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What is the future of Esport

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Technologie
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00:16Bonjour à tous, on va parler dans quelques instants d'e-sport, du futur de l'e-sport.
00:24Alors moi je suis François Ballembois, vous pouvez peut-être me connaître parce que j'ai commenté sur Twitch
00:28quelques-unes des plus grandes compétitions du monde sur Counter-Strike.
00:31Aujourd'hui je m'occupe chez Webedia des produits dédiés à l'e-sport, plutôt sur la catégorie de jeux
00:38de tir, on va appeler des FPS.
00:41Et dans la prochaine minute, avec notre panel, nous allons discuter sur le futur de l'e-sport.
00:46Pour comprendre ce qu'est le futur de l'e-sport, vous devez comprendre ce qu'est l'e-sport,
00:51c'est l'électronique.
00:53On a several games, vous avez Counter-Strike pour FPS, vous avez League of Legends pour MOBA, vous avez Rocket
01:02League.
01:03Vous avez plein de games, plein d'écosystèmes.
01:07Il n'est pas seulement l'électronique, c'est comme l'NFL franchise, le soccer, le rugby.
01:15Vous avez un écosystème pour tous les games.
01:20Certaines key aspects qui contribuent au futur de l'e-sport, nous allons discuter aujourd'hui.
01:25Nous allons discuter sur le growing de l'audience et l'économique impact de l'e-sport.
01:31Nous allons discuter sur l'éducation, qui est un sujet important pour l'avenir.
01:36Nous allons discuter sur l'inclusivité et la diversité.
01:39Et bien sûr, l'intégration avec le sport traditionnel.
01:43Je vais présenter notre panel avec le président de France eSport, Désiré Kossango.
01:50Désiré Kossango.
01:50Désiré Kossango.
02:00Désiré Kossango.
02:03D'Inta Di Paquet, founder of Sporty Papers.
02:12Nous venons également à la scène Jean Bariot, le CEO d'EVA
02:21Et le CEO de la plus grande club français dans l'esport, Nicolas Moraire de Team Vitality
02:42Désiré, qu'est-ce que France eSport?
02:46First of all, thanks for your invitation.
02:49It's really a pleasure to meet everybody here in Paris.
02:55What is France eSport?
02:56France eSport is an association gathering whole French eSports stakeholders,
03:01meaning publishers like Riot Games, Activision Blizzard, Electronic Arts,
03:08and all the publishers which have an activity here in France,
03:14but also professional teams like Team Vitality or this kind of actors,
03:21and also tournament organizers, and also amateur teams and amateur actors in France.
03:28So our duty is really to develop and push French eSports actors in France,
03:37but also in the world.
03:38Can you share us a bit about this picture, Biennès?
03:41The story of this picture?
03:42Yeah, yeah.
03:43We had the chance last year to be invited by Emmanuel Macron at Elysée
03:47because he wanted to meet all the French eSports market
03:53and really to support the development of the French eSports market in France,
03:59but also abroad, the international.
04:02So that was really a good moment.
04:06Nathalie, when we think about education, diversity, inclusivity,
04:11of course, Sporty Papers in the number one in the list.
04:14Thank you.
04:15Sporty Papers, we do sports video games.
04:18We use what you have at home, your smartphone or your computer,
04:22and you're going to move with the...
04:25We do body tracking with the camera of your smartphone or computer,
04:29and you're going to run, you're going to jump, do squats,
04:33and the avatar in the game does exactly the same as you.
04:37And for one example, so we have six games with various sports sessions,
04:42and for one example, we have Dragon Duelists.
04:45You have to do a duel of dragons.
04:47You have to charge your attack.
04:49You're going to choose your attack or your defense,
04:51and you're going to charge it the most you can,
04:53and after you do a duel with someone else, sorry.
04:58So really, it's to bring people to move,
05:00and we use all the codes of video games and not sports
05:05to bring people and to say,
05:07ah, you're playing, but in fact, you're moving,
05:11and it's really to be the hero of the game.
05:13Thank you.
05:14Jean, Electronic Virtual Arena.
05:18Esport.
05:18Esport Virtual Arena.
05:19I'm casting your league and I don't even know the name.
05:22I see that.
05:23This is very funny.
