- 2 days ago
- #crimsondesert
- #patchnotes
- #improvements
In all fairness, It never should have come to this but oh well, it is what it is. Time to leave the game to cook a bit more I guess...
Check out my first impressions video as well
https://youtu.be/pA4XfmU8O-g?si=S52kQLJvwk-_8FNH
#crimsondesert #patchnotes #improvements
Like, share, sub and all that good stuff!
Check out my first impressions video as well
https://youtu.be/pA4XfmU8O-g?si=S52kQLJvwk-_8FNH
#crimsondesert #patchnotes #improvements
Like, share, sub and all that good stuff!
Category
🎮️
GamingTranscript
00:00It seems Pearl Abyss is working hard to fix their game because there is a new patch available
00:05that fixes a lot of things that are problematic. So this is patch 1.00.03 or for better clarity
00:13let's call it patch 3. In this patch they're apparently adjusting some gamepad and keyboard
00:18slash mouse controls, increasing health restore from food and items and adding a new item storage
00:23in the Howling Hill camp. Well, well, well, what a fucking surprise. Who would have thought that
00:29you need a dedicated item storage chest in a game where you essentially pick everything
00:34you can see. Un-fucking-believable. Anyway, let's see what has been fixed.
00:39For starters, there are a couple of fixes for quests, which to be honest there are going
00:44to be even in the future, and that's completely fine. I don't have any issues with that unless
00:49the quest is actually stopping you from progressing the main story, which is probably this quest
00:55called Reunion where the cat would sometimes stop leading the way.
00:58Now, this next segment is what I'm more interested when it comes to the general patching of the game.
01:04For starters, they added more abyss nexuses across the continents of Pyewild to improve
01:08fast travel via teleportation. That's the very first thing that you notice when you actually
01:13start playing the game. The lack of fast travel points is unbelievable. In my 8 hours of first
01:20impressions that I made the other day, I still didn't find the teleportation node in the city.
01:25Apparently, it exists, but for some strange fucking reason, it's kinda hidden, so you need to find it.
01:32Absolutely insane. Next, like I said, they added private storage that can be used to store items
01:37from your inventory. Again, unbelievable. Who thought that not adding a storage chest in this
01:42type of a game is a thing? My inventory is full of all kinds of stuff. I still don't know
01:48if I need
01:48them or I don't, but I probably do, so I don't really like throwing items away, and sadly, I had
01:55to because the game forces you to do so. Sure, you can offload certain items at the camp as a
02:00form of
02:01provisions, but that's essentially just donating it without getting anything. It is important for the
02:06general story, or at least that's my conviction, but I would still like to do what I wanna do, which
02:11is sell what I don't need, and offload what I certainly have idea what I'm dealing with. Next, they
02:16reduce the time required to acquire knowledge, and change skill observation to be only required once
02:21to learn before being able to use it. I really didn't understand this. It seemed like an interesting
02:26gimmick, but as the time is moving on, you just get annoyed by all this time wasting, so to speak.
02:31Then they adjusted when force palm is learned to allow players to use it much earlier in the game.
02:36Okay, I thought it was already early in the game, but whatever. And now, they reduced the number of
02:42hits required to log trees. If you perform some tree logging, and you probably did because it's
02:48part of the quest, it's so annoying. So much time is being wasted with these elaborate actions. When it
02:55comes to logging, this is what you need to do. First, you need to cut a tree, smack it several
03:00times.
03:00Okay, good enough. Then the tree falls. Then you need to smack it on the ground so it breaks into
03:05two,
03:06three, or four logs. And then you need to smack each individual log in order to break them. And
03:12finally, you are able to get the items or rather the resources that you need. I mean, it's like three
03:18business days to break a fucking log. I get that they want some kind of a realism or engagement.
03:23But sometimes, less is more. People don't seem to realize that simplicity is hard to master. And this
03:31game is 100% doing everything opposite when it comes to simplicity for the sake of having more
03:37enjoyable gameplay. And speaking of that, they changed logging so the trees are chopped with basic
03:43swings without aiming first. Again, this obsession with aiming everything, jumping, logging, looting,
03:51everything that you need to do in this game, you need to aim at it. Insane.
