00:00www.mesmerism.info
00:30www.mesmerism.info
01:00www.mesmerism.info
01:01The example of lightheadedness, you know, a chap that's got a lightbulb for her head,
01:05kind of thinking, well, you know, he used to have to unscrew lightbulbs.
01:10So it's basically, you know, it's a grabber that just twists on the top of his head,
01:14dumps the old lightbulb out and then twists a new head onto him.
01:18They're not very scientific.
01:21It's highly exaggerated. It's very much that old-fashioned cartoon look to it.
01:27And, you know, that's where you get the charm. That's where you get the character.
01:30Our team of highly trained clinicians and support staff are dedicated to your well-being.
01:37We do want people to be able to express themselves through how they build up their hospitals
01:41and really spend time decorating them and, you know, trying to make the most interesting place
01:47for the patients that are coming through and places that will keep the staff happy.
01:50We want people to feel like it's their hospital.
01:57Everyone's got an inner designer. Everyone likes creating things. Everyone likes making things pretty.
02:02We wanted to make little people games. That's kind of our vision for where we're going.
02:07We wanted to do more than just make a game where you play a hospital level
02:11and then you complete it and move on to another hospital level.
02:14We wanted to make a richer world and also make you care a lot more about the people that live
02:20in that world.
02:21In our world, hospitals look like this.
02:32where we are now.
02:37low
02:38And so we cannot stay here.
02:39We cannot stay here.
02:39We can stay here.
02:40We can stay in the office.
02:40We want to stay here.
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