- 8 ore fa
Portalarium ha diffuso un nuovo video di Shroud of the Avatar, il seguito spirituale della serie Ultima, realizzato da Richard Garriott, in cui vengono mostrate tutte le novità introdotte con la nuova versione la Release 10. Le novità sono tante e riguardano praticamente tutti gli aspetti del gioco, dall'interfaccia alla grafica.
Categoria
🎮️
VideogiochiTrascrizione
00:01Howdy fans and backers. Chris Spears here from Shroud of the Avatar Team. Just going to show off a few
00:08of the features for R10. I actually made one of these videos for release 8 and did it with zero
00:13effort. Just played the game for 20 minutes or so, thinking that 100 people would watch it and I think
00:18it was at like 11,000 views.
00:19So, I'll try to do it equally as bad a job with this one since that was so popular last
00:25time. Got to do it in one take, as always. Here we are on our character creation. Lots of new
00:30stuff here. If you haven't played since release 8 is when I think we added this, the new character creation
00:36stuff. I'm going to show off female, show off a few more features. Fortunately, my Chris name works for male
00:44and female. Let's see, go into here.
00:50One of our new features we have is, well one, you've got the bigger screen. See what the hair is
00:57doing there? Ooh, look at the shake, the shimmer. Got a new hair shader going on. In addition to that,
01:03we also have movement in the hair. So, you can see the hair moves and jitters with it there.
01:15Alright. Next up, come over here. We still have all the stuff we had for release 8. We've added a
01:22bunch of new things. If you haven't played with it since release 7, we switched away from the fixed heads
01:28to everything we're doing is through morph targets now. So, we have one head and then you can actually tweak
01:34individual little elements of it.
01:37As you can see here, which of course will result in some ugly avatars if that's the direction we go.
01:43But it's super customizable and we let you do what you want to with your characters now.
01:52Change up noses, cheeks. We'll continue adding these elements as well over time just as we have time to get
01:57things in.
01:59We added four or five new ones for this release. Let's see, let's see if I can get the elf
02:07ears going on.
02:14I think that's about as close as I can get to elf ears.
02:20and cheeks.
02:24I won't do too much crazy with that.
02:31Jaw strength. Let's see if we can get the... there's the Jay Leno.
02:36Doesn't look so good on women. I think I'll pull that in a little bit.
02:41Alright, so there's what I'm going with today.
02:44And into the game we go.
02:47Yes, play.
02:49I will probably cut through a few scenes, load times on them.
02:54We actually did quite a bit of load time optimization this release.
02:57Loading towns is still fairly slow, but scenes should be much quicker.
03:01Towns are slow, just we haven't done much to optimize the loading of player houses.
03:05And probably won't for a little while.
03:08And whoops, I got the quality set to minimal here.
03:13Change that over.
03:16Go on up to fantastic.
03:19If you're not familiar with the game, you can also go and look.
03:21There's a lot of options here.
03:23You can change how your controls are mapped.
03:24Or if you forget what the key is for control, come over here to find it.
03:29Some game options in here as well.
03:32Feel free to come play with them, experiment with things.
03:34We start players in Braemar now.
03:37And as you can see, there's a couple teleporters over there.
03:40Those are really for convenience, so it obviously won't be in the final game.
03:43We just have them there to make things a little bit easier for you.
03:45There's also a tour guide there.
03:48Who is part of a new thing that we're going to start doing in each of these pre-releases.
03:53Which is, we now have the ability to save out the flags permanently on your account rather than on your
04:00character.
04:00So we will continue to wipe your characters for at least another few releases.
04:06But things that you do will be able to be saved.
04:09So for this one we're adding a tour that if you basically go tour the continent, find the new stuff.
04:16Then you can get a flag that will give you a reward when the final game comes out.
04:19Only people who played in this release will get.
04:23I forget if we've announced what it is, but I think it will be some type of hat.
04:28For those who are not too familiar with the game, you can actually see the sun very slowly is moving
04:35there.
04:35Our days are about an hour long.
04:40And I want to get out and see a bunch of stuff before it gets night, so I'm going to
04:43hurry along here.
04:47Let's see, what else do we have?
04:48For those, before I go head out to other places, PVP is still in the game.
04:53There's the team play, there's open play PVP arenas.
04:59There are also, there's now a spectator mode that was added.
05:05Oh, before I head out I should probably check out my equipment.
05:11It looks like Troll Hunter is going to be joining me today.
05:13I think that is Finn from the team if anybody is familiar with team members.
