Vai al lettorePassa al contenuto principale
  • 12 ore fa
Gameplay con le orde migranti per Total War: Attila.
Trascrizione
00:18Hello, I'm Joey Williams, I'm a community coordinator and today we are talking about
00:24Total War Attila, this is Simon. Simon, what do you do? I am a designer on Total War Attila,
00:31I do a mix of battle and campaign design. Awesome, and you are going to be talking to
00:35me and the world about Horde mode. Yes, I will. So it's a different style of gameplay than
00:41a standard Total War game, right? It's a whole new gameplay mechanic that we've not done before
00:47in Total War and we've really kind of based it on the kind of Dark Ages and migratory events,
00:51so all these factions moving across the map, across Europe, finding new homes themselves.
00:56So there's a lot of moving parts with that as well, so different things that come into
01:00play and so we're going to have a look maybe five turns if we're fortunate and see how that
01:05works. So we're going to play as the Ostrogoths and jump into a campaign and show you a little
01:10bit about them now. So the Ostrogoths, tell me a little bit about them. Yeah, so I mean the
01:16Ostrogoths were a faction of the time, originally formed from the Goths, so the Goths broke into
01:21two separate factions under two different kings, the Ostrogoths and the Visigoths, when they
01:25were basically uprooted from their land. And at the start of the game, the pair of them
01:29are both migrating factions, they're looking for a home, but at the same time they found
01:33themselves in the territory of the East Roman Empire. So the East Roman Empire don't really
01:37want them there, they're still looking for a home and trying to work out where to go,
01:41so you know, things aren't really great for the Ostrogoths at the start of the game. They're
01:47doing all the effect of the splitting of the Roman Empire. Rome is weak now, right? There
01:51are gaps and there are opportunities for them to kind of come forward and become a powerful
01:56faction in themselves. So I say at the beginning of the game, you're weak, but you're going
02:01to build up, you have opportunities. And of course, since you're a Horde, that opportunity
02:05can be anywhere you want it to be. Yeah, which is awesome. So you've got some cultural traits
02:10and some faction traits. Yep. So every single faction in our game has a cultural trait. As
02:15you can see down the bottom here, for example, the great migrators get growth when settling
02:21or initiating a migratory start. So, you know, they get a lot of bonuses from going from mobile
02:26to being static as a faction. So kind of as a player, we really wanted to kind of promote
02:31you doing that and settling as a Horde. So this is very much a Horde faction, should you
02:36go there. It certainly begins as a Horde and it's an ability that you can use in order
02:40to kind of position yourself. In general, it's much better for you to end up as a landed faction.
02:46You'll get access to kind of better units. So that's the ultimate goal. That is your
02:49ultimate goal, yes. A lot more of a traditional faction. They're not there to kind of overrun
02:54the world strictly. They're there to find a homeland for themselves and then kind of push
02:58forward that way. Cool. So as you can see, they've got the cultural trait. Now all of the
03:02great migrator cultures will be sharing the same set of traits. And they also have faction
03:07traits. This is one of my favourites, actually. Basically, they're able to take over Roman
03:11settlements and gain all the bonuses that Romans gain. So the Romans aren't that unhappy that
03:17they've gone there. That looks like it should require a mwahaha at the end of it.
03:21But also, yeah, they can use the Roman military buildings and take the Roman units. You know,
03:26the Romans have some really strong, powerful infantry, which the Ostrogoths could really use,
03:31as they're kind of very heavily into their kind of spear and pike infantry. And they've got some
03:35really strong cavalry as well. But maybe the Romans and their balistari, their crossbowmen,
03:39could really kind of help bolster their ranks and make them a more rounded force once they've
03:43settled. Impressive. I'm liking the Ostrogoths. Should we go into our campaign? Let's give it a go.
03:47Let's do it. So you'll also notice that they're one of our hard factions to begin with. So they've
03:54got quite a difficult start pause. As I said, like, because they're kind of on their own in the
03:57middle of the Roman Empire, they're not welcome.
04:01They made ready for war. So, you know, first of all, we're telling you, you've got to survive,
04:06right? You know, and especially as a kind of migrating faction, survival is your key.
04:11You're really, you're quite vulnerable, actually, because you haven't got walls or anything to
04:14hide behind. You're kind of out in the open. You're exposed at all times, right? So you've
04:19got to kind of be careful about that. And you can manage that in different ways. So you can
04:23either kind of keep your hordes all together. So you have three or four horde tribes kind
04:28of going around in a pack, as it were, kind of protecting each other. That seems safest.