05:24You are one of the first mixing sport and esport in a dedicated game.
05:30Yes, at EVA, actually, we try to take gaming to the next level
05:36thanks to immersive technologies.
05:39It all starts from a gamer's dream.
05:43We wanted to play Call of Duty or Counter-Strike on a big playground,
05:49like a basketball court, and it was not easy in terms of technology,
05:54and then we managed to do it.
05:57And we have presented the first stadium in 2099 at Parc Games Week.
06:03And after that, we had a great success developing the network through a franchise network.
06:10Now we have 25 locations in France, one in Dallas in the US,
06:17and we are expanding in the US and also around Europe.
06:22And that's it.
06:24And, of course, this is always a special moment for me because our best talk, our best discussion is about
06:34ecosystem, business,
06:35and we are sharing this passion of Counter-Strike together.
06:39I'm so happy you have won your first major in Paris at the Accor Arena in front of 12,000
06:47people watching the game.
06:49So what is Team Vitality, Nicolas?
06:52Team Vitality is a leading European eSports club, the biggest in France, as you mentioned.
06:58So we operate in the biggest eSports titles.
07:01CSGO, obviously.
07:03We recently won the CSGO Major in Paris.
07:06This was an incredible victory for us.
07:09We also filled teams in League of Legends, Rocket League, Valorant.
07:14Basically, we try to be present at the highest level in every relevant, massive eSports title.
07:21We have 110 employees.
07:25Yeah, and that's what is Vitality.
07:28So this moment is a bit special.
07:30It's one of the last round of the Major Trophy at the Accor Arena.
07:36So if you are new in the ecosystem, first time you are discovering what is eSports, eSports is this kind
07:44of crazy moment.
07:46Yeah, we live for those moments.
07:49And it's our 10th year anniversary this summer.
07:53And yeah, just winning one of the few huge titles in eSports.
07:58You have the CSGO Major, you have the World Championship in League of Legends, and maybe the International in Dota.
08:03I would say those are the biggest titles you could win, and having one of those is a dream come
08:09true.
08:10Nicola, I'm staying with you, and we are going to open the first topic, the first subject of our panel.
08:16It's the link between sport and eSports.
08:20When we talk to eSports, we are taking codes from the traditional sport in performance.
08:26So analyze performance, staffing, preparation of tournament of a match.
08:31Our team Vitality is using the traditional code of performances in the eSports.
08:38Yeah, I think that's a very common question that people always come with.
08:43Is eSport a real sport or not?
08:46And what we decide to do at Vitality is to just not answer this question. I don't know.
08:51What I know, however, is that eSports has many similarities and share a lot of the traditional sports code in
08:58terms of how you create a team or you assemble a team of different players that have their own individual
09:03talent and skills, specificities.
09:06You have to find the right talent. You have to find the talent that work well together as a team.
09:11You have to create the infrastructure around them in terms of performance coaches and so on.
09:17That means not only you have a coach as a manager that tries to get the most performance from a
09:22group.
09:22You have all the analysts that look at how the teams behave.
09:27What are our patterns? How do we study our opponents?
09:30And all of that performance component is very similar to sport.
09:34Also, as eSports matures as an industry, we've changed the approach.
09:39If we take a step back and look at how we created performance 10 years ago, it was very amateur.
09:46It was basically having talented players that play games for long hours.
09:52And that was it, basically. So that was very rough.
09:56But then gradually, we collectively as an industry started to add those performance components, first with coaches, performance staffs.
10:06And then, as the industry was growing, and as we were playing at the highest level, you start to realize
10:12that you need to go beyond to get the latest percentage points of performance.
10:17Basically, what will make the difference at the highest level.
10:19And then, it means that you have to prepare your guys to be physically fit for a best of five
10:25that can last for five hours with a lot of tension.
10:29You have to realize that when we are playing high-stake games, it can last for hours.
10:33And one mistake for one player for one second can just end the game.
10:38So you have to be ready to perform at the highest level for hours.
10:43You have to communicate perfectly, because that's also similar to sports in a way, but also different.
10:49In sports, since you're not running in a field, you can talk to your partners, to your teammates and the
10:57teams.
10:57It's not something that everyone realizes, but the players are constantly talking, feeding information, preparing the tactics and strategy.
