- 2 giorni fa
Livestream con Anton, Jon e Shuhei Yoshida per Dreams.
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00:15Siamo arrivati con...
00:17... ovviamente.
00:20Where's the camera?
00:21The camera's actually over there.
00:23That's just the feedback.
00:25So yeah, we've been...
00:27She was just asking about this room
00:29abbiamo portato persone in, abbiamo un'esitato per cui le persone potranno con i sogni e parlare
00:34i sogni sono di fare cose, e i sogni sono di farvi, certo?
00:38e i sogni sono di più, certo?
00:43sì, abbiamo fatto un'esitato, maia ha fatto un'esitato,
00:46persone vanno e dicono, può fare questo?
00:49e lei fa fare 20 minuti
00:50Guarda questo grafico, è come un pezzo, suzanne, è incredibile
00:56So the crazy thing is 3D
00:58so when you actually it looks kind of almost like a filter
01:02you can say that's kind of neat but when you start to move around
01:05he's not running on ps4
01:08you're cheating
01:12PS4 is not that bad
01:13this looks too good
01:15you should do a better job of cheating
01:19we'll try it the next time sorry
01:21Wow, amazing
01:23Yeah, the fact that you can move it around
01:27You know, your comment reminds me
01:29When people say, oh PS4 is not powerful
01:30To do VR
01:31And we're like, okay, we did 60Hz 1080p
01:34And they're like, okay, but that's probably at the limit
01:36And then we did 120Hz native
01:39They're like, okay, that's the limit
01:40But then Playroom has a second screen
01:42Rendering extra 30Hz
01:44That's right
01:47So yeah, so there's a lot of juice left
01:50Wow
01:50And this is all, you know, made with
01:52Like, it's all made on PS4
01:55So like, not only is it running on PS4
01:58Made on PS4
01:59Absolutely everything though as well, isn't it?
02:01So it's animation, the art, the music, everything
02:06Yeah
02:06Yeah
02:07Well, I have been seeing the development of this game
02:12Or this thing for the last, like, three years or so
02:16This is amazing
02:19It's finally working, right?
02:20Thank you for believing in us
02:22Well, maybe you're cheating
02:25This isn't on PS4
02:27Just for you
02:29Wow
02:30This is great
02:32Do you have that panda girl?
02:34Oh yeah, we could go to the
02:37Let's go to the character level
02:39Yeah
02:40Yeah, one of the big, you know, kind of development pushes we've been doing is on the characters
02:44So you have all of these different character varieties
02:47Oh, you are changing the character control
02:50Yeah
02:50And characters are the key to storytelling and getting people engaged
02:54So the last few months, really, we've been focusing on our character design
02:59So that guy doesn't look so painterly
03:03Yeah
03:03Changed by object or character
03:07Every piece can have its own style
03:09So like, this is a level we did just to show you the different character variety you have
03:14So we have characters that are very traditional
03:16Wow
03:17And kind of
03:17That's a handsome banana
03:18Really happy
03:19Yeah
03:20And the cute, cute orange behind
03:23All the fruit
03:23Wow
03:24So we can go from something like Fuzzy Bear which is quite painterly or like that Suzanne painting to these
03:31very graphical characters
03:32Wait, wait, how that animation was made?
03:34There is no animation that's end in the game so John is puppeteering this character using the DS4
03:41What? You are cheating
03:42This cannot be on PS4
03:44And also this character feels totally different as well
03:47Magic
03:48Completely different character style
03:51Nooooo
03:54So you can do very serious kind of high art or you can do the banana, you know, or like
03:59the panda characters over there
04:01So in all of the characters
04:03It was more of a march but yeah, it looked a bit more like the robot
04:07Oh yeah, sorry
04:08And all of these characters are automatically shared
04:11Maybe I was in a coma for like a year or so
04:14Last time I saw this
04:16It wasn't like this
04:18Oh yeah, that's the panda girl
04:19Yeah, I was talking about
04:21Oh okay, she exists
04:22Oh that's good
04:23Yeah, I mean basically
04:24I think what happened was
04:26When the painterly engine came online
04:28Everyone got very excited
04:29And really helped the art style come together
04:32Yeah
04:32And then we worked on the character creation tools
04:34And that really made the game come to life
04:36So those two things really
04:37And it was really the last six months that really
04:40Yeah, yeah
04:41We had a lot of time
04:42So I was in a coma for the last six months
04:44Maybe
04:45Yeah, well it's good that you're checking it out
04:46Now you get an authentic reaction
04:48Like
04:48I think it's a
04:50It really
04:51What's the reactions of the people who are watching it?
