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00:00Peggy Dodici
00:30We want to believe
00:32The illusion breaks down when the game reminds you constantly that it is a game
00:37That is what happens when the game is always giving you freebies
00:41Go venture in the wilds, but don't worry you're half dragon. You're the chosen one. You're the lost child from
00:48a prophecy
00:49Nah, we want to scale back things so that you live in a fantasy world
00:53But from the perspective of an ordinary human being with no superpower and no game developer guiding you at every
01:01step
01:03This is a game for those who aren't afraid of being vulnerable for those who want to own up to
01:08their mistakes and feel the sting of their failures
01:11Who said that adventuring should be easy? Who said that you the player can't do it on your own?
01:20Even ordinary people can do extraordinary things
01:27In order to make the adventuring life more human the threat of combat shouldn't be your only worry
01:34hunger
01:35thirst
01:36exhaustion
01:38These are all part of the deal when you travel on tame lands
01:42It also wouldn't make sense for a normal human being to get out in the cold of winter without furs
01:47and
01:48Warm fire
01:49It wouldn't make sense to run around the desert in a large fully plated armor either
01:55This is part of the vision behind Outward
01:58The story isn't about you being some central mythical figure
02:02The obstacles aren't about single-handedly crushing armies. That's not what adventuring is about
02:10Outward is about making you live in a medieval fantasy world that feels more real more human
02:16Yeah, it's harder
02:18But we, the dads, we know you're smart
02:20We trust that you can do it and the rewards will be earned
02:24Not handed to you
02:26which is not the grandma echoour
02:35It's pure
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