11:06And you have to be a communication that is top-notch with no negative emotion, only cheering for your teammates,
11:13giving the right level of information to make split-second decisions.
11:16So all of that aspect is something you can work on with the help of psychologists, mental coaches, and so
11:22on.
11:22So the first aspect, the first answer to your question is really, we started to look at what kind of
11:28infrastructure are around sports teams and replicate what makes sense for e-sports.
11:33And that's why now we have our facilities at Stade de France, when we have a team of coaches that
11:39are here to support our teams.
11:41And yeah, in 10 years, we have made immense progress in that direction.
11:45Let's discuss business, ecosystem, around this table, you have people who have been building the last two decades the e
11:54-sports of today.
11:55Nicolas as a team owner, Desiree in the past with ESL as a tournament organizer, myself as a major, buying
12:04broadcasting rights and building a product and major around Counter-Strike or the games.
12:13When we see the size of events, we saw the franchise, we saw broadcasting rights, so basically sport is e
12:21-sports.
12:23At least in the way it's organized as an ecosystem, yes, it's very similar.
12:28You have teams competing in leagues, those leagues, they look more like the North American sport with some leagues being
12:36fully franchised, closed, some others being semi-open or semi-closed like in Counter-Strike.
12:42We have players under contract, we live through the partnerships, we have media rights, not to the same extent that
12:51in traditional sports.
12:52We sell merchandise, we have off-seasons where we trade players between teams.
12:58So the way the ecosystem is organized is basically replicating a lot of the way we know in sports.
13:04We also try to avoid the pitfalls and what's not working in traditional sports, but with limited success sometimes.
13:12We have also, we share a lot of the challenges that traditional sports clubs share.
13:17Desiree, let's have a look to the legal political statement.
13:23When e-sports is not considered today as a sport?
13:27Yeah, it's a real question. Every time everybody asks me, is e-sports a sport?
13:33So what I can say today is e-sports is e-sports.
13:37So e-sports has its own rights because when you want to play football, for example, you just have to
13:44have a field, a ball and then you can create your own competitions.
13:49That's not really a problem. That's why you have sports federations, we have IOC, for example, for the Olympic Games.
13:57That's easy. But when you start to develop an e-sports league, you need to talk with the owner of
14:05the game.
14:06That's the real difference between sports and e-sports.
14:09You cannot use this kind of IP without any control.
14:16That's the main difference between sports and e-sports.
14:19That's why we cannot develop the same model like sports.
14:23We want to. We have media rights, we have merchandising and so on.
14:26But for sure, when you will develop your own activity and have, you know, a big turnover, you will be
14:34sure that to have, you know, someone like Red Games coming.
14:37Hey, guy, that's my IP. If you want to make business with that, you need to talk with me.
14:43And that's why also in many countries, when you have this kind of e-sports federations handled by people who
14:53are talking with the government, that's not really something really sure or fair.
15:01Because publishers have to give their, let's say, authorizations to work and to organize competitions.
15:12So that's really something important.
15:14And now in France, we have the chance to have publishers in the France e-sports associations.
15:21That's why we can really move forward with, let's say, secure moves.
15:28I think that this is something we need to expand all over the world if we really want to make
15:33something really secure for players, for teams, for event organizers.
15:39That's a real problem.
15:41And then, besides that, in France especially, we are trying to move like sports.
15:47For example, you are talking about legal, political actions.
15:53We want to have, for example, VAT, TVA in France.
15:57We want to have the same support from the government, like sports or culture.
16:06That's a real discussion.
16:07We don't want to be a sport, but we want to have the same advantages.
16:11So that's also something we need to discuss with the government and with the publishers.
16:18You have been talking about the Olympic games.
16:22Let's open the topic, what's a massive one, of the Olympic e-sports game.
16:27When we are talking about rapprochement between sport and e-sports, this is a perfect topic.
16:32But it's not an union such easy to do.
16:35So, this is a real discussion that sports and e-sports have to dig in.
16:46Today, I think that's really important for e-sports to be visible also when you have this kind of Olympic
16:54games in Paris.
16:57But also, I think it's also interesting for sports ecosystem to touch e-sports public because they are young.
17:07Everybody wants to talk to young people, young public.