04:53Oh it's amazing
04:54I hope they are enjoying it
04:56Yeah, yeah, people are loving it
04:57And everyone's really excited to create
04:59Which is really good for us
05:00Because
05:01You know a lot of people are intimidated
05:03But because they see how easy it is to create stuff
05:05And they can take
05:07You know they can animate
05:08They don't have to be like
05:09Serious animators
05:10They can just grab it
05:11I think also that's where they
05:12Yeah, like Nathan from Capybara
05:16Yeah, yeah
05:17I think that's where our loose stuff comes in really handy
05:21Because
05:22Because we can give the impression of something
05:25Sorry, sorry
05:25Who are you?
05:26John
05:26John
05:27One of the artists
05:30An artist
05:31And before that
05:32Oh yeah
05:32Nice to meet you too
05:33I think we
05:34Because I worked on Tearaway as well
05:36So yeah
05:36Previously to that
05:37Yeah, yeah, yeah
05:38It's a game
05:39It's a game
05:39It's a game as well
05:40Yeah
05:42Yeah
05:42But
05:42It's a game
05:45It's a game
05:45It's a game
05:47It's a game
05:48But yeah
05:49Because our engine really embraces the impression of something
05:52Like that painting
05:53Actually loosens you up a bit more
05:55Because
05:56Like anyone can make a small sculpt and make it green
05:59And it's immediately a bush
06:00And it's like a really painterly bush
06:02But
06:02I think
06:04Art can be intimidating for a lot of people
06:06Like making stuff
06:07Yeah, and especially like
06:09We see all these amazing games coming out of Unreal Engine
06:12Right?
06:12Like you saw so many at the keynote
06:13Yeah
06:14But the detail is so crazy
06:16And it's like
06:16People are working for weeks on one leaf or something
06:20Or like a tree
06:20Yeah
06:21And here we just kind of plop down some green
06:23And we say
06:23Oh, that's good
06:24That's a bush
06:24So it lets you focus on the game
06:26And on the kind of storytelling
06:29Yeah
06:29And it still looks great
06:31But you don't have to spend a ton of time on the detail
06:33You can put the detail where you want it
06:34So like the sci-fi level
06:36If art is so easy
06:39Yeah
06:39You know, maybe you lose your job
06:41Yeah
06:42So isn't it a problem
06:44For an artist
06:45Do I find it
06:46Do I have problems?
06:47Yeah, well, yeah
06:48Yeah, well, yeah
06:49If anyone can create an art
06:51So what's the job going for?
06:53I guess
06:54Maybe you have to create
06:55Yeah, well, I guess for a lot of people
06:57The idea of actually doing like just a sculpture is the intimidating part
07:02So making a lot of objects
07:04Making a collection
07:05Like a curating like Pinterest
07:07Like a collection of things
07:08So that you can use the things that I've made
07:11So that, you know, that
07:12I know you can create amazing art
07:15Yeah, oh
07:16Maybe we can create some art
07:18But you can create amazing, amazing stuff
07:22So that's the tip
07:23Yeah, basically
07:24Yeah, yeah
07:25That's the goal, yeah
07:26And it's so exciting
07:27We were talking about Bob Ross
07:29Like the whole Bob Ross phenomenon
07:30Of people love watching people make art as well
07:34And people love
07:35Yeah, yeah
07:35I think also learning
07:36But also
07:37Yeah, it's just seeing that people creating stuff
07:40And actually
07:42Watching creating art
07:44Like, you know, sculptors
07:46It's great to watch
07:47But it's a bit
07:48Yeah
07:50It takes time
07:51But, you know, using dreams
07:53Yeah
07:53In fact, let's do
07:54Let's do the first
07:55Yeah
07:56We'll show you how quickly
07:57So like that forest level that Jon did
07:59Oh, okay
08:00We took all the pieces out of it
08:01And by having those pieces
08:05You can actually collage together that same scene
08:08Or a new scene
08:09By like reusing the different pieces you find
08:12So just
08:13You don't even have to do any sculpture
08:15You just find pieces that other people made
08:17And
08:18Yeah, you just go from there
08:21Wow
08:21So
08:22I'll
08:23Just zoom back out really quick
08:25So this is the
08:26Same level
08:27The same level that we were kind of playing with
08:31But all of the pieces are in this
08:35Are you there in a second?
