00:00Japan is a nation that has influenced the world in so many ways, be it their food, their technology, or
00:07their contributions to popular culture, like video games.
00:10For many of us, the music of video games played more in our households growing up than any other form
00:17of music at the time.
00:18Yet for most of us, the composers behind these timeless melodies remain faceless.
00:23Digging in the Carts is about unearthing the men and women who inspired an entire generation, while arguably creating Japan's
00:31biggest musical export to the world.
00:33The American Anthem
00:571980年代初頭、日本はバブル期を迎えつつあった。その頃、日本中のゲームセンターでは単調な電子音が楽曲へと生まれ変わり始めていた。
00:58And in 1983, Nintendo's family computers were released as well as the game music was in the world.
01:17The first time I got the sound of the game, it was the PON.
01:23Then the Space Invader came out.
01:28Space Invaders' sound is very clear that Japanese people are familiar with.
01:34But it's a melody to say it's good.
01:39It's a melody or sound effect.
01:48Space Invaders' sound is a big boom.
01:52Space Invaders' game center is a game center.
01:57Space Invaders' house is called Invaders' house.
02:00It's called Invaders' boom.
02:03It's called 100円玉.
02:05Space Invaders' game center.
02:09Space Invaders' game center is called Rally X.
02:20It's called BGM.
02:23It's called BGM.
02:25Space Invaders' game center.
02:26Space Invaders' game center.
02:33Space Invaders' use Microsoft Flight Schulz.aaan
02:47control. Space Invaders'
02:48range soutes. Space Invaders'
02:55range
02:56Everybody's like touched, like Pac-Man.
03:02Hold on, give me two seconds.
03:04If it's not here, I know exactly where it's at.
03:07The Pac-Man, that intro, the beginning,
03:10just reminds me of desperately wanting to save up
03:13enough 20 cent pieces to be able to play it
03:15at the fish and chip shop, or the spacey's parlour,
03:18as we call it in New Zealand.
03:20Getting close.
03:23That 8-bit thing is a bit like a virus.
03:25It's infected.
03:26It's gone from this little world of 8-bit computer games
03:29and spread out to infect so many different genres,
03:33whether it be hip-hop, dubstep, grime, techno,
03:37now footwork as well.
03:44Probably without all of us hip-hop kids knowing
03:46that definitely that 8-bit, 16-bit music
03:50somehow, someway influenced all of us
03:52because we all played video games.
03:54You had to play video games back then.
03:56It was no joke.
04:24Let's go.
04:26What's up?
04:35What's up?
04:39What's up?
04:43What's up?
04:46What's up?
04:52What's up?
04:56What's up?
04:57I was just a kid who got a new game, and I thought,
05:09I would say,
05:12I was like,
05:13I'm like,
05:13I'm like,
05:15I'm like,
05:15I'm like,
05:15I'm like,
05:16I can't believe
05:18I can't believe
05:25two- Shawna
05:302-Saube
05:34I learned
05:37music
05:38music
05:38music
05:40music
05:42music
05:42music
05:42The sound driver is a program that plays a song for a song to play with a song,
05:50which is a program that plays a song to play with.
05:53It's a program to perform and perform.
06:13I'm the director of the sound team, Okuo.
06:18This is a program called Doraaga.
06:20Here is the program program.
06:22Being that we play a game,
06:24this is the ROM.
06:26This is an Sound CPU.
06:29I've been using the music server and the iphone that we talk about.
06:36You've got a program program.
06:45That's how we play your game.
