00:05A TANK
00:06A TANK IS A SERIOUS COMBAT VEHICLE
00:07CAPABLE OF CAUSING MASSIVE DESTRUCTION
00:11WHEN SEEN IN THE GAME
00:12IT SHOULD LOOK LIKE THE REAL THING
00:17HOWEVER, WE ALWAYS TRY TO STRIKE A BALANCE
00:20BETWEEN REALISM, HISTORICAL ACCURACY, AND GAMEPLAY
00:28THERE ARE NUMEROUS ATMOSPHERIC ELEMENTS
00:31WE WOULD LIKE TO INTRODUCE THIS YEAR
00:42WE ARE WORKING ON CREATING A SO-CALLED VAUTIMETRIC FIRE
00:50THE GOAL OF INTRODUCING NEW MATERIALS MODELING
00:53IS TO SHOW THE TANKS AS BIG, HEAVY CHUNKS OF METAL
00:58NOW EACH INDIVIDUAL TRACK ELEMENT IS MODELED AND ANIMATED SEPARATELY
01:09WE WANT TO GIVE OUR PLAYERS INTERESTING HISTORICAL BATTLES
01:12WITH AS MUCH VARIETY AS POSSIBLE
01:16WE ARE NOW EXPERIMENTING WITH MODIFYING
01:18THE VIEW RANGE BASED ON THE WEATHER CONDITIONS ON THE MAP
01:25DESTRUCTION OF STRUCTURES USING HAVOC A SERVER-SIDE DESTRUCTION MODEL
01:28WE EVEN MADE A MODEL THAT BREAKS DOWN INTO INDIVIDUAL BRINGS
01:36WE WANT THE PLAYERS TO HAVE NO TECHNICAL PROBLEMS
01:39AND THE MAXIMUM AMOUNT OF FUN
01:41WE HAVE NO TECHNICAL PROBLEMS
01:45AND THE MAP
01:46AND THE MAP
01:49AND THE MAP
01:53AND THE MAP
01:55AND THE MAP
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