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00:35www.mesmerism.info
01:00The character in the game can't recall anything that's happened prior to the game starting.
01:05So in that sense they know as much about the story as the player knows when they embarked on the
01:09game.
01:09So I think it would be wrong for us to give anything away about that.
01:12And that is uncovered during the experience.
01:16Do you remember who I am?
01:19Do you know why you're here?
01:22The great thing about PlayStation VR is it puts you right in the action.
01:27You're playing as yourself.
01:29We make it as much about you as possible.
01:32The whole game is about your experience and how you interact with that world.
01:38We've used the technology of the Move Controllers, PlayStation VR itself, to fully immerse the player in that.
01:44In terms of how we track movements of the player's hands and how they use that to pick objects or
01:50pass them hand to hand.
01:51So that it actually feels totally natural and the technology allows us to do that.
01:56What we really want is for people to play the part of the patient, to actually act and perform that
02:01part.
02:01And so the voice control is an integral part of that.
02:05If a character is speaking to you, you just say the words to respond how you'd like.
02:10And the system makes the choice appropriately.
02:13You understand I want what's best for you.
02:16I think the inpatient of VR generally is very different.
02:19Because we'd expect people to be playing this largely with headphones on.
02:22Because that's the way to get the real true immersion.
02:25To actually feel quite alone and isolated in there is actually, I think, a big part of the experience.
02:31It's too big to keep quiet.
02:42For the players.
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