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Videodiario "Augmented Future" per Deus Ex: Mankind Divided.
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00:00www.mesmerism.info
00:07www.mesmerism.info
00:07We want it to be the window to the future.
00:11What we're trying to do
00:12is change the prosthetics industry
00:14so we can offer affordable, functional
00:16and beautiful prosthetic devices
00:18to amputees.
00:24I'm proud of being one-handed.
00:25It doesn't make me feel any different.
00:27But wearing this, instead of having people
00:29come up to me or give me the sincere look of
00:31oh you've lost your arm, they go
00:32oh wow this is fantastic and I just like to see
00:35people have a smile on their face about it.
00:37That's what it's all about for me.
00:39Because we're heavily promoting
00:40this kind of technology, some people
00:42really think we're producing
00:44augmented arms and
00:47some fans or some moms
00:48were asking, why can I buy your arm?
00:51And unfortunately
00:52we have to say, we're not building any arms
00:55we're just a video game company.
00:57but that triggers the thing where we say
00:59we should do something.
01:03It was a really natural fit when they got in touch with us.
01:05We were almost expecting it at some point
01:07and we formed this idea
01:09to try and turn Adam Jensen's arm
01:11into a real life bionic limb.
01:15I was actually only born with my left hand
01:17so I've never seen any different
01:18and I've always wanted to have a robotic hand
01:20I've never said I wanted two hands, just a robotic one
01:22just to feel more cyborg
01:24because it's just so much cooler.
01:25Especially being into sci-fi and comics and stuff.
01:27I developed the first bionic hand when I was 17
01:32just tinkering in my bedroom
01:33at my parents' house when I was younger
01:35so when I went to university
01:37a few years later
01:38I wanted to take the project a little bit further
01:41and found that bionic hands existed
01:44for amputees to wear
01:45but they were extremely expensive
01:47and so I used that angle
01:49as an excuse to be allowed
01:51to create a bionic hand
01:53for my final year project at university
01:55and then after university
01:57was when I co-founded Open Bionics
02:00and we began working on the same problem
02:03with a more definitive goal
02:05of being able to offer these bionic hands
02:08to people at a really affordable price.
02:11So this is a custom built one for myself
02:13we use sensors in the top and bottom of my arm
02:16so if I tense my bottom muscles
02:18it will close
02:19and if I loosen up but tense upward slightly
02:22it will open.
02:25We have a fantastic art director
02:27his name is Jonathan Jack Beltet
02:28this guy is a visionary
02:30he's completely crazy
02:31and the way we wanted to depict
02:33you know a future world
02:34was that human augmentations
02:37couldn't be like just medical advice
02:39we wanted it to be super rewarding
02:42people are wearing this kind of prosthesis
02:45in a fashionable way
02:48for Deus Ex we never wanted to do
02:51some gimmicky big robot's hand
02:53and so on
02:53we wanted something to touch upon
02:55you know the high fashion
02:56very refined design
02:58something that looks very slick
03:00and very you know
03:01you could be very proud to wear it
03:04and then you can change all the functions like that
03:08kind of cool
03:11at this point we've made a semi-functional prototype
03:15so we've made one that's functional
03:17and looks similar to Adam Jensen's hand
03:19the next steps for us will be
03:21perfecting the functionality of it
03:23so that it works really nicely
03:25and it's very good at grasping objects
03:27and then making the finish really nice
03:29so that it looks the part as well
03:32the design files that we're working on
03:34in this project will be open sourced as well
03:36so people will be able to download them
03:38if they have a 3D printer
03:39they'll be able to make themselves
03:41an Adam Jensen arm
03:42that will be functional
03:44and they'll be able to use it
03:48we don't want to cut this technology
03:50this accessibility
03:51to people who have their both hands
03:54and so on
03:54so we partnered with Intel
03:56with their RealSense division
03:58and Razor with their Stargazer division also
04:01multiple points on the hand
04:04in motion
04:04is captured in real time
04:07the result is a one-to-one mirroring
04:10between the user's hand
04:11and the bionic hand
04:14we want to show
04:15limb different people
04:16that the products and devices
04:18that they're seeing
04:18in science fiction
04:20in gaming
04:20and in movies
04:21can become reality
04:23and can become reality very soon
04:25it's mind-blowing for a lot of people
04:27but
04:27I cannot wait for the future of this
04:29everything we're doing
04:31is somehow
04:32a new step forward
04:34we're now defining the future
04:36we have a Поэтому
04:47but
04:49there are numbers
04:49or
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