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Vediamo il diario di sviluppo di Homeworld: Deserts of Kharak, strategico in tempo reale di Blackbird Interactive, sviluppato per Gearbox, che sta tentando in vari modi di rivitalizzare la serie Homeworld. Prima di lasciarvi al filmato vi ricordiamo che il gioco sarà lanciato su PC il 20 gennaio.
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01:29la velocità in cui gli avessi attacchi un'altra,
01:32l'importanza di 3D,
01:33anche in termini di essere a un deserto,
01:36ci sono cose che vogliono ottenere in il gioco.
01:43Abbiamo inventato tutti questi nuovi sistemi
01:45che non c'è nessuno di RTS ha mai visto
01:46in cui simulare la motione e la driving dinamica
01:49di tutti i veicoli.
01:52Abbiamo usato molta inspirazione
01:54di Drift Racing, di Gimkano,
01:58e di altri strumenti.
02:00Abbiamo usato un modo di descrivere
02:02come i veicoli che si tratta,
02:03si tratta, si tratta, si tratta,
02:05si tratta, si tratta,
02:07si tratta, questo è un veicolo,
02:10questo è un veicolo,
02:11questo è un veicolo,
02:11questo è un veicolo che potrebbe essere guidato
02:12con i veicoli in gioco.
02:14Abbiamo chiesto di capire
02:20quella fantasia di veicoli,
02:21così che potremmo i veicoli
02:24e potremmo le veicoli
02:25e potremmo di cast metal
02:27e potremmo di potremmo
02:29e potremmo di potremmo
02:29e potremmo in il mondo.
02:34Multiplayer è molto prominente
02:36in Desserts of Caracca.
02:37Abbiamo usato due gioco
02:39durante la lunch breaka,
02:40che era una cosa magica.
02:41Il nostro modello è
02:42Artefact Retrieval,
02:43e in Artefact Retrieval
02:45teams of players compete
02:47per cercare artefatti
02:49e poi extratere
02:50in questo ambiente.
02:55Quando gioco in Desserts of Caracca
02:59ho un sentimento
03:00molto grande,
03:00buona,
03:01buona,
03:01buona,
03:02buona.
03:03è un sentimento
03:04ha una qualità fluida
03:07ed elasticale
03:09che si muove
03:10e quando il gioco
03:12interaccia
03:12con il software
03:14Things move in a very similar way.
03:18We have terrain that affects the gameplay pretty deeply.
03:22Dunes can block line of fire,
03:24ships can move up onto dunes
03:26to secure a longer range or higher damage.
03:28So we want to make sure
03:30that that sense of using the terrain
03:32and using your environment applied as well.
03:35So something that I feel differentiates
03:38Deserts of Carrick from almost
03:40every other RTS out there
03:41is the fact that we don't have
03:43a tile-based map editor.
03:46What we do with our artists
03:48is we give them a blank slate
03:49and say, okay, sculpt us an experience,
03:51sculpt us a world that could exist today.
03:54An ID transponder returned the signal.
03:58The return signal originated here.
04:01That's it. That's what Jacob was talking about.
04:04I need to go investigate the source of that signal.
04:08With Deserts of Carrick,
04:09we had an opportunity with the characters
04:11of Rachel, Intel,
04:14you know, the Khad Sidhu character
04:15and others to really kind of get into
04:17the experience of being on Carrick a little bit more.
04:21So the story was something I'm very happy about.
04:31Being sort of a signature of Homeworld
04:32that we had a main female lead,
04:35we really wanted to make sure
04:37that we landed that role
04:40in a really believable way.
04:42And Haley came through
04:43and just provided something
04:45that was, you know,
04:47way beyond what we expected.
04:52Rachel Seget is the chief science officer
04:55of the expedition.
04:56So she's young and brilliant
04:58and she has sort of two motivators,
05:03if you will.
05:04So the first is, of course,
05:05the science of the mission,
05:07the discovery of the artifacts
05:08and the wrecks in the desert.
05:09And secondly, she's looking for her lost brother
05:11who went out into the desert years before
05:13and vanished and was never heard from again.
05:35We really raised the bar musically
05:37by bringing in the live string arrangements
05:40and also the recordings in India.
05:43Because you have this, you know,
05:44very authentic world music sound.
05:49This element of combining eastern sounds
05:53with western strings
05:54through the lens of science fiction
05:57and synthesizers was a really neat blend.
06:03We have all these amazing designers
06:05and level artists.
06:06That freed me up to move on
06:08to doing the new version of the animatics.
06:11And what we did this time
06:12was we moved them into color.
06:14We started moving them up into 3D.
06:16We started incorporating video footage,
06:18camera motions and stuff like that.
06:20You still feel very artistic and raw.
06:25So animatics here are what we call
06:27animated art, basically.
06:29It's all about style.
06:31And just keeping it pure, you know.
06:33And to do that, basically,
06:34you could do a nice, beautiful painting
06:37and then try to make a scene to emulate that.
06:39But for us, the painting is the scene.
06:41There's nothing lost in the translation.
06:43You just move the elements of the painting
06:44and that's basically what an animatic is.
06:47Some of these shots have hand-painted layers,
06:51live-action frames blended in just a little bit
06:53with 3D elements composited in.
06:55It's a whole gambo of craziness going on in some of those.
07:02Well, I think fans will appreciate the flavor,
07:05the look, the feel and the mood of the game.
07:08They'll be surprised and hopefully delighted
07:11by us taking that into a new domain
07:15and bringing the game down to the surface of the planet
07:18and setting it in a desert as opposed to open space.
07:21I think they'll find, like I said, the look, the feel,
07:25the mood very familiar.
07:27But we're exploring a more intimate territory,
07:29a more human-scale story that's set on a planet this time.
07:33So, a nice mix of old and new.
07:40It's the feeling that we're able to recapture
07:43from the original two games
07:44and bring it into this ground-based version of it.
07:48We love this project, we love this franchise.
07:50This game has emotion, it's got intellectual struggle.
07:55You get to map out and build out the things you need
07:59to surpass the challenges ahead.
08:02And the whole way along, it's great-looking trucks
08:06in a sci-fi setting ripping through the desert.
08:19Those gleaming cameras are just so interesting and hypnotic.
08:25If I was being attacked by a beast with eyes like that,
08:28I'd be like one of those deer.
08:30This huge squid with its enormous yellow gleaming eye,
08:35I'd be completely frozen.
08:39So, I'll go ahead and press number one.
08:39The two of these времена,
08:40I've got a very safe space in the world.
08:40I love this family,
08:40I can see one of these people that have been in the world
08:40I love this family.
08:40And I love this family.
08:41And I'm going to be loving my family.
08:41As I look at this family,
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