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Presentazione integrale al Tribeca Film Festival per Beyond: Two Souls.
Trascrizione
00:00:04Welcome. Hi, I'm Jeff Gilmour with Tribeca Enterprises.
00:00:09And very nice to welcome you to this evening's, let me call a special premiere of Beyond Two Souls.
00:00:17The first official selection of a game in a film festival.
00:00:22First official Sony PlayStation in our festival.
00:00:26And we're really excited about this.
00:00:28This is a real event for us.
00:00:31We've been talking all week long about innovation in the new world of storytelling.
00:00:37About things ranging from our program of storiescapes, which is dealing with transmedia and a whole range of interactive versus
00:00:47immersive kind of storytelling.
00:00:49What Paul Verhoeven did with Tricked, which was another venture and crowdsource narrative.
00:00:55And then what we have tonight, which is really, really something very, very special.
00:01:00I think that the world of film, which has always been this completely immersive world, is still immersive and in
00:01:07some ways deepening with the idea of 3D in different ways.
00:01:10The world of gaming, which has always been an interactive world, has always been a contradiction at odds.
00:01:16It's collision between these two.
00:01:17And perhaps tonight, we'll see one of the great goals of what someone who's truly exceptional, an artist, a game
00:01:26maker, and I dare say a storyteller with David Cage.
00:01:40It's a great honor for me to be here with you tonight at the Tribeca Film Festival to present you
00:01:46for the very first time 35 minutes of the game we currently work on called Beyond.
00:01:53Beyond is going to be released in October later this year and it's going to be exclusive on PlayStation 3.
00:01:57It's a different type of games.
00:02:01It's a game where you don't shoot, where you don't jump, where you don't drive cars.
00:02:06It's a game about storytelling.
00:02:08It's a game about emotion.
00:02:10It's a game about characters.
00:02:12The whole idea behind the game is to put you in the shoes of the main protagonist and let you
00:02:20make decisions, let you make choices that will have consequences on the plot.
00:02:27So you decide what you want to do, where you want to go, what you want to say.
00:02:30And the story changes accordingly.
00:02:34So this is really the challenge we gave ourselves, starting with Heavy Rain, my previous game, and now with Beyond.
00:02:41So what is Beyond about?
00:02:42Beyond is the story of this young girl called Jodie Holmes.
00:02:46And since the day she was born, Jodie Holmes has a link with an invisible entity.
00:02:54She doesn't know exactly what it is, but she calls it, she doesn't know why.
00:02:59And this thing is always around her somewhere.
00:03:02There is like a core, there is a link, a physical link between them.
00:03:06This thing is always there.
00:03:08She's the only one who can see it, who can hear it.
00:03:10And she will have to learn how to live with this thing.
00:03:15And this thing can be very nice, it can be very protective, but it can also be very aggressive, very
00:03:22violent, very possessive, very jealous.
00:03:25So Beyond is the story of Jodie Holmes with this entity through 15 years of her life.
00:03:32And we will see Jodie Holmes when she is a little girl, when she is a teenager, when she is
00:03:38an adult.
00:03:39And we will see how to live with this thing, how she grows, how she changes through the years, how
00:03:45she learns to accept herself as being different.
00:03:49But Beyond is also about death.
00:03:51It's also about what's on the other side.
00:03:54And as Aiden lives between two worlds, she will discover more and more about the afterlife and the other side.
00:04:02So everything you are going to see tonight is generated by a computer.
00:04:10So all these images, they don't exist.
00:04:13The only thing that existed were actors.
00:04:16So we scanned the face and the body of real actors.
00:04:19We recorded their movements, their body moves, their facial animations, their voice.
00:04:25And we used that in the context of the story to create something that doesn't exist, to create emotion, to
00:04:32create the story, to create immersion in a world.
00:04:36So it's similar and different to something like Avatar.
00:04:39R is also generated by a computer.
00:04:41But the difference is that Avatar is linear.
00:04:44It is one piece that you watch and you can't change anything to what happens.
00:04:48It looks fantastic, but it's linear and you're passive watching it.
00:04:53Here and beyond, the visuals may not look as good as Avatar, to be honest with you, but it's truly
00:05:00interactive.
00:05:01You can decide what you want to do.
00:05:03You make your own story and you become the actor, but also the writer and the director of the experience.
00:05:12And this is an experience that only interactivity can offer.
00:05:19So tonight is going to be really some kind of experiment.
00:05:22And thank you for being here and being a part of this experiment.
00:05:25Because what you're going to see was not intended to be projected to an audience in a theater.
00:05:30It was supposed to be played.
00:05:32So what you will see is really the walkthrough of a player and all the choices that you will see.
00:05:41All this is just one version of the scene.
00:05:44It's just one possibility amongst many, many other ways of playing this scene.
00:05:49But you will see that as we let the player play and make his choices,
00:05:54he tells his own story and he creates his own emotions.
00:06:00So the scene you see is called homeless in a nutshell.
00:06:05Judy is chased by all police forces in the country for different reasons that I'm not going to explain.
00:06:11But she's alone.
00:06:13She doesn't have parents.
00:06:15She doesn't have friends.
00:06:16She doesn't have family.
00:06:17She has no place to go to.
00:06:19She has no money.
00:06:19And she lives in the street for weeks.
00:06:23So you will see what happens to her.
00:06:26So before I let you watch this piece, I would like to thank the Tribeca Film Festival for this fantastic
00:06:34opportunity.
00:06:35So thank you so much for having us tonight.
00:06:39I work on creating bridges between cinema and games for 16 years.
00:06:43And our presence here tonight shows that it's possible.
00:06:48So thank you very much.
00:06:50And you'll tell us what you think.
00:06:52Have a good evening.
00:06:55I am very, very grateful to Sony PlayStation and Quantic Dream for allowing us to do this.
00:07:03This really is a special world premiere.
00:07:07The panel afterwards will be led by someone who I've grown enormously to respect in the world of gaming.
00:07:14Harold Goldberg is an award-winning journalist, writer, critic, who is going to run our panel.
00:07:22And thank God we finally have someone on stage who knows what he talks about instead of having me do
00:07:27it.
00:07:28And we're very happy to have with us, as you'll see, Ellen Page and others have participated with this.
00:07:34So thank you all for coming.
00:07:35We'll see you shortly.
00:07:36Bye-bye.
00:07:50Bye-bye.
00:08:30Bye-bye.
00:08:45Bye-bye.
00:09:29Bye-bye.
00:09:32Bye-bye.
00:09:34Sì, Sì, Sì, Sì, Sì, Sì, Sì.
00:10:09Sì, Sì.
00:10:50Sì, Sì, Sì.
00:10:52Sì, Sì, Sì, Sì.
00:11:17Sì, Sì, Sì, Sì.
00:11:45Sì, Sì, Sì.
00:11:46Sì, Sì.
00:12:25Sì, Sì.
00:12:28Sì, Sì.
00:12:29Sì, Sì.
00:12:35Sì, Sì.
00:12:40Sì.
00:13:12Sì.
00:13:16Sì, Sì.
00:13:18Sì, Sì.
00:13:19Sì, Sì.
00:13:29Sì, Sì.
00:13:32Sì, Sì.
00:13:42Sì, Sì.
00:13:44Sì, Sì.
00:13:48Sì, Sì.
00:13:49Sì.
00:13:53Sì, Sì.
00:13:55Sì.
00:13:56Sì.
00:14:01Sì, Sì.
00:14:06Sì.
00:14:12Sì.
00:14:13Sì.
00:14:18Sì.
00:14:20Sì.
00:14:22Sì.
00:14:29Sì.
00:14:36Sì.
00:14:40Sì.
00:14:47Sì.
00:14:47Sì.
00:14:53Sì.
00:14:55Sì.
00:15:17Sì.
00:15:20Sì.
00:15:21Sì.
00:15:22Sì.
00:15:24Sì.
00:15:27Sì.
00:15:31Sì.
00:15:31Sì.
00:15:32Sì.
00:15:33Sì.
00:15:35Sì.
00:15:37Sì.
00:15:38Sì.
00:15:39Sì.
00:15:40Sì.
00:15:41Sì.
00:15:44Sì.
00:15:45Sì.
00:15:46Sì.
00:15:47Sì.
00:15:47Sì.
00:15:48Sì.
00:15:50Sì.
00:15:55Sì.
00:15:55I give up.
00:15:59Do you hear me?
00:16:01I give up!
00:16:13Uh, we got nothing left to eat.
00:16:16We gotta do something about it.
00:16:22You, uh...
00:16:23I want to see how things work around here.
00:16:32Sure.
00:16:46You need to make about five dollars, and that's for something hot.
00:16:49I will try here.
00:16:51Hopefully the cold will make people feel more generous.
00:17:02How long does it take to hit five dollars?
00:17:05I don't know.
00:17:06Depends on people's good race.
00:17:08It'll take a couple hours.
00:17:10It'll take a week.
00:17:18I don't think it makes sense, both of us being in the same place.
00:17:25I'm gonna go try it over there.
00:17:26I'm gonna go try it over there.
00:17:34Good luck, kid.
00:17:35I'm gonna go try it over there.
00:17:52Hey, baby.
00:17:54You looking for a few extra dollars?
00:17:57Maybe I can help you out.
00:18:00You...
00:18:01You wanna help me?
00:18:02Well, I figure I'll do you a favor.
00:18:06You do me a favor.
00:18:09Ten bucks says you come around the back with me.
00:18:13I'm not that desperate asshole.
00:18:16You can take your ten bucks and stick it.
00:18:18I'm not that desperate asshole.
00:18:31Is that your guitar?
00:18:33Yep.
00:18:35Just about froze my fingers off trying to play it before.
00:18:41You wanna try?
00:18:43Be my guest.
00:19:03You're sorry eyes.
00:19:07They cut through the bones.
00:19:13Make it hard.