04:32That is the safest way of doing it. But you could also, if you want to go for the kind
04:35of riskier, but much, much more profitable option, you can kind of just spread out in
04:39all directions. Because, of course, you know, kind of like a Hydra, if you cut off the head
04:43and destroy one of their forces, they'll still have two more, two more forces, like, left over
04:48that they can use. So, yeah, so this is the start. Vital Spring 401. I suppose the start
04:54of it is there are two main stances for a horde. You're either moving or you're encamped.
05:00When you're moving, you don't really get the bonuses of your buildings, right? They're
05:03all packed up and you're carrying them around with you. So, you know, they're not really
05:06going to be giving you any buffs or bonuses. But when you actually encamp yourself, you start
05:11getting those bonuses. So what I'm going to do now is I'm going to set my force into an encamped
05:15stance and then we'll have a look at the kind of various bonuses that that will really
05:18bring us. So I've got multiple stances. So, hordes have their own custom stances. So some
05:24that are more familiar to standard military forces. So you've got things like you can
05:27do a raiding stance, it can start burning down enemy farmsteads. You've got mass migration,
05:31which is very similar to kind of double move or kind of fast move, force march sort of thing.
05:37Yeah. So it allows you to move a lot faster. But the idea of this one is it's more about
05:41getting somewhere quickly to settle yourself, right? So it's about, you know, trying to get
05:46to Spain or something like that to actually kind of put down your route. But also you
05:50have encampment. So encampment's got a lot of effects tied into it. But to sum up, basically
05:56it lets your building start giving you an effect and it allows you to recruit units.
06:01You know, once again, you've got kind of standard building chains. So you can right click on your
06:04building chains. And I can see kind of how this will go. You'll see that this slot is migrating
06:09settlement. So I can still see what would happen to myself if I had a city, but I can't build
06:14these because I haven't got anywhere to put down the route. So I've just got my migrating
06:19buildings, as it were, and the bonuses they give. So when you're a hoard, you can't recruit
06:24unless you're in an encamp stand. So you're not allowed to recruit units. You can hire mercenaries.
06:30If you're desperate, then you can kind of handle the money that that's going to take from you.
06:33But you're not going to be able to just hire them. So what you do is you have different buildings,
06:38such as the shelters, which gives you Germanic leadies. And you'll then be able to, with
06:45your force selected, this becomes focused and it's not grayed out anymore. And you'll
06:50be able to recruit your units, or that you require, which is cool. Yeah. Migrating tribes
06:56are also able to make new tribes, should they want. So their kind of currency, as it were,
07:00the thing that really matters to them is their population surplus, their growth. So as you'll
07:06see here in the top left-hand corner, you've got your growth. So while you're moving around,
07:10you don't gain your growth effects. So your hoard will never get bigger. But as soon as
07:17you're settled, you start gaining those effects, right? You're going to start growing. And
07:21this is really useful because this is how you pay for your buildings, right? So as well as
07:25costing money, which you can get through various sources, you know, raiding, fighting battles,
07:30building buildings, you can also have to spend your population in order to do it. So, you
07:37know, you can only build these buildings if you have the population surplus to actually
07:41construct that thing. And that's really, really good. Also, one important thing is that you've
07:46got fertility of different regions now. Is that of the land? Of the land, yeah. So let me show
07:51you. We have a strategic overview map. And we have fertility ratings. So every province has a
08:02fertility rating, right? It goes from kind of bright, bright highlights of green for rich to red for
08:07basically barren lands where there's nothing to, there's no food left. I can imagine it's just dust.
08:13Can you redeem it in fertile land? Can you bring it back to life?
08:17Not really. They kind of, it's a fairly kind of downward spiral, especially with the climate
08:21change, right? Yeah. As the climate change comes kind of from the top of the map, everything's
08:25going to get less and less fertile as you go, which is kind of, at the time, it's one of
08:29the
08:29driving force. There was a kind of little climate medium happening during this period of the dark
08:33ages, which kind of partially is what forced everyone to kind of move inwards, you know, poor
08:38Rome's right in the middle, you know, a lovely place. The Mediterranean is a beautiful place to be.
08:42So, you know, everyone wants to be there. So as you can see, you've got the fertility here.
08:47Actually, the region I started in, it's quite fertile, but seeing as the Gepards are my friends,
08:51I don't really want to be kind of taking all their food and stuff like that. So I think, I
08:56think
08:56Thracia, it's got, yeah, it's fairly, fairly fertile because I've raised one of the settlements
09:01in it. However, I've lowered the fertility. Oh, I know. So, you know, I can essentially make this
09:06into a barren land if I so choose. I'm not sure I will at this point, but I can certainly
09:11give it a go.
