up the vignettes that are already there
08:50Yeah, yeah
08:51Is this map where you also see the elites?
08:54The elites?
08:54Yeah, he's got the elites
08:55Okay
08:56We have a couple quick character intros for some of the bosses
08:59So players fight something that is a little bit more complex and difficult than the regular enemies
09:09Are we tied to this kind of, like, do not pass?
09:13Well, yeah
09:14I worry it might be telling a player you can't go through this thing
09:17Okay
09:18Where the entire intention of the piece is to let them know it's smashable
09:22You can move through this space
09:24Right now it kind of looks like
09:26Is this thing going to open as I approach it?
09:29Does it open based off a scripted sequence?
09:32If it felt more like this is a static piece in the space and the only way to get through
09:38it is to smash through it
09:39I think we'd be happier
09:40And we also don't like how transparent it is
09:42Yeah
09:43Because transparent objects in multiplayer can give us weird results
09:47Where players are on either side in a game of chicken
09:50Who's going to break through first?
09:51Or who's going to make the move around the piece?
09:53We prefer you can't look through it at all
09:55If it's going to be solid, what kind of material it is?
09:58That kind of depends on how I shatter it
10:00Yeah, and it can't be run for this space or what makes sense
10:03Right
10:04What if it was just like a draw door?
10:08Because I know in campaign they have the vents
10:10Just to be clear
10:12Entirely new look
10:13And entirely new brand
10:15Yeah
10:16Entirely new asset
10:17Just
10:18Well, if we have a similar thing in campaign
10:22Maybe you see what they have
10:24Does that sound good last?
10:25Yeah, that sounds good
10:26Our big things
10:27It's super obvious it's breakable
10:29And it's opaque
10:30You can't see through it
10:39We're trying to have specificities for all these weapons
10:43Expressing each tier in a different way
10:45It's a bit of a challenge
10:47We have a lot of weapons
10:49So we have a lot of different designs
10:52There's a bit of a candy approach to these weapons too
10:54When it comes to skins
10:55You want to obtain more
10:57You want to have the one that looks funky
10:59That looks really good
11:00This is just too much like the original shotgun
11:03So we need to be putting a bit more visuals in there
11:09We need to have more presence of reds
11:11To be sure that we identify the tier way better
11:15We don't see it in first person
11:21Red is going to be expressing danger
11:26It's the tone of blood
11:27And we're talking about weapons here
11:29So obviously
11:31Without going
11:32Without being gruesome or whatever
11:33It's a stressful tone
11:34And you want to express that excitement
11:38A bit of stress going on
11:40That adrenaline going on
11:42When it comes to the weapons
11:44There
11:45As you see before and after
11:47We want more presence in first person
11:51This is the tier 2
11:54That we need far more red presence in there
11:57Red is a great combo
11:59Especially when you combine it with white
12:01For example
12:01The white weapon
12:02It's a bit more rare
12:03You know
12:04It's like
12:05There's something a bit more pure
12:06That it's just expressing
12:08Like the rarity in a certain way
12:10Of that weapon
12:10We still want to have a graphic system
12:13Like a visual system
12:15That would just make sense
12:17So we're going to go with something similar to this
12:20The bed is definitely going to pop
12:22Alright
12:23Another one done
12:34It's a warzone
12:35It's like some sort of warzone
12:40Is that lemon in the Vitaal?
12:42Is that lemon in the Vitaal?
12:42Is that lemon in the Vitaal?
12:45Look at this ridiculousness
12:46Get out of the Vitaal
12:48Nooo
12:49Come get it
12:50No
12:51Come and get it
12:51Come and kill me
13:02Blue we need to go for a garage
13:08There we go
13:09Is that a splinter turret?
13:11Is that a splinter turret?
13:15I have speed boost plus sword
13:17This is fun
13:19You're so fast
13:20I'm running so fast
13:21You are so fast
13:22I could not hit you
13:25Okay, look at his feet
13:26See the triangle?
13:28We're not sure that it's something in 3D
13:31Or it's a nav point
13:32But
13:32It looks like a cube
13:35Yeah
13:35It's a piece of Geo
13:38Yeah, that's definitely Geo cutting
13:39Really?
13:40Yeah
13:40Johnson?
13:41Can we get a bug in
13:43For the little triangles on your feet
13:44That follow you around?
13:47Whoa!
13:48Stick out the power up
13:51That power up on the blue team
13:53Kinda terrible
13:56Hey, we're missing the engines
13:58The engine effects are missing from the pelican too
14:00James?
14:02Yes
14:02The engine effects are missing from the pelican
14:04Out the back
14:05This is the first time we've had
14:06The pelican deploy animations in
14:09Oh, there we go
14:10Oh, there we go
14:10Come on
14:11Come on blue team
14:12Whoa!
14:14That's a new one
14:16What?
14:19What the?
14:22My scoreboard's gone when I'm in the Mantis
14:24Is that intentional?
14:26We're gonna bust through that wall
14:27We're gonna bust through that wall and go for the boss
14:28We're gonna bust through that wall and go for the boss
14:29We're stuck on the screen
14:30Here we go
14:33Alright
14:33Do you see him curse French?
14:40I froze
14:41We've got one crash over here
14:43Anyone else?
14:45That's unfortunate
14:45That's unfortunate
14:48Combina- yeah
14:48Combination of
14:49Another crash
14:50Oh no
14:52It's crashing quite a bit
14:54Did you see the spawning of pelican stuff at the beginning?
14:57Were you here for the- at the beginning of the game?
14:59Yeah
14:59Uh, hey one conversation
15:01One conversation
15:02Uh, alright
15:04No, no raising hands
15:06We're gonna run it one more time
15:07Uh, running on profile
15:09So we can get more information on the crashes
15:10And the- and the hangs that we had
15:12Uh, we went through our top ten list right before
15:14Um, the- the AI stuff that we've already talked about
15:17Nav markers
15:20We've got a lot to fix in a very short amount of time
15:22But I think we've got our clearest ones
15:24We have our stability
15:24I mean everyone needs to be able to complete the game
15:26We have the nav point stuff
15:28Which has just really gone backwards
15:29And we need to make sure everyone understands what's going on
15:32And then we have the vehicle delivery
15:33So you need to get your vehicles
15:34Once those three things are coming together
15:36When the game was working
15:37We were seeing the awesome potential
15:38We just need to fix some really bad bugs
15:40That are preventing us from bringing it all together
15:51Yes, the elites are working
16:12We're getting down to sort of zero bug territory for the game
16:15So people are really shutting things down
16:18B3 happens right smack in the middle of that
16:21So it's super fun
16:22But that tells us maybe the proven story
16:32Of that sequence for detail
16:34hd about by the lion head
16:36So it may be the one that comes in
16:36In the middle of that
16:36But we're great to remember
16:38Is that the reality?
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