00:03I think we are now live.
00:04Oh, this is weird.
00:06Oh, I want to see you live.
00:10Just don't spam in the chat.
00:13Guess who's the first person to join?
00:15Colin Chang.
00:17He should be again put on with his work.
00:19He should tweet out.
00:24Oh, is that just from Fiverr?
00:27Yeah.
00:28Mario's website.
00:30Okay, go on.
00:31So this is Alexander.
00:33Hello.
00:36And there's Tami.
00:40So can I get into this then?
00:45Yeah, you should be happy.
00:48If you follow us on Photoshop.
00:51I should really follow us, shouldn't I?
00:53Oh yeah, there we go.
01:07There's no one else following his life.
01:10Oh, are you following us?
01:13Are you following Ninja Theory?
01:15Sorry, yeah, we will do.
01:18People asking questions.
01:19Um, yeah.
01:23Okay.
01:24Are we on?
01:24Yeah, we're on.
01:25Alright, cool.
01:27Alright, can I bring a chair?
01:29Yeah, you can see it's me bringing a chair.
01:32Here comes a chair.
01:38What happens if I get a phone call during the periscope?
01:43Stream my phone call?
01:45Yeah, so...
01:46Woops.
01:48So we do these kinds of combat updates regularly.
01:51So we just thought we'd periscope one and see how it goes.
01:54Probably never do one again after this.
01:56But here we go.
01:59Oh, I can...
02:00That's better that way around apparently.
02:02Wait, which one am I?
02:03Oh, that one.
02:03You're on the right.
02:06Yeah.
02:08So, uh...
02:09Input for Stingers have been updated, as you know.
02:12Uh, Mel has been working on the...
02:14Uh, working on making sure that the stick buffering is more responsive.
02:22So...
02:23Alright, yeah.
02:29You also can only do the light combo out of Stinger now,
02:34which was previously.
02:35Sorry.
02:36Do you have to...
02:37Do you have to keep tapping?
02:38Oh, yeah.
02:39I haven't changed that one yet.
02:40Sorry.
02:40Yeah, that's tough.
02:42So, yeah.
02:42That's gonna be updated.
02:43So you'll only need to hold it instead of having to tap.
02:46Yeah.
02:47Uh, normal attacks are in progress.
02:50Uh, they look a little bit too fast.
02:52Uh, so they would need to be slowed down.
02:55So, um...
02:57This is now eight frames?
02:59Yeah.
03:00All the strikes...
03:00All the strikes will go on the eighth frame.
03:03Uh, so logically it's all right.
03:06Uh, but, uh, visually she's just too fast when she's performing the attack.
03:11So that needs to be slowed down.
03:12And we could be keeping it consistent so that we can loop it infinitely and it stays.
03:18Uh, we can loop it so that we can also, uh, differentiate between normal attacks and, uh, heavy attacks and
03:24fast attacks.
03:26So that each has its own purpose and, uh, you could basically execute the one that you need.
03:33Yeah.
03:34Because the heavy is noticeably slower.
03:37Yeah.
03:37But they definitely look a little bit quick in the animations.
03:40Yeah, yeah.
03:40Way too quick.
03:41So, uh, they will be slowed down like some ten percent.
03:44Will the strike captivate frames?
03:46Yes.
03:48Uh, I've also heard that, uh, tracking to all the attacks so that when I perform an attack and you
03:56evade, uh, around the moment of strike, I will not track your position.
04:01And, therefore, you would end up somewhere, uh, to my left or right, for example.
04:06Right.
04:06So, allowing you to, allowing you to strike.
04:11So, go ahead.
04:14So, yeah.
04:15So, yeah.
04:15There is a snap there in the middle, uh, which will, uh, which is a code issue that will be
04:20solved.
04:20But, uh, logically it will work nicely.
04:23Yeah.
04:24Um, so the thresholds for wounded and critical states, uh,
04:30have been updated.
04:32So, they, uh, happened earlier.
04:33Let's have a look.
04:40Right.
04:40So, now you're wounded.
04:42Oh!
04:42Wait!
04:45Gosh!
04:47Yeah.
04:50Ah!
04:50Wait!
04:52Right.
04:54So, now, now the state is, um, health-based.
04:58Yes.
04:59It's all, it's all health-based.
05:00You can still go into critical if you miss a charged hit while you're attacking yourself.
05:07But, that's unlikely to occur.
05:08Usually it's going to be health-induced.
05:11Right.