05:19Here's my character, my inventory.
05:22Looks like I got decent starting gear.
05:24We just changed out some of that stuff.
05:26Give you a little more starting gear.
05:28Pull up my current decks.
05:31It looks like we still, okay, so we've changed up how the decks work.
05:37What we are starting with, we're actually starting with some locked decks.
05:40We realized that was one of the things we were doing that's confusing people.
05:43We were starting everybody with a kind of an expert mode deck.
05:46So this is a deck that will play very much like a normal MMO and we're making that the default
05:53now.
05:54Which is, it's just a locked deck with timers on it.
05:58That you can use and hopefully will be a little less confusing for people.
06:03So we start you with that.
06:04Another thing we've done is we now have the concept of an ultimate.
06:09For instance, let me lock the caster, or use the locked swords equipped and the lock caster is the ultimate.
06:16So now, if I'm in combat mode and I hit X, it'll auto switch over to the caster.
06:28And that's Z to go into combat mode, draw weapons, come back out.
06:34Z to re-enter.
06:37And X to enter combat mode.
06:41And let's see, I want to get back to the deck there.
06:44So, some of the other improvements.
06:46We did not add many skills for this release.
06:48I had hoped we would, but really we focused on making what we have better.
06:53We're still missing a few particle effects and sound effects and those type things.
06:57But we'll continue to add those.
06:59Hopefully we'll get some more skills in each release and fill out a few more trees.
07:04So we have the concept now of an auto deck.
07:07Which is just a deck that we make from every single item that you, or skill that you have.
07:14This will probably not be your best option.
07:16This is using the card system, the deck system where they deal out.
07:22And with 69 glyphs in your deck, it's going to be crazy.
07:27And you'll have a tough time remembering what cards you have and what each one does.
07:31Much better to get a small focused one like some of these down here where there's 20.
07:36For those who don't know much about it, that is 20 glyphs is kind of the mid-range.
07:40As you get higher level, that number will actually go up and your minimum number of glyphs will be around
07:4430.
07:45And in case you're not familiar with this system, it is actually a card system where you build out the
07:49cards from skills.
07:51So you get skills and then you can use the skills that give you cards.
07:55We refer to them as glyphs.
08:00They are over here and they will get dealt out at random.
08:03With each deck that you build out, you can also set your linked equipment.
08:08So this is equipment that is linked to that deck.
08:10So when you switch to that deck, it'll pull out this equipment.
08:12The reason we do that is there's a lot of skills like blades and heavy armor, light armor, that are
08:17only usable when you have the appropriate things equipped.
08:20So for instance, I'm wearing light armor right now.
08:24So you can see if I go over to the heavy armor tree that it's saying required equipment, heavy armor,
08:29I don't have that.
08:30So I can't use that.
08:31So that's why you tie, you link your equipment to deck.
08:35So when you swap, it swaps out the correct equipment for you.
08:38If you look down here, you will see that there is also, these are the buttons that I'll have available.
08:44There's one that is locked.
08:46That comes from the focus tree. Look over here on Idetic Memory.
08:51Each level that you put in that gives you one extra level, one extra button that you can lock.
08:57The lock cards work a little bit differently in that they have a cooldown timer.
09:03Technically all abilities have cooldown timers, or almost all.
09:08If you are using the dealt system though, they get dealt out when you use them, they vanish.
09:16And they go into a pool that will then be used once the cooldown timer gets used, gets put back
09:20into the available cards.
09:22So they all have cooldown timers. It's just more obvious with cards that are locked.
09:29That's one of the advantages. If you have a deck system, you're using the deck system and you have one,
09:34two, three, four knockdowns.
09:36You could have two or three knockdowns at a time and they don't share cooldown time.
09:40So you can use one after another after another, with only a slight pause in between.
09:46A lot of skills we have, they have the concept of locked time and casting time.
09:51So you can have some things that when you cast them, they trigger instantly.
09:55A lot of the combat abilities are that type of skill, so they actually trigger the second you touch the
10:00button.
10:01And then they have a small cooldown afterwards.
10:04Others have a cast time where basically the cooldown is on the front end, so it takes time to cast
10:08it.
10:09During that time, a lot of them can be interrupted.
10:11That'll be bigger spells like a fireball, or a corpse explosion, or summon elementals, or roots, things like that.
10:18Those can be interrupted on the front end, but don't have a cooldown timer on the back end.
