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  • 14 ore fa
Videodiario sulla mente di Senua per Hellblade.
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00:04Sennò è un'indipendente gioco e questo permettezionale per il soggetto di più difficoltà.
00:08Per l'inizio, il soggetto di mentalità ha avuto il soggetto di Hellblade.
00:13Abbiamo avuto il soggetto della facette di questo in il nostro primo demo.
00:24Sennò suffers da un'anxiety, depressione, delusioni e hallucinazioni.
00:28Questa ha una condizione che ha stato chiamato il cancero della mente,
00:32a living hell.
00:33Abbiamo avuto l'unica per l'unica per l'unica per l'unica.
00:36Per l'unica per l'unica, abbiamo ringraziato a Professor Paul Fletcher,
00:39a Psychiatristi e Professor di Health Neuroscienza a Cambridge University,
00:44che ha deciso di consultare il progetto.
00:46So, ho avuto l'unica per l'unica per l'unica per l'unica.
00:51È passetta in un'unica per l'unica per l'unica per l'unica per l'unica per l'unica.
00:58e costruzzi e la conseguenza di questo è che possono diventare stigmatizzate.
01:04I'm not turning back.
01:05It took months to get here.
01:09Well, maybe, but I made my promise.
01:12You will die then.
01:13We'll all die someday.
01:15It's getting dark.
01:17I'll continue tomorrow.
01:19You're afraid of the dark.
01:20I'm being patient.
01:25Getting closer to him.
01:26For me, it was really exciting to see something that I explore scientifically being represented so beautifully in a character
01:36who's trying to penetrate the mysteries of the environment in which they've been placed with all of this strange uncertainty
01:43and noise and conflicting information that they're getting.
01:52No!
01:56I think it's been very gratifying to work with the team at Ninja Theory and to see just how serious
02:01they are about trying to provide a representation and a reflection of these sorts of symptoms that is sensitive and
02:10empathic.
02:10And I think it's very important that that's the case.
02:15Much of this research has been made possible by the support of Wellcome Trust, a charitable foundation dedicated to research
02:22and the understanding of health.
02:23Mental health hasn't always been presented in the media in a way that is particularly helpful.
02:28It can be challenging to engage people with the subject matter and there are a lot of preconceived ideas about
02:32mental health and particularly schizophrenia and psychosis.
02:36So we hope our support allows the team to continue to collaborate with Paul Fletcher and with those who have
02:42experience of psychosis to create a game that provides a fresh perspective on the condition and allows audiences to engage
02:50with it in a way that just wouldn't be possible in any other medium.
02:52At the heart of this game is Senua's story and we don't want her to be a helpless victim. She's
02:58an accomplished warrior who's been traumatized by a very violent past.
03:03You must let your quest fully consume you. There is little room for anything else.
03:09I've often been struck by the sense that I get talking to people with psychosis that they do feel themselves
03:16on a quest.
03:17I mean it may be a figurative one in which they're simply searching for meaning to explain all the new
03:22and unpleasant experiences.
03:24And in some cases people actually experience a genuine physical quest.
03:28They're looking for someone or something or some answer, some place, and with the feeling that if they can only
03:36achieve that then there will be a release or a resolution to all of the things that are plaguing them.
03:41Much of the game involves exploration but we wanted to avoid the usual collectibles and pickups you see in most
03:46games because we felt it would break the immersion and take away from Senua's point of view.
03:51A lot of the game involves finding patterns and illusions in the environment that trigger memories, sometimes haunting memories, that
03:59progress you further into Helheim but also take you deeper into Senua's own mind.
04:08The gods can see into your mind. They will use this power against you.
04:14And one of the very striking things that we found recently is that people with psychosis or prone to experiencing
04:21psychotic symptoms may actually be remarkably good at that.
04:25Maybe that under some circumstances they're actually capable of using their prior knowledge to really enhance the way in which
04:33they see patterns and put things together.
04:40We now have a good idea of how these illusions can be incorporated into the game based on the playable
04:45demo.
04:46We'll now take these ideas much further as we build out the rest of the game.
04:50There are several characters that accompany Senua on this journey and they take the form of voices in her head
04:56and they are manifestations of her own inner voices but to her they appear real.
05:01Let it pass through. Remember it as well.
05:05Remember it as well.
05:05Find the note that that is your straightened heart. Open your eyes.
05:09These voices can be in many different forms. They can be talking to the person. They can be talking about
05:15the person. They can be very critical and unpleasant and persecutory.
05:19Sometimes they might be kind. They might offer advice. Some people are utterly tortured by these experiences. They want to
05:26get away from them. They're getting them 24 hours a day.
05:28Whereas other people might begin to find ways of living with the voices. They may even begin to trust them
05:35and to listen to what they're saying.
05:37The darkness. It gathers in the wind. It's getting stronger.
05:45Each one has a unique character, agenda and personality. Through them and through body language you can get a very
05:53clear picture of what's going on in her mind.
05:56And this indirect approach lets you embody her more fully rather than think of her as a separate video game
06:04character.
06:05You are just like your mother. Losing yourself to the abyss of fear.
06:12A question we're often asked is how much of what Senua sees is real?
06:17We like to think that we experience the world almost like a high definition photograph as it really is.
06:24But actually a lot of the time what we're doing is using what we already know to shape and govern
06:29what we perceive.
06:33Say, come closer. Do you hear that?
06:41Psychosis can't really easily be understood as just some malfunction of the mind. It's actually a very creative process where
06:47somebody constructs a world.
06:49And if we recognize that that's what we're doing all the time anyway, constructing our own reality, it may help
06:56us to understand.
07:03And as the quest takes Senua further into Helheim, it also takes us deeper into her psyche, her memories, her
07:11emotions.
07:12And we want to find ways to manifest this physically so that the world around you transforms into this waking
07:19dream landscape.
07:24When it comes to combat, the violence experienced is not a result of Senua's mental illness.
07:30The trauma and violence of Senua's past has resulted in her condition, not the other way around.
07:36This darkness and fear that Senua constantly battles is inextricably tied to the trauma of the Viking invasion.
07:46The Vikings are real. They're a real threat to her that she must battle with.
07:49But to her, through her eyes, they seem exaggerated, hellish, monstrous, oversized, surrounded by darkness.
07:58We want to build on the combat by incorporating the ideas of altered perception of time and space so that
08:06she can more effectively overcome the enemies.
08:08Even incorporating some of the voices in her head as manifestations that can appear and disappear to give you a
08:15much broader set of attacks.
08:17Now we've built this first playable, we have a really good foundation and it's crystallized a lot of our ideas
08:22for representing her world through her eyes.
08:26And we feel like we can take it a lot further from here because behind her condition is a process
08:32of imagination and creativity.
08:35And this is what makes her an extraordinary character.
08:39Everything you've seen is early code, shown much earlier in production than most games would be shown.
08:45And this is because we want to share our development journey with you as we expand and build the world
08:49of Hellblade.
08:50We'd like to thank Professor Paul Fletcher and Wellcome Trust for their continued support.
08:55Thank you.
08:59Thank you.
09:03Thank you.
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