17:10So, I think there is a win-win relationship to build between sports and e-sports.
17:16So, coming to Olympic e-sports week, yeah, I don't know if you heard about that.
17:21But next week, you will have Olympic e-sports week in Singapore.
17:25That will be the first edition of Olympic e-sports week with some e-sports games, but also virtual sports.
17:33That's not really the same. I know that some buzz, you know, running on Twitter and so on.
17:39Yeah, you have what you call virtual sports. It's really the simulation of sports in the game.
17:46But you also have the games like Rocket League, Fortnite. So, that's the real e-sports game.
17:52And in France, in 2024, we are trying to apply to host the Olympic e-sports week end of 2024.
18:00We are talking with the government. We are talking with IOC.
18:03I think we will really apply in the next few weeks, month, to host this.
18:11But we really want to have our own concept of Olympic e-sports week in France with real e-sports
18:19games inside the competitions.
18:21So, that's why the discussions are really hard for today.
18:25We don't know. We are trying.
18:28But I hope that we will have the chance to host Olympic e-sports week in Paris next year.
18:33Thanks, Desiree. Jean, as CEO of EVA, you are opening in France, around the world, in the US, a new
18:42kind of e-sports
18:44mixing the traditional skills of e-sports, the knowledge of gaming with the physical performances.
18:52Is VR, is your e-sports the future of e-sports?
18:57I think the discussion is really interesting here because we are trying to say like, is it sport?
19:03Is it e-sports at the same time?
19:06And to be honest, I think the future, we won't make the difference between sport and e-sports because I
19:13think sport will be fully connected, as we can see with Natalie, for example.
19:18And gaming is everywhere. It's the first leisure in the world. So, I mean, it's obvious that tomorrow we won't
19:27make the difference.
19:28It's like for EVA, we are saying like we're using VR, but I think like tomorrow we won't say this
19:34anymore.
19:35It's like Nicolas say like we are using PlayStation or PC to play, like who cares? So, the thing is,
19:44yes, on this, I think there is a real mix in the future between sport and e-sports.
19:51And to be honest, when we start EVA, we didn't care about this point. We just wanted to be like
20:00a crazy experience and as a gamer.
20:03So, our DNA is more gaming than sports. But the cool thing is now we see that, yes, when you
20:11play at EVA, you have a real sportive challenge.
20:16It's a real physical expansion and you saw it. We have players that can't play because they are tired or
20:25they have like an issue with the knees or whatever.
20:29And so, and the second thing is, I think also, even if e-sport is like a huge thing in
20:37the world now, some people still think that it's not a real sport because you don't move.
20:45And so, maybe in a way, we try to answer this question, to say now there is no discussion. You
20:53move and you play at the same time. And yeah, maybe the future is there.
20:59Nathalie, let's open the discussion with you about education, inclusivity and diversity.
21:04At Sporty Papers, you have developed your own tool, your own games to fight a big challenge, a worldwide challenge,
21:14a global challenge, the global health.
21:18Yeah, that's true. We really took the thing is that people who don't do sport, we don't need to convince
21:26them. They know the consequences of sedentarity.
21:30We really need to bring motivation and video games is really a good thing to make engagements.
21:37And so, we really use that code, the code of video games, e-sports to make people move. And the
21:44fact is to bring people the engagement and the empowerment to, if you don't do sport, it's because you don't
21:53really trust in yourself too.
21:54And video games bring you that hero. And like Jean, you just said, it's really to make people in action.
22:03They're playing and after that, in fact, they're doing sport.
22:07And one difference we have, it's you more hardware, your location-based entertainment, so you're more immersive. And we took
22:16another point of view is that we are at home everywhere and we're going to create a new entertainment.
22:24with like a layer on the world. And if you're running outside, you're going to earn points. If you do
22:31football, you're going to have agility points.
22:34And all that is to increase your avatar, because kids love to increase their online avatar. But in fact, we
22:41have a real avatar that we can increase to and do sports.
22:45And so, with all that engagement in video games and all around avatar, it's another way to bring people to
22:54do sports.
22:55Nicolas, Vitality has been one of the first e-sports organizations to open a female roster, female section for League
23:04of Legends.
23:04And why inclusivity is an important topic and diversity is an important topic for Vitality?
