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00:00Japan is a nation that has influenced the world in so many ways, be it their food, their technology, or
00:07their contributions to popular culture, like video games.
00:10For many of us, the music of video games played more in our households growing up than any other form
00:17of music at the time.
00:18Yet for most of us, the composers behind these timeless melodies remain faceless.
00:23Diggin' in the Carts is about unearthing the men and women who inspired an entire generation, while arguably creating Japan's
00:31biggest musical export to the world.
00:33Diggin' in the Carts
00:5480年代から90年代、日本のRPGの音楽は非常に象徴的なメロディーであった。
01:06当の作曲家たちは夢にも思わなかったが、後に彼らの楽曲は世界でも名門のオーケストラによって演奏されることになる。
01:19Final Fantasyシリーズは、名前の通りファンタジーですね。ファンタジーの世界で楽しめるドールプレイングゲームです。
01:44すごくドラマ性がしっかりした作品でして、まさに演劇を見ているような、ミュージカルを見ているような印象で楽しむことが特徴です。その素敵なミュージカル的なゲームの音楽を作っているのが、上松信夫さんという方です。
01:48What a crazy, crazy franchise.
01:51What a beautiful RPG world that they created.
01:55Not quite the final one yet, but you know…
02:00It's the most fun I've had in playing a video game was playing Final Fantasy VII.
02:06And the music though, the music was just...
02:11Nobuo Matsu is the game music guy.
02:16Final Fantasy VII, that soundtrack is like the quintessential music is great in games.
02:23It's still like the go-to for being like, yeah this is art.
02:28Video game music can be beautiful.
03:00Video game music...
03:04Video game music...
03:13My name is Uwematsu Nobho. I work with various art and art. I've been working for 25 years.
03:21I've been born in Japan in the south of the North of the South.
03:26I've been born in the mountains and the mountains and the mountains. I love it.
03:30I love it.
04:24将来画家になりたいとか将来小説家になりたい書道家になりたいとかそういう奴らが集まって酒を飲むそういうのが僕の部屋で毎晩行われてたんですね。そこにある日私ゲームを作ってるんだっていう女の子がそのメンバーに加わるようになって曲ゲーム用に書いてみないって言われてその子に連れられていったのがスクエアだったんですね。
04:58ファイナルファンタジーの1作目から流れてるプレリュードっていう曲なんですけどもうあれを作ってる頃はね全部音楽の仕事が僕は終わってやれやれと思ってるところにボスが突然部屋にやってきてあと1曲ここにこのオープニング画面に流れる曲をつけてくれあと30分しかないんだって言われてそこでガーって作ったのを覚えてました。
05:25そんな曲がファイナルファンタジーシリーズでずっと使われるとは夢にも思わなかった。よく昔のファミコンの音源ですとかスーパーファミコンの音源の時は音数が少なくて音楽を制作するの大変だったでしょうって言われるんですけど。
08:11怖かったですね。僕は音楽の教育もまともに受けてないしいまだに譜面とか読むの苦手なんですよ。書くのも読むのも苦手な人間がもう3歳とか4歳の頃からずーっと音楽を勉強してる7,80人の人に取り囲まれてるわけですよね。
08:19I'm Arne Roth. I'm music director and conductor of Distant Worlds Music from Final Fantasy.
08:30Distant Worlds is dedicated to presenting the music of Final Fantasy as close to the way as it was originally
08:36heard in the game as possible.
09:07アニロッサンっていう人はディスタントワールドのコンダクト指揮をやってくださってる方で僕はオーケストラとかクラシックに対するコンプレックスがあってすごい真面目な堅苦しい人なんだろうなっていう気持ちだったんですけど実際にお会いしてみるとものすごくフランクで柔らかくて楽しくて。
09:09酒飲み出。
09:10酒飲み出。
09:11He and I are a product of many of the same musical influences.
09:14So we constantly are talking back and forth about these things.
09:18I'll never forget the first year I was doing some of the Dear Friends concerts and he came out to
09:23one of them.
09:23We were riding in the car to him after a rehearsal and I said, you know, Nobu-san, it's very
09:29funny.
09:29Every time I'm working on One Winged Angel with an orchestra, I hear Jimi Hendrix's Purple Haze.
09:37And he says, that's what I was thinking of when I wrote this.
09:51Overwhelmingly the concert feels like a beautiful family gathering of everyone single-mindedly loves Final Fantasy music and wants to
10:02be there for that reason.
10:02So it's very embracing of Nobu-san sitting in the audience with us.
10:11There's a lot of electricity right from the beginning.
10:13C-H-O-C-O-E-O
10:21There are some themes that go back to the Chocobo theme or, you know, some of these very early themes
10:26that are still in use today.
10:28Maybe 50 or 100 variations later.
10:31But we see the same fanatical response to those themes.
10:41Some of the things that he attempted were outrageously difficult back then to do with this computer chip.
10:49A little 8-bit character, how do you inject emotion and fear and drama, you know, into it?
10:55And he was able to do it with the music.
10:57And that it can translate that one into full orchestration is also a testament to the way he wrote.
11:02Melody and structure first.
11:32Final Symphony
11:42My name is Thomas Boecker, I'm a producer of video game music concerts since 11 years now.
11:50The idea behind Final Symphony is presenting the music of Final Fantasy in a very, let's say, classical way.
11:58What we are doing is retelling the stories of the games with the music.
12:06In 2003, it was the first video game music concert performed outside of Japan.
12:12It was my very first concert, which I produced, and we got Nobuo Uematsu to attend this concert.
12:21So this was his first time that he went outside of Japan to attend a concert with his music performed
12:27by an orchestra.
12:28He was, I think, quite amazed to see that the European orchestra was performing his music and there were many
12:36fans also asking for autographs.
12:37For example, Final Fantasy Square in a moment, I was looking for the work that I was looking for at
12:46the concert.
12:47I couldn't believe that this was a dream.
12:50and soon-end.
13:09Final Symphony consists of three pieces, basically.
13:14There's the symphony poem based on Final Fantasy VI,
13:17and then a piano concerto based on the themes from Final Fantasy X,
13:22and finally, Jonne's magnificent symphony
13:26based on the music from Final Fantasy VII.
13:35One of the greatest things with this concert is just that all the audience
13:40really have this very strong emotional connection to the music,
13:44and I know with myself also, I've been playing games as a kid,
13:48and not only does it bring back memories of the games,
13:51but, like, from that whole era of my life.
14:15I hear quite often from Japanese composers that they never could expect
14:19that they're so famous and well-known outside of Japan.
14:22They are telling me that they were just sitting in their small rooms,
14:26working under a very tight deadline to finish this work,
14:31and they always thought, like, maybe a few people would listen to it.
14:34And then, out of a sudden, they are, like, sitting in a concert hall
14:37with 2,000 people, cheering when only his name is mentioned.
14:41And then, out of a sudden, I was like, oh, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah.
15:03Ano Final Fantasy no 20数年間って僕を育ててくれたんですよだからゲーム音楽って自分の母校みたいなもんですよね昔通ってた学校育ててくれた学校みたいなもんなんで自分が好む好まざるとに変わらずもう一緒ついてもあるんじゃないでしょうかね僕にそういう運命的なもんだと思いますね
15:25. . . .
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