08:36Collection that Jon made
08:37So basically he curated this
08:39Kind of like Pinterest style
08:40And made the entire
08:41This whole wood out of this collection of things
08:43Yeah
08:44So you can show like the river
08:46Yeah, yeah
08:47Grab pieces and just go with it
08:49So we can kind of talk about it
08:51So we wanted it to
08:52To make it really easy for people
08:54Even if
08:55Like this is the amplification
08:57Jon made that beautiful river
08:58But you can just copy paste it
09:00And now you can have a completely
09:02You know
09:03New level
09:04But you're leveraging his talent
09:06Right?
09:07So
09:07Really?
09:08Yeah
09:10Wow
09:11The power of the PlayStation
09:13Yeah, you are cheating
09:14Wow
09:17This is amazing
09:19So river
09:20Piece was small
09:21But river is coming through this
09:23Yeah
09:23How does that happen?
09:25Actually a few people have been asking us
09:26Twitch
09:27Like do you do
09:27Fluid simulation
09:29Or something
09:30Actually we don't
09:31We found that
09:31Just painting the river
09:32That's five strokes
09:33Actually quite good
09:34I literally painted five strokes
09:37And
09:38Wow
09:39Again it's like
09:40It gives the impression
09:41Your mind fills in the blanks
09:43It's just like
09:43The grass as well
09:45You think that's grass
09:46But it's really just
09:47It's very very simple
09:48Oh okay, so you were cheating
09:49Yeah
09:49Exactly
09:50We're cheating
09:52That's where
09:53We're cheating everywhere
09:55Wow
09:57That sounds
09:59Small
10:00So we have a
10:02We were also really making sure that
10:03We give everybody credit in the community
10:05So even though we're taking John's pieces
10:07He'll still have credit
10:08So
10:09The credits for the level automatically will say
10:12Oh John made the forest
10:14And you made the level
10:15And Shuhei made the bear
10:16Or whatever
10:17So everybody is sort of encouraged to share and become popular
10:22You know so if your rock is really popular and it gets used in like some game that Happy makes
10:28or something
10:28Then you get credit
10:29Because that animation automatically gets attached to whatever you create
10:33Yep
10:33So you're free to pick up from other people's creation
10:37Yeah and you don't have to worry
10:38So we
10:40We
10:40We
10:41You know in LBP
10:42Some people were very concerned because you could copy levels and then people just copied the work and they republished
10:48Yeah
10:48But here
10:49Because everyone gets credit
10:51It's totally fine
10:52We want people to collaborate
10:53And
10:54Use other people's work
10:56And
10:58But
10:58Yeah you can
10:59See how fast it is that you can just lay out a completely different level
11:03So
11:03So you're twisting something
11:06Yeah
11:06So we have this tool called the cloning tool so it lets you copy paste objects
11:10Wow
11:10But you can also just keep copying
11:13So stairs
11:13Instead of copying once
11:15John just copied it like
11:1720 times
11:18Hmm
11:19And
11:19It works on move DS4 or whatever
11:22So
11:22The whole
11:23That
11:25Reminds me of your very first
11:27Yeah
11:28On TV
11:29Live TV
11:30Yeah
11:31Yeah
11:31With the in-gadget guy
11:33Yeah
11:33It took a while
11:34To ship it
11:35Yeah
11:37Okay
11:38So you move from R&D in SCA to Media Molecule was such a logical thing
11:44Yeah
11:45Now I can do this
11:46You know
11:47Let me actually
11:48You know
11:49Outlet
11:50To use my skill
11:51And experience
11:52Yeah
11:53I was very concerned
11:53I remember in R&D
11:54Because nobody was really taking advantage of some of this
11:57And you told me
11:58It's okay
