00:04In Hellblade we're aiming to take you into Senua's unique world, and our lead effects artist Mark has been creating
00:10effects to help give the world a distinct sense of character.
00:19Different weather conditions can really affect the mood of a scene, but being a small team we don't have the
00:24resource to create a lot of bespoke content.
00:26So I've created a weather system that allows us to blend between different weather types wherever you are in the
00:32game.
00:33What you'll be seeing is the weather blending very quickly, I might add, between normal pleasant sunny morning into a
00:45steady amount of rain with some extra wind.
00:47And then we can go into full-on thunderstorm, complete with lightning flashes, much heavier rain.
00:57The light and fog values also blend seamlessly. This allows us to create whatever type of atmosphere we want in
01:04whatever part of the game you are.
01:09For the gusts of leaves in the game I've used GPU particles and then I'm using a vector field to
01:15drive their movement throughout the world.
01:17I have created the wind flow for the leaf debris using Maya and the fluid simulation.
01:24The GPU particles in Unreal can then follow these. This allows me to actually use the geometry of the environment
01:31to control where the leaves will blow.
01:39A large part of the atmosphere in Helheim is going to come from the fog. To aid us in making
01:44this look really good we have written our own volumetric fog system.
01:49This allows us to have light scattering that is visible not only when you look at the light source coming
01:57through but wherever you are in the game.
01:59We no longer have to manually place god rays or rely on a screen space solution.
02:05The 3D nature of it produces fantastic results without us having to do a lot of hard work.
02:11The volumetric fog also reacts to any dynamic light source that we have in the game.
02:16So this again stops us having to manually place halos around light sources.
02:22We are also able to blend between any of these fog settings and light settings with the weather system that
02:29I've previously mentioned.
02:35Fire is very much part of Senua's journey.
02:38I spent time making various fluid simulations within Maya to create a realistic motion.
02:44I then exported these simulations as animated textures to use on particle systems.
02:50I then set up the lighting and volumetric fog to complete the scene.
02:59Another layer we can add to the atmosphere is post processing.
03:02This isn't just a case of adding bloom and colour grading.
03:06We can actually define materials that can affect the pixels of the final screen image and give us some really
03:11interesting results.
03:13In this example I'm distorting the pixel position and changing the pixel colour based on a texture mask.
03:18I'm also able to cut out certain objects so that they don't get affected.
03:29Here is a scene without any effects or lighting.
03:32And what you will see is what goes into making the final believable scene.
03:37As you can see adding layers of effects and lighting to the game really adds a huge amount of atmosphere.
03:43And this is something we will continue to evolve and push as the project continues.
03:55As we come to the end of 2015 we are wrapping up the production of the first area of Hellblade.
04:01In the new year our focus shifts to a new area and a new part of Senua's story.
04:05We look forward to sharing our journey with you in 2016.
04:17We wish you a Merry Christmas.
04:19We wish you a Merry Christmas.
04:22We wish you a Merry Christmas.
04:25And a Happy New Year.
04:35He said Ham.
04:37Hi my name is Dominic Matthews and I'm the Product Development Ninja here at Ninja Theory.
04:41We've just announced our new game Hellblade and throughout the course of development we want to show you as much
04:45as we possibly can.
04:49Mel here.
04:51Who's been working with us for a number of years now.
04:53Will be your eyes on the project filming as much as she can.
04:57Ok when I say action do a slow turn to the middle.
05:01Action.
05:02Action.
05:03Action.
05:06Action.
05:07Action.
05:08Action.
05:12Action.
05:14Action.
05:15Do you want a cup of tea or some water?
05:17No.
05:20Cool.
05:24Something evil has arrived.
05:27I feel like a guy from friends.
05:39To realise the vision of Senua as a tough Celtic barbarian, we got Stuart on board to join the team
05:46as the art director.
06:19Right, done.
06:22Happy?
06:23Yep.
06:29Thank you.
06:29Thank you.
06:30Thank you.
06:42Thank you.
06:43Grazie a tutti.
07:15Grazie a tutti.
Commenti