10:23If you look at the trees for magic, you'll notice that, here we go, tier three and above spells have
10:35reagents listed.
10:36So fireball uses black pearl, mandrake root, and sulfurous ash.
10:39Because of the short duration of these play cycles that we're doing right now, we are still not requiring reagents.
10:47We have not decided if we're going to require them long term.
10:50For these play sessions though, there are going to be extra penalties if you don't have them.
10:56Which will be extra mana, I believe extra cooldown time as well.
11:01So you will want to have these, and I keep saying mana, but mana, focus, interchangeable.
11:10So you'll want to have the reagents if you're going to be doing something challenging.
11:14If you're just messing around, then don't worry about it.
11:16You will burn through your focus zone.
11:18I've found that many times when I've come into PvP and not realized why I was getting killed.
11:25Let's see, what other elements do we have to talk about here?
11:31Mention the alternate swapping.
11:33We looked at the lock, so for the lock, just so people can see what it looks like.
11:37Here's what it looks like if you have the Use Only Locked Glyphs button clicked.
11:42It just gives you a whole list of all the buttons and you can place them just like any other
11:48MMO that's out there.
11:51It should be something that people are familiar with.
11:56Right now, I think one of those things not many people know is right now you can actually rename your
12:02glyphs or your decks.
12:05We need to have a better UI for this, but you can just click up the name at the top
12:08and...
12:12There we go. Rename that one.
12:15And now it shows up here.
12:17One of the things that might be a little confusing, and hopefully we'll get this patched before we go live,
12:21but if not,
12:23we have slots for six decks and they are all filled out to start with.
12:28You can delete any deck but the auto deck, so you'll probably want to pick one and delete it
12:33and build your own deck.
12:37And just to see how that's done, I just deleted it, rebuilding it.
12:45Fun Demo Deck.
12:49There we go.
12:50You can change what the hand size is.
12:52That is also something that you can control through focus.
12:55By buying more abilities in higher consciousness, it will increase the max number of cards you have in your hand.
13:05That's how many buttons you have down at the bottom.
13:08Other things in here increase how quickly you cast, which is your draw speed.
13:14This is having it on fastest. It's actually the most challenging. The cards come out quickly.
13:18And then the other one is discard speed. If you have this on fastest, you will deal out cards really
13:22fast,
13:22and also they won't manage really fast. You really have to pay attention to those out there.
13:29Let's see.
13:31You can use current equipment.
13:33This looks like I've got a wand on this, and I'll make a deck to match up with that wand.
13:37As you look over here, you see that it shows, for instance, on my fireball, zero of three.
13:43That is, I have three levels in it, and none in this current deck that's selected.
13:49So, as you can see, as I drag these over, actually, it's increasing the read number in there, and it's
13:54now I've got three of three.
13:56Skills that are right over on the left-hand side are generally attack skills, active skills.
14:02If they're gray, those are passives or enates that have disabilities that are always helping the character, always doing something.
14:11Blue spells are non-combat spells that can be used in combat, but they're not attack spells.
14:18So, for instance, summon elementals or maybe light spells.
14:25Enlighten.
14:29So, let's see what other things I want to put in there.
14:32There's quite a few active spells or skills in armor categories.
14:37I'm going to, let's see, death ray is a...
14:41I don't have any points in death ray. I'm going to go ahead and drop some skills.
14:47Just so I can have some freed up, so I can show how some things work.
14:54Get rid of all those guys.
14:56Okay, now I've got some free skill points.
14:58For right now, we just have to have one level and skills above any given skill.
15:04So I can't get to look tier two until I have one in all tier one, or until I have
15:08one of these skills that lead to it.
15:11Since I'm going to be showing off a few things here, let me get four of these guys.
15:22I can do some fire bolts.
15:27You can see down at the bottom, I've got ten of twenty.
15:32It's shown me plus ten slugs. We'll now have context-sensitive stuff, so it'll show you you have ten slugs
15:37added because of minimum deck size.
15:40So slugs will basically be dead cards that are dealt out if you do not have enough cards in your
15:44hand or if you're using equipment that adds slugs to it.
15:47So for instance, heavy armor generally adds quite a few slugs and you can reduce through skill use.
15:55Let's see, I need to get ten more items in here.
15:59Always a good idea to have a few heal spells.
16:07Do that.
16:11Gust is always a fun one.
16:15Lightning bolt, which I'm going to take, but I probably won't use much because I don't have the reagents for
16:20it, which means it will cost a lot.