11:59It took many years for people to use the analog sticks correctly
12:03Yeah
12:03Like when you guys did Ape Escape with the twin sticks
12:06Yeah
12:06That was the first game
12:08And
12:08Yeah I know
12:09Nice plug
12:12Yeah
12:17I like the rowing and all of that
12:20And there was almost like a drought afterwards like there was that amazing and then not many people and then
12:26all of a sudden twin sticks shooters and everything and there was a big gap between people really understanding it
12:31and I think we're seeing the same thing with move and camera tracking it's like people get it and then
12:37we kind of bring it back up
12:38Right
12:39Right
12:40Right
12:40Wow
12:40And obviously in VR
12:43And obviously in VR
12:45Yeah
12:45And it's just as fast
12:48Yeah
12:48It's just as fast
12:49Yeah
12:49It's just as fast
12:51It depends on what your preference is
12:52It depends on what your preference is
12:53If you're more like a physical
12:54So the VR Shock 4 is tracked by the camera
12:56Tracked by the camera
12:57And we also have a not tracked mode as well
12:59Oh
12:59Okay
12:59For people that you know just want to play around with stuff
13:02So you use the stick
13:03We use the stick and the gyro
13:05Right
13:05Right
13:05Oh okay
13:06Of course
13:07Yeah
13:07So it's faster if you use the camera tracking because you have more precision and stuff like that but you
13:12can still experiment with the tools and it's fully playable
13:16And in VR it's very intuitive because you see your hands and you're just placing objects
13:20Yes
13:21So it's actually a lot easier even
13:24Yeah, yeah, yeah
13:25I remember at the Paris Games Week
13:27You know officially we are not going to like confirm my dreams we work with PSVR
13:33But Alex was so excited
13:35And started saying
13:36Oh yeah, yeah
13:37This does
13:38This does
13:39And made the
13:40Some of your programming team really angry
13:42VR is not easy
13:43VR is not easy
13:44We are not confirming yet
13:46You know
13:47We know we will be able to work on it
13:49But not yet
13:50Not yet
13:50Not yet
13:51But it should
13:52It should
13:53It's such a perfect showcase
13:55And I was saying like Morpheus is the god of dreams
13:58Yeah
13:58So you know
13:59Yeah
14:00We are ahead on the branding
14:03We are ahead on the branding
14:04Yes
14:05You can put yourself into this scene right
14:08Yeah
14:08For example
14:09And start
14:10And you see all these trees
14:12Yeah
14:13Yeah
14:14The amazing thing is that
14:16I was talking on the panel yesterday about how hard it is to actually make VR content
14:20Because you usually make it on PC
14:22And then you go into VR and it looks totally different
14:25Because it looks
14:25You know
14:26You can't feel it
14:27I saw you retweeted someone saying that Anton Mikhailovich is making a really good comment
14:32Oh yeah
14:33You retweeted
14:34So it's a nice attitude
14:37Of you know
14:38Self-promotion
14:39That's what I do
14:40Yeah
14:41But I think it's important that like
14:43We need the tools to work in VR to really experiment at the best speed
14:48Because Unity and Unreal and these engines are making it very fast to experiment for a screen game
14:54But we don't really have anything to experiment with VR as fast
14:57So what if in the future if a developer, if I am an indie developer, I want to make a
15:03VR game but can I use Dreams to make a game?
15:07Yeah
15:07Yeah, absolutely
15:08Really?
15:08Yeah
15:10Yeah
15:10Yeah
15:12Indie developer
15:13Indie developer
15:13Yeah, yeah, yeah
15:14Oh, and we mentioned about the 3D printing as well
15:17Yeah, or if you're a sculptor
15:20Or not, right?
