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  • 10 ore fa
Vediamo questo lungo video di gameplay tratto dall'attesissimo Quantum Break per Xbox One, in cui le sequenze vengono commentate da Sam Lake di Remedy (il volto del primissimo Max Payne, nonché Creative Director dello studio).
Oltre a parlare delle meccaniche di alterazione temporale, il buon Lake ci rivela anche alcuni nuovi dettagli sulla storia del gioco e i suoi personaggi. Guardatelo perché ne vale la pena.
Trascrizione
00:05Tutto il materiale in questo video è realizzato, capturato e gameplay di Xbox One.
00:12Sono Sam Lake, da Remedy.
00:15Oggi vedrai Quantum Break's time-amplified action gameplay,
00:20as well as the unreleased adventuring gameplay inside a stutter in time.
00:34置 The
00:39I'm looking at the bridge right now. It's getting tense out there
00:49If I go anywhere near that thing will be people crossfire, all right
00:58Any bright ideas?
01:03Yeah
01:07There's a pier under the bridge
01:08You should be able to meet me there with the boat
01:12Giant gas sign out front
01:14Can't miss it
01:14It's nice and bright for Monarch to see
01:17Not a lot of options here
01:19I'm gonna switch to the Monarch frequency
01:21Text me if you need anything
01:23I'll be there in a few minutes
01:24Don't stand me up
01:26This sequence is from the midpoint in the game
01:29Jack is trying to reunite with our other hero, Beth Wilder
01:34But Monarch is standing between him and his goal
01:38Quantum Break is an intense story-driven action game spectacle
01:43At Riverport University, a failed time travel experiment goes horribly wrong
01:49Time starts to break down
01:51Jack Joyce, our hero, is caught in the blast of the failed experiment
01:57He gains the power to manipulate time
02:00He is fighting to stop the end of time and time is literally running out
02:09In the chaos of the failed experiment, Jack's best friend Paul Serene disappears into the time machine
02:17And soon after, he's 17 years older
02:21A rootless, fanatical head of a corporation called Monarch Solutions
02:27Jack is an obstacle to Serene's plans
02:30Best friends turned mortal enemies
02:34To make things worse, the fracture in time is getting more and more unstable
03:04That was a short stutter in time
03:08A sign of time breaking down
03:10Foreshadowing things to come
03:24That's the Monarch HQ you can see in the skyline there
03:44Checkpoint team, move in
03:46Target has been spotted under the bridge
04:01Anybody see him?
04:05Just
04:20Checkpoint team, move in
04:22Just a blur to confuse and strike his enemies
04:25He can even stop bullets and then release them for maximum impact
04:37We've got a visual on choice
05:07When Jack uses time powers, the enemies lose track of him
05:11Resulting in exciting cat-and-mouse gameplay
05:14He's gone!
05:17He's gone!
05:21He's gone!
05:22He's a target!
05:27He's a target!
05:28He's gone!
05:33Advanced!
05:41HQ, we've got eyes on the pier
05:44Keep your sights on that dock
05:46He may try to escape by water
05:48Shit!
05:59All time powers are easy and fun to learn in the beginning
06:03and we are adding more power and more depth into the mix as the challenge grows.
06:19We're going to cross that bridge, whatever it takes.
06:23We've got civvies, trying to push through the line.
06:26You know your orders, hard line, any means necessary.
06:42What did you do?
06:43I said maintain control!
06:59In Quantum Break time is stuttering and breaking down entirely.
07:03To the world at large this crisis is hidden.
07:07When time stops, everybody freezes.
07:09But Jack's powers let him function inside the stutter.
07:14Jack cannot control stutters.
07:16He must navigate through their dangers to survive.
07:44PAP로 DIFFERENT
07:46Jesus.
07:54Gesù...
07:55Maria, no!
08:11Maria!
08:17Monarch solutions have developed technology that allows their elite troops to operate inside stutters, pushing the threat to a new
08:28level.
08:48These Kronanthec juggernauts have heavy duty exoskeletons and custom built weapons.
09:21Jack can also use time powers to release key objects and characters inside stutters.
09:27In one of our earlier demos we saw him release a scientist, Sophia Amarel from a stutter.
09:35Here he does it to a car frozen in mid-crash and uses it as a weapon against the enemy.
09:49In a stutter, things try to revert to their initial state.
09:54This includes the released objects, smaller objects you can move around, even hazards like cars that explode.
10:02You can blow them up, but the explosion freezes and rewinds.
10:07These things can be used as weapons either by you or against you repeatedly.
10:29They only rip up after its athlete now.
10:33They pull into action or are brought to you.
10:36So the mag'sragman is the only stairs for them to be".
10:36Slaps both in by the hole.
10:42Theyружении Trempeat
10:42They are brought to the haremweight last series.
10:43They have to be used by our mini hotels in the vehicle tower in the vehicle tower.
10:43These people thank you very much to park.
10:43They Challah akinnthec.
10:53Final stretch
10:55Come on
11:44Come on
12:14Come on
12:15Come on
12:35The stutters in time manifest as frozen moments that can shift and collapse without warning
12:42Or timelines caught in violent destructive loops crashing into each other
13:01Stutters are absolutely unstable hostile environments
13:06You have to use your time powers to survive and you have to use them in a different way
13:12From how you use them in combat
13:19What?
13:21What?
13:22What?
13:28What?
13:33What?
13:54Grazie a tutti.
14:19Grazie a tutti.
14:47Grazie a tutti.
15:00Grazie a tutti.
15:12Grazie a tutti.
15:57Here we go.
16:03Grazie a tutti.
16:05Grazie a tutti.
16:11Grazie a tutti.
16:15Grazie a tutti.
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