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Volition e Deep Silver hanno pubblicato il primo videodiario degli sviluppatori per Saints Row IV.
Si tratta di un video "dietro le quinte" girato all'interno dello studio di sviluppo Volition, nel quale Jim Boone, Senior Producer, Steve Jaros, Creative Director e Chris Claflin, Lighting Lead del team esplorano la visione dietro la quale si cela la creazione del quarto capitolo della serie.
Nel primo videodiario gli sviluppatori discutono della vasta area di gioco che l'open world di Saints Row IV é in grado di offrire ai giocatori e di quanto sia importante il feedback dei suoi fan nello sviluppo di un nuovo titolo nella serie.
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00:00PEGI 18
00:31That's one of the things that I think the people have always loved about Saint Rowe.
00:35There's nothing else like that in terms of the tone, in terms of all the options, and the over-the
00:39-top nature of everything.
00:42Put in your tampons and let's do this.
00:47It's kind of like improv, building on top of it, and then you kind of take a step back and
00:51look at all what you've created.
00:55We have a dildo-bat plan because we have a meeting. We sit around and we talk about, well, hmm,
00:59what if we do this?
00:59Have I thought about this? And these really, like, intricate conversations about these really silly things.
01:06For the most part, the game's all about the player having fun, doing crazy shit, sort of having their way
01:12with the game.
01:15It's a huge initiative and there's so much to this game that trying to get everything right and to get
01:20everything balanced and polished and get everything tested, it's definitely a testament to the team.
01:25We've got a talented bunch of folks here that put it all in and try to stand toe-to-toe
01:30against giants, and I think we're doing alright.
01:32We love our fans. And so that's why Saints Row 4, we really took this approach of it being, like,
01:35a love song to our fans.
01:37And we never forget the people that stuck with us this entire time because that's why we got to be
01:41where we are.
01:42Without Saints Row 1 and 2, there'd be no Saints Row 3. Without Saints Row 3, there'd never be a
01:45Saints Row 4.
01:46And so finding ways to go and have the game evolve, but evolve in such a way that doesn't alienate
01:51them, that makes them feel that they're a part of the journey,
01:53rather than being forced to come along for a ride they never wanted, is something that's very important to us.
02:02It takes a lot of work to make something this beautifully stupid.
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