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  • 3 ore fa
Un secondo video "dietro le quinte" per Duke Nukem Forever.
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00:00PEGI 18
00:33Duke Nukem
00:34came out
00:35right when the
00:37industry was transitioning from
00:38the sprite based games
00:40and that would be where everything is actually
00:41even the bad guys, the animated bad guys
00:44were just a flat piece of art
00:45and you know as you
00:47moved around them or they moved around
00:49it would just orient itself differently
00:51and the industry was changing then to
00:53true 3D model with Quake
00:55I think, I don't know if it was the first but that was the
00:57big one coming out.
00:58It was decided once we went 3D you can explode
01:01the world a lot larger than it used to be
01:03so the personality and the character
01:05and the attitude came through but
01:07even a lot of that wasn't until the end
01:09of the game because as
01:11we said earlier I did the voice of
01:13Duke Nukem, I mean just two words
01:15in Duke Nukem 2 and Duke Nukem
01:17was mute through the bulk of the development
01:20of Duke 3D, he didn't talk
01:21until right at the end when it was decided
01:23that hey you know most of these characters
01:25don't ever say anything, why don't we do one
01:28with a voice?
01:29I was approached by a casting
01:30director in San Diego where I live
01:32who was in touch with George Broussard
01:34and George wanted a character voice for Duke
01:37that would really bring out the anger
01:40and the comedy of this character
01:44looks like those alien bastards shot up my ride
01:48the very beginning was like I said
01:51there was two guys downstairs
01:52which was Alan Blum, Todd Rupogel
01:55and another artist and they were putting it together
01:58but the artwork was less than the quality they desired
02:01and based on that, that's when George Broussard got together with Todd and Alan
02:09and decided that they were going to throw our entire development team
02:15the in-house development team at Apigee and now 3D Realms
02:20at the project
02:22and so it was already underway
02:24and our key was to develop it into something that could be really really good
02:30I wanted to get involved with Duke
02:31so I applied at 3D Realms, got a job there
02:34and came down and just had a ball working on it
02:37with one of my other co-founders of Gearbox, Randy Pitchford
02:40I didn't become a professional game maker until the mid-90s
02:43I didn't even imagine that such a thing was possible
02:47it was always a hobby for me
02:51so I looked around and I eventually got some job offers
02:55and I accepted a job offer in Texas
02:58and I came out to work for a company called 3D Realms
03:01and the first game that I got involved with as a professional game maker
03:08was Duke Nukem 3D
03:09Duke Nukem 3D was the hit that it was because of the...
03:14for multiple reasons
03:15again, we got to spend most of our time making it fun
03:18we play tested the hell out of it
03:20we played every level over and every night
03:22we would play test the game
03:23which is not typical nowadays
03:26that was one of the most fun recording experiences I've ever had
03:29at doing Duke 3D
03:30the writing on the game
03:32the lines that I had to deliver were outrageous
03:34and funny to me
03:36I would say that the recording sessions took
03:39perhaps a little longer than they should have
03:41because I had a hard time keeping a straight face
03:45reading some of the Duke Nukem lines
03:47I came here to kick ass and chew bubble gum
03:49and I'm all out of gum
03:51we would sit around and somebody would have an idea
03:54about
03:54oh it would be cool if he said this
03:56or it would be wonderful if
03:58if he went ahead and shot this Mickey Mouse character
04:01I shouldn't say Mickey Mouse
04:03a mouse type character at an amusement park
04:07or something like that
04:08and then say
04:09man that was annoying
04:10almost all the really good ideas
04:12would start
04:13we'd all like smoke breaks while we're eating
04:16someone would have a little spark of an idea
04:18and then a second person would add to it
04:20like five minutes later
04:21think oh you know what else
04:22and then the third person
04:23once that third person had added their part
04:26the idea was just like
04:27yeah we got to do that
04:28and as I recall
04:29I'm not sure exactly
04:30if I'm remembering correctly
04:32but that was how the
04:33somebody thought to have this lizard monster
04:36drop poop every once in a while
04:38and then we'll have Duke Nukem
04:40when he steps in it
04:41he'll leave footprints
04:42and then that turned into the footprints
04:44that we used quite a bit
04:45for stepping in anything
04:53there was a little bit of the Duke personality
04:56in Duke 2
04:57because in Duke 1 and 2
04:58yes there were characters
04:59there was Duke Nukem
05:00and Dr. Proton
05:00and things of that nature
05:01but the character
05:03the essence of what made the character
05:04what it is now
05:06wasn't so much
05:07it wasn't almost
05:08almost wasn't there at all
05:09in the first one
05:09and it was just tidbits of it
05:11in the second game
05:19come get some
05:21how much of Duke is in you?
05:23well every time I go to the bathroom
05:25I realize I get about 10 points of health
05:27and I always you know
05:28much better
05:31oh yeah
05:32we didn't know precisely what we had with that game
05:36we knew it was good
05:39but there's lots of good games that never take off
05:42and it just took off
05:44George Broussard and Scott Miller
05:46who were you know the owners of Apogee
05:49a publishing company
05:50and 3D Realms a label that you know launched Duke 3D
05:54these guys really did a lot to help spawn in industry here in Dallas
06:01and really created the first person genre
06:06the combination of violence
06:07not real violence
06:08no one's really getting hurt
06:09the combination of violence and humor
06:12to me is just
06:13and the Stooges
06:14and I mean there's a lot of examples of that
06:16I'm not sure why that blend is so good
06:20but particularly for me
06:22I like it
06:23so I knew all along that the game was going to do
06:26well
06:26well I didn't know it was going to do well
06:27but I knew we had a hit
06:28it's just really nice to see seeds that are planted
06:30grow into what it's become
06:32you can't ever expect that
06:33but when it happens
06:34it's magic
06:35we had a blast
06:36we just had a really good time with it
06:38the question was
06:39what were we going to move on to next
06:43and I think
06:44in my case I moved on to another game
06:46called Shadow Warrior
06:47which came out shortly after that
06:49but Alan and Todd
06:52and a few other people
06:53basically they were already delving into
06:56the next project
06:57which was Duke Nukem Forever
06:59people just want to play stuff
07:00and you know
07:01we did Duke 3D
07:02and people enjoyed it
07:03and we did the expansion pack
07:04and people enjoyed that
07:05and people just want a sequel
07:07they just want to play something
07:15come get some
07:17come get some
07:17come get some
07:17come get some
07:17come get some
07:17come get some
07:18come get some
07:18come get some
07:19come get some
07:19come get some
07:19Grazie.
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