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  • 14 ore fa
La storia di Duke Nukem attraverso giochi e sviluppatori.
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00:00PEGI 18
00:30It was in 1991 that we created Duke Nukem and released it to the world as a side scroller and
00:35it was a huge hit.
00:39Our inspiration back then was comic books because we always felt like if you focus on the character there's no
00:46end of stories.
00:48Duke does it his way and his way is very entertaining. It's a wild, wild thing.
00:58The original name for the game was actually called Heavy Metal and the idea was to have sort of an
01:03anti-hero who was very much sort of a renegade in society and sort of an ex-military guy who
01:11went rogue.
01:13When the original Duke got started it was myself, Alan Blum, and another programmer, Todd Repolkel.
01:19Todd Repolkel and I went to school together. We grew up together in Santa Cruz.
01:24He started making side scrollers and stuff and while I was going to school at UCSC studying computer science we
01:33were working on Duke Nukem 1 together.
01:39There's a guy I'd like to, you know, anytime I have an opportunity I like to call him out.
01:43His name's Alan Blum. And Alan, he created Duke. He and Todd Repolkel back in 1991, 92 created the original
01:522D side scrollers of Duke Nukem.
01:55And, you know, great fun games. And he's the one guy that from the very first moment of Duke existing
02:03all the way through till today has been involved in the Duke projects.
02:08It's very childish, so it doesn't take itself seriously, you know. It's, you know, instead of trying to fit a
02:15formula or trying to do certain things, it just does stuff you want to do.
02:20Duke Nukem has always been about the character and, you know, we were focused on that in the beginning. It
02:25was difficult to bring it out with the side scrolling simple technology in which, you know, we couldn't have voice
02:29work and so on.
02:29Actually, the voice started with Duke Nukem 2. At the opening cinematic, he says, I'm back.
02:36Todd Repolkel, the original Duke Nukem programmer, came to me and just asked about doing a voice because he wanted
02:42Duke Nukem to sound like, at least then anyway, sounded like a cross between McBain and Arnold Schwarzenegger.
02:48Those were my instructions. And I just said two words. I said, I'm back.
02:52I am back.
02:54The original Duke that Todd and I were working on didn't really work well.
02:57And when George joined the company, he actually spent several nights kind of redissoling, you know, and, you know, back
03:02in those days, it's like, you know, it was EGA and very pixelated stuff.
03:06But he gave Duke his little smile and gave it the yellow haircut and everything and kind of really made
03:10the character look the way he still looks today.
03:16What?
03:20Did you think I was gone forever?
03:27Too long. We waited too long, frankly. And there's, I don't know if there's anything that could live up to
03:33the idea of 15 years of development.
03:35But this is absolutely a worthy successor and a worthy sequel to the game.
03:39I think that this is what fans have wanted to come out. And it's finally come out. I can't be
03:46more excited.
03:47If you're a Duke fan, and especially you're one of the fans that hang out on the 3D Rome forums
03:52for all that time, refusing to give up, refusing to, you know, give in to the naysayers or whatnot, you're
03:59going to have a blast with this because it is a hell of a lot of fun.
04:02So, let's get back to my Illusion Garden.
04:06We are leaving this building.
04:06Thank you very much.
04:06So now, it's already gone.
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