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07:29ๅ—ฏ
07:48ไบ‹ๅ‹™ๆ‰€ไน‹ๅ‰้–’็ฝฎไบ†ไธ€ๆฎตๆ™‚้–“
07:50ๅปๆฒ’ๆœ‰็งŸ็ตฆๅ…ถไป–ไบบ
07:52็œ‹ไพ†้€™ไนŸไธฆไธๆ˜ฏ้ปƒ้‡‘ๅœฐๆฎตๅ—Ž
10:30The city is like liquid silver, always changing.
10:38What is true might not always stay true.
10:43Sin and evil stalk the city like a stubborn shadow.
10:59I need an assistant.
11:04I'm off.
11:06I'm here for the interview.
11:07You shall become my knight in her stead.
11:12Look who it is.
11:22You're not welcome in Sylvania.
11:25Do not talk to the detective with that tone.
11:28Oh?
11:29What are you going to do?
11:36Besides fire, there's another way to turn the skin black.
11:40You know what it is.
11:41You know what it is.
11:43But it's just too peculiar.
11:45The clock strikes twelve.
12:04This is the night where everything ends.
12:08Admit it.
12:09You don't have what it takes to be the bad guy.
12:12You don't have what it takes to be the bad guy.
12:13Fairy tales mean something else to us.
12:36And I already knew none of us could escape fate.
12:46Unless...
12:47You are the author.
12:53Kinds of calcination.
12:55There are no other wounds on the body.
12:59A savage end.
13:00Something is decidedly amiss.
13:06Master detective, look.
13:11It's the purists.
13:23Master detective?
13:25Dispick me.
13:26No, no.
13:27No, no, no.
13:28No, no, no, no.
13:29No, no, no, no, no.
13:30Get this over a little.
13:32No, no.
13:49Go.
13:50Detective? Detective? Detective!
14:20Silver Palace is an upcoming cross-platform, open-world action RPG developed by Silver Studio under Happy Elements, and published by Elementor, built in Unreal Engine 5 and set in the lavish yet decaying Victorian-inspired metropolis of Sylvernia, a city transformed by the discovery of a mysterious energy substance, often described as Sylvarium, that powered rapid industrial growth, while also fuelling corruption.
14:50faction warfare, and a surge in violent crime.
14:54The story is framed in the third year of Queen Feliana's reign, when a detective returns to Sylvernia and becomes entangled in conspiracies that cut across high society and the underworld, with the narrative leaning into casework and detective fantasy as much as combat.
15:09The player is positioned to investigate incidents, gather clues and chase the origin of a pivotal, fatal shot, while navigating a city where reality is said to blur with fables,
15:19and where competing groups, such as corporate interests, criminal syndicates, royal affiliates and cult-like forces, seek control of Sylvarium and the power it represents.
15:29Gameplay marketing centres on fast, real-time combat with stylish character switching, letting players swap between multiple playable characters mid-fight to chain abilities and set-piece combos, including QTE-like link moments shown in showcases,
15:43mixing close-range melee pressure with ranged options, and emphasising cinematic mobility across dense urban spaces.
15:50Traversal is presented as a major pillar, with footage and descriptions highlighting vertical movement and fast navigation through city districts using tools like grappling-style movement and high-speed mounts, including a prominently featured flying horse, aiming to make exploration feel fluid and expressive rather than purely map-based.
16:10Outside battles, the game's identity is tied to its investigation plus action loop, with exploration of crime scenes, faction-controlled zones, and hidden locations feeding into progression and story unlocks, and the overall tone blends gothic fairytale motifs with industrial-era spectacle and modern anime-styled character presentation.
16:31Now you can enjoy a few screenshots without any interruption. Enjoy!
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