05:11What about, uh, heavy attacks?
05:14Have they been...
05:15No, not yet.
05:16Uh, so, basically, we'll, uh, as we discussed, we'll extend the range, uh, of them.
05:20And, uh, also we'll make them a little bit faster.
05:22Just right now, they're sort of useless.
05:25Yeah.
05:25The same goes for charged attacks.
05:27Right.
05:34No.
05:38Right.
05:39So, uh, the, um, this kind of, um...
05:44Am I dead yet?
05:45Uh, I'm dead.
05:46Okay.
05:46So, this kind of, uh, wounded and critical state are prototype ideas that we're experimenting.
05:53So, it's all pretty rough right now.
05:54But, the idea is that if we, if we don't have, um, health bars, we need other ways of communicating
06:01damage.
06:03Um, but we thought, we thought something like, uh, crit, like falling onto the ground and rolling
06:09around could give you a, kind of, a moment of panic which you could recover from.
06:13Um, so, a bit like in Halo or whatever where you get down to critical health and then you've
06:18got a period of time before it goes back up a little, uh, or recharges completely.
06:22In this case, it would recharge somewhat, uh, but you'd have a moment there of, of sheer
06:28panic, so.
06:29Hmm.
06:30Basically, during that time, you need to do your best defending yourself from coming down.
06:35Uh, and the plan is just one weapon at the moment, right?
06:38So, someone asked if it's just one weapon.
06:40Yeah, yeah.
06:41I mean, the plan is, is, is, it's you and your sword.
06:45Um, the worry probably there from people is that, that seems limiting, but this is more
06:52like a one on one fighter, so the idea is that we'll keep adding layers and layers of
06:57depths into the combat, into the combat system so that there's always, uh, stuff to discover
07:04and master.
07:05Mm-hmm.
07:05Um, I mean, we're exploring also kind of how different control methods, so there's, there's,
07:13like, stick inputs on the stingers, which we're exploring as a concept.
07:18There's, um, charge attacks, which are, uh, kind of, uh, hold, hold wide button.
07:24Um, and then you can trigger off these bigger attacks.
07:29Yeah, well, we're both wounded now.
07:31We're both wounded, yeah.
07:32So, when you get wounded, your, your move set gets a bit more limited.
07:37Um, but, like, uh, our intention is to kind of explore how hold buttons or stick inputs
07:44work on all of the different buttons.
07:47and then, um, after that we'll be looking at modifiers and how we use those for combat as
07:53well.
07:53Mm-hmm.
07:58There's, uh, there's also this, the, uh, we're trying to work in more of the directional,
08:04uh, directional attacks and directional blocking, so, uh, while he's charged, uh, I can kind of,
08:14point my blocking, kind of left, right, up and down, and you get a little clue of it.
08:21So, if you attack, oh, did I block that?
08:27Uh, it was gun-broken.
08:28Oh, it was gun-broken.
08:29But the idea is that if you match the direction of the block with the direction of the attack
08:34fully, then you do, uh, deflect.
08:37Uh, deflect.
08:40Just attack me with normal attacks, I guess.
08:43So that's a, that's a deflect.
08:45It puts the attacker at a disadvantage momentarily.
08:48Mm-hmm.
08:50And depending on the attack, you do, you get different responses from directional blocks
08:55and things.
08:56Cool.
08:57So, I mean, it's very highly, it's, it's kind of really prototyping, really, at this point,
09:01but we think we should really push and see where it leads us.
09:07Mm-hmm.
09:07Cool.
09:09Uh, so, next up is, uh, what, to wait for some polished animes from the two attack?
09:17Yeah, well, basically we're iterating on crippled, all the crippled inter, uh, charred, uh, inter-animations
09:24and, uh, reactions and all those.
09:27And adding the concept of, uh, medium-range attacks, because we've got long-range stingers.
09:32Yeah, stingers right now is the only long-range attack.
09:35And then you've got...
09:36So the charge tool will be another one.
09:39Yeah, so from here, for example, charge misses, so we want to turn those into mid-range attacks.
09:44So you've always got a few close-range, mid-range, and, um, far-range options.
09:50Mm-hmm.
09:55Mm-hmm.
09:59Yeah, now.
10:05Mm-hmm.
10:06Mm-hmm.
10:12Yeah, now.
10:18Ah, that's bloody stinger!
10:20Yeah, now.
10:26Come on, come on, come on, come on, come on.
10:36Yes, yes, cool.
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