00:19:17To leave you alone
00:19:21To leave you here
00:19:27Wearing your wounds
00:19:31Waving your guns at somebody new
00:19:38Oh, baby you're a loss
00:19:44Baby you're a loss
00:19:51Baby you're a lost cause
00:19:59I'm tired of fighting, yeah
00:20:03I'm tired of fighting
00:20:09Fighting for a lost cause
00:20:27Wow
00:20:29How's it going?
00:20:35That's great, you?
00:20:44Holy shit
00:20:44Joey, where did you get all that shit?
00:20:48There was a guy with a guitar
00:20:50And I play guitar
00:20:53I mean, I
00:20:54Well, I made a few bucks
00:21:02Oh wow, that's something
00:21:04That's really something
00:21:07Stay right here
00:21:08I'm gonna go get us some food
00:21:25What you got there old
00:21:27Look at you
00:21:28You win the lottery, lucky son of a bitch
00:21:30I don't want the trouble
00:21:31Trouble?
00:21:33Trouble?
00:21:33That is disrespectful
00:21:36We look like trouble
00:21:38Yeah, I'm on it, man
00:21:42Fuck
00:21:45The asshole kind of just folded right up
00:21:49Back off and you won't get hurt
00:21:54Looky here
00:21:56Looks like the bomb's got a girlfriend
00:21:59We're all mad
00:22:00Let's demonstrate how we deal with skanky
00:22:03Oh, my fucking chest
00:22:33Oh, my fucking chest
00:22:54Look at the bitches you crazy
00:22:56I'm out of here
00:23:00How did you do that?
00:23:03I learned how to fight in the army
00:23:05Yeah, but
00:23:06There was four of them
00:23:07Just one of you
00:23:09Four assholes
00:23:11I did not know how to fight
00:23:15Let's get out of here before they come back
00:23:17I'm alright
00:23:46Alright, guys
00:23:48Come and get it
00:24:01Hope you're south, Jody
00:24:04Hope you like tuna
00:24:06That's all there is
00:24:16What happened to you, Stan?
00:24:18Four punks jumped me
00:24:21Didn't stand a chance
00:24:23Lucky to make it back
00:24:28Did you know those guys?
00:24:29Yeah, I seen them before
00:24:33Yeah, those kids come down here looking for a one-way fight
00:24:36Got them phones with cameras
00:24:38And I guess they like to show off
00:24:43Big men with their friends
00:24:46Crazy motherfuckers
00:24:48They got me once
00:24:50Still haven't recovered
00:24:52How long have you been here?
00:24:54Well, I found the bridge about, I don't know, six months ago
00:24:57Wept in the Walter
00:24:58And Jimmy showed up
00:25:02Susie's been here what, like, three weeks?
00:25:05When is your baby due?
00:25:07Next month
00:25:10She hasn't been kicking for days
00:25:12I hope she's alright
00:25:14Boyfriend used to beat her up
00:25:16You didn't want a baby
00:25:19You probably would have killed her
00:25:22How about you, Jody?
00:25:25You haven't said much about yourself
00:25:28How did you end up on the street?
00:25:33Some things that I'm not proud of
00:25:38Until I realized I was being used
00:25:41And I know that
00:25:43This is gonna sound really strange
00:25:46But I'm, I'm different
00:25:50You said you were different, Jody
00:25:52In what way?
00:25:56I was
00:25:58I was born with a gift
00:26:03Or what they call the gift
00:26:05That's really a curse
00:26:08It's ruined my life
00:26:12I mean
00:26:14The person that I am today
00:26:19Freak
00:26:20A mistake
00:26:24Someone I hate
00:26:28Like Jimmy
00:26:29I'm the only one
00:26:30With a drug problem
00:26:38Tuesday
00:26:40Do you want to know
00:26:40How your baby is?
00:26:49Give me your hands
00:26:56Baby
00:26:58Can you see the baby?
00:27:06Don't worry about your baby
00:27:09Everything's alright
00:27:10How do you know?
00:27:13I know
00:27:16I saw her
00:27:20I'm gonna find a drink
00:27:22With my name on it
00:27:24Thanks for the food, guys
00:27:27I gotta go lie down
00:27:30Good night, everyone
00:27:33Sleep well
00:27:55Tuesday?
00:27:57Is it?
00:27:58She's got contractions
00:28:00We need an ambulance
00:28:01We need a whole goddamn hospital
00:28:03No
00:28:04No
00:28:05No
00:28:05He's gonna
00:28:07He'll take my baby
00:28:08No, no one's gonna take my baby
00:28:10Jesus Christ, girl
00:28:12We ain't got nothing here
00:28:13Ain't got as much as a blanket
00:28:15Hot water
00:28:16We got nothing
00:28:18I don't want my baby to die
00:28:22Hold on, hold on
00:28:23Hold on, calm down
00:28:24Calm down
00:28:25Find a way
00:28:27Hi
00:28:27Hi, Jimmy
00:28:29Down the road away
00:28:30This is this old abandoned building
00:28:31Figure out a way inside
00:28:33On my way
00:28:33Go
00:28:34Hold on, you sit down
00:28:35You stay here with Tuesday, okay?
00:28:37Jodie, come on
00:28:39We gotta go get everything we need
00:28:40And you, girl
00:28:42Don't be having no baby
00:28:43Till we get back, alright?
00:28:45I'm trying
00:28:46But you better damn well hurry
00:28:53What are we gonna do?
00:28:55Do you know a doctor?
00:28:56No
00:28:57Besides, we don't have any money to pay for it anyway
00:29:00So what are we gonna do?
00:29:02Listen
00:29:03I want this baby to have a chance
00:29:05Give it a tiny little chance
00:29:06In this big fucked up world
00:29:07I want it to be warm
00:29:08And have diapers and a bottle
00:29:10And decent clothes
00:29:10Like any other human being
00:29:12I won't let it be born in the trash
00:29:14On your bridge
00:29:14I won't
00:29:14Okay
00:29:16Okay
00:29:16Okay, so what's your plan?
00:29:18I don't have one
00:29:20But we'll figure it out
00:29:21Come on
00:29:26There's all we need in there
00:29:29We just gotta get in
00:29:32God damn it!
00:29:34There must be a way
00:29:35There must be a fucking way
00:29:38Leave it to me
00:29:39Huh?
00:29:41Why?
00:29:42What are you gonna do?
00:29:43Just trust me
00:30:03There must be a switch
00:30:04For the security gate somewhere
00:30:24Wait a second
00:30:26It feels like we missed something
00:30:36Okay, alarm off
00:30:38Save us some trouble later
00:30:41Damn, how the hell did you do that?
00:30:43No time to explain
00:30:45Let's just take what we need
00:30:46And get out of here
00:30:59I took everything I could
00:31:01Okay
00:31:01Let's get the hell out of here
00:31:03Oh, there you are
00:31:04Hurry
00:31:05Our water broke
00:31:06Just get into the building
00:31:06I told you about
00:31:07Yeah, yeah
00:31:08Walter's there with her
00:31:09Come on
00:31:09We need to hurry
00:31:20It's this way
00:31:34Just in time, guys
00:31:35Seems like it's gonna be any minute now
00:31:38Now what?
00:31:40Anybody know what to do?
00:31:41Leave
00:31:43Except Jody
00:31:43I just want Jody
00:31:51You know that I've never done anything like this before
00:31:55Me neither
00:31:56I just didn't want those guys standing around staring at me when I'm wrecked in pain
00:32:10I'll just clean up this old mattress
00:32:16Okay, heat
00:32:17Heat, we need heat
00:32:21Let me just help you get those off
00:32:34Oh, Christ
00:32:37It hurts
00:32:41I can't do it
00:32:43I can't do it
00:32:46Doing fine
00:32:46Okay, you're doing just fine
00:32:50Oh, breathe
00:32:51Okay
00:32:52Breathe, Tuesday
00:32:54Just keep breathing
00:32:55In and out
00:32:56In and out
00:32:58I'm fucking
00:32:59Breathing
00:33:00Ow
00:33:04Come on
00:33:05Push
00:33:05Push
00:33:07You're nearly there
00:33:09Okay
00:33:13I can see it
00:33:16I can't see the head
00:33:17I can see the head
00:33:19Just push
00:33:20Push
00:33:20Push
00:33:27Oh
00:33:28I did it
00:33:29Just
00:33:29Oh
00:33:39I did it
00:33:40I did it
00:33:46Più?
00:33:53Più?
00:33:53Ah, appa!
00:34:00Ah, ah!
00:34:03Ah!
00:34:04Ah!
00:34:05It's not been easy so far, Babe.
00:34:09But where are we going to make it?
00:34:12Yeah...
00:34:14I'll go get the others.
00:34:30Wow, it's so tiny.
00:34:34It's a girl. Her name's Zoe.
00:34:37Shit, man. She's goddamn amazing.
00:34:40Hey, watch your language, Walter.
00:34:41She understands everything you say.
00:34:45She's more than amazing.
00:34:48She's magnificent.
00:34:50Couldn't have done it without your guys.
00:34:53And Jodie.
00:35:00Walter is right.
00:35:04You're a miracle, Jodie.
00:35:08Our miracle.
00:35:31What?
00:35:34Oh, shit.
00:35:36Shit.
00:35:51Stan!
00:35:51Stan, wake up!
00:35:52What the...
00:35:53Oh, God.
00:35:54Where are the others?
00:35:55Walter's on this floor, Jimmy.
00:35:56And Tuesday and Zoe are upstairs.
00:35:58Get out of here.
00:35:59We'll go get them.
00:35:59No, no, no.
00:36:00Come with you.
00:36:00No, no.
00:36:01I'm going alone.
00:36:04What?
00:36:05I said get out of here!
00:36:15No!
00:36:18I didn't blast the door!
00:36:29Toosie!
00:36:30Toosie!
00:36:30Toosie and the baby!
00:36:31They're upstairs!
00:36:33We gotta save them before the whole place burns down!