16:24I'm going to increase the deck size just because it will help me demos and stuff.
16:28You can see now that I've raised that skill up to five, I now have a hand size of nine
16:32available.
16:34Not very slow and fast, so that seems good.
16:40We still have a lot of empty trees where that just, as always, we continue to add things every release.
16:47If you look at the list of things for this release, we got quite a few things in for this
16:51release.
16:52Just didn't have time to get to any more skills and we'll try to finish out a few more trees
16:55in the next few releases.
16:57I'll go with a couple of roots too.
16:59I'm also going to lock a root spell.
17:06And actually I'm going to add one more to Heidetic Memory.
17:11So I can add one over there so I can lock a second spell.
17:17Alright, so there's my fun demo deck.
17:21So now I can show off a few more.
17:23Oh, I need to equip that.
17:25And I'll make lock casters my...
17:29Oh, I'll go that way.
17:30There we go, there's my ultimate.
17:35Alright, so now if I pull out...
17:39Pull out my deck, you'll see down at the bottom there, it's dealing out my...
17:44The cards, some of the cards I just selected.
17:46You can also see the grayed out, that means I just don't have a valid target for them.
17:53Fireball is always valid because you target a spot.
17:57Which is somewhat inconvenient, it takes a little more effort.
18:04But it's really nice because you can hit people who are around corners or, you know, behind things.
18:10You can go shoot right up to them, you don't have to actually have them targeted or have line of
18:14sight on them.
18:20And let's see what's up next.
18:23Uh, when you swap a deck, which you can do through the X key by default, which you can also
18:30rematch through the key if you want to.
18:32You'll notice that my focus goes down by half, and that is half of my current focus, not half of
18:37my total focus.
18:40Looks like I had some exciting lack of armor, uh, in that other one.
18:47So another thing to point out now is, notice how some abilities have green on them.
18:52As if you start dragging them, it will highlight the things that you combine with as green.
18:59So you can see I combined the, uh, fire bolt and the death ray and it made a fiery decay,
19:04which is a new card.
19:05It will go away on its own over time, so don't think it's there permanently.
19:10So you need to try and use it whenever you can.
19:14Another thing that is doable is if you drag a card, you'll see that it highlighted another copy of the
19:21same card.
19:22So if I combine that, you can now see that this has a two down the corner.
19:25That means it is now powered up.
19:27It's, uh, pumped up.
19:28It will use less focus to do a little more damage and have a little faster, uh, casting.
19:35So that's a good way to save focus if you have a lot of this in there.
19:38So another, uh, important thing is if you use the R key for those people who want to play keyboard,
19:43which I totally do.
19:44Rather than using the mouse and trying to play through the, uh, mouse interface where you're actually dragging it.
19:51If you hit R and then hit the card number and the other card number will combine it.
19:57So two, six.
19:59And then R, six, seven.
20:04are five, seven.
20:05So now I've got a level four firebolt.
20:07I would add some of these actually.
20:11All right.
20:12And unfortunately it looks like the sun is setting on us.
20:14For those who don't know, uh, much about the game, the time of day actually matters in the game.
20:20It gets dark at night, which is great for role playing and great for many things.
20:25Not so great for, uh, demoing the game because it's going to get really dark.
20:31So I'm going to take a quick run outside.
20:36Uh, actually I think I'll stop here for the night and I'm going to pause for a while on the
20:40videotaping.
20:41And I will be back in a few minutes as soon as the day comes out.
20:46And as I mentioned, the cycle is about an hour long.
20:48So see you guys in about 20 minutes once, uh, night passes.
20:54All right.
20:55And now the sun is coming up in the game.
20:59So I will get back to doing a little demo.
21:01Trollhunter has waited with me.
21:04I will head out to the overworld and we can check to see, uh, watch the sunrise out there.
21:09Maybe while I talk about a little bit or a few more features that we've added.
21:17All right, let's see.
21:20Oh, look, we can watch the sunrise and I'll talk about a few things.
21:23Uh, so one thing that's important note here is, hey, look, there's a little guy running down there.
21:29So we switched the overworld to be a playable space.
21:31We'll continue to add more functionality to it.
21:33We did not switch out a lot of the graphics.
21:35There's been a few things switched out, uh, in the overworld.
21:40But while we wait for the sun to rise a little bit and we watch the glorious sunrise.
21:45Uh, let me tell you about a few other things went in.
21:48That will not be, uh, easily, uh, demonstrable in this, uh, uh, the demo that I'm going to be doing
21:55for you guys.
