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00:00Remember the PS5 launch? Everyone was hyped, but what games actually delivered and shaped this
00:05generation? We're not just talking about good games, but the ones that defined what the PS5
00:10could do and what we expect from gaming now. Get ready to revisit the true titans of the PlayStation
00:145. Okay, let's be real here. Elden Ring didn't just define this console generation, it absolutely
00:21consumed it. You remember early 2022? Everyone was talking about this game. Your co-workers,
00:27your friends who don't even play games, random people on Twitter losing their minds over some
00:31dude named Margit, who apparently ruined everybody's week. From software took everything
00:35they learned from Dark Souls and Bloodborne, threw it into a blender with George R.R. Martin's twisted
00:40imagination, and said, here's an entire world, go figure it out. And we did, for hundreds of hours.
00:46Some of us are still out there, finding secrets we missed the first three playthrough. The Lands
00:50Between is genuinely one of the most incredible open worlds ever created. Not because it holds
00:55your hand, it absolutely does not. But because every single cave, every crumbling ruin, every
01:00suspiciously empty field, has something waiting for you. Usually something that wants to kill you,
01:05but still. 30 million copies sold. Game of the year everywhere. And the wild part? It earned every
01:10bit of that hype. This wasn't marketing magic. This was a game so good that people who'd never
01:14touched a Souls game suddenly became obsessed with learning boss patterns and celebrating victories
01:19like they'd just won the Super Bowl. Elden Ring proved that difficult, uncompromising games can
01:24absolutely dominate the mainstream. And honestly, gaming is better for it.
01:28Here's a game that had no business being this good. Larian Studios spent years in early access on PC,
01:34and when Baldur's Gate 3 finally hit PS5 in September 2023, it wasn't just good. It was a phenomenon
01:40that made every other RPG look at itself in the mirror and feel inadequate. This game lets you do
01:45anything. And I mean anything. Want to talk your way out of a boss fight? Go ahead. Want to shove
01:49that boss off a cliff instead? Absolutely. Want to romance a vampire, betray your friends,
01:54and then reload your save because you felt genuinely guilty about it? Yeah, we've all been there. The
01:59companion characters in this game aren't just party members. They become people you actually care
02:03about. You'll spend 20 minutes agonizing over dialogue choices because you don't want to
02:07disappoint Karloch. You'll feel actual tension when Asterion does something suspicious. It's wild.
02:12And here's the thing that still blows my mind. This became the first game in history to sweep
02:16all five major Game of the Year awards. A massive, 100-plus-hour CRPG with turn-based combat did that.
02:22Nobody saw it coming. Baldur's Gate 3 reminded us what RPGs can be when developers are given time,
02:28resources, and the freedom to be ambitious. It set a new standard, and honestly,
02:32good luck to whatever tries to follow it. Can we talk about how a little robot became the heart and
02:37soul of PlayStation? Because Astro Bot isn't just a platformer. It's a love letter. It's Team Asobi
02:43looking at 30 years of PlayStation history and turning it into pure, unfiltered joy. Every single
02:48level in this game made me smile. And I'm not being hyperbolic. Every level. Whether it's the way the
02:53DualSense controller makes you feel raindrops, or the moment you rescue a bot dressed as Kratos and he
02:58does the angry face, this game understands exactly what makes gaming magical. The creativity here is
03:04ridiculous. One minute you're bouncing through a level that plays with perspective in ways that
03:08mess with your brain, and the next you're piloting some weird contraption that uses the controller's
03:13features in ways you didn't know were possible. It never gets old because it never stops surprising
03:17you. And you know what really got me? The nostalgia. Seeing all these PlayStation characters reimagined as
03:22cute little bots. It's not just fan service, it's a celebration. It reminds you of every PlayStation
03:27memory you've ever had, Game of the Year 2024, and absolutely deserve. Astro Bot proved that
03:33you don't need gritty realism or a hundred-hour campaign to make something special. Sometimes
03:38you just need heart, creativity, and a tiny robot who's way more charming than any character has a
03:44right to be. The weight of expectations on this game was genuinely insane. God of War 2018 reinvented
03:50Kratos from an angry murder machine into an actual father trying not to mess up his kid. It was
03:55brilliant. So how do you follow that? How do you end a story that good? Turns out you just make it
04:00bigger, more emotional, and somehow even better. Ragnarok takes everything from the first game
04:05and cranks it up. You're traveling across all nine realms now. The set pieces are absolutely massive.