00:36:44Hey.
00:36:51Oh, hello.
00:36:54Sophie.
00:36:56Sophie!
00:36:59You can't get out!
00:37:05No!
00:37:07Help me!
00:37:11Someone help me!
00:37:16Come on, Jimmy! Jump! Jump!
00:37:21No! No, I can't make it!
00:37:24You can't!
00:37:25I can't make it!
00:37:26You can't! Come on, jump!
00:37:32If he doesn't move, we'll need to make him move!
00:37:44What happened?
00:37:45Get out! Now!
00:37:47The baby! You gotta get the baby!
00:37:49Next door!
00:38:02What?
00:38:19Johnny!
00:38:20Come on! Let's get out of here!
00:38:40We're stuck! We're stuck!
00:38:48You're gonna have to trust me, okay?
00:39:02Poor Carter!
00:39:04Oh, God!
00:39:05Shit!
00:39:05My baby!
00:39:06Shit!
00:39:06My baby!
00:39:07Think, Jodie, think!
00:39:09I can't...
00:39:29We're downstairs! Quick!
00:39:32We're downstairs! Quick!
00:39:39Keep going!
00:39:41Keep going!
00:39:41Hey, get out of here!
00:40:07Please!
00:40:25Ah...
00:40:32Save me, Aiden.
00:40:50Jodi.
00:40:57Oh mio Dio, sei vivo!
00:40:59Ma...
00:40:59Non so come hai fatto, ma è stato incredibile!
00:41:04Oh, Zoe! Oh, Zoe!
00:41:06È bella! È bella!
00:41:08È bella!
00:41:09Come si è iniziato a cominciare?
00:41:16Pettacolo, un po' di gas e un luogo,
00:41:18e i rocchi si fanno fuori dalla città!
00:41:21Ficin' hate happy endings!
00:41:23So, bevi a te vedere ancora, b***h!
00:41:30Oh, hey, hey, hey, leave her alone!
00:41:32Calm down, cockroaches!
00:41:33Such a hero now, are you?
00:41:37No!
00:41:38No!
00:41:41Did you get it, Ed?
00:41:42Yeah, ma, it's in the can!
00:41:44All right, come on, man, let's go!
00:41:46Bastards!
00:41:53No!
00:41:55She's not breathing!
00:41:56She's not breathing!
00:42:00No!
00:42:02No!
00:42:08No!
00:42:10No!
00:42:11No, no, no, no, no.
00:43:00Thank you.
00:43:02Thanks.
00:43:03Thank you.
00:43:07Thank you.
00:43:08Thank you very much.
00:43:10So you saw 35 minutes in the life of Jodie Holmes.
00:43:14The full game is about 10 hours long.
00:43:18So we had to pick up this 35 minutes that kind of made sense.
00:43:23They had a beginning, a middle, and an end that people could understand.
00:43:26But we would like to show you, and this is exclusive.
00:43:30It's the first time we show it in public.
00:43:31The new trailer that will give you an idea of the scope of the game
00:43:37and everything we put in there.
00:43:41So here we go.
00:43:42This is the new trailer for Tribeca.
00:44:06Jodie, Jodie, where are you?
00:44:12Jodie, what's happening?
00:44:14I'm tired.
00:44:18I'm so tired.
00:44:20Tell me where you are.
00:44:22I'll come.
00:44:23I'll come right now, Jodie.
00:44:25Jodie!
00:44:27I don't think I'm going to make it.
00:44:35Ever since I was born, I've been linked to an entity.
00:44:40Hey.
00:44:43Jodie?
00:44:45You know, sometimes adults imagine things, too.
00:44:48What's your name?
00:44:50Jodie.
00:44:51Welcome back to the land of living, Jodie.
00:44:54His name is Aiden, and he's always with me.
00:44:57What did you do to that boy?
00:45:01Susan, this is going to start with all of you.
00:45:03Crazy or dead.
00:45:04Please don't leave me here.
00:45:06You're a monster!
00:45:08Do you hear me?
00:45:09A monster!
00:45:19Mommy!
00:45:21It's over, Jodie.
00:45:22It's over.
00:45:24Now concentrate, Jodie.
00:45:27Some things that I'm not proud of.
00:45:40You lied to me.
00:45:42You used me to do your dirty work.
00:45:45Tell me you need to fuck alone.
00:45:47Because next time,
00:45:49I'll kill everyone.
00:46:01It's going to be okay.
00:46:07I need help.
00:46:12It's over, Jodie.
00:46:26It's over, Jodie.
00:46:28It's over, Jodie.
00:46:28It's over, Jodie.
00:46:28It's over, Jodie.
00:46:28It's over, Jodie.
00:46:28It's over, Jodie.
00:46:28It's over, Jodie.
00:46:29It's over, Jodie.
00:46:30It's over, Jodie.
00:46:31It's over, Jodie.
00:46:56and we are going to welcome to the stage
00:46:58Harold Goldberg, David Cage, Ellen Page, Kadeem Hardison and Eric Gwinter.
00:47:40All right, that was pretty awesome. I just want to make sure we do all this in the right amount
00:47:52of time.
00:47:53But I'm Harold Goldberg and, man, I can't wait to get this panel party started. It's going to be fun.
00:48:05I wrote a couple of years ago a narrative history of video games called All Your Base Belong to Us,
00:48:14how 50 years of video games conquered pop culture.
00:48:18And it was a subject of 200 interviews. And I think David is in there as well.
00:48:25And so on the panel we obviously have some illustrious folks indeed to talk about Beyond Two Souls.
00:48:33And next to me is Ellen Page who won our hearts as the take no BS teen in Juneau for
00:48:42which she was nominated for an Academy Award for Best Actors.
00:48:49And we know her from Inception and other fine films and we'll soon see her with Alexander Skarsgård and Patricia
00:48:56Clarkson in the terrorism drama The East.
00:49:01And then there's David Cage, the story loving CEO and founder of Quantic Dream. The last game from his studio
00:49:10in Paris was Heavy Rain.
00:49:17An awesome, dark, creepy, frightening game about murder and serial killers.
00:49:23And we first met Kadeem Hardison as Dwayne Wayne in a different world.
00:49:34We've seen him in everything from House to Parenthood and he's directed and starred in a new film called The
00:49:39Dark Party and boy does he love games.
00:49:42Absolutely.
00:49:43And we've seen Eric Winter in everything from The Mentalist to Good Christian Bitches.
00:49:49And I'm so glad you were in there so I could say good Christian bitches.
00:49:54We'll see him in Fire with Fire with Bruce Willis and Rosario Dawson very soon.
00:50:01And what intrigued Jeff Gilmore and me when we started to talk about games at the festival is his story.
00:50:08We always get together and talk story for a fairly long time and then we talk games for a while.
00:50:15And last month I wrote a long feature for the New York Times about Bioshock Infinite.
00:50:19And I said that certain games, including David's games, are getting far better when it comes to a deep narrative
00:50:29that's also cinematic.
00:50:32And so David, we just saw some very dramatic dialogue and moving scenes that certainly induced empathy for me.
00:50:42And in your Paris office, I think there are signs that speak about the importance of feeling and empathy when
00:50:52playing the game and when working on the game.
00:50:54So, how important is it for us to care about Jodie Holmes, Alan's character?
00:51:02Oh, it's very important. It's the heart of the game.
00:51:05It's really the story of her life. It's a journey in someone's life.
00:51:09And we'll see her when she's, as I said, when she's a kid, at different moments, happy and sad in
00:51:15her life.
00:51:16And yeah, just be with her and share her life.
00:51:19It's very important, I think, to storytelling in games.
00:51:23We saw that with Heavy Rain, because in Heavy Rain, usually the figure that we have in the industry for
00:51:29people starting a game and finishing it is about 20%.
00:51:33So it's only 20% of the people starting a game who see the end of it.
00:51:36But for Heavy Rain, for example, that was really story driven, this figure was 75%.
00:51:43So because people wanted to see the end, they wanted to know what would happen next, and all this was
00:51:48very important.
00:51:49So storytelling, I think it's something absolutely key in interactivity.
00:51:54And Ellen, what made you want to play as a role of Jodie Holmes?
00:51:59Was part of it the story that you're...
00:52:02Absolutely. I mean, when it first came as an opportunity from David and Guillaume and everyone at Quantic Dream, I
00:52:11didn't know how to wrap my head around it.
00:52:13I was like, what does it mean to be in a video game?
00:52:16I had no concept. I hadn't really even played video games in like 10 years.
00:52:20I sort of stopped at Crash Bandicoot.
00:52:24Great game.
00:52:25And then it, you know, completely intrigued me.
00:52:31And then I got Heavy Rain and was just completely blown away.
00:52:36I mean, I had such limited gaming experience in that time that, like, you know, the technology blew me away.
00:52:42And then to see what was happening, this combination of, you know, interactive gameplay with a cinematic scope of narrative,
00:52:51it was fascinating.
00:52:53And then to sit down with David and have him explain to me this female protagonist and this journey that
00:52:59she goes on, I just was completely blown away.
00:53:04And just had gratitude for alone creating a character like that.
00:53:09And then to have the opportunity to do that and have an experience like this, which is just, like, unlike
00:53:14anything I've done just because of motion capture and shooting a 2,000-page script, et cetera, it was amazing.
00:53:22Yeah, yeah, and we'll get into it. But it is an awesome kind of independent-minded character.
00:53:29Absolutely.
00:53:30You know, we've packed this panel with clips and the first one we want to show features Ellen singing.
00:53:40And I actually, when I saw it in Paris, I missed it up.
00:53:45I mean, I didn't quite shed a tear because, you know, but I missed it up.
00:53:52And it reminded me of back in the day on the Lower East Side when a lot of my friends
00:53:57were sitting on the street singing songs and everyone thought they would be famous one day.
00:54:02You know, and it just kind of got me.