21:56So one thing is the aggro system.
21:58Up until now we've had an AI system, but it didn't really have a logical aggro system.
22:02It was if it got angry at you and attacked the first person it got angry at until they died.
22:06So there's now actually an aggro system that uses kind of the similar rules to other games where things you
22:12do add taunts.
22:13So there's some skills and abilities that use them that generate different amounts of taunts.
22:17So some, you know, people can actually tank now and they can try to pull aggro off of people.
22:23Uh, and casters that are, uh, silly casters will be able to pull aggro off of the tanks.
22:29Uh, healing also adds aggro to things so you can upset things through, through healing them.
22:34So anyways, we've got some rules in there now that we will continue to polish on.
22:39Uh, we also added the, some castellaries to Arterus.
22:43Uh, updated the Oracle confirmatory, confirmatory, sorry.
22:49Uh, and it's also an Arterus.
22:51We added several new zones, including, uh, one by one of our new designers, Virtas Pass.
22:59He also reworked the plain zones and the road zones that were so horrible in the game.
23:05So I'll go show off one of those scenes here in a second.
23:07You can see the new versions of those.
23:09Uh, there's a new challenge dungeon that's out there that is actually for us, for metrics, proving out things.
23:14So we can try and figure out what people actually can take, what methods they use to get around.
23:20You know, what exploits, what problems they're trying to, uh, to take advantage of in AIs or game systems.
23:29And let's see.
23:30We did remove some city scenes, as I mentioned, just so we can try and keep people tied closer together.
23:37Uh, let's see.
23:41Uh, lots of skill work was done in terms of, uh, we, uh, we, uh, we, uh, we, uh, we,
23:44uh,
23:45the setting aggro cost and also how much the skills cost.
23:51Walking around to here, you'll see now at the bottom, you'll actually see what scene you'll be entering into if
23:57you, if you go into a scene.
23:59We still are not dragging people into scenes, which is in the real game.
24:02That's how things work.
24:03We just, again, with these short weekends, we hate forcing, uh, pain moments on people.
24:09that we'd normally be okay with forcing on you if you were going to be playing for, you know, months
24:14at a time rather than three days.
24:16And, uh, three days with multiple downtowns and downtime so we can, uh, patch up things.
24:24So I'll go into this scene.
24:26Uh, as I mentioned, we did do quite a bit of work to optimize the loading.
24:29and it's more obvious in the, the adventure scenes rather than in the, uh, the town scenes.
24:38So I don't have a before and after picture.
24:40I think we posted one a while back.
24:42This is one of the new planes road scenes that before was, uh, I would call it borderline hideous.
24:48Uh, I pretty much insisted we redo them because whenever people would, uh, rag on the game and say how
24:53bad the graphics were,
24:54they were always posting pictures of the plane scenes.
24:56Uh, so just getting it back up to a more, you know, polished, uh, game experience.
25:04Much better.
25:05We're much closer to it.
25:07And this was from our, uh, new, one of our new designers.
25:13As, uh, I think I might've mentioned, I know it's in the notes that, uh, you can now tap target
25:17non-aggro things.
25:21Things are not, uh, attacking you.
25:23So you can now attack, uh, target bunny rabbits much easier.
25:27Here's your bunny rabbit if you want to kill him.
25:29Die bunny.
25:33Now I can actually show off one of the, uh, combo things.
25:38Yeah, take that bunny.
25:42All right.
25:44So anyways, this is one of the new scenes.
25:47The bunny's burning pretty well.
25:48The bunny's burned so well.
25:51Quite flammable.
25:53Uh, this is one of the new scenes.
25:55I'm going to head back out to the overworld.
25:58And head on up to Owl's Head.
26:01And we'll look at some stuff there.
26:08We're running, we're running, we're running.
26:23And heading on up, we added back in a few more cities because people were screaming about
26:28how few cities we had.
26:34And you can see the sun is coming up a little bit more every time.
26:42Uh, we still need to do quite a bit more work on load times for cities.
26:46We know what the issues are and it's just how we load player houses.
26:50It's a lot of content that is, uh, dynamic.
26:54Uh, it's really just how we send the houses down.
26:57So we'll continue working on that over time.
26:59Just didn't have time to get much done for it for this release.
27:03Uh, soon.
27:05We'll get there.
27:15And now we're finally in Dowl's Head.
27:24Uh, there was a lot of visual polish when this release as well, but it's kind of getting
27:28to the point where, uh, things aren't as dramatic.
