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  • 8 ore fa
Wargaming ha rilasciato un nuovo videodiario per World of Tanks, il celebre MMO a base di carri armati e scontri d'artiglieria pesante.
Il video in questione analizza in particolare le modalità di gioco disponibili all'interno del titolo in questione, concentrandosi sulle novità che il team di sviluppo prevede di introdurre nel corso del 2014 tra fortificazioni, battaglie storiche, nuovi contenuti e altro.
Trascrizione
00:08World of Tanks
00:09World of Tanks will change greatly in 2014
00:11We've already told you about the new physics and graphics
00:14that will improve the beauty and atmosphere of the game
00:18Now, let's talk about features that will bring more diversity into battles
00:22New game modes
00:35It has been long known that the current global map is not enough
00:38Most provinces are controlled by a number of top clans
00:42For most clans, it's almost impossible to win a landing tournament
00:46And there is not much to do on the global map but to fight over the provinces
00:50Something needed to be done
00:52We developed a brand new feature and called it fortification
00:56We've decided that fortifications will be given to all clans in the game
01:01There will be a certain minimum number of clan members for a clan to get its fortification
01:08A clan with only one player doesn't need a fortification
01:11Because this player won't be able to defend it
01:15In their fortifications, clans will be able to construct buildings
01:18Different buildings will give different economic bonuses
01:21To construct them, clans will need resources
01:23This is a new type of currency, and clans will have to fight with each other to obtain it
01:27After each type of building has been constructed, the so-called reserves will appear in the fortification
01:32Reserves will be like small events for the clan that owns that fortification
01:36For example, combat pay will give a 10% bonus for credits in every battle
01:40Including random battles for 3 or 4 hours
01:42Bonuses could be different
01:44They could be credit bonuses, or bonuses to experience, or free experience
01:48Which bonuses are available will depend on how clans develop their fortifications
01:53In this game mode, there will be an enticing but fateful opportunity
01:56Clans will be able to not only build fortifications, but also to ransack them
02:01To protect new clans from more experienced and strong ones
02:04The mode of attack and defense will be available only when a fortification reaches its 5th level of development
02:10This new game mode will be independent from the current global map
02:13Fortifications will have nothing to do with it
02:15Clan players can fight for their fortifications and take part in battles on the global map
02:21These are two independent opportunities
02:24Players can fight in both game modes
02:26Or they can choose one
02:28They can choose neither at all
02:30It depends on their preferences
02:32Fortifications will provide a number of opportunities that are not available
02:35And won't ever be available in other game modes
02:38This is not only about managing the fortification
02:41This is also an opportunity to use brand new features on the battlefield
02:46Players will be able to call in bombers, conduct reconnaissance, lay mines, or install pillboxes
02:52That will perform the role of additional artillery forces
02:56These features will diversify the battles and make them more remarkable and unique
03:02Now, players will not only focus on their vehicles, but also pay attention to what's happening around them
03:10Basically, fortifications will create a parallel universe in World of Tanks
03:15A game within the game
03:16Work on improving this game mode will continue
03:22Historical battle mode, discussed almost since the day the game was first released
03:27Will finally appear in the 9.0 update
03:29The main problem of historical battles was to develop a good system of vehicle matchmaking
03:34In real battles, tanks that fought against each other differed greatly in their capabilities
03:39For example, the KV-1 and the T-34 with 76mm guns fought against Tigers for quite a long time
03:46The powerful German heavy tanks were overcome with artillery, air forces, infantry, and land mines
03:52There are no such things in the game, so developers had to look for other ways of balancing teams
03:57One of the solutions is unequal team members
04:01This means that one team may have 15 vehicles, while the other may have only 3
04:06This scheme was applied in the first version of historical battles, which was tested on the common test servers
04:11It turned out that this scheme was not sufficient to balance the chances of the teams, so we had to
04:17make additional changes
04:18In historical battle mode, vehicles' specifications, such as maneuverability, speed, and view range