00:54:05So we have that clip and if we could just show it because it shows a bit about the game
00:54:10-making technology as well.
00:54:18Ellen with her guitar.
00:54:32So David, do you want to talk a little bit? I hate to talk over it because I really love
00:54:37it.
00:54:37Sorry I have to talk over it. But first of all, it's my guitar, okay?
00:54:41Yeah, okay.
00:54:41Let's make that clear.
00:54:43I want to take it.
00:54:45And it's something that was totally incidental actually because we were working with Ellen and I just had my guitar
00:54:51there.
00:54:52And Ellen started singing.
00:54:54And we just asked, hey, wait a minute. I mean, do you think you can do it in motion capture?
00:55:00And Ellen didn't hesitate one second. She said, yeah, let's go. Let's do it.
00:55:03It was done pretty much in one take.
00:55:07So that's for this little story.
00:55:09But we see in the background, this is the motion capture set.
00:55:12It's totally empty as you can see.
00:55:14You see these little markers on the face of Ellen and the fingers and on the body.
00:55:20This is performance capture.
00:55:22We capture the movements of these little shiny balls.
00:55:27We get the animation.
00:55:29And that song, whose song is that?
00:55:32Beck.
00:55:32That's Beck's song, that's right.
00:55:34Okay.
00:55:34That's my song.
00:55:37I want to give you credit on it.
00:55:40For all the others.
00:55:42But it's a touching scene.
00:55:46And you make some very needed money for singing.
00:55:53Can you tell us some more about some of the scenes that you were in that you particularly said, boy,
00:56:02this might be hard to do.
00:56:03Or this, you know, I really enjoyed doing this part of it.
00:56:07Or can we talk about that without giving anything away?
00:56:10I won't give anything away.
00:56:11Yeah.
00:56:13Just, you know, what was crazy about this, it was, it just, honestly, it felt like the scope of the
00:56:20story is just, you can, I, that was the first time I've seen that new trailer and I was just
00:56:24like, damn.
00:56:27That really does sort of illustrate the scope of, to the extent of situations that this, that Jody is in
00:56:35and all the things that she goes through.
00:56:36And to be honest, every day it was so, so emotional and so intense.
00:56:41Like it's funny to first, like in LA you have the scripts, like you don't really know what you're walking
00:56:48into.
00:56:49And it was absolutely like the most challenging acting job.
00:56:54I mean, because it's just every day you have, you know, you're doing 30 plus pages.
00:57:01And it's nonstop.
00:57:02And a lot of it is really, really emotionally intense and grueling.
00:57:06And so I think, you know, the moments of sort of having to get there and get there quickly and
00:57:15all of that was really challenging but a great exercise.
00:57:20Like when would you have that opportunity as an actor to sort of have it just be sort of relentless.
00:57:26It's kind of a great rainbow of emotions.
00:57:28Yeah.
00:57:29I mean, I think we can move from that into kind of asking what questions the actors had of David
00:57:39during the process.
00:57:40So maybe you can go first and then we'll go with Kadeem and Eric.
00:57:44Yeah.
00:57:45I think the most, because the story is, you know, so long and you have all these different chapters and
00:57:51different environments that she's in.
00:57:53And it was often a matter of just sort of, you know, kind of figuring out exactly what moment we
00:57:58were in, what had just happened.
00:58:00And also, you know, your literal physical environment that you're in.
00:58:06But David was amazing because he was so sort of self-effacing about working with actors and things.
00:58:12And I would, you know, go in to shoot stuff and be like, oh, my God, I have like two
00:58:17seconds to like get into this sort of state or emotional state.
00:58:21I remember one time there's a specific time and he just so got like, you know, had written this character
00:58:29so beautifully and so deeply understood and connected to her that when we would talk about it, I would just
00:58:35be so moved by him.
00:58:37I mean, he was a fantastic director.
00:58:42And Kadeem?
00:58:43I'm sorry.
00:58:44I get captivated by her.
00:58:49What were some of the questions you had?
00:58:52I mean, and I know you as a gamer played Heavy Rain, but what were some of the questions you
00:58:57had for David as you were coming on set?
00:59:02I didn't have many questions.
00:59:04I was beyond thrilled to be invited to play with her and him and Willem.
00:59:14I just wanted to know how long could I play.
00:59:17I just wanted to do more.
00:59:20I wanted to do another character.
00:59:22I wanted to be Jody.
00:59:23I wanted to do as much as I could.
00:59:28And I think my first day might have been a little rough.
00:59:31I was I might have been a little overwhelmed.
00:59:36And they sent me upstairs to work on my lines because I was just so excited.
00:59:43And we'd have to do this thing every morning when we get there to set the cameras and everything.
00:59:52We'd have to stand still and we'd have to do certain movements.
00:59:57And every morning without fail they'd say, Kadeem, stop smiling.
01:00:00Because I would just be like, this is.
01:00:04But you'd have to have a neutral face and then you'd have to do certain movements to kind of set
01:00:09the camera so that they would know this is him straight.
01:00:12And then we can rest.
01:00:13So my whole thing was just relax.
01:00:18Yeah, I just.
01:00:20And Eric?
01:00:22You know, when I first got the material, I never even was able to get an entire script because of
01:00:30confidentiality reasons and reading everything.
01:00:32So when David and I sat down and met, yeah, a lot of it involved him because he has it
01:00:36so well in his brain about each character and how deep each character goes in it.
01:00:41He was really informative to give us just so much history involving these characters.
01:00:46And then getting there once, you know, I wrapped my head around my own character.
01:00:50Yeah, then it was mind-blowing what we walked into.
01:00:55This 20 by 20 square and the props made of cereal boxes and wood.
01:01:01I mean, everything was, it was like a kid in my car trying to play.
01:01:05It was compact.
01:01:05Yeah, it takes you back to the purest form of acting.
01:01:07It was really wild.
01:01:08And he walked us through the process like a champ and really guided us.
01:01:13And I felt like we all had a lot of fun together and some good chemistry.
01:01:17So it made it, it made it that much easier.
01:01:19But David, we kind of want to make clear that while this story is very deep, the game aspect is,
01:01:26is fairly deep as well.
01:01:28And I wondered if you could, you could talk about some of the things you do in the game.
01:01:33Yeah, I mean, we were not shooting film.
01:01:35We were shooting a game and, and it's, it's very different in essence, especially because you need to break down
01:01:43every single scene, every single moment into different possibilities, different branches, different possible actions.
01:01:51So for example, when you shoot a dialogue in a film, you have the dialogue and you record and that's
01:01:55it.
01:01:55But here we needed to record the fact that Jodie Holmes could say, yeah, of course I want to do
01:02:01this.
01:02:01And then no, no way.
01:02:02And then maybe, I don't know, to all the possibilities that the player will have, we needed to record them.
01:02:08And, and characters, and Ellen in particular, had to be convincing, whether she was saying yes, no, and maybe, we
01:02:16wanted her to be consistent with the characterization, with the character, with the moment.
01:02:20And that was a massive challenge for her.
01:02:22And every single action was broken down to different, very small pieces.
01:02:28So the player can really play them and play one of them, a part of them, and, and make his
01:02:33choices.
01:02:33So it's, it's, it's quite technical as a shooting, but we try to make this quite invisible to actors so
01:02:38they don't notice too much all the technique behind it, otherwise they would get lost in it.
01:02:42And we got lost in it, to be honest.
01:02:44Well, you know, we have, we have yet another clip.
01:02:47And, you know, I think game enthusiasts know a lot about motion capture technology, but not everyone does.
01:02:57But, um, it's a technology that allows for almost filmic facial quality and, and subtle expression in games.
01:03:07And, uh, to do it, everyone, as we've seen, you know, kind of dresses up in black and has dots
01:03:12all over their faces, makes them look a little like aliens.
01:03:15But, so we can even see a bit about how the actors work together, uh, with this technology.
01:03:19Well, let's have a minute to stop it.
01:03:26Hey, hey.
01:03:30Let's begin to think you'd never wake up.
01:03:37Where am I?
01:03:40In my place, kid.
01:03:43Not very luxurious, but...
01:03:46...toyant.
01:03:48è un po' meraviglioso
01:03:50guardate la tua lingua Walter
01:03:51lei capisce tutto che hai detto
01:03:55è più che meravigliosa
01:03:59è magnifica
01:04:03ho trovato un pozzo a circa sei mesi
01:04:06ho avuto Walter
01:04:09e Jimmy è arrivato
01:04:12che ci sono qui per tre mesi
01:04:16sono ok?
01:04:17sono caldo
01:04:20sono caldo
01:04:22sono caldo
01:04:23sono caldo
01:04:24sono caldo
01:04:25sono caldo
01:04:25hai detto che hai detto molto sui
01:04:29hai detto che hai detto che sei
01:04:31come hai detto che sei
01:04:35alcune cose che non sono orgogliate
01:04:41fino a che ho capito che ho capito
01:04:42be amused. I know that this is going to sound really strange, but I'm different.
01:04:53So what's cool about that was when you were lying there, there were three people around
01:04:58you, reminding me of like The Wizard of Oz and Dorothy a little bit. But I know Kadeem
01:05:05chimed in on this, but it's got to be weird on a first date to have all those things.
01:05:12on your face. And I just wonder if you could talk about that. I mean, obviously you guys
01:05:18are total pros, but was it a weird feeling the first time that that yeah, because I mean,
01:05:26it's how many 90 on the face? Wow. And then they have to stick each one into your face all
01:05:35around.
01:05:36And you know, we got to love those people. You have to love that. Yeah, right up in your
01:05:42mouth. Yeah. Sticking, making sure each one, and sometimes, you know, one will come off and
01:05:47they got to stop the world, search the floor, get that one and stick it back in place, and we
01:05:55can go
01:05:55on. But Ellen, was it distracting at all the first day or so with that stuff on your face?