15:22Yeah
15:22Wow, this is a 3D print from the game
15:24Wow
15:25Really high quality
15:26Yeah, so if you're an indie developer, sculptor, VR enthusiast, come to Dreams, make stuff
15:34One stop shop
15:35One stop shop
15:36One stop shop
15:37Come cheat
15:38Come cheat with us
15:39No, no, no
15:40Then
15:41Well, yeah, yeah, yeah
15:43Wow
15:44Yeah, so that's the idea is that we really just want game making to be for everyone
15:50That's why we came to PSX, we want to talk to the community
15:54And yeah, make it accessible for everybody to try their idea
16:01But, you know, when people start making stuff, how, you know, it's gonna be lots of things, right?
16:08How can you find the good stuff?
16:11That's a good question
16:11Oh, that's a good question, because there's different methods, and what we're going with is the idea that creators are
16:17the main part of Dreams
16:20So instead of searching for things, you can search for trees and stuff like that
16:23But actually
16:24Can I, like, follow you?
16:26Yeah, exactly
16:28Yeah, yeah, yeah
16:29So maybe you could show the people
16:33Oh, yeah, yeah, sure
16:33Yeah, so right now we just have it temporarily inside for the studio
16:38But it's very much like Pinterest or Twitter
16:41You can see all the names of different people in our studio
16:44And a room
16:46And a room
16:47If you go to, like, Emily or Maya or Francis
16:52You can see the different stuff that they've made
16:54And also their styles come through
16:55I can't think of many other games where you can see the individual styles of the artists in the team
17:00Which is really great to embrace that
17:02And we're really excited to see when people get their hands on their styles
17:09And that's going to be really great
17:11Because quite often
17:12It ends up being
17:14A bit homogenous
17:15It can be
17:16I could show around
17:17Yeah, yeah
17:17I could show around
17:18You could talk about the different styles
17:20But we've got everything from, like, Menlu's Cezanne level that we were looking at
17:24And you can tell that Menlu made that level
17:28And then we're looking at Emily's stuff
17:29And it shows, like, Emily's individuality
17:32It's fantastic
17:34Yeah, there's all the different kinds of stuff
17:35Yeah, there's all the different kinds of stuff
17:37So I know, for example
17:38So I know, for example
17:39That's Menlu
17:39Yeah, that's Menlu
17:40Yeah, that's Menlu
17:41Yeah, so if I want a skeleton
17:41You know, you just
17:43You go to Menlu
17:44And
17:44Sorry, John
17:46I'm about to
17:47It's got pretty dark
17:48Pretty quick
17:52Just kind of put that over there
17:55Wow, it's the one that didn't make it
17:58Now it's getting like a game
18:00Now it's becoming
18:01Now it's
18:02Dark Souls
18:03You should put a character in as well
18:05And run around with a character
18:06Yeah
18:07So who's
18:08Who should we grab?
18:09Yeah, go to Francis
18:09So we'll grab Francis
18:11So we'll grab Francis
18:12I wonder if I can find the soldier
18:14The soldier that we saw from the other scenes
18:16Oh, you should
18:17Look at some of Francis' amazing sculptures
18:19You should grab that
18:20Look at that
18:20Yeah, yeah, so this is like a
18:23Look at that
18:24This is one of the sculpts that he's made
18:26Yeah
18:27It's really amazing
18:28Grab Panda Girl
18:29Grab Panda Girl
18:31Oh
18:32Oh
18:32Oh
18:33We can do this
18:34We need Panda Girl
18:36With a hammer
18:40Bit of a slowdown
18:41Is this slowdown?
18:42No
18:42No
18:43No
18:43No
18:43No, this is
18:46I think it's too much coffee
18:48Oh, there we go
18:48There's the slowdown
18:49That's fine
18:49Right, do you want me to go into play mode?
18:51Yeah, go go
18:52We should probably put her on the ground
18:53Why not?