27:33There's, this was more of a release for some more camera effects and some more lighting passes
27:37and bloom and those type elements.
27:39Some more particle effect tuning.
27:46Uh, midge the cat.
27:50You'll notice the, the, uh, teleporter here.
27:55Uh, it will change with the time of day.
27:57We've actually shortened it from what it'll be in the game, just in the real game.
28:00So, uh, it's a little more convenient, but it looks like it's going to the place I don't
28:06want to be right now.
28:08So, I'm going to use my magical video editing abilities and I'm going to go
28:16and zone over to, uh, one of the new scenes.
28:19So, uh, I'm going to start with it.
28:50All right, I've used my GM powers to teleport me over to the new scene without having to wait for
28:55the teleporter to take us here.
29:00You'll see that the tour guide is here, so this will be on part of your guided tour of this
29:06release.
29:06If you want to join in completing the quest, which will give you the permanent reward tied to your account,
29:13won't get wiped.
29:14The permanent reward that will give you something when the game actually releases for the R10 achievement.
29:21So, this is one of our new scenes, Vertos Pass. This is still under works, but we went ahead and
29:26released it.
29:27I believe this is going to be a control point type scene that will actually have a lot of back
29:32and forth stuff.
29:33It's actually quite a bit more challenging than many of the other scenes that are PvE.
29:40And I'm going to go ahead and sneak by Mr. Spider here.
29:47Hopefully sneak by that spider.
29:53And heading on into the level.
29:59Some of the other things went in for this release that I won't be showing off.
30:03I think hopefully people can find them.
30:06We added triggers that can be targeted, so you can flip switches with arrows and with some spells.
30:15That's for those who are old Ultima fans, you'll recognize that functionality.
30:19But it also opens up a lot of options for us in terms of what we can do with triggers
30:23and where we can put things and traps and puzzles that we can have in the game.
30:30There's profanity filters in there for anybody who minds profanity.
30:35Also, if you right click on people, you'll now see there's a dual option.
30:39I probably should have put big exclamation marks around that when I set it.
30:42But since I know a lot of people have been wanting that, but that's in there.
30:46You can thank one and only for that.
30:50We, let's see.
30:53Well, lots of other little things.
30:54You'll have to read the full release notes to get an idea of what's actually new in there if you
31:01really want to go check all the features.
31:03But again, we've been busy this release.
31:06And there's also, I don't know if I mentioned already, but there's a challenge dungeon that's purely for us debugging
31:12in levels.
31:13I think I did mention that.
31:16Let's see.
31:18I am just going to run madly through this scene and see if I can survive.
31:24I'm just not stopping at all.
31:27Come on, guys.
31:35Hopefully not aggro these guys.
31:40And to keep up the tradition, my wife has called me while I'm making the video, but this time I
31:45did remember to turn off my Rieger.
31:48If I'd be able to get the buzzing.
31:55And let's see how far he is.
32:00And not too far.
32:03I, of course, died on purpose there so I can show off another new feature that we got in, which
32:06is the death effect.
32:07As you can see, we've got the green and actually kind of combines with the snow and particle effects there.
32:13But there's the gray and reduced contrast in the screen.
32:16And then also the dark smoke effect from the edges.
32:20The full death system, I think we're going to put in for R11.
32:24But you'll, again, you'll have to check the list to see what things we're actually going to be pushing after
32:28that.
32:29So don't lawyer me.
32:32But this is part of the visuals for it.
32:34We'll probably tune that up a little bit too to make it a little more dark and daunting.
32:38But for this release for convenience, again, we're making it easy on you guys.
32:42And you just respawn wherever you were.
32:45Wherever you died.
32:47All right, let's give these guys a fight.
32:49Yeah.
32:57Great line of sight with that guy.
33:06For a little fireball action over there.
33:22All right.
33:23All right.
33:25All right.
33:25All right.
33:25Well, again, this scene is pretty challenging.
33:28So you should probably bring some friends to help you out with it.
33:32Hopefully I covered enough things here to help you out.
33:34If you watch Release 8 video, you'll probably see a few things I didn't cover in here in terms of
33:38combat specifics.
33:40Make sure and go try some PvP if you actually want to see some players who know what they're doing.
33:45As usual, I expect the island will be quite popular and challenging, the PvP island.
33:51And I hope you guys enjoyed the video and see you in game.
33:55you so much. One
33:55second thing. Nor
33:56we can see some optimal hands and examine. Now.
Commenti