01:06:01I mean, at first, yeah, it's because you, you can't, you know, you can't like physically touch
01:06:09your face or if something's emotional and you're crying and then they come on and you have to like
01:06:14sort of break everything up to come and make sure. But other than that, I kind of really got used
01:06:20to it.
01:06:21And you know, when you shoot a movie, you have to do like makeup and hair in the morning. Right.
01:06:26And this was kind of nice because you come in, you put on that thing, you put on your little
01:06:30suit,
01:06:31and you're just, you're done. And, and so you, I definitely, that sort of actually all faded away
01:06:41pretty, pretty quickly. But of course, the first day when you've never done motion capture before,
01:06:47it's unusual. Yeah. Yeah. Same, same with you, Eric. Yeah. A hundred percent. And like she said,
01:06:53after a while, the dots start to fade away and you don't, it just becomes part of you. I think
01:06:58wardrobe or the sense of wardrobe started to become the most confusing part about it. Like when you put
01:07:03a jacket on, it would just be two ropes and you get caught up in the room, take the jacket
01:07:07off and
01:07:07your arms like this and you're just, and that's a heavy ski jacket. And you have to realize that that's
01:07:12what we're working with. So yeah, you have to believe all those things that you're doing so
01:07:16that it, you know, translates into what you saw. But what was really funny was to see that all
01:07:21actors had pretty much the same reaction. On the first day, they were completely lost
01:07:25because the set is empty and they look, they feel they look silly in this motion capture suit
01:07:31and markers all over the place. And they ask, where is the camera? Well, there is no camera.
01:07:36There are camera 360 degrees around you. So you don't need to look at some, something in particular,
01:07:41or what about the lighting? Well, there's no lighting. And what about the marks on the
01:07:45floor? There's no mark on the floor. So on the first day, they're like, what am I doing
01:07:49the way? And on the second day, they all have the same reaction is, wait a minute, that means
01:07:54I'm free. I mean, no one is asking me to look in this direction to be careful about the light
01:07:58or to do this or to do that. I can just act with other actors and just focus on my
01:08:02script
01:08:02and my role. So they realize how free they are compared to a film sometimes. I just need also
01:08:08to explain very quickly where we come from before we reach this moment. The technology
01:08:13of games, what we were used to do in the past was to shoot the voice in a sound booth
01:08:18with
01:08:19facial animation, then go on a motion capture stage and then record the body animation while
01:08:25we were playing the audio to get body movements on the dialogues. But it was two different takes.
01:08:34you had to reimagine the body movements based on the dialogues that you were listening.
01:08:40And, of course, the problem of that was that the performance was split in two. You lost
01:08:45all the body expressions, all the subtleties, all the body language was lost in this process.
01:08:51And this is how we did Heavy Rain. And most of the time, it's one actor at a time. So
01:08:57that
01:08:57means that if you have a dialogue between two actors, you will shoot one first and then the
01:09:00other one. So they don't look at each other. They don't play together. It's two separate takes.
01:09:04Here for Beyond, it was complete change because first of all, we recorded everything at the same
01:09:09time, facial animation, body animation, audio. And we had up to six or seven actors on set at the
01:09:16same time. And it allowed to have performances like this just really performing together.
01:09:23It's got to be far more freeing to do that. We have one more clip. And it shows Ellen at
01:09:32her most
01:09:33down and out in a very dire situation. And as a gamer, as you play, you're kind of on this
01:09:39roller
01:09:39coaster ride with Jody Holmes. And it does get very dark. And David Foster Wallace wrote a short story
01:09:48about Suicide Collivian. And I get some of those same feelings here. So let's watch that clip.
01:09:54of the screen.
01:10:03of the screen.
01:10:11of the screen.
01:10:14Hello. Nathan? Jody. Jody where are you?
01:10:20turn back
01:10:22they're all around me
01:10:25I'm tired
01:10:30I'm so tired
01:10:33I don't think I'm gonna make it
01:11:01leave me alone
01:11:05we've been running for weeks
01:11:07for a while
01:11:11I have no home
01:11:13no money
01:11:15no food
01:11:20my life is a fucking disaster
01:11:26I'm tired of running
01:11:30I give up
01:11:34do you hear me?
01:11:37I give up
01:11:51we got nothing left to eat
01:11:54gotta do something about it
01:11:57we'll uh
01:11:58want to see how things work right here
01:12:05sure
01:12:07I mean I think we could have talked over that
01:12:09but I just I really kind of personally
01:12:11wanted to see that again
01:12:16so I mean this is your kind of
01:12:20normal journalist to actor question
01:12:24but was that very difficult scene for you
01:12:26yeah
01:12:28for what we just saw
01:12:30oh to shoot?
01:12:31yeah
01:12:31um
01:12:33I mean it's sad
01:12:35yeah
01:12:36yeah
01:12:36yeah
01:12:37right
01:12:38I mean it's sad to
01:12:40yeah
01:12:41I mean it's amazing how
01:12:43it's funny even just watching her
01:12:44when we watched the trailer
01:12:45I felt so
01:12:46uh
01:12:47because I think
01:12:49you know that's
01:12:50um
01:12:52what you've seen
01:12:53is just like such a small part
01:12:55of such a
01:12:56you know
01:12:57really extensive
01:12:59intense
01:12:59intense
01:13:00journey
01:13:00that this girl goes through
01:13:01so shooting it was
01:13:03extremely
01:13:03extremely
01:13:04um
01:13:06emotional
01:13:06and um
01:13:08and I felt
01:13:10really
01:13:10like
01:13:11you know
01:13:12it's
01:13:12it might sound cheesy
01:13:13but connected to her
01:13:14and the things she was going through
01:13:16and especially in the moment
01:13:18where she's that desperate
01:13:19and um
01:13:21so
01:13:21yeah
01:13:22yeah
01:13:23and David you said there was
01:13:24you told me that there was
01:13:26a moment
01:13:26during
01:13:28uh
01:13:28the making of this
01:13:30felt like a director
01:13:31for the first time
01:13:32can you
01:13:33could you tell me about that
01:13:35yeah
01:13:36it's
01:13:36it's a moment where
01:13:37um
01:13:38it was the end of a very long day
01:13:40uh
01:13:40with that
01:13:41and
01:13:41and she had a scene where
01:13:42that was really really
01:13:44emotional
01:13:45and um
01:13:46she gave a great performance
01:13:49but
01:13:49but I wanted more
01:13:51and um
01:13:52so
01:13:54I asked the crew to leave the set
01:13:56and we
01:13:56we stayed together
01:13:57and we talked for
01:13:5920 minutes or 30 minutes
01:14:00together
01:14:01just sitting on the floor
01:14:02and talking about the character
01:14:04and talking about different things
01:14:05and at one point
01:14:08uh
01:14:08Ellen stood up
01:14:09and she said
01:14:09okay I'm ready
01:14:10and
01:14:10and let's shoot
01:14:11and
01:14:11and everybody came back
01:14:13and we shot
01:14:13it was
01:14:13it was
01:14:14for me
01:14:14it's one of the best takes
01:14:15of the entire game
01:14:17and for the first time
01:14:19I got the feeling
01:14:19that I was useful
01:14:20to do something
01:14:21on set
01:14:22and that I
01:14:23I did my job
01:14:24as a director
01:14:25yeah
01:14:26now working with Ellen
01:14:27has been amazing
01:14:28and with this chaps
01:14:29yeah
01:14:30yeah
01:14:30um
01:14:30and with them of course
01:14:31uh
01:14:32but Ellen has done
01:14:33an amazing job
01:14:34because um
01:14:35she had many of these
01:14:36very emotional
01:14:37and challenging scenes
01:14:39and
01:14:39and we were jumping
01:14:40very quickly
01:14:41from one
01:14:41emotional state
01:14:42to another
01:14:43and uh
01:14:44and and doing this
01:14:45is very challenging
01:14:46and it's just
01:14:47just been fantastic
01:14:47David can you talk
01:14:49for a minute
01:14:49we've mentioned
01:14:50Willem Dafoe
01:14:51and can you talk
01:14:52for a minute
01:14:52about his role
01:14:54and also
01:14:55uh
01:14:55a bit about
01:14:56some of the
01:14:57game play mechanics
01:14:58that you use
01:14:59uh
01:15:00to control him
01:15:02so we don't control
01:15:03Willem Dafoe
01:15:04Willem Dafoe
01:15:04is a scientist
01:15:05who um
01:15:06who meets Jodie
01:15:07when she's eight
01:15:08and um
01:15:09and he becomes
01:15:11like a second father
01:15:12to her
01:15:12and um
01:15:14they have a very um
01:15:16very strong relationship
01:15:18that will last 15 years
01:15:20but you do control Aiden
01:15:22you control Aiden
01:15:23actually in the game
01:15:24you switch from
01:15:25you control Jodie
01:15:26and at any point
01:15:27you can press a button
01:15:28and switch to this entity
01:15:30and now you control
01:15:31the entity
01:15:31and you can fly around
01:15:33you're invisible
01:15:33you can go through walls
01:15:34you can interact with matter
01:15:36in different ways
01:15:37and um
01:15:38all the idea is that
01:15:39you need to make
01:15:40these two characters
01:15:41collaborate
01:15:41and in different scenes
01:15:43you may want
01:15:45an entity
01:15:46that is very nice
01:15:47to Jodie
01:15:47or you may decide
01:15:48that the entity
01:15:49should behave differently
01:15:50to her
01:15:51which will change
01:15:52the story
01:15:53and what did you think
01:15:54about this entity
01:15:55as you were
01:15:56as you were
01:15:56uh
01:15:57filming
01:15:57I mean
01:15:58are you generally
01:15:59a fan of horror stories
01:16:00or not
01:16:01or
01:16:01horror?