04:24Will be different from what they have in other game modes
04:26Probably most importantly, the number of hit points will change
04:30Heavy vehicles will be easier to destroy
04:32Earlier in the process, we tested a prototype of historical battle mode that did away with vehicle hit points
04:38To destroy a vehicle, you had to knock out all of its modules or put all of its crew members
04:42out of action
04:43This approach made the game worse
04:46We understood that players would become frustrated
04:51They didn't understand why they kept firing at enemy tanks for a long time, but the enemy tank just wouldn't
04:56get destroyed
04:57And other times, the very same vehicle might be destroyed with a single shot
05:01Sometimes we watched two tanks just standing and firing at each other for more than two minutes with no consequences
05:07In the first minutes of the battle, vehicles usually had about half of their modules knocked up
05:12After several battles, everyone realized that the best tactic was to hide and wait almost until the end of the
05:18battle
05:19And then finish off the damaged vehicles
05:20There's a third party mod that displays zones of penetration on the vehicle model
05:26If we make this game mode too realistic, everyone might feel forced to play with this mod
05:33However, the next variant of team matchmaking in historical battles is about to be released
05:38In that upcoming system, each team will have several main heavy vehicles
05:43And a larger number of lighter support vehicles
05:46For example, one team with a few Tigers and a larger number of PZ-3s
05:51Will fight a team with several KV-1s and larger numbers of T-46s and BT-7s
05:57We need to make these battles both playable and interesting to play
06:00To do this, we have developed and used a prototype that allows these lighter support tanks to respawn into the
06:06battle
06:07Sometime after they've been destroyed
06:09Now, these tanks will have the freedom to make mistakes
06:12Tests showed that these lighter tanks will try to spot and attack enemy forces more aggressively
06:16So, this respawn system sets the stage for aggressive tank clashes
06:21Historical battles will be introduced as events that will recreate the real episodes in history
06:26Such as the Battle of Kursk or the Battle of Bulge
06:29Players will be able to join historical battle only in vehicles that took part in that battle in real life
06:35Vehicles will automatically be brought to their historical setups
06:38Even if you have not researched the required modules yet
06:41Players will not have their choice of ammunition
06:43The number of shells of different types will be predetermined
06:46Teams will be assembled based on nationality
06:49For example, German and Soviet vehicles will be on opposite teams for the Battle of Kursk
06:54Everything will correspond with the real events of 1943
06:57T-34s against Tigers and Panthers
07:01The degree of realism in historical battles is quite moderate
07:04Consumables and crew skills and perks, even sixth sense, will be active
07:10Playing this game mode, we don't want players to feel like they're struggling with their own vehicles
07:15They should fight and have fun while getting the flavor of a historical battle
07:22We want to communicate the atmosphere of the battle by different means
07:25And we don't want to deprive the players of the key elements they enjoy and are used to
07:31Perhaps all vehicles that participate in historical battles will have a feature typical of premium vehicles
07:37Players will be able to transfer their crews from vehicles of the same type without penalty or retraining
07:42Historical Battle Mode is on its way
07:44Another game mode that is planned for release closer to the end of the year is Garage Battle Mode
07:50In this game mode, players will be able to roll out several vehicles one by one as they get destroyed
07:55Two variants are being considered
07:57The first variant includes Tier 10 vehicles only
08:00The second one allows vehicles of different tiers to participate
08:03To play this game mode, players will need several vehicles of the same type
08:07They will be able to replenish ammunition and consumables during the battle
08:11However, it's too early to tell exactly what Garage Battles will look like
08:15Details are still being worked through and haven't been specified yet
08:19Along with the introduction of these three game modes
08:21Team Battle Mode will also be improved in 2014
08:25New features are being developed to support long-term teams
08:28New online tournaments and special awards will be introduced
08:32The team battle rules will be updated
08:34And many other small but helpful features will be introduced
08:37That's all for now
08:38In the next episode of Developer Diaries
08:41We will tell you how maps will change in 2014
08:43Good luck on the battlefield, tankers!
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