18:54Collaborate
18:55Like that
18:56Wow
18:56So there you go
18:57So we've made a level
18:58And now we're gonna wander around it
18:59You make it look so easy
19:01Wow
19:02So you can have your children
19:04Or join
19:05Yeah, work together
19:06And I could be placing trees
19:08And John could be running around
19:09Putting skeletons in my level
19:12That's great
19:13That's great
19:13Don't tell me that you can do this collaboration through online
19:16Yeah
19:17Of course
19:18You do
19:19And not only collaborate but you could just watch
19:22So you know Anton could do like a seminar
19:26And teach people something
19:28Or you can just work on the same level together
19:31Or I work on it and I pass it on
19:34He passes it back
19:35There's loads of different ways which we could collaborate
19:37It's really exciting
19:38And the imps really help
19:40And the imps really help
19:41So actually we could show off the imp
19:44You can create your own art school then
19:47Yeah
19:47You set up your own website
19:49Or some charge people to bring in
19:52And see this is how to make art
19:54Yeah
19:55And the imp character
19:57You know
19:57You have this ability for the imp to light paint
20:01And it's almost like Demon's Souls message leaving
20:03So you can leave this kind of trail behind
20:05So you can say
20:06Oh please someone make me a tree here
20:09Yeah
20:10Yeah
20:11And the imp itself
20:12You can control the expression
20:14So like the mouth
20:15You can paint using the touchpad
20:17So you can sort of
20:19When you see other imps in the level
20:21They all kind of interact
20:22So John just drew a different kind of smiley face
20:24And it's also lip syncing
20:25You can see when I talk
20:26It's lip syncing with the camera
20:28Yeah
20:28So when we talk actually
20:29It moves with it
20:30Oh yeah
20:32That's not necessary
20:34That's not necessary
20:34That's great
20:36That's a great idea
20:37And you can control the eyebrows
20:39It's really good for communication
20:41Because it's a lot like
20:43That same flavour
20:44Because typing can be quite annoying
20:46You know using virtual computer or something
20:48Yeah
20:50And you can change the colour of this
20:52Yeah
20:52Yeah we'll have full customisation tools
20:55And stuff like that
20:56So it'll be a bit like Sackboy
20:58How do you call these things?
20:59Imp
21:00Imp?
21:00Okay what does it mean?
21:02Imp is like a mischievous spirit
21:04Yeah
21:05It's like a little mischievous spirit
21:07Kind of
21:08Oh okay
21:09Came from some mythology
21:11Yeah it's like a
21:12Yeah I guess an impish
21:14Yeah
21:14Imp
21:15Yeah
21:16Yeah
21:16Oh
21:17Oops
21:22Did you want to look at any other levels?
21:24I think
21:24Yeah we can check out some of the other levels
21:26Yeah we can check out some of the other levels
21:27Let's do that
21:28Looks happy about that
21:35In the trailer
21:38Before
21:38You had some segments
21:39That looks like a shiny, modern
21:41Looking like a silly
21:43Yeah
21:44Yeah
21:44Like a metallic
21:46Yeah
21:47So you can go from one extreme to the other
21:48That's the pretty incredible thing about the doors
21:50Yeah let's do that
21:51So yeah
21:52Yeah this would be a good showcase for that actually
21:54So yeah
21:55Even though we can use impressionistic stuff
21:56We can also make it really tight
21:58So we can really make these kind of
22:00Sci-fi
22:01Kind of vignettes as well
22:02Yeah
22:03Yeah
22:03Right
22:04We need sci-fi for the game
22:06Yeah
22:07Right
22:07Yeah
22:09Oh yeah
22:10Oh yeah
22:10Look with character
22:12And
22:13And again
22:14I'm using the pad to kind of look around and
22:18It's very intuitive
22:19It's very intuitive
22:20It's very intuitive
22:20Just use the
22:22The controller
22:23The dual truck is amazing
22:24The dual truck is amazing
22:25All the stuff we're using
22:26All of it
22:28Yeah
22:28Ah yes
22:29The touch pad
22:30The motion gyros
22:31The light bar
22:32All the analogs
22:33Yeah it was such a great idea to put the light bar on it
22:36Thank you
22:36Thank you
22:36Yeah
22:38It really helped out
22:39It really helped out
22:40Was that your idea?
