00:05Il mercenario è un'expedizione di un'espedizione di un'espedizione di un'espedizione di un'espedizione.
00:30In un'espedizione di un'espedizione di un'espedizione di un'espedizione.
01:00Il repubblico G4.
01:14Quindi vedremo più sviluppate di faccia.
01:18Ci saranno molti caratteristiche di queste faccia,
01:22come un leader, un trader, un barman, un mechanic.
01:26Il mechanic, gli ingrati le nostre armature,
01:30anche nuovi cose,
01:31come al original.
01:39Quindi questi Clear Sky,
01:41li trovano il main character,
01:43li portano a loro base,
01:44e poi viene a parlare con il leader.
01:49Qui si è iniziato?
01:50No.
01:53Clear Sky are essentially scientists
01:57who used to be part of the experiment
01:59which led to the creation of the zone.
02:03However, later they had to escape
02:05in the marsh in the remote area
02:07of the zone to continue their research.
02:14in Russian.
02:14Oh, this game version is in Russian,
02:17so don't be scared.
02:19We're doing localization.
02:24I'm interested in learning new languages,
02:26so I can try with soccer.
02:29We'll get you the Russian version.
02:31Well, there are a lot of visual changes
02:34to the game.
02:34We're using an upgraded technology.
02:37It's still the same engine
02:39but an advanced one.
02:41It's like 1.5 x-ray engine.
02:46We changed all the lighting system.
02:49Sun now goes all around the dome.
02:52Casting those real-time, realistic
02:55soft shadows on the ground.
02:57We changed all the textures in the game.
03:01Redesigned the models for characters.
03:06Basically, it's much more advanced
03:08compared to the first one.
03:11There's one other scientist.
03:14So we'll get to just roll around a little bit
03:18as a part of this tutorial mission.
03:22Talk to some people.
03:24It's barman.
03:30Generally, there will be more dialogue
03:32and more social dialogue.
03:33and more social dialogue.
03:35We try to explain better to the player
03:38what are these factions,
03:39why are they there,
03:40what are they doing.
03:42And later on,
03:44I'll also show you
03:46why specifically
03:47we deal with these factions
03:48and what are the new things that we have.
03:54Well, we get back to the editor.
03:57He gives us some first-line mission to do.
04:01He gives us some first-line mission to do.
04:05I have three characters.
04:07We created high-polygonal models,
04:12took normal maps of them
04:14and then we created low-polygons.
04:16so we've actively
04:18adding more details to the models
04:20and characters.
04:24There are still
04:26you know,
04:27campfire songs.
04:31The guy is sitting there
04:34drinking vodka.
04:43That's the trader.
04:45He gave us some basic equipment.
04:47We changed the interface here.
04:49We moved this inventory screen to the center.
04:53Here we have slots for artifacts to go in.
05:03There's a steep parallax used in here
05:07just to create those rough walls.
05:15So it's all used with,
05:17created with maths,
05:18not with geometry.
05:22There's a new type of character
05:24called Mechanic.
05:33So you can get your guns and armor upgraded.
05:38And depending on the gun type
05:40you have a number of different upgrades available.
05:42So up to 16 different improvements
05:46to your guns available.
05:5016 upgrades for every weapon?
05:53Depending on the type of weapon.
05:55Like a pistol you get as much as this.
05:58For this gun we have,
05:59it changes depending on the weapon.
06:03And also it changes depending on the armor.
06:06Here I don't have the icons.
06:09With the armor you get all sorts of parameters
06:12like protection against burns,
06:14electroshock,
06:16chemical,
06:18teleprosy,
06:18and the bulletproofs.
06:20There is a number of these things
06:21that you go and prove.
06:24And you will need that a lot.
06:30Especially when you deal with anomalies and artifacts.
06:34So let's go and find something.
06:36You would you bet.
06:37Yes.
06:38Let's go.
06:38Let's go.
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