01:16:02yeah
01:16:03like
01:16:03um
01:16:04I mean
01:16:06sort of
01:16:07it can't be too scary
01:16:09because then
01:16:10I will have
01:16:10bad dreams
01:16:11um
01:16:12I'm a bit of a wuss
01:16:13with stuff like that
01:16:14which is funny
01:16:14because I make movies
01:16:15and like
01:16:16I could just be like
01:16:17Ellen there's a boom
01:16:18over that person's head
01:16:19but I'm not very good
01:16:20at that
01:16:21um
01:16:21what did I
01:16:22I mean
01:16:22that was one of the
01:16:23you know
01:16:24it's one of the
01:16:25fascinating
01:16:26you know
01:16:26beautiful parts
01:16:27of the story
01:16:28and obviously
01:16:28I know
01:16:29in greater detail
01:16:30than anyone else
01:16:31can know
01:16:32about the entity
01:16:33and um
01:16:35it's uh
01:16:36so I'm gonna
01:16:37leave it at that
01:16:38so it's
01:16:38you know
01:16:38it's hard to talk about
01:16:39because of that
01:16:39but um
01:16:41you know
01:16:42as an actor
01:16:42it's interesting
01:16:43because you're
01:16:44communicating with
01:16:45something that
01:16:46you know
01:16:46there's
01:16:47scenes
01:16:47it's okay to say
01:16:48there's scenes
01:16:52where she like
01:16:53you know
01:16:53is having like
01:16:54long conversations
01:16:56with this thing
01:16:57that you can't see
01:16:58and you can't hear
01:16:59the responses
01:17:00so I'm just
01:17:01you know
01:17:02talking to thin air
01:17:03and um
01:17:05sort of like
01:17:06in this scene
01:17:06you saw
01:17:07where she tries
01:17:08to kill herself
01:17:08and um
01:17:09and Aiden's
01:17:11preventing it
01:17:11and so
01:17:12stuff like that
01:17:13was obviously
01:17:14a challenge
01:17:15you're sort of
01:17:16working with
01:17:16no response
01:17:17but sometimes
01:17:18having like
01:17:19a full-blown
01:17:19conversation
01:17:20you know
01:17:21and it's
01:17:21interesting
01:17:21because
01:17:22when I
01:17:23when I
01:17:23played it
01:17:24um
01:17:24the interesting
01:17:26things you do
01:17:27to try to
01:17:28control Aiden
01:17:29the entity
01:17:30is that
01:17:31you have to
01:17:31move these
01:17:32dots together
01:17:33to use
01:17:33his force
01:17:34to push
01:17:35um
01:17:35your enemy
01:17:37away
01:17:37or move
01:17:38through a wall
01:17:38or something
01:17:39like that
01:17:39and I think
01:17:40it's key
01:17:40for people
01:17:41to know
01:17:41that
01:17:42there are
01:17:43there are
01:17:43some cool
01:17:43gameplay
01:17:44mechanics
01:17:45involved
01:17:46oh yeah
01:17:47you know
01:17:47sometimes
01:17:47when we talk
01:17:48about storytelling
01:17:49in games
01:17:49people think
01:17:50that oh
01:17:50it's going
01:17:50to be a long
01:17:51movie
01:17:51and I'm
01:17:52going to
01:17:52press
01:17:52one button
01:17:53every 20
01:17:53minutes
01:17:53and that's
01:17:54going to
01:17:54be very
01:17:54boring
01:17:55and actually
01:17:56it's not
01:17:56the case
01:17:56the game
01:17:57is fully
01:17:57interactive
01:17:58so everything
01:17:59you saw
01:17:59here
01:18:00and I
01:18:00most people
01:18:01who saw
01:18:01it's very
01:18:02difficult
01:18:02to understand
01:18:02when you
01:18:03play
01:18:04and when
01:18:04you watch
01:18:04but actually
01:18:05you play
01:18:05all the time
01:18:06everything
01:18:07is pretty
01:18:07much
01:18:07interactive
01:18:08so that
01:18:09was absolutely
01:18:09essential
01:18:10to us
01:18:10I would like
01:18:11also to
01:18:11mention
01:18:12the fact
01:18:12that
01:18:12although
01:18:13there is
01:18:13an entity
01:18:13it's not
01:18:14a horror
01:18:14game
01:18:15or paranormal
01:18:15it's not
01:18:16really the
01:18:16theme
01:18:17behind the
01:18:17game
01:18:17it's really
01:18:18about people
01:18:18and yes
01:18:19there is
01:18:19this paranormal
01:18:20element
01:18:20but it's
01:18:21not about
01:18:22that
01:18:22I guess
01:18:22I'm a wuss
01:18:23because I
01:18:23was scared
01:18:24when I was
01:18:24playing there
01:18:26but so
01:18:27we're going
01:18:28to soon
01:18:29open this
01:18:30up to
01:18:31questions
01:18:31from the
01:18:31audience
01:18:32but first
01:18:33I mean
01:18:33kind of
01:18:33a serious
01:18:34question
01:18:34David
01:18:36the world
01:18:37of video
01:18:38games
01:18:38has always
01:18:39changed
01:18:39but it's
01:18:40in a kind
01:18:40of interesting
01:18:40changing
01:18:41mode
01:18:41now
01:18:42due to
01:18:44games
01:18:44that are
01:18:44free to
01:18:45play on
01:18:45Facebook
01:18:46and iPad
01:18:48and iPhone
01:18:49games
01:18:49that are
01:18:50fairly
01:18:50inexpensive
01:18:51as well
01:18:52and so
01:18:55knowing
01:18:55that
01:18:56can you
01:18:57explain
01:18:57why
01:18:57Beyond
01:18:58Two Souls
01:18:58is worth
01:18:59the price
01:19:00of admission
01:19:00as a
01:19:01console
01:19:01game
01:19:02yeah
01:19:02I think
01:19:03it's a
01:19:03good
01:19:03question
01:19:06as you
01:19:06said
01:19:07we live
01:19:07in a
01:19:07world
01:19:07where you
01:19:08can
01:19:08find
01:19:08very
01:19:09cheap
01:19:09games
01:19:09but I
01:19:10think
01:19:10there
01:19:10are
01:19:10very
01:19:10different
01:19:10experiences
01:19:11so
01:19:12with
01:19:12Beyond
01:19:12we
01:19:13tried
01:19:13to
01:19:13create
01:19:13an
01:19:14extraordinary
01:19:14experience
01:19:15in
01:19:16all
01:19:17possible
01:19:17ways
01:19:18we
01:19:19got
01:19:19extraordinary
01:19:20talents
01:19:20we
01:19:21tried
01:19:21to
01:19:21create
01:19:22something
01:19:22that
01:19:22is
01:19:22really
01:19:23strong
01:19:23that
01:19:23is
01:19:23visually
01:19:24as
01:19:24appealing
01:19:25as
01:19:25possible
01:19:26and
01:19:27this
01:19:27is
01:19:27not
01:19:27the
01:19:27kind
01:19:27of
01:19:28experience
01:19:28that
01:19:28you
01:19:28can
01:19:28find
01:19:29on
01:19:29a
01:19:29tablet
01:19:29or an
01:19:30iPhone
01:19:30so
01:19:31I
01:19:31think
01:19:31the same
01:19:32way
01:19:32television
01:19:33didn't
01:19:33kill
01:19:33theaters
01:19:34although
01:19:35most
01:19:36television
01:19:36is
01:19:36free
01:19:37people
01:19:38still
01:19:38go to
01:19:38theaters
01:19:39to watch
01:19:39films
01:19:39because
01:19:40it's
01:19:40a
01:19:40different
01:19:40experience
01:19:41I
01:19:41think
01:19:41we
01:19:41will
01:19:41still
01:19:42see
01:19:42the
01:19:43two
01:19:43models
01:19:43working
01:19:44together
01:19:44console
01:19:45games
01:19:46and
01:19:50would
01:19:50like
01:19:51to
01:19:51make
01:19:52your
01:19:53way
01:19:53forward
01:19:53we
01:19:54will
01:19:56let
01:19:56you
01:19:56ask
01:19:57some
01:19:57questions
01:19:57of
01:19:58this
01:19:58esteemed
01:19:59panel
01:20:22people
01:20:22are lining
01:20:23up
01:20:23en masse
01:20:27do
01:20:28we
01:20:28are
01:20:28so
01:20:28are
01:20:28the
01:20:28mics
01:20:29on
01:20:29should
01:20:29we
01:20:29start
01:20:29on
01:20:30our
01:20:30right
01:20:30here
01:20:31give
01:20:32it
01:20:32a
01:20:32shot
01:20:32it
01:20:34not
01:20:35on
01:20:35yet
01:20:38let's
01:20:38try
01:20:39the
01:20:39left
01:20:39is
01:20:39that
01:20:39on
01:20:40here
01:20:40we
01:20:40go
01:20:41my
01:20:42question
01:20:42is
01:20:42for
01:20:42Mr.