22:42Huh?
22:42That wasn't your idea
22:43Was it?
22:44Yeah
22:44Man
22:46Yeah
22:46Yeah
22:47So that we can track
22:47Right?
22:48Yeah
22:48Yeah
22:49But we were not able to say this
22:51Or you know
22:52We did it a little bit
22:53Yeah
22:54Yeah
22:54Yeah
22:54Did you say it in the playlist?
22:57Yeah
22:57Yeah
22:57It's so obvious
22:58That if you're gonna do
23:00Yeah
23:00Yeah
23:01It's kind of
23:02It's very helpful
23:05Yeah
23:05Yeah
23:06Yeah exactly
23:07Yeah
23:07So John made it in there
23:09So John made it in there
23:11So this animation
23:12Was like
23:13He's doing it on
23:14He's doing it on the flies now
23:15He did the flies
23:16Yeah yeah
23:17Sorry yeah
23:18That was me performing with it
23:20Hmm
23:21Okay
23:21Yeah
23:22So there's uh
23:23So there's uh
23:24So there's uh
23:24No uh
23:25Hard-coded animation
23:26You can record the animation
23:28You can record the animation
23:29And play that
23:30Yeah
23:30But it's created
23:31Always by human
23:33So everything you see in the game
23:34Everything you see in the game
23:36Was made in the game
23:37How can you swing like uh
23:39Right-up?
23:40Yeah
23:41R2 and L2
23:43R2 and L2
23:44R2 and L2
23:45Oh so
23:46So the buttons are assigned to
23:48Yeah
23:48The mapping
23:50Is up to the creator
23:51So
23:51You can imagine if you have
23:53Facial impressions
23:54You can map those
23:55Or you can set like poses
23:57That could be you know
23:58A salute or
23:59Other things
24:00Oh
24:01Okay
24:02So the tools
24:03Of that
24:04Will be
24:04Provided
24:05Provided as well
24:07Yeah
24:07So that you can customize
24:08Your animations
24:09And the bottom
24:10Yeah
24:11Yeah
24:12And uh
24:13There's so much stuff
24:14That we still have yet to show
24:16But
24:16We kinda have to pace it
24:18Because otherwise it's too much
24:19Like it's really easy to
24:20Yeah
24:21To confuse people
24:22I think
24:23So we're doing it a little
24:24By little bit
24:25Uh
24:25This time we're focusing on the characters
24:27Yeah
24:28And yeah we'll definitely show more
24:31So John actually found some pieces
24:33In this level
24:34So
24:35Someone left some lampposts
24:36That he's used
24:37And he's collected
24:38And he was able to kinda add
24:39To the level
24:39This kinda shows that we're really mixing
24:42The play and create
24:43Um
24:45We want to teach people
24:46We want to teach people
24:47About create
24:47In a sort of stealth way almost
24:49Yeah
24:49Tearaway was great for doing that
24:50You know
24:51Decorate this pumpkin
24:52And you didn't feel like
24:53Oh my god
24:54I've gotta
24:55You know
24:55Decorate this place
24:56It's art
24:58Introducing people
24:58To
24:59You know
25:00Making and creating
25:02So what are you gonna make?
25:03Ah
25:04I'm gonna make
25:05Uh
25:05Like a nice little house
25:07On
25:08Uh
25:08Small island
25:10In VR
25:11In VR
25:12And then you can sit
25:13And enjoy
25:14And uh
25:15Yeah
25:16Fantastic
25:16Thank you so much
25:18Thank you so much for coming by
25:19Shoot
25:19It's been a huge pleasure
25:21Oh it's really good fun
25:22I'm so happy that I was able to come
25:24And see this
25:25Because I was in coma
25:27For the last six
25:29Making great progress
25:31Thank you so much for supporting us
25:32Yeah
25:33Appreciate it
25:34Thank you
25:36Thank you
25:36Thank you
25:37Thank you
25:38Nice to meet you
25:39Thank you everyone
25:40Thank you