04:10The combat is tighter, more varied, and gives you way more options to be creative with how you destroy
04:15your enemies. But here's what really matters. This game made me feel things. The relationship between
04:21Kratos and Atreus, watching them struggle, fight, make mistakes, and ultimately grow, it's genuinely moving.
04:27There's a moment near the end that I won't spoil, but if you know, you know. I needed a minute. This
04:32became PlayStation's fastest-selling first-party game at launch, and it deserved every single one
04:37of those sales. Santa Monica Studio didn't just deliver on impossible expectations. They exceeded
04:42them. Ragnarok proves that blockbuster games can have a real emotional depth. That action and heart
04:47aren't mutually exclusive. It's the perfect ending to one of gaming's greatest comeback stories.
04:53Insomniac Games said,
04:54You want to play as both Spider-Men? Cool. And we're throwing in Venom, too. Then they built
04:58maybe the most polished superhero game ever made. Swinging through New York has never felt this good.
05:04The city is bigger, more detailed, and now you've got web wings to glide between burrows like you
05:09actually belong up there. And the instant switching between Peter and Miles? Chef's kiss. You're literally
05:13playing two Spider-Man games woven together, each with their own emotional arcs that somehow both land
05:19perfectly. The Venom stuff is genuinely unsettling in the best way. Watching the symbiote corrupt
05:23everything it touches, seeing characters you care about get pulled into its influence. It's dark
05:28for a Spider-Man game, but it works because Insomniac earned it. And can we appreciate that
05:32this became the fastest selling PlayStation Studios game ever? In like 12 years of PlayStation history,
05:38nothing sold faster than this. Because Insomniac has built so much goodwill that people trust them
05:43completely at this point. The combat is deeper, the story goes places you don't expect, and every single
05:48side mission feels like it matters. This isn't open world bloat. This is a developer at the absolute peak
05:53of their craft. Spider-Man 2 didn't just meet the hype. It reminded everyone why we fell in love
05:58with these characters in the first place. November 2020. You just got your PS5 after refreshing 17
06:04different websites for three weeks straight. You hook it up, and there it is. Demon's Souls. The game
06:09that made everyone say, oh, so this is what next-gen looks like. Bluepoint Games took FromSoftware's
06:14cult classic from 2009 and rebuilt it from scratch. And when I say rebuilt, I mean this thing looks
06:20absolutely unreal. The first time you walk into Boletarian Palace and see the dragon perched on
06:25that bridge, breathing fire across soldiers in stunning 4K detail, you just stop and stare.
06:31That was the moment the PS5 generation actually felt real. But here's what I love about this remake.
06:36It's still brutally, unforgivingly difficult. Bluepoint didn't sand down the edges. They kept the
06:41punishing combat, the oppressive atmosphere, the tendency to kill you repeatedly until you actually
06:46learn the game. They just made it gorgeous while doing it. For a lot of people, this was their first
06:50Souls experience. And what an introduction. Getting crushed by the Tower Knight, figuring out the
06:54world tendency system, finally beating a boss after 20 attempts? Demon's Souls on PS5 turned a whole new
07:00generation into masochists who say thank you after getting destroyed. This was a launch title, and
07:05honestly, it's still one of the best-looking games on the console four years later. Bluepoint set the
07:10bar impossibly high on day one, and Demon's Souls remains the gold standard for what a remake should be.
07:15Remember when everyone was hyping up the PS5's SSD and nobody really understood what that meant?
07:22Then Ratchet and Clank. Rift Apart came along and said, here, let me show you by literally ripping
07:26holes in reality and teleporting you between entire dimensions in under a second. This game
07:31shouldn't be possible. You hit a rift, and boom. Completely different world, different skybox,
07:36different everything. No loading screens, no pause, just instant dimensional chaos. The first time it
07:42happens, your brain kind of short-circuits trying to process what just happened. But here's the
07:47thing. Rift Apart isn't just a tech demo, it's a genuinely fantastic game. The gunplay is satisfying,
07:53the platforming is tight, and the new character Rivet absolutely steals the show. She's got this
07:57energy that makes her instantly lovable, and her dynamic with a different dimension Clank gives the
08:02story real heart. And can we talk about how pretty this game is? Every frame looks like a Pixar movie.
