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This Game Is Still So Ahead Of Its Time
HappyPlayz
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6 weeks ago
#games
#newgames
#newgamesdemo
#newgamestrailers
#gameplay
#funnygamemoments
#randomgamemoments
#gamefails
#games #newgames #newgamesdemo #newgamestrailers #gameplay #funnygamemoments #randomgamemoments
#gamefails
Category
🎮️
Gaming
Transcript
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00:00
Revisiting this game after so many years honestly reminded me how wild it is that Peter Jackson's
00:18
King Kong ever existed in the form it did. This wasn't just some quick cash grab movie tied in
00:24
released to sit on shelves for 6 months. This was an actual, fully ambitious creative project
00:30
with a real identity, something that barely ever happens in that category. And somehow, in 2005,
00:36
Ubisoft Montpellier and Michel Ancel built one of the most interesting licensed games ever made,
00:41
and then, it just quietly disappeared from modern platforms, like it never happened.
00:46
The first thing that hits you when you go back is how confident the game is. It barely uses a HUD,
00:51
there's no big glowing waypoints, no health bars, no ammo counters taking up the screen.
00:56
The game trusts you to pay attention. The sound of your breathing, the way your character calls out
01:00
I need ammo, the trembling of a spear in your hand, that's your UI. It makes the whole thing feel way
01:06
more grounded than it has any right to be, and it still works surprisingly well today. You can tell
01:11
Michel Ancel wanted immersion above everything else, and it absolutely shows. And the structure of the
01:17
game is still so refreshing. Half of it is a first-person survival experience, where you play as Jack,
01:23
and the other half lets you take full control of Kong himself. That switch in perspective gave the
01:28
game this constant feeling of momentum. One moment, you're scraping through the jungle with barely any
01:34
ammo, improvising with bones, spears, torches, anything you can grab, and the next you're roaring
01:39
through enemies as Kong, grabbing V-Rexes by the jaws and smashing them into the earth. Even today, that contrast
01:46
feels great. It gives the game a personality that most modern blockbusters don't even bother to
01:51
attempt. But the thing people forget is how cinematic this game was at the time. Not cinematic
01:56
like press X to watch a cutscene. The whole game feels like you're moving through a living,
02:01
breathing film set. The pacing is tight, there's always some new threat or new environment,
02:06
and it somehow manages to stay faithful to the movie while standing on its own. The environments are
02:12
thick and claustrophobic. The creatures are aggressive and unpredictable, and the tension
02:16
rarely lets up. Skull Island legitimately feels dangerous, even by today's standards. And here's
02:22
what makes all of this even crazier. The game is practically impossible to get now. It's not on
02:27
Steam, not on Ubisoft connect, not on the Xbox or Playstation stores. Licensing rights, lost agreements,
02:33
the result is the same. This incredible game has basically been erased from digital storefronts.
02:38
If you want to play it today, you have to dig out an old console, or like me, you have to go hunting
02:43
through modding communities and fan preservation projects. I ended up finding a downloadable copy
02:48
through someone who had archived it on X. And honestly, without people like that, this game
02:54
would be gone. It's kind of depressing how many great games from this era are in the same situation.
02:59
If fans don't go out of their way to preserve them, publishers just let them fade out. And the fact
03:04
that King Kong, one of the best movie tie-ins ever made, is just sitting there inaccessible,
03:10
doesn't make any sense. Imagine if Ubisoft just dropped a remastered version on modern hardware,
03:15
with widescreen support and proper resolution scaling. People would absolutely rediscover this
03:20
thing, because the truth is, the game holds up way better than it should. The atmosphere,
03:25
the sound design, the sense of danger is still incredibly effective, and the lack of modern padding
03:30
actually helps it. No open world filler, no bloated side activities, no forced collectibles. It's just
03:36
lean, focused, and crafted levels that respect your time and constantly throw new ideas at you. You
03:42
don't see licensed games built with this kind of focus anymore. Even the creature encounters still
03:47
feel intense. Fighting a V-Rex in 2005 shouldn't still feel this good, yet somehow it does. And the
03:54
survival bits as Jack, honestly, they feel better now than they did back then. We're so used to modern
03:59
games drowning us in UI elements and tutorials that going back to something this confident and minimal
04:05
is almost refreshing. Revisiting it made me honestly wish more studios approached film tie-ins the same
04:11
way. Not as disposable products meant to cash in on a release window, but as actual passion projects
04:17
with their own identity. Because that's what this game is, you can feel the ambition in every area,
04:23
you can feel that it wasn't made by people phoning it in. It was made by people who wanted to push
04:29
something creatively, even inside the limitations of a licensed project. And maybe that's why so
04:35
many people have nostalgia for it. Not because it perfectly copies the movie, but because it had a
04:40
soul. It dared to be something more than just the game of the movie. It was a survival game,
04:46
an action game, an atmospheric jungle adventure, a monster power fantasy, and it blended all of it
04:51
seamlessly. If you can get your hands on it today, whether through an old console or one of the
04:56
community archive downloads floating around online, it's genuinely worth revisiting. Not just as a
05:01
piece of nostalgia, but as a reminder of how good licensed games can be when developers put actual
05:07
thought, talent, and ambition into them. It's one of those rare cases where the game stands right
05:12
alongside the film, instead of hiding in its shadow. Playing it again after all this time just made me hope
05:18
someone at Ubisoft wakes up one day and realizes what they're sitting on. Because this game deserves better
05:23
than being lost in the void. It deserves the same treatment other classics are getting because it
05:28
preservation, proper re-releases, modern support. It's too good to be forgotten. Now guys, please enjoy
05:34
these awesome gameplay moments.
05:48
I almost drive. We can go now. Haze. Happy Denim? Had your fill of real life yet? Don't just stand there!
06:00
Draw him away from us! We've got to get this open!
06:06
We're out 20 bullets on backup. Almost out of ammo.
06:10
He's gonna tear this place to pieces! We're not gonna last much longer! Get as far back as possible!
06:34
Man, you hanging in there?
06:40
Man, you hanging in there?
06:46
Oh my god!
06:58
Quick, Jack! Into the jungle!
07:10
I have no idea where Haze is. We got separated. I just hope he's still alive.
07:30
Oh my god! Hang on!
07:34
Look at the size of him! He's amazing!
07:57
He's amazing!
08:04
Quick, Jack! We gotta catch up to him!
08:05
Gonna!
08:07
There it be!
08:12
This way!
08:13
It's true!
08:14
insan Entraged Music
08:15
Cheering
08:16
The
08:18
Is
08:19
The
08:25
That
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