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Bungie ha rilasciato un nuovo "Vidoc" per Destiny, la super-produzione in sviluppo in collaborazione con Activision per le console di attuale e prossima generazione.
In occasione della Gamescom 2013, gli sviluppatori illustrano, con questo videodiario, la costruzione del particolare universo di riferimento fantascientifico creato come ambientazione per il nuovo sparatutto con elementi MMO, nonché la particolare struttura aperta che consente ai giocatori di affrontare il gioco nel modo in cui vogliono ed evolvere il personaggio a piacere.
Le parole dei vari responsabili di Bungie accompagnano varie scene tratte dal gioco, che mostrano ulteriori scorci del colossal fantascientifico.
Trascrizione
00:00Peggy 16
00:30A lot of strange creatures, and strange monsters, and beings, and ships, and worlds.
00:36You can go from Earth to Venus to Mars, to the Moon, to Saturn.
00:43What I believe is going to be most exciting for people who play Destiny is the social experience of colliding
00:50with other people in this big world.
00:53It's not something that happens in most action games.
01:04Your choice of the character class and the character race will condition the way that character is going to evolve
01:11over time.
01:12The character that you're building over time, your character, you in the game, is the character you use everywhere.
01:21You're just going to see a guy wielding the Cudgel of Xanthor, or the Fate of All Fools, or whatever
01:25crazy names the writers come up with for these weapons and armor.
01:28And you're going to understand where they came from, and what they went through to get there.
01:36On Destiny, we've gone to a three-weapon system.
01:39So, we have a primary weapon slot, and that's for the very versatile assault rifle style weapons.
01:49And then we have a special slot that's useful for, like, in the moment, this gun is easily my best
01:54option.
01:57The totally new one is the heavy slot, and that is all about causing unrealistically large amounts of damage over
02:05a very small window of time.
02:20One of my top features in the game is the new elements of cooperative play.
02:27We want them to meet different people, or invite their friends into that experience.
02:31We want them to have a great public event that kicks off in this crossroads space where some players are
02:36moving towards a strike, or other players are on a story journey.
02:40There's something really magical about running into another player, especially when you don't expect it.
02:44You hear shots ring out, and you look to the left, and there's your friend.
02:47There he is, like, there was no matchmaking, he just popped right in.
02:50It's all your choice.
02:52If you want to play with other players, you can absolutely do it.
02:54If you don't, you just go off on your own adventure.
03:01This game has an activity for every mood.
03:07You walk into these areas where you've got these campaign missions, you've got strikes, you've got raids, you've got public
03:15events that naturally occur in the world, and then you also have competitive multiplayer.
03:26Supers are interesting.
03:28I mean, it is that sort of raw expression of power, right?
03:31So, some of them are really easy.
03:34Hey, I blow stuff up.
03:37Or Hulk smashed three other guys.
03:42Nova Bomb, you're like, yeah, I'm going to flop in the air, I'm going to throw a sweet fireball at
03:46those guys, and those guys over there are going to blow up.
03:49It's like, it looks like a dragon, it probably breathes fire.
03:56Getting loot is really damn exciting.
04:00It's a satisfying feeling.
04:02What is this going to enable me to do?
04:04What did I win?
04:05What ability?
04:05How is this going to look?
04:12If we can simultaneously capture amazing action game, but still allow players to customize it for themselves, and they can
04:21pick the path that they want to take, if we can hit all those elements, we can bottle up that
04:25lightning a second time.
04:27I'm going to play the magic.
04:53Let's see how we hear that.
04:54Grazie a tutti.
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