01:20:42Cage
01:20:43I'm
01:20:43a
01:20:44video
01:20:44game
01:20:44composer
01:20:46and
01:20:47I'm
01:20:48just
01:20:48curious
01:20:48on
01:20:49your
01:20:49take
01:20:49and
01:20:50how
01:20:52that
01:20:53has
01:20:53evolved
01:20:53and
01:20:54how
01:20:54that
01:20:54will
01:20:54continue
01:20:54to
01:20:54evolve
01:20:55and
01:20:55specifically
01:20:55in your
01:20:56games
01:20:56as
01:20:56well
01:20:58we're
01:20:58used to
01:20:59say
01:20:59that
01:21:00sound
01:21:01is 50%
01:21:02of the
01:21:02image
01:21:02I mean
01:21:04if you
01:21:04have a
01:21:04good
01:21:04sound
01:21:05it can
01:21:05make
01:21:06an
01:21:06image
01:21:07even
01:21:07more
01:21:08interesting
01:21:08or appealing
01:21:09or
01:21:09just
01:21:10beautiful
01:21:11so it's
01:21:12something
01:21:12very very
01:21:13important
01:21:13we started
01:21:14working
01:21:14very early
01:21:15on
01:21:15the
01:21:16more
01:21:16it
01:21:16goes
01:21:17the
01:21:17more
01:21:17we
01:21:17work
01:21:17with
01:21:18film
01:21:18composers
01:21:20we
01:21:22worked
01:21:23in the
01:21:23past
01:21:23with
01:21:23a
01:21:23composer
01:21:24called
01:21:24Norman
01:21:24Corbell
01:21:25he was
01:21:25a
01:21:25Canadian
01:21:26composer
01:21:26he
01:21:26worked
01:21:27on
01:21:27the
01:21:27music
01:21:27of
01:21:27Heavy Rain
01:21:28he was
01:21:29an amazing
01:21:30composer
01:21:32unfortunately
01:21:32he died
01:21:33a couple
01:21:33of months
01:21:34ago
01:21:34he was
01:21:35supposed
01:21:35to work
01:21:35on
01:21:35Beyond
01:21:36but
01:21:36it
01:21:36was
01:21:37not
01:21:37possible
01:21:37but
01:21:38yeah
01:21:39we work
01:21:40with
01:21:40these
01:21:41composers
01:21:41they
01:21:41are
01:21:42incredibly
01:21:42talented
01:21:42and
01:21:43they bring
01:21:43an emotional
01:21:44dimension
01:21:44to
01:21:45the
01:21:45experience
01:21:47that is
01:21:47absolutely
01:21:48essential
01:21:48to me
01:21:49thank you
01:21:50can't wait
01:21:50to play
01:21:50thank you
01:21:51we're on
01:21:51this side
01:21:52now
01:21:53all right
01:21:54to mr.
01:21:55cage
01:21:56I was just
01:21:56going to ask
01:21:57looking at
01:21:57all this
01:21:58footage
01:21:58as Ellen
01:21:59would say
01:21:59we've
01:21:59clearly
01:22:00gone
01:22:00beyond
01:22:00crash
01:22:01bandicoot
01:22:01in terms
01:22:02of
01:22:03experiences
01:22:03but
01:22:04one of
01:22:05the things
01:22:05I wonder
01:22:05is
01:22:05does a
01:22:06game
01:22:06like this
01:22:07almost
01:22:07transcend
01:22:08the
01:22:08concept
01:22:08of
01:22:08playing
01:22:09like
01:22:10what
01:22:10would
01:22:10you
01:22:10define
01:22:11playing
01:22:12as
01:22:12in
01:22:12this
01:22:12context
01:22:15well for
01:22:16me
01:22:16interacting
01:22:16is about
01:22:17making
01:22:17choices
01:22:18and seeing
01:22:19there are
01:22:19consequences
01:22:20so I'm
01:22:21all against
01:22:22the tendency
01:22:22in our
01:22:23industry
01:22:23to define
01:22:24interacting
01:22:24by shooting
01:22:25if you don't
01:22:27shoot at
01:22:27someone
01:22:27if you don't
01:22:28destroy
01:22:28something
01:22:29then it's
01:22:29not a
01:22:29game
01:22:30and you
01:22:30don't
01:22:30interact
01:22:30I totally
01:22:32disagree
01:22:32with that
01:22:32I mean
01:22:33I thought
01:22:34that in
01:22:35some scenes
01:22:35in heavy rain
01:22:36where you
01:22:36were just
01:22:37turning on
01:22:37or off
01:22:38the light
01:22:38in the
01:22:39house
01:22:39where
01:22:39your
01:22:40kid
01:22:40was
01:22:40it
01:22:41was
01:22:41interacting
01:22:42and it
01:22:42has
01:22:42consequences
01:22:43it was
01:22:44a part
01:22:44of the
01:22:45experience
01:22:45so I
01:22:46don't know
01:22:46if we
01:22:47transcend
01:22:47the concept
01:22:48of
01:22:48interactivity
01:22:49but definitely
01:22:50we want
01:22:50to give
01:22:51it a
01:22:51different
01:22:51meaning
01:22:53to interact
01:22:54that's
01:22:54my
01:22:54belief
01:22:58let's
01:22:58do
01:22:59one more
01:22:59on the
01:22:59left
01:23:02good
01:23:02evening
01:23:03my
01:23:03question
01:23:04is
01:23:04for
01:23:04the
01:23:04actors
01:23:05I'd
01:23:05like
01:23:05to
01:23:05know
01:23:06how
01:23:06you
01:23:06how
01:23:07your
01:23:08preparation
01:23:08for
01:23:09the
01:23:09roles
01:23:10and
01:23:11beyond
01:23:11were
01:23:11different
01:23:12than
01:23:12from
01:23:13other
01:23:15actors
01:23:15acting
01:23:16jobs
01:23:17you've
01:23:17had
01:23:19I
01:23:20would
01:23:21say
01:23:21the
01:23:21most
01:23:21challenging
01:23:22thing
01:23:23is
01:23:23just
01:23:23the
01:23:23amount
01:23:24of
01:23:24memorization
01:23:25you
01:23:25have
01:23:25to
01:23:25do
01:23:26because
01:23:26of
01:23:26the
01:23:26amount
01:23:27of
01:23:28and
01:23:29typically
01:23:29I
01:23:29don't
01:23:29have
01:23:30that
01:23:30much
01:23:30of
01:23:30an
01:23:30issue
01:23:31with
01:23:31it
01:23:31but
01:23:31on
01:23:31this
01:23:32you
01:23:32know
01:23:32on
01:23:32a
01:23:32film
01:23:33like
01:23:34on
01:23:34the
01:23:34movie
01:23:34I'm
01:23:35shooting
01:23:35right
01:23:35now
01:23:35it's
01:23:36like
01:23:36a
01:23:36big
01:23:37movie
01:23:37so
01:23:38you
01:23:38shoot
01:23:40like
01:23:41a
01:23:41page
01:23:42or
01:23:42less
01:23:42a
01:23:42day
01:23:42you
01:23:43know
01:23:43and
01:23:44then
01:23:44on
01:23:44maybe
01:23:44like
01:23:45a
01:23:45movie
01:23:46like
01:23:46the
01:23:46east
01:23:47you
01:23:47shoot
01:23:47more
01:23:47like
01:23:48four
01:23:48or
01:23:48five
01:23:48pages
01:23:49a
01:23:49day
01:23:49on
01:23:49this
01:23:50we
01:23:50would
01:23:50do
01:23:5030
01:23:51to
01:23:5140
01:23:51pages
01:23:51a
01:23:52day
01:23:52but
01:23:52also
01:23:53the
01:23:53scenes
01:23:53that
01:23:54you're
01:23:54doing
01:23:54aren't
01:23:55a
01:23:55fully
01:23:56cohesive
01:23:56narrative
01:23:57because
01:23:57there's
01:23:57so
01:23:58many
01:23:58different
01:23:58options
01:23:59and
01:23:59responses
01:24:00and
01:24:00so
01:24:00no matter
01:24:01what
01:24:01the
01:24:01emotional
01:24:02intensity
01:24:02of
01:24:03what
01:24:03you're
01:24:03doing
01:24:03is
01:24:04in
01:24:05the
01:24:05scene
01:24:05you're
01:24:06not
01:24:06shooting
01:24:07those
01:24:07things
01:24:07separately
01:24:08so
01:24:08it's
01:24:08like
01:24:08you
01:24:09say
01:24:09something
01:24:09be
01:24:11the
01:24:11other
01:24:12thing
01:24:12be
01:24:13the
01:24:14other
01:24:14thing
01:24:14and
01:24:15sort
01:24:15of
01:24:15that
01:24:15pivoting
01:24:16first
01:24:17of
01:24:17all
01:24:17remembering
01:24:17everything
01:24:18and
01:24:18then
01:24:19pivoting
01:24:20with
01:24:20all
01:24:20of
01:24:20that
01:24:21emotion
01:24:21and
01:24:22direction
01:24:22is
01:24:23really
01:24:24challenging
01:24:24but
01:24:25such
01:24:26an
01:24:26amazing
01:24:27opportunity
01:24:28as an actor
01:24:29to have
01:24:29that exercise
01:24:30because
01:24:30when
01:24:30would
01:24:31you
01:24:31ever
01:24:32get
01:24:32the
01:24:32opportunity
01:24:33for
01:24:33something
01:24:33like
01:24:33that
01:24:35but
01:24:35the
01:24:36fact
01:24:36that
01:24:36it's
01:24:36just
01:24:36like
01:24:36you
01:24:37know
01:24:37and
01:24:37nonstop
01:24:38on a set
01:24:39you
01:24:39wait
01:24:39for the
01:24:39camera
01:24:40to
01:24:40turn
01:24:40around
01:24:40you
01:24:41change
01:24:42locations
01:24:42you
01:24:43all
01:24:43of
01:24:43these
01:24:43things
01:24:44and
01:24:44this
01:24:44you're
01:24:45in
01:24:45that
01:24:45space
01:24:45and
01:24:46you
01:24:47just
01:24:47go
01:24:49yes
01:24:49she
01:24:49had
01:24:50the
01:24:50hardest
01:24:51job
01:24:51by
01:24:52far
01:24:52my
01:24:53preparation
01:24:54was
01:24:54I
01:24:54know
01:24:54my
01:24:55scene
01:24:55I