08:08The ray tracing, the particle effects, the fur rendering on Ratchet. It's ridiculous. You'll
08:13catch yourself just spinning the camera around because everything looks that good. Insomniac made
08:17this while simultaneously working on Spider-Man. These people aren't human. Rift Apart proved that
08:22next-gen wasn't just about resolution bumps. It's about doing things that were literally impossible
08:27before, and doing them with style. Housemarque spent years making incredible arcade shooters that
08:32nobody bought. Then they made Returnal, and suddenly everyone understood what they'd been missing.
08:36This game is relentless. You crash land on an alien planet, die horribly, and wake up back at your
08:43ship. Everything you collected? Gone. Progress? Reset? Hope? Questionable. It's a roguelike, but it feels
08:48like something entirely new. A third-person bullet-hell nightmare wrapped in one of the most intriguing
08:56stories on PS5. The mystery of what's happening to Selene, why she's stuck in this loop, what those
09:01creepy 20th century house sequences mean? It burrows into your brain. You'll be thinking about
09:06it while you're not playing. Piecing together fragments, developing theories, getting genuinely
09:11unsettled. And the gameplay? Absolutely immaculate. The shooting feels incredible, the enemy patterns
09:16are challenging but fair, and the DualSense implementation is the best on the console.
09:20You feel every raindrop, every footstep, every terrifying alien screech through that controller.
09:27Returnal won the BAFTA for best game, which felt like vindication for Housemarque and everyone
09:31who'd been championing them for years. This studio that made Niche Games suddenly delivered
09:36one of the most critically acclaimed titles of the generation. It's punishing. It demands
09:40your attention. And when you finally break the cycle, you'll feel like you actually accomplished
09:44something. Returnal doesn't hold your hand. It pushes you off a cliff and asks if you'd like to try
09:48again. Nobody saw this coming. A sequel to a top-down shooter from 2015, launching with zero marketing
09:56hype, becoming the fastest-selling PlayStation game in history, with 19 million players in months.
10:01What? Helldivers 2 is the most chaotic, hilarious, accidentally murder-your-friends experience on
10:07PS5. You're fighting for Super Earth, spreading managed democracy across the galaxy, and absolutely
10:13nothing goes according to plan. Ever. Your orbital strike will hit your teammate. Someone will call
10:18in a resupply pod directly onto your head. The extraction ship will land as everyone's getting
10:22swarmed. It's beautiful chaos. But here's the genius part. The Galactic War is real. Everyone
10:28playing is contributing to the same persistent war effort. When the community loses a planet, it's
10:32actually lost. When players band together to defend a sector, you feel like you're part of something
10:37bigger. Sony literally had to scramble to add more servers because the game exploded beyond anyone's
10:42expectations. The satire is perfect too. The propaganda, the jingoistic enthusiasm, the blatant
10:48fascism played completely straight. It's Starship Troopers, the game. And it absolutely nails the tone.
10:54Helldivers 2 proved that games as a service can work, when the core gameplay is just incredibly fun.
11:00No predatory monetization, no hollow content, just you, your friends, and an endless supply
11:06of bugs that need liberating. For democracy.
11:09How do you follow up one of the most ambitious remake projects in gaming history? Apparently,
11:13you just make it even more ambitious. Rebirth takes everything that worked about remake,
11:18the combat, the characters, the absolutely unhinged story decisions, and throws it into a massive
11:24open world. You're finally leaving Midgar, exploring the planet, and it's overwhelming in the best way.
11:30The Gold Saucer alone could be its own game. The bond between Cloud and his party feels genuine now.
11:35You've spent enough time with these characters that when emotional moments hit, they actually land.