23:10I mean, it's an important topic. I think I don't need to explain why what should be obvious to everyone.
23:16I think it's more important to look at what happened in e-sports.
23:20On paper, in e-sports, we have the potential to be fully open to mixed city, having mixed team, mixed
23:29gender teams, because there is no physical component compared to traditional sport,
23:34where you obviously have to have two categories. In e-sports on paper, we can have mixed gender teams.
23:39But that's on paper, because in real life, we have 0.5% maybe of female pro players. So, that
23:47discrepancy is obviously a problem.
23:50And first, we need to understand why. And I don't think we have a lot of time to go into
23:55the various reasons. There are so many.
23:57It's cultural. First, a video game has been designed for men historically. There are no female pro player role models.
24:05So, young girls, maybe they don't even realize they can go and follow such a career path.
24:12You also have the challenge and the issue of toxicity in e-sports. So, what we see is that, coming
24:19from casual gaming,
24:21you can have, in certain games, 50% male, 50% female playing. But as we go up the ranks,
24:27semi-pro amateur that is very committed to the game,
24:30semi-pro to the pro world, we have less and less women playing.
24:34So, okay. First of all, we understand that this is an issue and we need to change that as an
24:39industry.
24:39We need to see in a few years that we have a lot of female pro players competing.
24:45That would be just a huge improvement for the industry overall.
24:49So, how do we do that? So, that's the question. And we at Vitality, we cannot do that alone.
24:54We need to rely on an ecosystem of publishers. You touched on them.
24:58We need to work together. And one of the ways is to, first of all, work at the amateur level
25:05on education, formation,
25:06making sure we create the right structure, safe space for young girls to play, get the right coaching, get the
25:14right people around them,
25:16and make sure they have the safe space where they don't have everyone attacking them for no reason.
25:21And as we go in the pro world, what we've seen in the world of chess, which share the same,
25:27let's say, ecosystem as esports,
25:31as you can have female champions competing in every tournament,
25:35is that creating women's league actually just improved drastically the level of female players.
25:41And now we see more and more female players in chess competing with men at the highest level.
25:46So, we go and follow the same path with Riot, creating the first female leagues in Valorant, Game Changers,
25:52and now soon in League of Legends. And with them, we also are creating our first female teams.
25:57We might add more in the future where we want to give the same level of investment, of commitment,
26:03to make sure that in a few years, might take five years, I think, just an educated guess here,
26:10that we don't have to do any more such female teams and that we just have mixed gender teams at
26:15the pro level.
26:16That's the goal.
26:17Nathalie, in your games, genders doesn't matter.
26:22No, yeah. For example, in Dragon Duelist, you can do a duel with...
26:26I can do it with a tough guy, and all is about intensity.
26:30So, I'm going to charge my attack, and it's my intensity it's going to make if I win or not.
26:36And for us, it's really important to, like I said, to create empowerment and not to have this percentage
26:44when we are a girl, to have more points. It's for everyone.
26:49And all our games are full body and upper body, too, to be really inclusive.
26:56Last question for you, Jean.
26:59Finally, you are rebuilding at EVA what we lost over the Covid years, the land spirit.
27:06Yeah, the land spirit, yes. It's true that because you go to the location, you will feel...
27:12and Brooks, you know, this player, he came and he said,
27:17I really feel this, again, this land spirit when I come to EVA location,
27:23and I think it's a really cool thing.
27:25And I will also say that I think the cool thing with VR and the free roaming,
27:32the fact you can move like this, is that in terms of gameplay, you don't have to learn how to
27:38use like a controller or whatever.
27:40So, it's really intuitive.
27:41My mother, she told me not to play video games for like when I was young, like crazy.
27:48And she didn't play even one game in her life.
27:52Two weeks ago, she played at EVA and she managed to make kills and stuff like this.
27:59So, it was really, for me, like, it was really new.
28:02And I thought like, this is cool because it's really intuitive.
28:07Even it's always hard to master in the same way.
28:12But in this, I think we can mix not gamer people in the location.
28:17So, I think it's really important to make everybody playing together at the same time.
28:21Thank you very much, Jean, Nathalie, Désiré, and Nicolas. Thank you very much.
28:26Thank you. Thank you.
28:27Thank you very much.
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