09:11And also Constantinople at the bottom, the kind of the jewel of the East Roman crowd. So I'm going
09:16to press tab again to go out. And I'm going to end turn once more. Integrity is really,
09:24really important for hordes as well. So as well as kind of population, integrity is really important.
09:29Whereas when you're a kind of settled faction, your settlements will have a public order on you,
09:34your forces will have an integrity and your characters will have loyalty. You've got kind
09:38of three things to look after. And if you have a military force with a character in a settlement,
09:44you've got to keep all three of those things in check. You know, ignoring one of them could mean
09:48that the settlement turns against you and rebels, ignoring the character's loyalty,
09:52they might just take their army and kind of wipe the floor with you as it were. So, but because
09:57there are no settlements, they don't have public order. If you go around raising settlements,
10:01that will affect your integrity. If a horde's integrity snaps, they will rebel. But unlike a
10:07settlement or a general where they may take one thing, when a horde rebels, they take themselves
10:11and all their buildings and all their population. And suddenly you've lost that. You could have a
10:16horde that's got all your food. So you've made them kind of a farming horde. So you've encamped them
10:20and built lots of farms to produce food. If they decide to break because you've left them in the snow
10:25and been raising cities with them, then they're basically going to leave you and you'll have to
10:29deal with the problems. Civil war, no problem. Essentially, yeah. I'm also probably going to talk a little
10:34bit about, so I'm going to end turn again. So I've got a building here. Okay, so I started building
10:39a
10:39Raiders Gathering, which is a level one military building, but I broke my encamp stance and started
10:44moving. Yeah. Because I started moving. The building's on hold. It's not cancelled, it's not stopped,
10:50right? It's just on hold. As soon as I encamp again, I'm just carrying all... So you don't have to
10:54do
10:54anything else? You'll encamp yourself and then it will start again next time? You're kind of meant to be
10:59a mobile force. So if you are encamped and you've been there for a couple of times, if somebody's
11:02camping for you, and you can tell they kind of have blood in their eyes, you can just sort of
11:07like pack up the tents.
11:08Just get the hell out of there, right? You know? So it doesn't stop anything completely,
11:12it's just paused here? No, it's just paused. It's just kind of suspended a little bit.
11:16Kind of the one big thing that I've been kind of saying is that they're my great tree, right?
11:20They're not a whore. They're not here to rampage. They're not here to destroy everything. They're
11:24here to kind of build up their funds and then find their home. Find somewhere they want to live.
11:30And this is a really core part of the game, right? So next turn, what I'm going to do is
11:35I'm going to
11:36found the new Ostrogothic Empire in Trimontium. Why not? It's really close. Don't need to travel.
11:42You know, why go to the other side of the river when there's something perfectly good here?
11:45And it has got, which is a useful resource, which I can use to trade with people later on. You
11:50know,
11:50the Gepids are only just north of me. I should be able to eventually get a trade route to them
11:54and
11:54start trading. Nice. So you can go from this kind of horde playstyle to a standard? Yeah,
12:00in the same campaign. So that's what I'm going to do now. So the important thing to note is when
12:06you
12:07take a settlement, you can choose to occupy, right? When you occupy any settlement anywhere on the map,
12:14it will end your migration. You are no longer a migrating tribe. You are now a landed kind of
12:19traditional faction right at that point. So you've got to be very careful because if you've got multiple
12:24hordes floating around, as soon as one of those takes a city, all of them are like, right, we're a
12:30proper faction now. We don't need all these tents, right? We're a normal faction, but you mainly have
12:34one city, which isn't enough to support all your troops, right? If you've built a huge horde and you
12:40take a single city and you haven't really thought ahead with it all, you've got all these men to feed
12:45and you've got a burnt city, which you probably blew up anyway in the process.
12:49Do not misclick occupy, should you not want to. We do ask if, yeah, we do confirm. But
12:55well, the trick to do is actually to sit there and think, well, I've got, let's say I've got two
13:00tribes and there are two fairly rich settlements near each other. What I will do is I will position
13:06them both in a kind of shooting distance to those settlements. And then on the turn that I
13:11decide to end my migration, I can just kind of blitz them and just take the lock. It's the plan.
13:18Yes. So I'm going to go back into my normal stance, because of course you can't fight
13:23while you're in mass migration stance. It just lets you move really fast.
13:28And I'm going to attack. So, oh, they haven't got any garrison left. That was easy enough.