03:55Now, this next change is also interesting. And that's all about decreasing the QTE difficulty
04:00in the unwrestling minigame and when pinned by an opponent. That game, when I first tried it,
04:06because again, you cannot progress the main quest unless you beat a guy, was mental. I really don't
04:11know who was designing these things, but that person really needs to be slapped in the face.
04:17Now, we have certain improvements with the skybridge alignment device, visibility of skybridge
04:22alignment device, and the visibility of circuit board attached to axiom force to show its lines
04:27while being moved. I would have to try to see it, but again, I assume it's a step in the
04:32right
04:32direction. Then we have added effects for destroying facilities at enemy strongholds,
04:37and the effects of facilities destruction are kinda balanced as well. Another important one,
04:43as far as I'm concerned, is reduced stamina consumption for nature's grasp. I got annoyed by
04:48this one so much when I was trying to plant the banner in the initial camp. They lowered the
04:52difficulty of the marksmanship and archery contest minigames. And another quality of life change,
04:58which, as far as I'm concerned, is amazing, is they changed visione to be automatically equipped
05:03and play after reading memory fragments with the lantern. When I'm reading these changes,
05:08there is a theme song here. And to me, it's basically this obsession to do multiple key inputs
05:14to perform any type of activity. Instead of making certain things automatic, like with this helmet,
05:20for example, every single time you were reading a memory, you have to press a button so it kinda
05:25gets equipped automatically. Which, to me, it's completely unnecessary. They're just adding extra
05:30steps for no apparent reason. Now let's jump to controls. And this one is also packed with interesting
05:36things. For example, they improved the response speed of the interaction UI, improved the responsiveness
05:41of jump inputs, improved the responsiveness of the main menu UI, improved the responsiveness of
05:46character movement controls. Most importantly, they added the following shortcuts to open and
05:51close certain menus. I for inventory, K for skills, J for journal, and M for map. Now reading this makes
05:59you wonder, was there ever a moment in development when someone said something along the lines of,
06:04wait a minute, every single big RPG has these shortcuts, because that's how people operate.
06:12Tainted Grail, Skyrim, Witcher 3, you name it, they have it. And yet for some undescribable reason,
06:19this game launched without any of these. Granted, map was there before, because I was using it.
06:25But the rest of these shortcuts were non-existent. It makes you wonder that these people completely
06:30ignored basic control slash UI design that we have been exposed forever. And then suddenly they're
06:37like, you know, we're gonna do our thing. We don't really care about, oh, I don't know, 20 plus years
06:42of game development that we have been exposed so far. I really want to be in the head of a
06:47person that
06:48thought this was a good idea, just to see how their brain operates. Because I am hella curious to see
06:55what the hell is going on in that head of his or hers. There are some other keyboard slash mouse
07:01fixes, like adding default control options for guard slash aim and evade, changing controls to
07:06maintain movement input when using axiom force, and stuff like that. But there are still things that
07:11are missing and that are very vital. For example, horseback riding, or more precisely galloping.
07:17Do you know what you need to do on PC or other keyboard and mouse in order to gallop with
07:22the horse?
07:22You must continuously press shift key nonstop in order to reach that speed, so to speak. And at this
07:29point, my pinky finger wants to assassinate me for all the pain that I have caused it. And then you
07:35take a look at the other games that have horseback riding, how that thing operates. And again, my god,
07:41why didn't you use what we already have as an industry standard? Take a look at KCD2, for example.
07:48Hold if you want to trot, and double press of the shift key if you want to gallop. And obviously
07:53you
07:53hold it. But Pearl Abyss, for some strange reason, again, I don't know, I just think they had a bad
07:58day or something like that, decided to implement the most obnoxious way of galloping ever in the
08:05history of gaming. I just, I cannot, I really cannot with this fucking game and the control input.
08:10Also, another thing that I noticed is fishing. Again, overcomplicated. If you want to fish,
08:16you need to get a fucking PhD in this game in order to figure out how the controls are. Again,
08:21I managed to do it. But the question is why? Why do you need to overcomplicate things? So many
08:27button combinations, so many moves. What is the purpose of it? Do you want me to get frustrated
08:32by this simple minigame slash side activity? Or do you want me to feel like I'm fishing in real life?