01:24:55come
01:24:55and
01:24:56it was
01:24:56almost
01:24:56just
01:24:56like
01:24:57a
01:24:57film
01:24:57but
01:24:58I
01:24:59could
01:25:00feel
01:25:01for
01:25:01her
01:25:01because
01:25:01she
01:25:01had
01:25:02to
01:25:03say
01:25:04yes
01:25:04one
01:25:04time
01:25:05and
01:25:05no
01:25:05next
01:25:06time
01:25:06and
01:25:06maybe
01:25:07the
01:25:07next
01:25:07time
01:25:07and
01:25:07the
01:25:08next
01:25:08scene
01:25:08yes
01:25:09one
01:25:09time
01:25:09and
01:25:09no
01:25:10it
01:25:11and I
01:25:11was
01:25:11like
01:25:12wow
01:25:12baby
01:25:14you
01:25:15got
01:25:15it
01:25:15bad
01:25:15but
01:25:17for
01:25:18us
01:25:18since
01:25:18we
01:25:19weren't
01:25:19the
01:25:19playable
01:25:20characters
01:25:21it
01:25:21was
01:25:21you
01:25:21know
01:25:22we
01:25:22were
01:25:22supportive
01:25:22we
01:25:23were
01:25:23the
01:25:23more
01:25:23support
01:25:24team
01:25:24so
01:25:24I
01:25:25came
01:25:26to
01:25:27I
01:25:27did
01:25:27my
01:25:27part
01:25:28I
01:25:28made
01:25:28sure
01:25:29I
01:25:29was
01:25:29there
01:25:29for
01:25:29her
01:25:29emotionally
01:25:30every
01:25:30time
01:25:31and
01:25:31him
01:25:32and
01:25:32Willem
01:25:33and then
01:25:34that
01:25:34was
01:25:34it
01:25:34and I
01:25:34got
01:25:34to
01:25:35go
01:25:35home
01:25:36thank
01:25:37you
01:25:38and
01:25:39Eric
01:25:39too
01:25:41speak
01:25:42for
01:25:42Eric
01:25:42can
01:25:43we
01:25:43go
01:25:43over
01:25:43here
01:25:44I
01:25:45thought
01:25:45that
01:25:45last
01:25:45clip
01:25:46was
01:25:46great
01:25:46I
01:25:47thought
01:25:47that
01:25:47was
01:25:47a
01:25:47great
01:25:47scene
01:25:48my
01:25:49question
01:25:49is
01:25:49just
01:25:50as
01:25:50a
01:25:50storyteller
01:25:51though
01:25:51if
01:25:51I
01:25:52remember
01:25:52correctly
01:25:52in
01:25:53the clip
01:25:53when
01:25:53we're
01:25:54watching
01:25:57is
01:25:57there
01:25:57a
01:25:58concern
01:25:58as
01:25:58a
01:25:58storyteller
01:25:59that
01:25:59these
01:25:59mini
01:26:01climaxes
01:26:01if
01:26:02somebody
01:26:02was
01:26:02a
01:26:02wuss
01:26:03and
01:26:03decided
01:26:03not
01:26:03to
01:26:03jump
01:26:06yeah
01:26:06that
01:26:06that's
01:26:07always
01:26:07the
01:26:08difficult
01:26:08decision
01:26:09you
01:26:09have
01:26:09to
01:26:09make
01:26:09as
01:26:09a
01:26:10writer
01:26:10you
01:26:11write
01:26:11these
01:26:12little
01:26:12moments
01:26:12you
01:26:13make
01:26:14them
01:26:14interactive
01:26:14which
01:26:15means
01:26:15that
01:26:15the
01:26:15player
01:26:15can
01:26:15see
01:26:16them
01:26:16or
01:26:16miss
01:26:17them
01:26:17and
01:26:18you
01:26:18want
01:26:18to
01:26:18make
01:26:18sure
01:26:19that
01:26:19no
01:26:19matter
01:26:19what
01:26:20path
01:26:20the
01:26:21player
01:26:21chooses
01:26:22he
01:26:22got
01:26:22a
01:26:22consistent
01:26:23experience
01:26:23an
01:26:24emotional
01:26:25experience
01:26:25that
01:26:25says
01:26:26what
01:26:27you
01:26:27want
01:26:27the
01:26:27scene
01:26:27to
01:26:27say
01:26:28and
01:26:29yeah
01:26:29sometimes
01:26:29it's
01:26:30a pity
01:26:30to say
01:26:30oh
01:26:31you
01:26:31know
01:26:31what
01:26:31some
01:26:31players
01:26:32will
01:26:32miss
01:26:32this
01:26:33part
01:26:33but
01:26:34at
01:26:34the
01:26:34same
01:26:34time
01:26:34you're
01:26:34so
01:26:34happy
01:26:35for
01:26:35the
01:26:35people
01:26:35who
01:26:35see
01:26:36it
01:26:36that
01:26:36it's
01:26:37even
01:26:37better
01:26:38that
01:26:38way
01:26:39it's
01:26:39a
01:26:39privilege
01:26:40people
01:26:40who
01:26:41made
01:26:41the
01:26:41right
01:26:41choices
01:26:42will
01:26:42get
01:26:42the
01:26:43best
01:26:43parts
01:26:44and
01:26:46one
01:26:46more
01:26:46we only
01:26:47have
01:26:47time
01:26:47for
01:26:47one
01:26:48more
01:26:48question
01:26:48so
01:26:49we'll
01:26:49go
01:26:49here
01:26:50question
01:26:51is
01:26:51for
01:26:51Ellen
01:26:51there
01:26:52were
01:26:52two
01:26:52things
01:26:52that
01:26:53struck
01:26:53me
01:26:53about
01:26:53your
01:26:54performance
01:26:54one
01:26:55was
01:26:55the
01:26:56extreme
01:26:56sort
01:26:57of
01:26:57physical
01:26:57nature
01:26:58of
01:26:58the
01:26:58amount
01:26:58of
01:26:59physicality
01:27:00involved
01:27:01and the
01:27:01other
01:27:01was
01:27:02the
01:27:02little
01:27:02singing
01:27:02portion
01:27:03my
01:27:03question
01:27:04is
01:27:04how
01:27:05do you
01:27:05have
01:27:05a physical
01:27:06aspect
01:27:06and is
01:27:07singing
01:27:07something
01:27:08that you
01:27:08want to
01:27:08do more
01:27:09of
01:27:09in the
01:27:10middle
01:27:10of
01:27:10that
01:27:12that's
01:27:13actually
01:27:13a really
01:27:14really
01:27:14good
01:27:14question
01:27:14because
01:27:15one
01:27:17other than
01:27:18the acting
01:27:19and the
01:27:19very
01:27:20performance
01:27:20based
01:27:21stuff
01:27:21there
01:27:21are
01:27:22other
01:27:22really
01:27:22incredible
01:27:24people
01:27:24who did
01:27:25so much
01:27:26of the
01:27:27work
01:27:27so
01:27:27all the
01:27:28fighting
01:27:28and the
01:27:28physical
01:27:29things
01:27:29that didn't
01:27:29involve
01:27:30me
01:27:30because
01:27:30this is
01:27:30you know
01:27:31they shot
01:27:32how long
01:27:32did you
01:27:33shoot
01:27:33motion
01:27:33capture
01:27:34for
01:27:3412
01:27:34months
01:27:34right
01:27:35so
01:27:36other
01:27:36than
01:27:36like
01:27:37you know
01:27:37the acting
01:27:38and that
01:27:38sort
01:27:39of
01:27:39interactive
01:27:39level
01:27:39of
01:27:40it
01:27:40all
01:27:41the
01:27:41physical
01:27:42stuff
01:27:42was
01:27:42by
01:27:42incredible
01:27:43stunt
01:27:44people
01:27:44that
01:27:44did
01:27:45amazing
01:27:45amazing
01:27:45things
01:27:46not
01:27:46to say
01:27:46I
01:27:46don't
01:27:47do
01:27:47any
01:27:47of
01:27:48it
01:27:48but
01:27:48I
01:27:49wish
01:27:49I
01:27:49could
01:27:49do
01:27:49more
01:27:50that
01:27:50would
01:27:50be
01:27:51really
01:27:51really
01:27:51fun
01:27:52I
01:27:52really
01:27:52like
01:27:53that
01:27:53kind
01:27:53of
01:27:55thing
01:27:55whether
01:27:55it's
01:27:56in a
01:27:56film
01:27:56or
01:27:56whatever
01:27:56but
01:27:58and then
01:27:58wait
01:27:58what was
01:27:59the singing
01:27:59question
01:27:59and then
01:28:00more
01:28:03that's
01:28:05about
01:28:05the
01:28:05extent
01:28:06of
01:28:06my
01:28:06guitar
01:28:06skills
01:28:07I'm
01:28:07really
01:28:07not
01:28:07good at
01:28:08guitar
01:28:09and
01:28:10pardon
01:28:11I did
01:28:12sing in
01:28:12Juno
01:28:12it's a
01:28:13two chord
01:28:13song
01:28:13it's
01:28:14pretty
01:28:14easy
01:28:16but
01:28:16so
01:28:17I mean
01:28:18I wish
01:28:18I wish
01:28:19I was a
01:28:19talented
01:28:20musician
01:28:20but
01:28:21I just
01:28:22do it
01:28:22kind
01:28:22of
01:28:23for
01:28:23myself
01:28:24well
01:28:25thanks
01:28:25to everyone
01:28:26thanks
01:28:26to the
01:28:26panel
01:28:27I really
01:28:27appreciate
01:28:33thanks
01:28:34very much
01:28:34to the
01:28:35audience
01:28:35and everyone
01:28:35who's
01:28:36watched
01:28:36on the
01:28:37internet
01:28:37and I
01:28:37wish
01:28:37really
01:28:38we had
01:28:38another
01:28:38hour
01:28:39to talk
01:28:39but
01:28:39we
01:28:39can't
01:28:40so
01:28:40I
01:28:41hope
01:28:41you
01:28:42got
01:28:42at least
01:28:43a little
01:28:43bit
01:28:43of
01:28:43knowledge
01:28:44about
01:28:44Beyond
01:28:44Two Souls
01:28:45and
01:28:45thanks
01:28:46so
01:28:46much
01:28:46for
01:28:46letting
01:28:46me
01:28:47speak
01:28:48about
01:28:48it
01:28:58playstation
01:29:00it
01:29:01it
01:29:02it
01:29:05is
01:29:07you
01:29:07you
01:29:07you
01:29:07Grazie.

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