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  • 5 ore fa
Vediamo il primo video making of di Homeworld Remastered Collection, raccolta riveduta graficamente dello storico strategico spaziale, cui sta lavorando Gearbox Software. Nel filmato possiamo ascoltare alcuni degli sviluppatori parlare del gioco e ammirare nuove sequenze di gameplay. Vi ricordiamo che Homeworld Remastered Collection è in sviluppo per PC.
Trascrizione
00:00Rated everyone 10 and up.
00:10Homeworld is unlike anything that's out there.
00:12It's a game about epic spaceship battles.
00:15The spectacle of these giant combat spaces,
00:19the scale of the combat,
00:22just the number of them out in the world,
00:24it's just epic.
00:28What's exciting about a project like this
00:31is the modern capacity for technology
00:33to produce the vision that was had.
00:57The draw of being a people lost from your homeland
01:02and journeying across the stars trying to find your true home,
01:08there's something so pure and simple about that journey.
01:14At the core of the story of Homeworld
01:16is this idea of this journey from working hard,
01:22being good, but being disenfranchised,
01:24being isolated,
01:27and then this struggle through this almost insurmountable adversity,
01:32and then this arrival at this place where you are righteously
01:37and profoundly accepted and included.
01:41And if you are someone like me,
01:45or I think like a lot of our fans,
01:46it was like a perfect parallel for the struggle
01:49that all of us were going through.
01:51And I think it's the reason it stuck with people.
01:57It's really of the video game industry.
02:01It's a real gamer's game.
02:07It was the game that worked.
02:10It was the game that lived up to its promise.
02:13It's kind of inspirational in a way,
02:15especially when you played as a kid
02:17and you saw this journey happen.
02:18It was unique for RTSs,
02:19and it still is unique for RTSs.
02:21You know, one of Gearbox's first franchises
02:23that we created was Brothers in Arms.
02:26And there was a mode if you paused the game,
02:28basically, it would go into a situational awareness view
02:31where the camera would come back
02:32and you could sweep around.
02:34So much of how we engineered that
02:37and how we controlled the camera,
02:39I think was directly inspired by the experiences I had
02:44playing Homeworld.
02:45I actually did not put that together until just now
02:49when you asked me that question.
02:52As a child, I loved the original one,
02:55just that combination of passion and power and war.
02:59The depth to what the combat displays is striking.
03:03It always stops me.
03:09I am not.
03:09I am not.
03:10I am not.
03:12I am not.
03:18I am not.
03:20I am not.
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03:38I am not.
03:38Grazie a tutti.
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