13:33Killed them all. So I'm going to occupy the settlement. So if you look here, occupying
13:38the settlement will end your migration, right? It gives a conquest penalty. They're not going
13:42to be too happy with me, but you know, that's fine. And a province instability,
13:46which is actually filtered by my affection tree.
13:52So I actually get slightly less province sensibility because I'm the Ostrogoth. So,
13:55as you'll see already, now I've got so many forces and this province did kind of smash it up a
14:00little
14:00bit. You did. So now you have to repair it. Now I have to repair it.
14:04As in my great infection, I've now set up all the way. I've kind of found my spot and, you
14:09know,
14:09maybe I'm not happy here, right? I'm not really enjoying it in the middle of thrace yet. It's
14:13kind of not really doing well for me. So what I'm actually going to do is I can raise my
14:18own
14:18settlements. Now, this is going to hurt, right? It's like kind of pulling off a pasture. It's
14:22going to hurt before I can heal. Right. And I'm going to abandon all my settlements.
14:31Okay. What are you doing? You would say, absolutely crazy. I am able to become a horde again.
14:38Very interesting. So I'm now migrating. So you can go anytime with one settlement. I should have
14:42shown you last time, but I promise you it's still here. So anytime you can go to your faction screen,
14:48which I will do a bit slower this time. So you go to faction, you go to summary,
14:52and this will say start migration. So you've got one settlement left and you start migration.
14:59Also, we talk about things that we kind of have to do with migrating. So we kind of push you
15:05towards historical things as well. So as you're a migrator, some of your secondary objectives,
15:09we are a sandbox game. We don't want to kind of force you to do anything you don't want to
15:13do. But
15:13we do give you these kind of nice little secondary objectives, which become historical, right?
15:19Things like owning day series, things like that bit. We try and kind of push you down a
15:22slight historical pathway with it all. And you definitely need that money.
15:25You do need that money. I certainly do. You really do right now. You really do.
15:30Well, hopefully when people get their hands on it, they'll do a little bit better than I did.
15:34That is your challenge. Do better than Simon.
15:40Well, this has been very enlightening. I am quite excited.
15:43One thing I could show you. So when I am an encamped horde,
15:48as you will see, as the tents grow up, it's really nice.
15:52Lovely little animation there. So when I have my horde selected, I can create new hordes.
15:59Oh, lovely.
16:00So they cost gold. Unless it's a family member.
16:06But I am going to raise a new army. So this is a whole new horde, right? I have basically
16:10made
16:11a brand new city. If you think of it that way. I have made a brand new horde which can
16:16build its
16:17own buildings. It can have its own input into my faction economy. It has got its own army. So it
16:23is
16:23its own fighting force. Like, you know, I can build it myself. I can kind of construct it the way
16:28I
16:28want to construct it and flop it anywhere in the map that I think is good for it to be
16:32at the time.
16:33And that's a really interesting new feature. Also, once you've built the kind of prerequisite
16:38buildings, you'll be able to recruit agents in here. So you've got spies, priests and champions,
16:45which you'll be able to build in this screen. So you need to construct those
16:49kind of migratory buildings in your encampment in order to get that.
16:53So it's going to take you a good few turns.
16:55It will take you a while, yeah. It will be instant. And of course, also when you
16:59kind of end your hoarding, as it were, and you do decide to kind of settle down somewhere,
17:05you actually, all the buildings that you've built and constructed, that money gets refunded to you,
17:09right? Because the buildings are gone, right? As I've started a whole new
17:14migration here, I haven't really got very much. I've got to kind of start again with
17:18my temporary, as you said, it's kind of very temporary stuff. So I've got to restart and
17:22rebuild all that. But when I do finally settle all the money that I've spent on these buildings,
17:27I will get a large proportion of it back, which I can then put into developing the city.
17:32That's awesome. So we have spoken about a lot of things to do with hoard mode.
17:38The highlights, Simon, what are the highlights?
17:41So the big highlighting is you're kind of free to go wherever you want on the campaign map, right?
17:45You can kind of completely just do what you want. So sandbox, really love it. So the other kind
17:51of big thing is that when you're encamped, that's when you do all your kind of your building up.
17:55That's when you do your kind of economic play. That's when you build your buildings,
17:59you recruit your units, you replenish your troops and you hire your agents.
18:04Then you turn back into a hoard and you start traveling again.
18:08Thanks for watching, guys. Thanks for showing us around, Simon.
18:10My pleasure. Good luck, everyone.
Commenti

Consigliato