08:38Because if I wanted to fish in real life, I would do it. But I want to fish in the
08:42game,
08:42and I want to catch stuff, and I want to have fun. Ah, Jesus Christ.
08:47Okay, moving onward. Next segment is all about boss fights and combat. This particular update mainly
08:53makes combat easier and smoother by apparently nerfing certain enemies and bosses, reducing stamina
08:59costs for blocking and making ambush encounters less punishing. I haven't encountered any ambushes
09:04while I was playing, but it's good to know. Apparently now boss fights are also more readable
09:09and rewarding, with improved parry effectiveness and visible weaknesses, even without prior knowledge.
09:15You have several bug fixes and all that good stuff, so this is basically how it looks like for this
09:20particular section. It is some NPC and NPC dialogue changes, but also some economy changes in terms of
09:26price reduction of restorative items sold by car led Howling Hill Camp from 10 silver to 1 silver.
09:32You have UI fixes and improvements as well, like for example improve the camera movement when observing
09:38skills, and they moved the knowledge and notifications menu from others tab to the journal tab and adjusted
09:43the order, which again, it should have been done prior because this should be a part of your journal
09:48and everything that you experience in the game, rather than pushing to the others tab, which makes
09:53absolutely no logic whatsoever. Then you have certain things that are less important as far as I'm
09:57concerned, like graphics and settings. It's all about focusing on performance, visuals, and stability
10:03improvements across the platforms, while adding an 120 hertz mode option on consoles and other fixes,
10:10like for example settings not saving or resetting properly. Several graphical problems were addressed,
10:15including resolution and upscaling bugs, screen misalignments, abnormal image quality, and invisible
10:21characters or equipment on low settings. Then you have patches on Mac and enhancement of visual polish
10:27by removing effects, animations, and environmental details while fixing various glitches, such as
10:32awkward character interactions, persistent letterboxing, and visual artifacts like the abyss appearing
10:37incorrectly. Then you have performance, stability, and gameplay changes, localization, and other things,
10:43where they improved horse behavior to approach the player after being called. I haven't noticed this issue,
10:47but if that was issue for some other people, good to know. And that's pretty much it when it comes
10:52to
10:52this latest patch for Crimson Desert. Now what do I make of this particular patch? Well, it's clear to me
10:59that when I look at these things, the game needs to cook more. And I was having a inner monologue
11:05slash
11:05debate yesterday whether or not I should continue playing this game, because at this moment the game
11:11is mostly frustrating me than me having any fun playing it. So I reckon the safest bet now is to
11:18just put this game
11:18on the side in order for devs to fix even more things, particularly things that I mentioned here like horseback
11:25riding and galloping, but also elements that I haven't really reached because I only played around 8 hours or 10
11:31hours of the game.
11:32Now I'm fully aware they cannot fix the story, or the characters for that matter, which is something that I
11:38also had issues with.
11:39But if you fix the general feel of the game, the gameplay mechanics, balance combat properly, and make it more
11:46enjoyable,
11:46so to speak, then I see no issues coming back and trying the game, or rather fully playing it from
11:52start to finish.
11:53Also I need to mention that developers themselves said that they remain committed to improving Crimson Desert
11:59and your experience in Pywell. So I reckon that's another commendable thing. They seem to be aware of these things,
12:06they are doing their best to fix it, so again, it's a W in my book when it comes to
12:10this situation.
12:11So yeah, I'm putting Crimson Desert on hold, and putting Sights on another game that I initially wanted to play,
12:17but opted to play Crimson Desert first, and that game is Death Stranding 2.
12:21Hopefully Crimson Desert is going to be improved over the next couple of weeks,
12:25and then I'm going to come back to it and see how these changes are affecting my overall gameplay experience,
12:31which hopefully will lead into me actually playing the whole game and experiencing every single aspect of it.
12:38But for now, this is the current situation, so we just roll with it, there is no other way.
12:42Anyway, that's it from me, until the next one.
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