11:40Aerith's scenes carry this weight knowing what's coming, or what you think is coming,
11:44because this game loves messing with your expectation. Combat-wise, this might be the best
11:48the series has ever felt. Switching between party members is seamless, the synergy attacks are
11:53satisfying, and each character plays completely differently. Tifa mains, Barret mains, people who
11:58inexplicably love Cait Sith. Everyone's got options. And the music? Come on. Nobuo Wamatsu's legendary
12:05score reimagined with full orchestration, new arrangements, and moments that genuinely give
12:11you chill. The Cosmo Canyon theme hits different when you're actually standing there watching the
12:15sunset. Rebirth is the best JRPG on PS5, and it's not particularly close. Square Enix is actually
12:21pulling off this remake trilogy, and part two proves they know exactly what they're doing. The wait for
12:26part three is going to be agonizing. Every single person who grew up with Harry Potter had the same
12:31dream. What if I could actually go to Hogwarts? Walk through those halls? Learn spells? Fly on a
12:36broomstick? Get sorted into a house that definitely isn't Hufflepuff because you lied on every question?
12:41Hogwarts Legacy made that dream real. And somehow, against all odds, it's actually good. The castle itself
12:46is the star here. Avalanche Software built a Hogwarts that feels lived in, mysterious, and
12:51absolutely massive. You'll be playing for 30 hours and still find secret passages you missed. Still
12:56discover rooms that make you go, wait, this was here the whole time? The attention to detail is
13:01obsessive in the best way. Combat surprised everyone. You're chaining spells together?
13:05Juggling enemies in the air? Slamming them into walls? It's fluid and satisfying in ways nobody
13:10expected from a Harry Potter game. This isn't some licensed cash grab. This is a fully realized action
13:15RPG that happens to be set in the Wizarding World. 34 million copies sold. Best-selling game of 2023.
13:21And yeah, there was controversy around it, but the numbers don't lie. People wanted this game
13:25desperately, and it delivered on decades of childhood fantasy. Flying over the Hogwarts grounds
13:30at sunset, your robes flapping in the wind, the castle glowing in the distance. That's the moment.
13:35That's when you realize they actually did it. They actually let us go to Hogwarts, and it was worth
13:40the wait. Okay, this one came out of absolutely nowhere. A debut game from a French studio nobody had
13:46heard of, and suddenly it's got the highest Metacritic user score ever? What is happening?
13:50Claire Obscure. Expedition 33 is set in this dark, twisted version of Belle Époque France, where a
13:56mysterious figure called the Paintress wakes up every year and paints a number. Everyone that age?
14:01Gone. Erased from existence. Your expedition is humanity's desperate attempt to stop her before the
14:06number reaches zero. The premise alone is nightmare fuel, but the execution is what makes this special.
14:12The art direction is genuinely unlike anything else. Think French romanticism meets cosmic horror.
14:17Every environment looks like a painting that wants to kill you. Combat blends turn-based strategy with
14:22real-time action elements. Your timing button presses, dodging attacks, making tactical decisions.
14:29It keeps you engaged in a way that pure turn-based systems sometimes don't. And the boss fights?
14:34Absolutely spectacular. Screen-filling monstrosities that test everything you've learned. But honestly,
14:39the story is what people can't stop talking about. The characters feel real. The stakes feel desperate.
14:45There are moments that genuinely shocked me, and I don't shock easily anymore. Sandfall Interactive
14:50came out swinging with their first game and immediately became a studio to watch. This is the breakout hit
14:54of 2025, and if you haven't played it yet, fix that immediately.
14:59Sucker Punch looked at Ghost of Tsushima, one of the most beloved games of the PS4 era, and said,
15:04cool, now let's do it again. But even better, with a completely new story, set 300 years later in Hokkaido.
15:10Ghost of Yoti is stunning. And I know we say that about a lot of games, but the environments here are
15:15genuinely breathtaking. Snow-covered mountains, volcanic regions, dense forests, Hokkaido. In 1603 is a
15:22different vibe from Tsushima, and the visual variety is incredible. Our new protagonist Atsu brings a
15:27completely fresh perspective. She's not Jin Sakai. She's got her own history, her own motivations,
15:32her own fighting style. The revenge story hits different when you're experiencing it through
15:36her eyes, and Sucker Punch has clearly learned a lot about character writing since the first game.
15:41Combat evolves what worked before while adding new wrinkles. The stances are back, the standoffs are
15:46back, but there's new tools, new enemy types, and encounters that force you to adapt. It still
15:51feels like Ghost, but it doesn't feel like a rehash. And can we talk about this being a PS5 exclusive?