07:03私のこれは波形ライブラリーでこんないっぱい作っているんですけれども、いろんな波形があります。
07:09波形一個一個がね可愛いんですよすごく。これは私の宝物ですね。
07:29これ小澤さんがまあ作ったドルアガの波形なんですけどこれを今単音ずつで昔のこの環境では当然こういうキーボードで音を出すことはできなかったんですけれどもドルアガのログの中には8つの8パターンの波形が入ってます。まず1個目はスクエアです。
07:34次1番は
07:46僕は結構これナムコっぽい音だなと思っててあのよくこういうこれいい音だなと思っています。
07:536番はサイン波。あのやっぱり一般的な音。
07:59次がはい。小澤さんの大好きなナンバー4の波形です。
08:118ビットサウンドの魅力。
08:18他にはできないですよね。あのチープさっていうかそれも個性でしょすごく。
08:29ストラリバリウスのバイオリンももちろんすごいけれども究極のチープさでシンプルであんな音が出る楽器もないでしょ。
08:37私はすごくどちらも同じ一つの楽器ですごく好きですけど。
08:43ファミコンが出たのが1983年。
08:44もう日本中が結構ファミコンブーム。
08:52家でゲームセンターのゲームが家で遊べるのがすごく感動で。
08:53大会でも持ってきた時。
08:56私が大事だと言ってたことが大事だよ。
09:01同時にはマーカンのデザミーポーマンを作るよ。
09:02小澤さんのデザミーポーマンは超渋滞けです。
09:03マーカンのデザミーポーマンはどこしないけども、
09:07ハタじゃないですか。
09:12ネットのデザミーポーマンは楽しい。
09:14モンドのデザミーポーマンは、
09:15ドリムのデザミーポーマンは楽しい。
09:17ダックで弾むの場所。
09:21イエビフセンはペーマンは合うんで。
09:23because they knew you were going to listen to him for hours and hours and hours.
09:26Hip Tanaka is kind of like the guy, I guess, when it comes to like incredible chip music.
10:02He's kind of this like idol guy. There's like a lot of them, but he's like the guy.
10:23What was it like?
10:24My name is Tanaka Hirokazu.
10:26In 1980, Nintendo was there,
10:30and we find some horror game hardware and music.
10:34I always like anime or movie games I've been doing.
10:39I'm going to make a lot of things like this.
10:47This is a place called東福寺.
10:49When I was in Nintendo, I had a lot of fun.
10:52It's really cool.
10:55It's very quiet.
11:01When I was in Nintendo, I had a job to make a lot of things.
11:04But at the same time, I was able to create a synthesizer that I was able to create a synthesizer.
11:12I was able to create a bunch of different parts.
11:17I was able to make a cut-and-try.
11:23When I was able to create an arcade game, I was able to create an arcade game.
11:27When I was able to create an arcade game, I was able to control it.
11:37So it was easy to create.
11:39I was able to create a sound or sound.
11:41It was really fun.
11:44I was able to play with a reggae.
11:51I was able to play with Bob Murray.
11:53I could play a music song and play a Bud- Bold-Benz.
11:58I feel thrilled to play a Noelíre.
11:59I playedом by my 보컬.
12:02A few years later, in 1986, early August or May,
12:08I went to succeed at is when I sang the music.
12:15In that case, I became theaker.
12:17I couldn't read the music it was always that small in the back.
12:20It was really cute.
12:20For many years, youке ever did it at the same time.
12:22I was really interested in the music that I liked.
12:33The Rekin Crews are really the rhythm of the rhythm.
12:39It was really the rhythm of the rhythm.
12:42I liked the rhythm, but I liked the rhythm.
12:46I was always interested in the rhythm.
12:50Then he had the same rhythm.
12:59The game boy's part is the middle part.
13:01The game boy's part of the sound chip.
13:04It's because it's a little bit older than you had to do it.
13:10It's been a lot of other things.
13:11And I like the game boy's part.
13:14I think that there's a lot of people who play the game.
13:17There's a lot of people who play the game.
13:20I think it's a big speaker.
13:24For example, Game Boy, I think I'm a real rock.
13:28I used to play the game for the game.
13:31I used to play the game for the game.
13:43It's so easy to do.
13:44It's a big issue.
13:45What I've learned was that I was working on the internet and working on the internet.
13:53And even when I was there, I had an old-fashioned way.
13:59I was working on the internet and I couldn't do this.
13:59And at that time, I was so excited to have fun.
14:00It's really fun.
14:01It's like a kid who used to play around a lot of games with some of the toys.
14:07I don't know how it's going to be fun.
14:11I don't know how it's going to be fun.
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