15:56No cross-gen compromises. Every bit of power squeezed out of the hardware. When you're standing on a
16:00cliff watching the wind ripple through the grass below, sun setting behind Mount Yotei, you understand
16:05why they made that choice. This is Sucker Punch at the height of their powers, delivering another
16:09generation-defining open world. Tsushima was just the beginning. Here's a hot take. The best game on
16:15your PS5 was already there when you opened the box. Astro's Playroom comes pre-installed on every
16:20single console. And most people probably thought, oh cute, a tech demo, before moving on to the games
16:26they actually paid for. Those people missed out. Because this isn't just a tech demo, it's a
16:30masterpiece disguised as a tutorial. The entire point is showing off the DualSense controller,
16:35and it does that brilliantly. Walking on different surfaces actually feels different through the
16:39haptic feedback. Drawing a bow makes the triggers resist. Rain feels like rain. It sounds gimmicky until
16:45you experience it, and then you wonder why every game doesn't do this. But here's what elevates
16:50Playroom from neat showcase to genuinely essential. The PlayStation History Celebration. Every world is packed
16:56with references to 30 years of gaming. You'll find bots dressed as Parappa. Bots acting out scenes
17:01from Ape Escape. Entire areas themed around different PlayStation eras. It's nostalgia weaponized,
17:06and it works. The platforming itself is tight and creative. The boss fights are surprisingly fun.
17:11The collectibles actually feel worth finding. Team Asobi put way more effort into this free pack-in
17:16game than they needed to. And it shows. If you skipped Astro's Playroom because it was free,
17:21go back and play it. It'll take you a few hours, it'll make you smile constantly,
17:25and it'll remind you why you love PlayStation in the first place. Sometimes the best things in
17:29life actually are free. The original Resident Evil 4 is one of the most influential games
17:35ever made. It literally changed how third-person shooters work. So remaking it was either going to
17:40be a triumph or a disaster. No middle ground. Triumph. Absolute triumph. Capcom rebuilt this thing
17:45from the ground up and somehow made it feel both faithful and completely fresh. The village attack is
17:50still there, still terrifying, but now it's terrifying in 4K, with ray tracing and sound
17:55design that makes you want to pause and collect yourself. The chainsaw guy still haunts my dreams,
17:59but now in higher resolution. Leon Kennedy has never been cooler. The one-liners are still cheesy in
18:04the best way, the roundhouse kicks are still satisfying, and his jacket still looks incredible.
18:08But there's actual depth to the story now. Ashley feels like a real character instead of a walking
18:13escort mission. The Ganados are genuinely creepy instead of just annoying. The gameplay modernizations are
18:18smart. Over-the-shoulder shooting that actually feels current-gen. Stealth options that work. A knife
18:23parry system that rewards skilled players. It's Resident Evil 4, but it plays like a 2023 game
18:28should. This immediately entered the conversation for best remake ever made. Not just best horror
18:33remake, best remake period. Capcom took a legendary game, treated it with respect, and somehow improved
18:39on near perfection. If the original RE4 defined a generation of game design, this remake proves those
18:44ideas are timeless. Essential doesn't even begin to cover it. So there you have it. 15 games that
18:49didn't just release on PS5. They actually defined what this console could do. And look, I know what
18:55you're thinking. Wait, where's this game? How could you leave out that game? And honestly, fair. This
19:00generation has been absolutely stacked. We could have easily made this a top 30 and still missed
19:04somebody's favorite. That's actually kind of incredible when you think about it. We went from are
19:08there even any games for this thing at launch, to having genuine debates about which masterpieces
19:13deserve a spot on the list. The PS5 delivered. Like, really delivered. From Demon's Souls setting
19:18the visual bar on day one, to Astro Bot reminding us that games are supposed to be fun, to Elden Ring
19:23consuming our entire personalities for months. This generation had reigned. Emotional dad stories.
19:29Dimension hopping robots. A little game about spreading democracy that accidentally became the
19:33biggest thing on the planet. So hit me in the comments. What's your defining PS5 game? What did I
19:38absolutely get wrong? What deserves more love? I genuinely want to know. Because these conversations
19:43are half the fun. If you enjoyed this, a like helps out more than you'd think. And subscribing
19:47means you'll catch the next one. Pretty simple deal. Alright, I'm gonna go replay something from
19:51this list for the fifth time. You know how it is? See you in the next one.
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